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Several gods in the shadows

Gods and goddesses are beings of various races who have ascended beyond mortality and gained great power, typically either from killing another god or from prolonged exposure to an Elder Artefact, immensely powerful objects created by the Elder Gods. While most younger gods are capable of extremely potent magic, excel in combat and are able to accomplish tasks mortals can only dream of, Elder Gods are much more powerful than regular gods, able to create sentient life[1] and even entire worlds[2]. While gods are biologically immortal and do not die of age, they are not completely invulnerable and can be threatened; a young god can be slain in combat by a stronger, more skilled or better armed god[3], by a non-god wielding an Elder Artefact[4], or if they are unable to defend themselves[5], while the Elder Gods are immortal in almost every sense and cannot be threatened in their adult forms even by the young gods[6]. There is not a clear answer as to whether or not ascended gods can descend into mortality again by losing their divine anima, or if they would simply be killed.[7] Almost every young god has their own unique beliefs, character, history, followers, and domain. Despite their incredible power all gods, even the Elder Gods, are not omnipotent, having limits to their power. They are able to alter their size, shape and form at will, and their capabilities grow the more powerful the god is.[8]

One fundamental difference between mortals and gods is when a god ascends, they forfeit any right to any form of an afterlife. A god's person will utterly cease to exist upon death. The death of a god causes the god's energy to be dispersed on the world they perished on. What remains of the god's body will turn to stone. The fallen god's energy can be harnessed by other gods to empower themselves further.[source needed]

There are or have been at least twenty gods in Gielinor in one time or another, although many of them are unknown. This planet has attracted so many gods due to its perfection and the presence of Elder Artefacts (more than half of them are on Gielinor).[9] The gods of Gielinor are most notable for their participation in the God Wars of the Third Age, a major conflict that nearly destroyed the entire world, and their daily role in the Prayer skill, which enables them to transfer small portions of their power temporarily to their worshippers for a variety of potent effects. Ages past, during and prior to the time of the Third Age, the Gielinor deities were capable of interacting freely upon Gielinor, which caused such unimaginable chaos that Guthix set his Edicts to prevent the gods from ever directly interfering in the world again, and preventing any other gods from entering. The gods could only influence events indirectly through their remaining followers, until the death of Guthix and subsequent shattering of the edicts. At this time the gods began to return to Gielinor and directly compete against each other for divine energy, while gathering followers to their causes.

Mortals can ascend to godhood through use of the Elder Artefacts. One way is to use an Elder Artefact to kill a god, as Guthix did to Skargaroth with the Elder Sword, and Zamorak to Zaros with the Staff of Armadyl, which allows the mortal to absorb the power of the slain god and ascend themselves. The other way is to spend enough time around the Artefacts, which leak divine energy that cause ascension, as is believed to have happened with Saradomin and Armadyl. It was discovered in Fate of the Gods, that there is a third way; Zaros and Seren were created as fully fledged gods by the Elder God, Mah. However this case seems to be unique, as Zaros stated that the Elder Gods created planets, but generally did not consciously create sentient life.

Distribution of religion throughout Gielinor[edit | edit source]

First Age[edit | edit source]

Guthix discovers Gielinor.

Very little is known about the First Age. Guthix, the god of balance, discovered a blank plane, the last creation of the Elder Gods, which he named Gielinor and then shaped as he pleased using several Elder Artefacts he had found there. The goddess Seren arrived a little while later to Gielinor. She opened the World Gate and brought the elves to Gielinor from their ancestral homeland and led them to a massive clearing in the forest of Isafdar, where she had created the legendary Tower of Voices from elven crystal. This is where the elves built the city of Prifddinas, Gielinor's first and oldest surviving settlement, entirely from crystal. Guthix then used the same World Gate and allowed several peaceful races to inhabit Gielinor, making sure they would not wage war like what had happened in Guthix' own realm, which had been torn apart by the Naragi God Wars. Amongst these new races were fairies, gnomes, dwarves, humans, and sheep. Guthix told them to use their new world without abusing it or others.

Guthix greets the first humans to ever step foot on Gielinor.

He used the Stone of Jas to create runestones for the humans, with servants such as Misalionar distributing them, and thus magic was discovered. The humans named the planet "RuneScape" because of Guthix' gift.[10] At around the year 4000, Guthix entered a deep slumber until approximately 6,000 years later, hoping to be forgotten by the world, for he did not wish to be worshipped as were the other gods he so despised. In his eagerness to create a mortal world free of gods, however, he had forgotten about the other gods that could ruin this.[11] Before going to sleep, he asked Seren to leave with him and she promised in tears she would, but actually remained on Gielinor, unable to part from her elves. Guthix' retreat marked the end of the First Age.

Second Age[edit | edit source]

During the Second Age, more gods found Gielinor. Saradomin, who had participated in the destruction of Guthix's realm, used his Elder Crown to discover that Gielinor had many Elder Artefacts he could use and arrived with a following of Icyene, a race of winged humanoids. Armadyl, avian god of justice, found a peaceful place for him and his aviansie to live on Gielinor. A group of gods known as the Menaphite Pantheon established their peaceful reign over the Kharidian Lands. The most present god, however, was Zaros, the god of fate. Occupying the second highest tier of godhood, he invaded Gielinor with an army of many wicked races, such as vampyres, demons, whom he bound to himself using a pact, and Dragon Riders. From the northern kingdom of Forinthry, he began expanding his empire into all directions, being feared by his fellow deities.

When Zaros attempted to invade the Kharidian Lands, the Menaphite god Icthlarin travelled to Freneskae to seek aid in defending his lands. He found this aid in the form of the Mahjarrat, with whom the Menaphites won the Kharidian-Zarosian War. The Mahjarrat soon joined Zaros' ranks however, due to a quarrel between Icthlarin and the Mahjarrat Sliske.[12] Using them, Zaros was able to conquer more and more land. However, the Stone of Jas and Staff of Armadyl fell into the hands of the Mahjarrat general Zamorak at some point, which he used to rebel against Zaros with a reasonable following, having grown discontent with the god of fate's regime. Zamorak duelled his master and was on the losing hand, but due to an accident the staff transferred Zaros' power to Zamorak, forcing Zaros to abandon his body and flee elsewhere to avoid death. Zamorak declared himself to be a god but was supposedly 'banished' by the other gods, dragged away to fight a civil war in the Infernal Realms for nineteen years. Saradomin took the opportunity to steal the stone from Zamorak, but the latter returned, having actually ascended to godhood, and declared war on Saradomin in order to get the stone back.[13] Saradomin quickly formed an alliance with some other gods to stop the threat of Zamorak, and thus the God Wars erupted.

Third Age[edit | edit source]

The Battle for the Godsword beneath the Temple of Lost Ancients.

The Third Age began when Zamorak returned from banishment, acquired most of Zaros' former followers and started a massive war between the gods, leading to mass loss of life and destruction of many settlements across Gielinor. Although the war was generally Zamorak versus others, he and Saradominists worked together on numerous occasions to complete the Zarosian Extermination; actions to wipe every trace of the Empty Lord off Gielinor. Thus the armies of Nex, who were defending the Mahjarrat Ritual Site, and Azzanadra, champion of Zaros, were imprisoned. Near the beginning of the age, the god of war, Bandos, was attracted to Gielinor. After robbing the thriving realm of Yu'biusk of its once peaceful races such as goblins and ogres and turning these into mindless soldiers of his own, he joined the battle on Gielinor, switching allegiances at a whim in an effort to prolong the war as much as possible. Other gods fought as well. Only Seren remained relatively safe in Tirannwn, although some elves, such as the Cadarn Clan, did fight to defend their territory. During the wars, most races nearly definitively came to follow their god, while most Guthixian races hid underground, as did the dwarves and gnomes (although some dwarves did join Saradomin).

Throughout the wars, which would last nearly four millennia, millions of soldiers met their end and dozens of cities were razed completely. Especially notable events are the invasion of the Hallowland by vampyre Lord Lowerniel Vergidiyad Drakan, eradication of Zarosian fortresses such as the Fall of Senntisten, the Kharidian Desert Campaign conducted by Zamorakian demon armies and the Battle for the Godsword. The latter was the effort of an alliance between Saradomin, Armadyl and Bandos; the gods had forged a mighty godsword to slay Zamorak. However, when a flock of aviansie were transporting the sword, Zamorakian demons ambushed them and the aviansie retreated into the Saradominist Temple of Lost Ancients, where the armies of the Zarosian general Nex had been imprisoned just after the start of the wars. Saradomin and Bandos sent troops to aid, but in the end everyone turned against each other and a massive battle to acquire the godsword erupted, releasing Nex at it due to a trick of the Zarosian Mahjarrat Sliske, who temporarily returned from hiding. The temple was frozen magically after a while, imprisoning all of its combatants within. It thawed out at the end of the Fifth Age, millennia later, and the armies fight for the godsword to this day, oblivious to time.

Guthix creates his Edicts, casting the gods out.

By the end of the wars, most Zarosians had either been killed, gone into hiding or switched allegiance. All once great Zarosian settlements had fallen, except for the fortress of Ghorrock, where a colony of Zarosians who had fled from Senntisten, the former capital, still lived. The war ended shortly after Zamorak found the Stone of Jas, stole it from Saradomin and used it to completely lay waste to Forinthry, hoping to rid the world of Zaros for good. The resulting wilderness had been scarred to such an extent that the Anima Mundi, the world's soul, cried out in agony and pain, awakening Guthix. He emerged from his refuge and immediately ended the war, crying that his world had been permanently damaged, banishing all the gods from Gielinor. He established the Edicts of Guthix, a powerful barrier that surrounds Gielinor, keeping the gods out. He then appointed several Guardians of Guthix to fulfil certain duties, sat down and wept. Seren was not forced out by the edicts, and was instead visited by Guthix, she was forced to leave, as he gave her no other choice. She instead exploded into crystals so she could remain with her followers. Afterwards, Guthix saw Seren explode, wept thinking she had left, and returned to sleep. The other gods all reacted differently; Tumeken, head of the Menaphite Pantheon, went to sleep, akin to Guthix. Armadyl, thinking his beloved aviansie had been driven to extinction, began wandering the cosmos in sadness. And Marimbo had a "party" as she wanted the war to stop. Thus ended the Third Age.

Fourth and Fifth Ages[edit | edit source]

Religion at the beginning of the Sixth Age.

The previously dominant Zarosian religion had been completely overthrown by the Extermination. In addition, the departure of the gods signalled a great shift in the distribution of religion. In the Fourth and Fifth Ages, Zarosianism was confined to the Bandit Camp of the Kharidian Desert and, initially, Ghorrock. Armadyl ceased to be worshipped almost completely, with his sky citadels falling into disuse - only the Guardians of Armadyl remained loyal, and split into two factions; Corporealists and Incorporealists.

The gnomes, unlike the dwarves, who had built a subterranean civilisation, resurfaced and established a kingdom in the west. Guthix was worshipped in areas such as Taverley, the Seers' Village, the Fremennik Province (although the Fremennik also worship their own idols and gods) and the Tree Gnome Village and Stronghold. Bandosian races had been driven to (near) extinction for the greater part, with only ogres remaining dominant in the Feldip Hills and goblins having large settlements across the world. The uprising of humans drove the goblins back, however, until they resorted to living in small colonies, notable being the Goblin Village and the Temple of the Plain of Mud. In addition, the trolls built a very primitive society in the mountainous north, although they no longer actively worship the war god, if at all they know of him. Morytania was Zamorakian for the greater part, as were some parts of the Wilderness that had remained after the demise of Forinthry. In the late Fourth Age, the monkeys of Ape Atoll established the city of Marim, worshipping Marimbo. Karamja, which had seemingly remained untouched during the wars, continued worshipping its own god, while the cabbages remained loyal to Brassica Prime. The Kharidian Desert kept worshipping the Menaphite Pantheon for the greater part. Finally, the elves in the west remained loyal to Seren, who had shattered herself, although the Iorwerth Clan turned away from her and conquered Prifddinas when King Baxtorian and the Cadarn Clan temporarily departed.

The humans quickly recovered from the war and erected large kingdoms with huge cities throughout the Fourth Age, such as Ardougne, Avarrocka and Falador. It was clear that Saradomin had become much more powerful between the Second Age and the Third Age. As a result the Kingdoms of Misthalin, Asgarnia (excluding the Guthixian town of Taverley), Entrana, and most of Kandarin started to worship Saradomin, as well as cities, settlements and islands like Yanille, Mort'ton, Port Phasmatys, Harmony Island and Dragontooth Island. Many towns built in the late Fourth or Fifth Ages followed this pattern. The Saradominists were generally tolerant to Zamorakians, although this changed at some point, which has lead to many hostilities, such as the Great Battle of Ardougne. In Asgarnia, a political war began in the Fifth Age between the White Knights of Falador and the Kinshra, a Zamorakian organisation. Meanwhile, the far away Eastern Lands did not worship any deities at all.

Guthix is slain by the Zarosian Mahjarrat Sliske.

In 169 of the Fifth Age, its final year, two gods of the Menaphite Pantheon - Apmeken and Scabaras - returned to the desert after having been incapacitated by Amascut the Devourer earlier. Meanwhile, Zamorak, at the bottom of the fortress of Daemonheim, kilometers deep, attempted to release himself by ordering the Mahjarrat Bilrach to launch a massive campaign to the depths of Daemonheim with a huge army by having voices in his head tell him to seek "The Rift". The same year, Bandos attempted to work around the Edicts and manifest himself on Gielinor to lead his followers into war, but this plot was foiled by his own "Chosen Commander" Zanik and her allies. The Mahjarrat Lucien began his hunt for powerful items, planning to ascend to godhood and succeed Zamorak as god of chaos. He acquired two Elder Artefacts and nearly succeeded, but was terminated by Dragonkin for misuse of the Stone of Jas.

At the end of the age, Guthix's refuge was discovered and armies of different gods stormed inside in an attempt to break the edicts and allow their respective god to return to Gielinor. All attempts were narrowly stopped by the Guardians of Guthix until Sliske appeared and used the Shadow Realm to get to the god of balance unseen before killing him with the Staff of Armadyl. With Guthix dead and his edicts broken, the other gods were able to return; Saradomin was the first of these.

Sixth Age[edit | edit source]

Zamorak begins to hunt for Guthix's essence after returning by causing destruction.

With the death of Guthix, his remaining life force was spread around Gielinor, especially near important places such as the Tears of Guthix, and the 'edicts barrier' rained down as well, creating hubs of divine energy around the world.[14] This would later become an important goal for several gods to achieve. An ex-druid from Taverley known as Biehn founded the Godless, a group who strive to free the world of all deities forever. Meanwhile, emissaries of multiple factions arrived to Asgarnia and Misthalin to gather followers for their respective god - the Godless also had one such emissary.

Saradomin returned to the Icyenic home world with his general, Commander Zilyana, to gather troops, and assembled a large army under General Padomenes.[14] In the meantime, Zamorak, at the bottom of Daemonheim, began to claw at Gielinor's boundaries, eager to return and harness Guthix's divine energy; he succeeded within a few weeks and emerged through a portal near Lumbridge. He began destroying portions of the area to find the energy, but was stopped by Saradomin - the two launched powerful magic attacks that caused a massive explosion, devastating the forest and a large section of Lumbridge. The two summoned their armies and began the Battle of Lumbridge, the first battle of gods since the last God Wars. During this battle, Saradomin himself met Sir Owen and an adventurer at Edgeville Monastery and tasked them with investigating the Kinshra base nearby. Eventually the followers of Saradomin were able to collect more of this divine energy, enabling Saradomin to overpower Zamorak. Saradomin, more powerful than ever before due to the energy of the rift, then tried to finish off his enemy, but the god of chaos narrowly escaped, rescued by his general Moia.

Sliske, in an attempt to gain the attention of the god of the underworld Icthlarin, kidnapped Harold Death. Sliske invited the World Guardian and Icthlarin to his "Grand Ascendancy", which was also attended by Saradomin, Zamorak, Armadyl, Bandos, Brassica Prime and, possibly, Zaros, as well as their generals. Sliske told the attendees that whoever killed the most other gods would gain the prize: the Stone of Jas, which he had gained possession of.

With the depletion of the rift in Lumbridge at the climax of the battle between Saradomin and Zamorak, the gods were forced to find other sources of divine energy. Both Armadyl and Bandos turned to the newly discovered skill of Divination, a human-led endeavour to harness the remnants of Guthix's energy that is leaking through wounds in the Anima Mundi, and caravans of their followers travelled the world to bring the energy back to their mighty towers, harassed by the other side and by the Godless. Key points in Misthalin and Asgarnia were host to sites that the gods' armies fought to control, to aid their own endeavours or hamper the enemy's. After many weeks of relentless combat, Armadyl dealt a fatal blow to Bandos with his Divine Focus, knocking the God of War down from his tower, before smashing Bandos' head with his own mace.

Azzanadra met the World Guardian and informed him that Zaros required the World Guardian's aid to return to Gielinor. Sliske was summoned to bring the World Gate to the material realm so the World Guardian could travel to Freneskae, where Zaros resided. The World Guardian travelled through the hellish environment of Freneskae, and eventually met Zaros in his incorporeal form. Zaros entered the mind threshold of the World Guardian and answered any questions they might have had. Zaros revealed that Mah, an Elder God, resided on top of the volcano he was born in, and required divine energy to create a corporeal body. The World Guardian chose either to fully restore him to power using a simulacrum weaved out of dark energy, or weaken him using a simulacrum weaved out of light energy. Regardless of choice Zaros entered the simulacrum and formed a new body. Right after, Mah awoke, sensing his presence and attempted to grab him. Zaros and the World Guardian managed to teleport before being captured, leaving an enraged Mah on Freneskae. Zaros then returned to Gielinor and met with his loyal followers: Nex, Char, Azzanadra, and Sliske. No longer tolerating Sliske's actions, Zaros excommunicated Sliske, and gave his followers various assignments, with the ultimate goal of ascending to elder godhood, awakening the elder gods and speaking to them on behalf of mortals.

Searching for a way to recover the power he had lost after his defeat at Lumbridge, Zamorak planned a heist to steal the Stone of Jas, which was still in the possession of Sliske. With the help of Moia he enlisted the help of the World Guardian, whom he considered essential for his plan to work. The World Guardian then gathered Zamorak's most loyal followers, including the Mahjarrat Hazeel, Enakhra, Zemouregal, General Khazard and Bilrach, the werewolf Jerrod, the leader of the Kinshra Lord Daquarius, and Nomad. The team, led by the World Guardian, managed to infiltrate Sliske's base, disabling various defences on their way. When they finally found the Stone, the group was forced to battle various shadow apparitions that had been summoned by Sliske, who had known about the Zamorakian plans all along. When the shadows were dealt with, Nomad betrayed the group and took a piece of the Stone, intending to use it to increase his overall power. Before he could teleport away, however, Zamorak appeared and wanted to kill the traitor, but Nomad managed to escape. Zamorak then immediately touched the Stone, regaining the power he had lost to Saradomin, before being interrupted by Sliske. Sliske eventually teleported away with the Stone, taking it to an unknown location, but, depending on the actions of the World Guardian, not before being gravely injured by Zamorak.

Some time later, the blind boar-goddess Tuska was spotted in space, heading towards Gielinor and intending to devour the world, like she had devoured and destroyed countless worlds before. Unable to face the goddess on their own, Saradomin, Zamorak, Armadyl, and the Godless reluctantly united to fight off this common enemy. As the beast had a barrier similar to the Edicts of Guthix that protected her from direct attacks from the gods themselves, they rallied their followers and sent them to islands surrounding Tuska to attack her and weaken the barrier, so the gods could finish her off.

After a few year, Zaros began his own plan to become an Elder God by activating The Codex to enter Erebus. This had long-standing effects on the gods as a whole, as the Elder Gods were riled into action due to the serious leak of shadow anima onto Gielinor, causing the eggs to begin hatching. Azzanadra, seeing the threat, teleported the eggs out of the Elder Halls and into Senntisten's cathedral, putting them in a fury as they sent their own forces to reclaim the eggs. The gods were forced to unite to fight the common threat, but Zamorak eventually gave up and left after realising Seren's intentions. Despite the Zamorakian abandonment, the World Guardian was able to conclude the battle for good, with Seren remaining on Iaia with the newborn Elders.

Zamorak, having had his own plan of world conquest, launched his invasion of Gielinor shortly after the battle ended, threatening Gielinor's safety once more. Learning that they could restore the Edicts of Guthix, the World Guardian chose to do so. However, their lack of mastery would result in the new Edicts banishing all gods and forfeiting their powers, turning them into a normal human. Upon the discovery of a Zamorakian stronghold underneath Senntisten with an active demon portal, the World Guardian fought their way through to reach Zamorak, who had barricaded himself in the Wilderness Volcano. Despite his efforts, the World Guardian restored the Edicts, banishing all gods from Gielinor.

Philosophy[edit | edit source]

Most gods have a set of strongly held core beliefs that serve as answers for important personal and societal questions, varying from purely practical to even existential in nature, about how to live one's life. These are often referred to as the god's (moral) alignment[15] or their philosophy.[16][17]

Sometimes gods are referred to "the god of [something]", for instance: "Bandos, the god of war". However, it is important to note that this is not a causal relationship, but should rather be seen as a relationship of affinity and association. This means that, for instance, when Bandos was killed, there was still war.[18] Furthermore, it is important to note that, while their philosophies are often expressed in a few words, this is a crude simplification of their views which are often more complicated. Some philosophies can be very similar, possibly differing only on some small points or emphasis.[19]

Furthermore, since these alignments or philosophies are not causal or clearly unique in nature, these "titles" are basically subjective. They can and are often used as a basis for promoting gods and their ideals. These subjective notions are tools in the public relations of the gods to their own followers and other people, not just inhabitants of Gielinor, as gods often have travelled to many other planes.[20]

It seems to be the case that gods and their followers have one or two primary terms to summarise or characterise their philosophy and a few secondary terms to elaborate on this. The primary term is mostly, if not always, used to describe the god's philosophy, while the secondary terms are used less frequently. For example, Armadyl's alignment is primarily characterised as 'justice' and secondarily described with terms such as 'liberty',[21] and the god of avians and the sky.[22] Saradomin is always referred to as the god of order, and to a lesser extent wisdom, pleasantry, purity/purification, and light.[22][23][24][25]

Naturally, since these philosophies are subjective, they are also subject to change, as can be seen with Armadyl's often cited naivety in his dealings with other gods, which changed some time after the expected extinction of his beloved Aviansie by Zamorak.[26][27] It should also be noted that a god's level of power is important to this, as it can very well change their goals, methods and appreciations.[28]

Tiers of godhood[edit | edit source]

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The tier system is a loose ranking of gods by their general power and abilities for developers' use. It was first mentioned by Mod Osborne, who also often refers to it as "god hierarchy".[29] In this system of seven tiers, each one more powerful than the next, with one being the highest and seven the lowest,[9] the Elder Gods occupy the highest tier, and have the ability to create life and planets with their divine magic. On the tier below are the most powerful of the younger gods, such as Guthix, who spent many years in the presence of multiple Elder Artefacts.

Towards the other end of the list, on tier six, demi-gods such as Amascut and Icthlarin may be found. The lowest tier, the seventh, contains only avatars of gods or beings that otherwise exercise divine power. It is worth noting that besides the beings that are traditionally called gods, namely the four demi-gods created by Tumeken using parts of his own essence, this lowest tier is occupied by several other very powerful creatures, who are not referred to as actual deities. For instance, the Bandos avatar as well as those of creation and destruction occupy tier seven. These creatures, although on the same tier, are weaker than the desert gods.[30][31]

Mod Edam has given a detailed description of the tier system, as well as how to use and interpret it:

I think it's important to remember that a god's power and tier is not always equal to their battle prowess, or the influence they have over the world.

A weaker god with ambition and cunning could easily outwit a more powerful god. A popular god with vast support and huge armies could have more impact on the world than another god, even if they're on a lower tier. Some gods may be willing to do things that others aren't to obtain power... and of course two gods at the same tier may wield vastly different kinds of power.

So a god may have beaten another in the past, but that doesn't mean that they will in the future. The tier system is a good indicator of a god's power, but it's not as simple as "this god beats this god".
— Mod Edam[31]

Elder gods (tier 1)[edit | edit source]

Elder gods[32] have many abilities that include creating life and worlds from nothing. They can also create artefacts that focus and retain their power. They can choose to diminish and 'power down'.[33]

Known elder gods

Former elder gods

Transcendent gods (tier 2)[edit | edit source]

Transcendent gods[32] are able to manipulate life to create mutations of that life. Able to escape from own body to become incorporeal. Able to manipulate the life-force (the Anima Mundi) of a world.[36]

Known transcendent gods
Former transcendent gods

High gods (tier 3)[edit | edit source]

High gods are able to destroy or construct on a continent-wide scale. Able to magically manipulate immortals.[39]

Known high gods
Former high gods

Experienced gods (tier 4)[edit | edit source]

Experienced gods can riskily manipulate elements and magic on a large scale. Able to open large portals to other worlds.[42]

Known experienced gods
Former experienced gods

Inexperienced gods (tier 5)[edit | edit source]

Inexperienced gods have greater strength and magical fortitude. Largely affected by the Edicts. They are able to shrink or grow.[43]

Known inexperienced gods

Former inexperienced gods

  • Zamorak (After Battle of Lumbridge and before Dishonour among Thieves)[44]
  • V (before death)[45]

Demigods (tier 6)[edit | edit source]

Demigods are the sons or daughters of gods. They exhibit greater-than-human strength and magic and are able to open small portals to other worlds. They are not affected by the Edicts. Demigods are able to manipulate mortals against their will.[46]

Known demigods

Avatars and aspects (tier 7)[edit | edit source]

Avatars and aspects of gods cannot be more powerful than the process that originally created them. They are immortal and not affected by the Edicts.[48]

Known avatars and aspects
Former avatars and aspects

Elder gods[edit | edit source]

The Elder gods, Jas, Wen, Bik and Ful.

The Elder Gods are a sextet[49] of gods that periodically destroy and reshape the universe in a process known as the Great Revision. Five of the elder gods have form, whereas the sixth is an unknown entity of "something else".[49] However, only four of them are known to have taken part in the creation of this incarnation of the universe.[50] The youngest, Mah, was abandoned on the planet Freneskae at the beginning of the cycle, whereas the sixth is still unaccounted for.

The Elder Gods occupy the highest possible tier of godhood, which enables them to create life and even whole planetary systems. However, they were created themselves by even older entitites.[29] Only the Elder Gods, and their creators, are capable of creating life and even worlds,[51] as such they are known to have created all the worlds in the Multiverse, in which too Gielinor is found. They managed to do all this through the use of their magical, divine power and Elder Artefacts, items they made to perfect their craft. Their goal each cycle has been to create a perfect world to feed and nourish their next incarnations. In the previous cycle, this was Freneskae; in this cycle, it is Gielinor. After creating Gielinor they went into hibernation, sleeping under what is now known as Entrana, Tzhaar City, Ullek, White Wolf Mountain [52]and Ice Mountain.[53] The next generation of Elder Gods, a trio, were originally on Gielinor but during the events of the Elder God Wars, were moved to Iaia and hatched there in a severely weakened state due to being reborn on a planet with a lack of anima; this meant that they would be unable to consume other worlds since they did not have the strength to leave Iaia on their own.

The Elder Gods are exceedingly powerful, surpassing all of the younger gods.

Jas[edit | edit source]

Jas symbol.png

Jas is the elder god of time and is associated with sand as well - she is the most powerful of the Elder Gods, having created most of the Elder Artefacts using her stone.[29] Before the revelations given by the translation of the 'TokHaar books' by TzHaar-Ga'al-Kot, little was known about her, except for the existence of the eponymous Stone of Jas. She is one of the three Elder Gods seen in Origins of Gielinor, although it is unknown which. Together the trio roughly created Gielinor and used the TokHaar and other Elder Artefacts to further shape the planet. She enslaved a race called the Dragonkin and tasked them to be the eternal guardians of the Stone of Jas.[29]

She was sleeping under Ullek,[52] but awoke at some point prior to Missing, Presumed Death. She was later dragged into Erebus by a shadow leviathan, leaving her fate unknown.

Ful[edit | edit source]

Ful symbol.png

Ful is the elder god of constancy and is associated with fire and lava. She made the Elder Kiln and forged the TokHaar, who in turn, created and/or shaped mountains of Gielinor and other key features. She is also part the trio of Elder Gods seen in Origins of Gielinor motion-comic.

She was sleeping under Tzhaar City,[52] but is awake as of Desperate Measures. She was reborn on Iaia.

Wen[edit | edit source]

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Wen is the elder god affiliated with ice and the cold.

She was sleeping under White Wolf Mountain and Ice Mountain, but woke sometime after the events of Azzanadra's Quest.[52][53] She was reborn on Iaia.

Bik[edit | edit source]

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She is the elder god that is related to the forest and trees, and one of the four currently residing in the world of Gielinor. She also was one of the three elder gods that created it.

She was originally sleeping underneath Entrana, but woke sometime after the events of Azzanadra's Quest.[52] She was reborn on Iaia.

Mah[edit | edit source]

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Mah was the youngest of the five elder gods. Her sisters, thinking her a stillborn, left Freneskae without realising that she was not dead at that time. Mah was incredibly weak compared to the other Elder Gods, and was on the brink of death, before Seren killed her in Children of Mah. She created Zaros and Seren subconsciously in order to keep her company on Freneskae. The Muspah, Mahjarrat and other creatures of Freneskae (Nihil excluded) are products of her dreams and nightmares.

Young gods[edit | edit source]

Elder god creations[edit | edit source]

Zaros[edit | edit source]

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Zaros is the mysterious god of control.[54] Zaros is also known as the Empty Lord, associated with fate, and associated with the mastery of shadows. Zaros is one of the two known gods to be the creation of an Elder God, not an ascended mortal. At the peak of his power, he was the strongest god (aside from Guthix) before being overthrown and banished by Zamorak in the late Second Age. Prior to this, however, he ruled over most of the land in Gielinor, with numerous fortresses placed strategically throughout his lands, only one of which still stands. He is recognised to be very powerful, with his name striking fear into both Saradomin's and Zamorak's followers even after thousands of years of his passing.

Zaros, along with Seren, are the two oldest non-Elder gods with both of them being nearly as old as the universe. Nowadays, Zaros has few followers, since most of them defected to Zamorak or were exterminated, although he still has a faction of Mahjarrat that aided in his return. Until recently, he was incorporeal, having cast off his body to evade death at the hands of Zamorak. The few loyal followers of Zaros, along with the World Guardian, work to recreate a corporeal form for Zaros in Fate of the Gods. Zaros has claimed to be "cursed" by Mah, causing all those near him to worship him.

Seren[edit | edit source]

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Seren is the crystalline goddess of peace and growth as well as the divine aspect of light and the anima mundi, a Gnomish term for the world's life energy. She is worshipped in Tirannwn, being the patron goddess of the elves. She is the only god, other than Guthix, who is known to have arrived on the realm of Gielinor in the First Age and one of the only goddesses to have been on Gielinor outside the Desert Pantheon. Seren was created alongside her 'brother' Zaros by the Elder God Mah. After the departure of her brother Zaros from Freneskae, she attempted to soothe Mah from her destructive nightmares, feeling a need to care for her creator. She later found her efforts to be futile and decided to depart Freneskae to search for Mah's siblings. During her search, Seren met the elves on Tarddiad who came to love her from their first encounter with her. She would ultimately tie the elves to her in the attempt to expand their lives - a move which she regretted ever since. Outside of her presence, the elves would become feverish and would eventually die. Seren and Guthix had close relations during the First Age, though it is unknown if it extended beyond a platonic relationship.

Guthix had come to her homeworld before the First Age whilst in search of the perfect world. According to the Book of Seren, after he found Gielinor he invited Seren and the elves to come with him to share the world of Gielinor. By the end of the First Age Guthix asked Seren to join him in leaving Gielinor in the hands of the mortal races. However, Seren refused to this invitation, fearing that the elven race would collapse without her presence, though she promised Guthix she would not interfere with the mortals and that she would join him in the future.

Following the God Wars - which Seren herself had played no part in - the Edicts of Guthix were established. This gave Seren no choice but to depart from Gielinor (with Guthix forcing most of the other gods on Gielinor to depart so to free mortals from the influence of the gods). Knowing that the elves remained dependent upon her presence and would otherwise die, Seren instead opted to shatter herself across the forest of Isafdar - fragmenting into an incorporeal state. In the quest, The Light Within, Seren is finally reformed with the aid of the World Guardian and the Elven clan leaders during the Sixth Age.

Ascendant gods[edit | edit source]

Guthix[edit | edit source]

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Guthix was the god of balance and the most powerful known ascendant god. He was also the discoverer of Gielinor after the Elder Gods created it. With the Stone of Jas and other artefacts, Guthix created the runes. Using his sword, another artefact, also created the Portal of Life, the gateway which he used to allow the different races into Gielinor, starting with the humans, gnomes, fairies and dwarves. Although Guthix originally was thought to have no specific gender, he was referred to as male and appeared as a skull with tendrils on the scalp. It is now known that he was a Naragi.

He gained his powers when he was a mortal during wars that various gods fought over his homeworld. The gods Skargaroth and Tuska had just had an enormous fight with each other, which ended with Skargaroth, knocked unconscious, crushing Guthix's house and his daughter Aagi, after which Guthix took his sword. He stabbed Tuska in her last remaining eye, blinding her and absorbing some of her power. He then stabbed Skargaroth in the back, killing him and absorbing his power. He later took the sword and discovered that it could open portals between worlds. He discovered the Fairy homeworld and Gielinor's moon, Zanaris, and Seren's homeworld, along with many others. He gained the majority of his power when he was on Gielinor, where he discovered three Elder Artefacts. With them, he shaped Gielinor and went into a slumber, hoping to be forgotten, fearing he would otherwise become as horrible as Tuska or Skargaroth.

He only awoke to end the God Wars, defeating and banishing multiple gods from the realm and keeping them out with the Sword of Edicts, which he created. He wept, appointed Guardians of Guthix and went to sleep again, with no god being able to interfere with life on Gielinor again due to the Edicts. He woke once more in the Fifth Age, when his refuge had been discovered, before being killed by the Zarosian Mahjarrat Sliske, a fate he gladly accepted.

Saradomin[edit | edit source]

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Saradomin is the god of order and wisdom. He is often portrayed as an old, bald man with a long white beard, an homage to his human heritage. Many Saradominist NPCs, such as Padomenes, claim that he is the god of good, despite his status, as confirmed by Jagex, as the god of order. His following consists mainly of humans and Icyene. His symbol is a four-tipped star, and the colours that represent him are blue, white, and sometimes gold. He is the owner of an Elder Artefact called the The Locator. Along with Tuska, he is one of the oldest of the ascendant gods and has played a major role in the history of many realms. Most notably, he invaded the Naragi realm and destroyed their city of Askroth. His crown later brought him to Gielinor, searching for more artefacts. He was the main adversary of Zamorak during the God Wars, which the latter declared because Saradomin had stolen the Stone of Jas from him. He is incredibly old, having been a god for well over ten millennia. After the death of Guthix and removal of the Edicts of Guthix, Saradomin was the first to return to Gielinor.

Saradomin was engaged in a battle with Zamorak outside of the town of Lumbridge, the location where Zamorak returned to Gielinor shortly after the Sixth Age began, over possession of a rift that contained a portion of the remnant of Guthix's powers. Saradomin and Zamorak, evenly matched, called upon their followers and adventurers to collect the exposed resources revealed after a large crater was blasted into the landscape forming the battlefield. After a two and one half month long struggle, Saradomin defeated Zamorak temporarily.

Despite his physical form being locked into magical battle with his rival god, Saradomin has demonstrated that he can still appear elsewhere to communicate directly with his followers.

Zamorak[edit | edit source]

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Zamorak is the god of chaos and arguably the most infamous for being the initiator of the God Wars. He is often regarded as a god of evil by non-Zamorakian humans, however, this is typically seen as bias. He was originally a Mahjarrat who rebelled against Zaros after years of service as a general due to the stagnation he saw in the Zarosian Empire. During this betrayal of Zaros, Zamorak managed to stab him with the Staff of Armadyl and absorbed some of his powers, although the struggle with Zaros nearly killed him. After the battle at Zaros's palace, Zamorak, having defeated his former master by luck, achieved godhood shortly after. He then went to Pandemonium, the world of demons, to fulfil his promise to the Avernic demons by liberating them from the Chthonic demons, but returned and declared war against Saradomin and Armadyl to reclaim the Staff of Armadyl and Stone of Jas they stole from him after he left Gielinor, starting the God Wars of the Third Age. Immediately after Zamorak returned after Guthix's death, he was defeated by Saradomin in the first divine battle of the Sixth Age, the Battle of Lumbridge. He narrowly escaped by being rescued by his general, Moia.

Later, after Sliske revealed to all of the gods that he was in possession of the Stone of Jas, Zamorak arranged a plan with the World Guardian to steal the Elder Artefact from him. He failed to take the Stone but did manage to regain the power that he lost at his defeat at the Battle of Lumbridge.

The colours that represent him are red and black. Zamorak is the youngest of Gielinor's major gods, and the second to return following the death of Guthix.

Armadyl[edit | edit source]

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Armadyl is the god of justice who ruled the skies and the birds of Gielinor before leaving the planet after the God Wars. He was also an ally of Saradomin, and united with him during the God Wars. It is said that he wept and abandoned Gielinor to roam the multiverse after his 'precious children', the aviansie, a race to which he also belongs, were thought slain during the war, although a tiny population of them survived, returning to their homeworld, as well as a few that were frozen in the God Wars Dungeon. He didn't have many followers in the fifth age, and for that reason had been forgotten by most of the individuals that live on Gielinor. The Staff of Armadyl was named after him and he placed his symbol upon it. Until its theft in the Fifth Age, the staff was guarded by the Guardians of Armadyl, though the aviansie had possession of it before. Upon his return in the Sixth Age, he has started regaining a number of followers. Armadyl has achieved a major victory over his longtime rival and enemy, Bandos, by killing him.

Bandos[edit | edit source]

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Bandos was the god of war with little other goal than to constantly revel in battle and bloodshed. Most of his followers were unintelligent races such as ogres, goblins, orks and hobgoblins. He was known to his followers as Big High War God and is usually only referred to as Bandos by his higher ranking followers. He arrived in Gielinor just after the God Wars commenced, eager to join the battle with his powerful followers (ourgs, raurgs and fayrgs). Apparently, the races that served him did not exist on Gielinor before his arrival and he brought them with him by force from Yu'biusk, which he destroyed after his banishment from Gielinor. Bandos attempted to work around the Edicts and return to Gielinor in the Fifth Age, but his plans were thwarted. While many justifiably viewed Bandos as manipulative, selfish, and sadistic, Bandos believes that only the strong deserve to be rewarded and the weak can either serve as thoughtless weapons to the strong or fight to overthrow the strong, through which they become strong themselves. This attitude extends to his followers who he claims he will not help nor feel empathy towards those he views as weak. Bandos returned shortly after the beginning of the Sixth age and was killed in a fierce battle with Armadyl, whom he had underestimated.

Marimbo[edit | edit source]

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Marimbo is the patron goddess of the monkeys, worshipped on Ape Atoll. The monkey town of Marim is named after her, and she is also known to be cheeky and hedonistic. She ascended to godhood by having a drinking contest with an unknown god, which Marimbo won. Her opponent died of an overdose of alcohol. Marimbo then absorbed the god's divine power. Unlike the other gods, Marimbo was happy to leave when Guthix forced the gods out of Gielinor, as she disapproves of violent wars. However, a while after Sliske killed Guthix, she returned to Gielinor along with the other gods in the Sixth Age. Instead of warring, Marimbo was involved with a non-fatal contest with the god of cabbages and deliciousness, Brassica Prime.

Brassica Prime[edit | edit source]

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Brassica Prime is the patron god of cabbages, and his alignment is apparently 'deliciousness'. He appears extremely weak for a god since he is a vegetable. Brassica is larger than average cabbages and is able to bounce around and speak. April Fools' appears to be the cabbage holiday, as other cabbages begin bouncing and talking on that day, in worship of their god. Brassica Prime could originally be found in Oo'glog during 2009 April Fools event. Unlike other deities, Brassica does not appear to be power-hungry and only wants to make fun, and is not seen often, except for April Fools. He also makes an appearance in Missing, Presumed Death, where he is shown sitting on a podium in the Empyrean Citadel. During the Sixth Age, Brassica Prime had a contest with the goddess of the monkeys, Marimbo. However, unlike other battles in the Sixth Age, the two gods' aims weren't to kill one another.

Skargaroth[edit | edit source]

Skargaroth is a long deceased deity (he was killed prior to the First Age). He had no interests in being worshipped, or influencing mortal races, and only lived for the thrill of the hunt, leaving him with no moral alignment. He was slain by Guthix near the end of the Naragi God Wars using his own sword when the latter was still mortal. After that, Guthix himself became a god and the Naragi race became extinct, as Guthix was the last Naragi.

Tuska[edit | edit source]

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Tuska was a blind, bestial, and, most importantly, mindless goddess who predicated the Naragi God Wars, attacking the Saradomin-controlled Naragi and forcing Saradomin to flee. She was blinded completely by Guthix during her fight with Skargaroth. After hurdling towards Gielinor on a path of destruction, Tuska was defeated by the Godless. Her body lies off the coast of the Wizards' Tower and Bandit Camp.

Jododu Otoku[edit | edit source]

Jododu Otoku is a long dead god who protected a planet from meteors until he was killed by the god of war, Bandos. After his death his planet was devastated and Bandos was the sole survivor.

V[edit | edit source]

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V was a Fremennik god who stood for heroism. He was a human adventurer who ascended to godhood after touching the Stone of Jas at some point during the First or Second Age. V respected Guthix, the god of balance, who allowed him to depart properly from his followers following the God Wars after V remained passive towards the wider conflict. In the Sixth Age, V returned to his followers to cast the other gods from the world and leave Gielinor in the hands of mortals, yet was later murdered by a group of Dragonkin who branded him a "False User" of the Stone of Jas.

TzKal-Zuk[edit | edit source]


TzKal-Zuk is a massive TzekHaar warlord who leads the TzekHaar Front. He was a human who ascended through the Elder Kiln after defeating the TokHaar in the fight Kiln.

Menaphite Pantheon[edit | edit source]

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The Menaphite Pantheon are a group of gods to rule the Kharidian Desert. Their races are unknown, but they seem to all be hybrids of a humanoid species and an animal, the latter being expressed as the gods' heads. Only eight desert gods have been named. Four of these gods were created by Tumeken during his great desert journey in a dream. They are considered to be a "family" despite possibly not being related by blood. Many of them still walk on Gielinor.

Tumeken[edit | edit source]
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Tumeken is the lord of light, god of the sun and head deity of the Kharidian Desert, and is worshipped by the Menaphites. He is the husband of Elidinis, and the father of Icthlarin and Amascut. He once departed on a long journey in his dream, creating the four demi-gods. At the height of the Kharidian–Zarosian War, he sacrificed himself to protect the desert, leaving his current status unknown.

Elidinis[edit | edit source]
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Elidinis is the goddess of fertility and growth, and the wife of Tumeken. Her children are Icthlarin and Amascut. The River Elid is named after her and it is said Tumeken first saw her beauteous visage at the river's spring. During the God Wars, she allied with Saradomin to protect the desert in her husband's absence.

Icthlarin[edit | edit source]
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Icthlarin is the god of the dead, and friendly with cats. His duty is to escort the souls of the deceased to the Grim Underworld. He is the son of Tumeken and Elidinis and the arch nemesis of his sister Amascut as of her warping of mind. Also play a role in Missing, Presumed Death.

Amascut, "The Devourer"[edit | edit source]
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Amascut is the goddess of destruction, the sister of Icthlarin and the daughter of Tumeken and Elidinis. She was once the goddess of rebirth, but the sight of the power of the Mahjarrat somehow corrupted her, turning her into the Devourer. She henceforth became intent on devouring the souls of the dead and living in an effort to impede her brother's duty, on whom she blamed the incident. She used to have priestesses - these attempted to stop her from her destruction spree after the conversion. In fury, she lashed her own curse against her old followers, making them the cats they are today.

Apmeken[edit | edit source]
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Apmeken is the goddess of friendship and sociality and is the most unpredictable and playful of the desert gods. She tends to appeal to people who desire mental pleasures which are generally scholars and sometimes downright dishonest people. Apmeken can change her appearance at will, although she always has the head of a monkey, ape, or baboon, depending on the exact nature she is displaying. The monkey represents skillfulness, the ape is wise, and the baboon, in nearly all situations, is comical. According to Jex, Apmeken left the Kharidian Desert at some point, however, due to her going into hiding when Amascut massacred her followers using demons made from Apmeken's senses, which she had stolen. In the Fifth Age, she regained these senses and returned.

Crondis[edit | edit source]
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Crondis is the goddess of resourcefulness and modesty, known to have a crocodile-headed form. According to Jex her main area of interest is with things that provide physical pleasure - such as food, vestments, etc. She tends to be followed by skilled cooks and hunters and other lavish people.

Het[edit | edit source]
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Het is the god of strength and health and tends to be quite popular with Menaphites because of this, most notably the Pharaoh. He is known to have a human form. The defence mechanism of the Kharid-ib resembles Het. His warriors used to fight in the Duel Arena.

Scabaras[edit | edit source]
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Scabaras is the beetle-headed god of wisdom and isolation. According to Jex, Scabaras was a god who fell from grace. Of all the gods of the Desert Pantheon, besides Icthlarin and Amascut, Scabaras has the most available information about him. After the end of the God Wars, he apparently defied the Edicts of Guthix by tunnelling under the River Elid and, in the ensuing battle and subsequent banishment, which Amascut is more than likely to have had a role in, he spilled his blood onto some scarabs, turning them into kalphites. He returned in the Fifth Age and attempted to rescue the Kharid-ib from Amascut, but failed.

Unranked young gods[edit | edit source]

Azzanadra[edit | edit source]

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Azzanadra is a god who rose to power during the Battle of the Monolith. His ascension was caused from the backlash of energy that poured out of the The Codex as he succeeded in closing it.

Ebeb[edit | edit source]

Ebeb was the god Jododu Otoku killed to ascend. Their true name is unknown; Ebeb means 'ancient' and was named so by the native race.

Gara-Dul[edit | edit source]

Gara-Dul was a god-beast that lived on a unknown world many millennia ago and is one of the deities mentioned in the The End of Gara-Dul.

Hero gods[edit | edit source]

On his journeys throughout the universe, V encountered half a dozen "hero-gods". Gods who, like him, would rather use their powers as heroes and champions.[55] In Hero's Welcome, V planned to contact these hero-gods and some of his other allies to help stop the drain on his power, but his plan was cut short by his death at the hands of the Dragonkin.[56]

Outer gods[edit | edit source]

In the Book of V, where V discloses his plans for Gielinor, he notes that if he manages to enact his plans fast enough, he might be able to "check the advances of the outer gods". The identity of the outer gods is unknown, but possibly refers to an indeterminate number of gods that exist in the multiverse who have never visited Gielinor.[57]

Marimbo's predecessor[edit | edit source]

Marimbo's predecessor was a god of hedonism, who prior to his death, travelled across the universe, looking for mortals to challenge in drinking contests. It is implied that he died of alcohol poisoning during his drinking contest with Marimbo, leading to her ascension to godhood.

Tuska's predecessor[edit | edit source]

Tuska is mentioned to have been a rampaging beast who managed to kill a god to ascend to godhood.[58]

V's predecessor[edit | edit source]

During Hero's Welcome, Freya Lune notes that according to the visions of the Moon Clan mages, V gained god-like power when he touched the Stone of Jas, which he likely used to slay at least one evil god to truly ascend to godhood.[59]

Karamjan gods[edit | edit source]

The Karamjan Gods are a group of deities worshipped by the tribal people of Karamja, particularly those inhabiting the southern reaches of the island. The people of Karamja tell little of them to outsiders since their origins and nature are a closely guarded secret. There may very well be multiple gods of the island, for the shaman, Trufitus Shakaya, performed a ritual in the Fifth Age to communicate with the island's "spirits". At one point, the gods became angry with their people, but Trufitus's ritual restored relations.

Loarnab[edit | edit source]

Loarnab was a multi-headed hydra god who perished during the Second Age. Loarnab ruled over Senntisten prior to Zaros.

Queen of Ashes[edit | edit source]

The Queen of Ashes is a goddess first mentioned by V during the Hero's Welcome quest. V claims to have visited at least one world she was active on, and compares her to Bandos, Tuska and Xau-Tak. She took her title as the "Queen of Ashes" after ascending to glory, and most of her followers, even her enemies to an extent, agree that it suits her "radiant" power.

Xau-Tak[edit | edit source]

Xau-Tak is a mysterious entity associated with undead and the oceans. It was once active in and around the islands of Gielinor's Eastern Sea, but little has been seen of it since the Second Age. The Fremennik god V described Xau-Tak as an evil god that devastates worlds and creates corpse oceans, while the Mahjarrat Sliske described it as "writhing, twisting and beckoning".[60]

False gods[edit | edit source]

Throughout the history of Gielinor, various being have been worshipped as gods due to the fraudulent claims of them or their followers and misinterpretations of history.

Bob[edit | edit source]


A shrine to Bob can be built inside a chapel inside Player-owned houses, although the altar itself is dedicated to Saradomin. Despite this, there is no evidence that he is actually a god. Nevertheless, when talking to him, Bob sometimes begins to say that he is "Zar..." before cutting himself off,[61] leading to speculation that he might actually be Zaros in disguise. This was proven false when it was revealed that he is a feline incarnation of the Fourth Age hero Robert the Strong. Furthermore, Azzanadra states that Bob is not Zaros, and that information from a talking cat should not be relied on.

Iban[edit | edit source]

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In the Fifth Age, the Kinshra soldier Iban was revived from the dead - having been killed by Sir Owen during the Dawn Ascent - by the witch Kardia, who was living in a hut within the Underground Pass beneath the Galarpos Mountains. After returning, Iban gathered a cult of Zamorakian followers and claimed to be the godly son of Zamorak himself. Although never accepted as a god by any but his followers, Iban's divinity was completely disproven when he was yet again slain by an adventurer (or, rather, his soul was thrown into the Well of the Damned), and further supported by the Mahjarrat Enakhra, who confirms in Postbag from the Hedge 43 that Iban was not Zamorak's biological son.

Lucien[edit | edit source]

Lucien was a Zamorakian Mahjarrat who had gained control of both the Staff of Armadyl and the Stone of Jas and planned to succeed Zamorak as the god of chaos. His following consisted of the Kinshra, the Dagon'hai, Movario and his squad of the Khazard Army and a large network of spies and mercenaries, although it is unknown if they ever knew of his intention to become a god. During the 18th Ritual of Rejuvenation, Lucien repeatedly declared himself to be a god but perished at the claws of a Dragonkin known as Sakirth shortly after the ritual ended.

Ocellus Virius[edit | edit source]


Ocellus is a Guardian of Guthix and a virius, which is a subspecies of demon. He founded the Order of Ascension in hopes of creating humans who would not worship any gods. After two consecutive failures, during one of which the humans started worshipping him, he concluded that worship was inevitable. He was first worshipped by his early creation of the ascension, but then punished them. With many of his plans failing, his newest plan to stop mortals worshipping gods is to make them worship himself instead.

Quin[edit | edit source]

Quin was a powerful siren and seasinger in the Wushanko Isles who obtained the Elder Horn and demanded that she be worshipped as a goddess. However, as easterners generally don't believe in gods, they rejected her claims, and she was ultimately assassinated.

Sliske[edit | edit source]

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Sliske is a devious Zarosian Mahjarrat currently most famous for his slaying of Guthix, which he did in order to allow Zaros to return to Gielinor. According to Relomia, an Ardougnese housemaid who somehow stumbled into and got stuck in the Shadow Realm for years, Sliske is the youngest of gods. She believes that he has achieved godhood after killing Guthix. Relomia describes him as the god of shadows and darkness: devious, mysterious, and dangerous. However, there was no proof of his godhood, and the other Zarosian Mahjarrat believed that Sliske is not a god. Sliske himself likewise confides in the World Guardian that he is not a god, and Jagex have confirmed that he was being truthful.

He organised a contest for the Stone of Jas between the gods in order to provide a distraction to allow Zaros to return unopposed but was eventually excommunicated from Zaros's service. Nevertheless, he continues to run the contest, claiming that he keeps his promises, and still gains to benefit from it. He also plays a role in the free Missing, Presumed Death quest.

Akthanakos[edit | edit source]

Akthanakos is a Zarosian Mahjarrat and sworn enemy of Enakhra. The Ugthanki, camels of the deep desert, were trained to fight by Akthanakos, and as such are named after him. According to The Ugthanatos, Akthanakos created the Ugthanatos to deal with his nemesis, Enakhra. He expressed gladness at the results, as they had the traits he desired and had powerful combat skills due to giving them the ability to manipulate limbs, which regular camels did not have. The Ugthanatos worship Akthanakos, calling him the "camel god".

Solak[edit | edit source]

Solak is a creature of the Anima Mundi and Guardian of Guthix who defends the Lost Grove from those who want its power. During the Second Age, Seren sent a group of elite elf warriors to aid Solak in his task. However, one of these elves became tempted by the power (the fairy Bub thought of the elf as pure darkness). Solak defeated the traitorous elf, though he became corrupted in the process.

Sometime after that battle, he disappeared along with the other walkers, hiding the grove from the world. During his disappearance the fairies tried everything to see him return, while even humans were said to have built temples worshipping him, which led the religion to die out as he never responded.[62]

The grove would not be in contact with the outside world until the fifth year of the Sixth Age, where the World Guardian had helped freed Solak from his corrupted state.

House Vitur Founder[edit | edit source]

The dead founder of House Vitur, a vampyre noble house, was worshipped by his house as a god. Aside from vampyres, he and his house also garnered respect from other sapient races on Vampyrium, which would sacrifice themselves in his name; they are now scarce.[63]

Gielinor[edit | edit source]

Gielinor was a "god" forged by Nomad for him to control in a supposed attempt to protect Gielinor from other gods. It was created from the souls that Nomad collected while in the underworld and given form by corpses and the Soul obelisk, with the help of the "true" Order of Ascension. It resembles a grotesque and morbid Guthix.

Some Colossi[edit | edit source]

A Colossus is a term coined by Reldo to refer to various powerful creatures living on Gielinor. The colossi are various creatures who have somehow managed to ascend to a higher state of being, akin to godhood, believed to be caused by an abundancy of anima before the First Age. Some had worshippers and cults.[64]

Mythical gods[edit | edit source]

There are also gods, who only exists in myths and legends. The existence of these gods is dubious and there is little to no proof that they exist, in some cases they are known to be purely fictional even to those who worship them.

The Kendal[edit | edit source]

The Kendal (god) is a god from the Mountain Tribe's legends. A man impersonated the Kendal in the late Fifth Age and killed the tribe chieftain's daughter Asleif because the Mountain Tribe were scared of their gods and magic. According to the impostor, The Kendal is the guardian of the mountain, god of the northern lands, able to move the earth and control the skies. The Mountain Tribe planted trees to block the entrance to the cave where the impostor lived because they think it is unwise to come too close to a god. It is unknown if the Kendal is a fairy tale, a Fremennik spirit or a real deity. The impostor was killed in 169 by an adventurer.

Hanalan[edit | edit source]

Hanalan also known as the Eye in the Day Sky, is one of the "two creators" from ancient Cyclopean tradition, alongside her brother Birman. She is associated with the sun, and is depicted as a fiery red cyclops. Her eye is said to represent the sun, and her breath the wind. It is said that when she brings day to the world, she brings saltiness alongside it by drying the sea into crystals. When the Cyclopes began following Bandos, many of their old traditions were discarded, including the two creators. Eventually, those in Cyclosis have returned to their tradition, but no longer recognise them as divine beings, but accept the good and bad they can bring.

Birman[edit | edit source]

Birman, also known as the Eye in the Night Sky, is one of the "two creators" from ancient Cyclopean tradition, alongside his sister Hanalan. He is associated with the moon, and is depicted as a cyclops with a blue eye and beard. His eye is said to represent the moon, and his beard the stars. He is said to bring the night, and alongside it sweetness in the form of berries and coconuts. When the Cyclopes began following Bandos, many of their old traditions were discarded, including the two creators. Eventually, those in Cyclosis have returned to their tradition, but no longer recognise them as divine beings, but accept the good and bad they can bring.

Nyarlahydra[edit | edit source]

Nyarlahydra was one of the deities worshipped by the horrors, mentioned in the Pestilent journal. The horrors represented this deity with an arrangement of carefully cleaned bones of a large individual of their own kind, bound with sinew and string. The skull of this representation is said to have worn a black mask. The horrors would whisper the name of this god when one of them died.

Tezcasathla[edit | edit source]

Tezcasathla is a mythical deity who the mwanu creation myths describe as creating them and the other races of Jermyn from blood and stone. After creating the monkeys, apes and gorillas, Tezcasathla is said to have given the mwanu spears and axes, and then decreed that they prove their strength by killing the other races in order to sate his hunger. The mwanu believed the entity inhabiting the lake Tezcasathla (possibly Xau-Tak) proceeded to transport them to Gielinor's Cursed Archipelago.

Yogsathla[edit | edit source]

Yogsathla is one of the deities mentioned in the pestilent journal. It is described as a lunar deity, and a stone carving depicted it as a single eye that reminds the viewer of the corpses of decaying fish. The horrors do not worship this deity; they instead fear it and use its name as a curse.

Uvhastur[edit | edit source]

Uvhastur is one of the deities worshipped by the horrors, mentioned in the Pestilent journal. It is a sort of mother deity to the horrors, who represent the god with a carving of black stone. The carving appears to possess vague hints of a woman's body but without arms and whose legs are instead a mass of tentacles. It has a large number of heads, all of which emerge from a "neck" made of even more faces.

Chthonic death gods[edit | edit source]

There are rumours about the existence of ancient death gods related to the underworld. If these "Chthonic death gods" exist, Death speculates they may be the only ones who truly understand the inner workings of the Underworld. However, there is yet to be any proof of their existence.[65]

Powerful beings[edit | edit source]

There exists some creatures, although not divine, could be as powerful as a god without actually being a god, and as such can be rankable on the godhood tier scale. Other creatures, which although have not been ranked on the scale, have proven their power and skill by defeating, killing or battling a god in the past, by the use of artefacts or their own powers.

Rankable beings[edit | edit source]

Hostilius the Autocrat[edit | edit source]

Hostilius, an extremely powerful Chthonian that once ruled the world of Infernus. Considered as powerful as a tier-5 god.[66]

Raksha, the Shadow Colossus[edit | edit source]

Raksha, an immensely powerful, but not divine, rex dinosaur. It's referred by Zaros as an animal demigod, which would place it as powerful as a tier-6 god. [67]

The Mahjarrat[edit | edit source]

The Mahjarrat, a group of very powerful beings who were created by Mah are considered as powerful as tier-7 gods.[68]

Nex[edit | edit source]

Nex is a powerful Zarosian general. She is a Zaryte from Freneskae and one of Zaros' most powerful followers. During the Battle of the Monolith, Nex had directly fought Saradomin. [69] She was affected by the re-established Edicts of Guthix, forcing her out of Gielinor with Azzanadra, revealing that her powers to be greater than tier-6 gods.

Defeated/battled gods[edit | edit source]

Vorago[edit | edit source]

Vorago, an Anima Mundi construct and guardian who can tap into Gielinor's Anima to increase its power to defend Gielinor against any threat, even the gods. They displayed this ability when they killed Tuska.

The Dragonkin[edit | edit source]

The Dragonkin, a race of powerful and intelligent dragon-like creatures that are tasked with killing False Users, have been known to kill gods in the past. This is seen firsthand when V is killed by them during Hero's Welcome.

The Player[edit | edit source]

The Player, a considerably powerful human, has been known to have battled and defeat demigods and avatars/aspects in the past, as well as survive a battle against Seren, while empowered by Shadow anima collected from Erebus. Other examples include the Dark Lord, the Bandos avatar, TzKal-Zuk and Zamorak.

Trivia[edit | edit source]

  • According to Mod Osborne, the players were the only ones who cannot become a god, because the World Guardian powers granted by Guthix nullify the magic of gods.[70]
    • However, upon completion of the quest Aftermath, the player loses their World Guardian powers. This theoretically removes the prohibition of divinity.

References[edit | edit source]

  1. ^ Zaros, "Fate of the Gods", RuneScape. "I have pushed the limits of my own abilities, reforming the essence of other races into new beings... but to give them life required Mah's energy. As such, they are a failure, only proving of what I am incapable."
  2. ^ Zaros, "Fate of the Gods", RuneScape. "The elder gods wield their magic to create anima generators – what we call worlds."
  3. ^ Events of The Bird and the Beast
  4. ^ Events of The World Wakes, Children of Mah
  5. ^ Events of Bandos's Memories
  6. ^ Zamorak, "Elder God Wars Dungeon", RuneScape. "Even if I could rely on [Saradomin, Armadyl and Seren's] support [against the Elder Gods], it would make no difference. Saradomin and Armadyl would be swept aside as if they were nothing. And they know it. Even Seren would fall. As much as I enjoy taunting her about Mah, she would have no chance against these monstrosities."
  7. ^ Mod Rowey & Mod Osborne. Descend into mortality.Lost reference*
  8. ^ Jagex. Above the Lore - episode 6: The Story behind the World Event Mods Osborne and Moltare Above the Lore podcast, 26 July 2013.
  9. ^ a b Mod Drebin. "Mod Osborne's Lore Answers!." 18 March 2013. Future Game Updates Forums.
  10. ^ Jack, "Meeting History", RuneScape. "Yes, [Guthix] created countless numbers of [runes], storing them all over the place, so, soon after their discovery, the world was dubbed RuneScape. We were initially calling it Gielinor, but, like many things of importance, different people call it by different names."
  11. ^ Guthix, "Guthixian Memories", RuneScape. "The stone had made me more powerful than them. It was easy for me to open portals and cast them out of my world. But it was my lack of foresight that had led to this. In my eagerness to let the mortals live without me, I had forgotten the other gods and their ambition."
  12. ^ Jagex. Above the Lore - episode 4: The Secrets of Sliske Mods Osborne and Raven : "Was Sliske the first Zarosian Mahjarrat?" -"See, this is what I'd like to say... Well, after, you know, the God Emissaries story, then, I'd like to say he was." (24:24) Above the Lore podcast, 20 June 2013.
  13. ^ Mod Emilee. "Game Update FAQ - 14/09/11." September 2011. Recent Game Updates Forums.
  14. ^ a b Jagex. Above the Lore - episode 6: The Story behind the World Event Mods Osborne, Raven and Moltare Above the Lore podcast, 26 July 2013.
  15. ^ Jagex. Above the Lore pilot - RuneRadio interview Mod Osborne (5:40) Above the Lore podcast, 25 April 2013.
  16. ^ Mod Osborne. "RuneScape BTS 54: God Emissaries!." (1:48), YouTube video. "We've taken a lot of time to decide what the philosophy of each is. To make sure they're viable, something you can really stand behind!"
  17. ^ Mod Ollo. "God Emissaries." 29 May 2013. RuneScape News.
  18. ^ Mod Osborne. "Campfire - Answers." 27 June 2013. General Forums.
  19. ^ Jagex. Above the Lore - episode 12: The Joy of Zaros Mod John A : "I don't think it's helpful to say 'This god represents [single word concept in some absolute sense]'. I think ... we'd end up with lazy characterisation. Where mortal characters can have a back-story, but with gods, somehow, you've got to sum it up with one word." (3:00) Above the Lore podcast, 16 October 2013.
  20. ^ Mod Jack. "Is Zaros a Mary-Sue?." 22 August 2013. RuneScape Lore Discussion Forums.
  21. ^ Mod Phoenix. "Q&A: The Death of Chivalry." 15 August 2013. Community Home Forums.
  22. ^ a b Mod Crow. "Declare your allegiance!." 9 July 2013. Community Home Forums.
  23. ^ Saradomin, "God letters", RuneScape. "Strength through wisdom."
  24. ^ Julienne, Emissary of Saradomin, RuneScape. "Saradomin is the great protector - the god of light and order. He is first among the gods."
  25. ^ Garlandia, "The Bird and the Beast", RuneScape. "Saradomin is no paragon of purity and order, as he maintains."
  26. ^ Jagex. Above the Lore - episode 11: Rite of Passage Mod Osborne Above the Lore podcast, 4 October 2013.
  27. ^ Armadyl, "The Bird and the Beast", RuneScape. "Now I am as the phoenix: reborn, with new purpose. Some gods would never take the path of harmony. In earlier ages, I'd be persistent in arguing with them. ... War is distasteful, but there are those who would never accept a peaceful world. They must die."
  28. ^ Mod Jack. "Sliske's New Personality." 16 October 2013. RuneScape Lore Discussion Forums.
  29. ^ a b c d Mod Crow. "Campfire - Answers." 27 June 2013. General Forums.
  30. ^ a b c d e f g h i j k Mod Osborne. "The Seven Tiers of Godhood." 21 March 2013. Lore Discussion Forums.
  31. ^ a b Mod Edam. "The Seven Tiers of Godhood." 22 March 2013. RuneScape Lore Discussion Forums.
  32. ^ a b Jagex. Above the Lore pilot - RuneRadio interview Mod Osborne (08:43) Above the Lore podcast, 25 April 2013.
  33. ^ Jagex. RuneFest 2013 lore session: Celebrating Story Mod Ollie (11:53) RuneFest 3 recording, 2 November 2013.
  34. ^ a b Jagex. Official lore livestream with Mod Osborne Official lore livestream, 2 August 2013.
  35. ^ Jagex. Above the Lore pilot - RuneRadio interview Mod Osborne Above the Lore podcast, 25 April 2013.
  36. ^ Jagex. RuneFest 2013 lore session: Celebrating Story Mod Ollie (11:04) RuneFest 3 recording, 2 November 2013.
  37. ^ a b c d e f Jagex. Official lore livestream with Mod Osborne Official lore livestream, 21 August 2013.
  38. ^ Mod Phoenix. "Q&A: The Death of Chivalry." 15 August 2013. Community Home Forums.
  39. ^ Jagex. RuneFest 2013 lore session: Celebrating Story Mod Ollie (11:41) RuneFest 3 recording, 2 November 2013.
  40. ^ a b c d e Jagex. RuneFest 2013 lore session: Celebrating Story Mod Ollie (01:11:45) RuneFest 3 recording, 2 November 2013.
  41. ^ Mod John A. "Gods ~ their Races and Species." 7 August 2013. RuneScape Lore Discussion Forums.
  42. ^ Jagex. RuneFest 2013 lore session: Celebrating Story Mod Ollie (10:13) RuneFest 3 recording, 2 November 2013.
  43. ^ Jagex. RuneFest 2013 lore session: Celebrating Story Mod Ollie (09:45) RuneFest 3 recording, 2 November 2013.
  44. ^ Jagex. RuneFest 2013 lore session: Celebrating Story (01:11:14) RuneFest 3 recording, 2 November 2013.
  45. ^ Mod Jack. "Lore Corner - Answers!." 17 January 2017. RuneScape Lore Discussion Forums.
  46. ^ Jagex. RuneFest 2013 lore session: Celebrating Story Mod Ollie (09:14) RuneFest 3 recording, 2 November 2013.
  47. ^ Dialogue in the TzekHaar Front
  48. ^ Jagex. RuneFest 2013 lore session: Celebrating Story Mod Ollie (08:49) RuneFest 3 recording, 2 November 2013.
  49. ^ a b Zaros, "The Light Within", RuneScape. "Six of them, five of form and one of ... something else. The Elder Gods."
  50. ^ Kerapac's tablet, written by Kerapac, "Desperate Measures", RuneScape. "Four roakin brought this pain-filled universe into existence"
  51. ^ "RuneRadio - Mod Osborne interview." (8:43), YouTube video.
  52. ^ a b c d e Azzanadra, "Heart of Stone", RuneScape. "Wen rests under White Wolf mountain somewhere. Ful resides somewhere around the Karamjan volcano. Bik sleeps beneath Entrana. (...) Jas, creator of that most dangerous artefact the Stone of Jas, slumbers beneath the Kharidian desert." Post-Quest Dialogue
  53. ^ a b Azzanadra, "Heart of Stone", RuneScape. "[But I found Wen's chronicle on Ice Mountain.] The Measure is an elder artefact and therefore not prone to making mistakes. And the mouthpieces are tied to the elder gods in some fashion. ... Which means that Wen must be under both mountains." Post-Quest Dialogue
  54. ^ Jagex. Official lore livestream with Mods Mark and Osborne Official lore livestream, 4 November 2012.
  55. ^ V, "Hero's Welcome", RuneScape. "I've met about half a dozen other hero-gods in my travels! You would be surprised how many people, on achieving godhood immediately use the power to become a champion or hero."
  56. ^ V, "Hero's Welcome", RuneScape. "you will need to help me contact the other heroes, hero-gods and people I have helped to protect over the years. Combined they may be able to create a plan to regain my energy."
  57. ^ The Book of V, written by V, "God Emissaries", RuneScape. "If I act swiftly enough I may even be able to head off to check the advances of the outer gods."
  58. ^ Mod Michelle. Gods/Philosophies. "Tuska was a rampaging beast who managed to kill a god, and thus ascended to godhood. As a god she retains her animal instincts, and crashes through worlds causing destruction."Lost reference*
  59. ^ Freya Lune, "Hero's Welcome", RuneScape. "Well, he became of god-like power when he touched the stone. And from our visions has acquired even more. From what little we know about such things, it is likely he used his power to slay at least one evil god to truly ascend."
  60. ^ Sliske, "Sliske's Endgame", RuneScape. "Xau-Tak writhes, twists, and beckons but never DOES anything!"
  61. ^ Bob the Jagex Cat, "Icthlarin's Little Helper", RuneScape. "Well, I don't believe much really since I am Zar... erm, well, no, I erm, meow?"
  62. ^ Bub, "The Lost Grove", RuneScape.
  63. ^ A Taste of Hope, written by Lord Drakan, "Lord of Vampyrium", RuneScape. "The Vitur were in thrall to their long-dead founder, whom they considered a 'god'. (...) Indeed, he was not only worshipped by his vyres, but a number of sapient races sacrificed themselves willingly out of respect for him and House Vitur's opulent culture. These creatures are now scarce on Vampyrium..."
  64. ^ Colossi & the time of colossi
  65. ^ Death, "Nomad's Elegy", RuneScape. "The full workings of the Underworld and afterlives are known only perhaps to ancient Cthonic[sic] death gods. Assuming such beings even exist, I have never seen one. Heard whispers and rumours, yes, but never proof."
  66. ^ Jagex. "Zamorak's return: Lorehole!." RuneScape Forums.
  67. ^ Zaros, "Raksha, the Shadow Colossus (quest)", RuneScape. "It was a colossus - an animal demigod. The ultimate apex predator. Unchallenged."
  68. ^ Mod Jack. "Mahjarrat Memories FAQ." Recent Game Updates Forums. The original source is lost.
  69. ^ The RuneScape Team. "Battle Report, Pentember 4th." 27 May 2021. RuneScape News.
  70. ^ Jagex. "The World Wakes - FAQ." RuneScape Forums.