|The Feud (#75)|
|Release date||4 April 2005 (Update)|
|Main developer(s)||Chris J|
|Quality assurance||Unknown edit|
|Infobox • Talk page|
The Feud is a quest about a conflict between two Pollnivnian gangs.
Official description[edit | edit source]
Ali Morrisane – RuneScape's self proclaimed 'greatest merchant' – is having difficulties. He is selling things at such a rate that he cannot keep his market stall in stock.
Word has it that he is on the lookout for someone; someone who can recruit some help from his home town Pollnivneach – a somewhat anarchic place, south of the Shantay pass.
Overview[edit | edit source]
|Start point||Ali Morrisane|
|Member requirement||Members only|
|Requirements||Skill requirements are not boostable unless marked with a [B] for boostable.
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.
|Enemies to defeat|
Getting Started[edit | edit source]
Talk to Ali Morrisane in the Al Kharid Bazaar north of the Al Kharid lodestone – look for the quest () sign. When talking to him ask him "If you are, then why are you still selling goods from a stall?" to start the quest. He needs you to go and find his nephew, 'Ali', who lives in a small town south-east of Al Kharid called Pollnivneach. Buy the Kharidian headpiece and fake beard and use them on each other to get a Desert disguise.
In Pollnivneach[edit | edit source]
Be sure to have some Waterskins and then head to the little village of South Pollnivneach. You can either walk, travel by magic carpet by talking to the Rug Merchant just east of the Shantay Pass, teleport directly to Pollnivneach using a slayer ring or the Slayer cape to teleport to the Slayer Master Sumona, or by putting your house in Pollnivneach and teleporting there.
Head to the south-east corner of the village and head into the bar. Buy 3 beers from Faisal the Barman, then talk to Jalal the Drunk. He wants beer, in return for information. Use beers on him, one at a time and he will reveal a bit of information at a time. After giving him the three beers, he will tell you that Ali Morrisane's nephew was involved with the Menaphites and Bandit gangs. Alternatively, you can speak to one of the street urchins wandering the town to get the same information.
Head west of the bar and talk to any Menaphite Thug. When you ask them a few questions, you learn that the gangs are feuding with each other over a stolen camel. The Menaphites will tell you that the only way of ending the feud is if the Bandits give them back the camel. Talk to any Bandit in the northern part of the city, for the other view of the same tale. You need to talk to both groups before you can continue. Don't try to go to the Bandit Camp because none of those bandits will talk to you.
The 'Feud'[edit | edit source]
Go to the Discount Camel store, which is located north-west of the bar. Ask Sami the Camel Man for two camels. Offer him 500 coins, and you will receive two camel receipts. Give the receipts to each gang, one to any Bandit in the north part of town and the other to the Menaphite Thug in the west part of town.
Now you must join one of the gangs. Go and talk to Rashid the Operator, who can be found around the large Menaphite purple-gold tent in the south west. He is the only one wielding a sword. Your first task is to pickpocket 3 villagers. The 3 villagers have to be looted in three different ways:
- Pickpocket a villager.
- You'll have to go back to Rashid the Operator for advice. Rashid will tell you about the distraction tactic. Talk to the street urchin in the centre of town, and pay him 10 coins to distract a villager. Quickly pickpocket the villager with the flashing arrow above his head. If the street urchin is unable to see a villager, he will tell you that you are crazy and will not distract any villagers. If this happens, you should find a street urchin that is closer to a villager.
- Head over to Rashid the Operator once again, and he will give you an oak blackjack. Go back into town and lure a villager into a secluded area. Knock the villager out with an equipped blackjack, pickpocket him, and head back to Rashid.
The Jewels[edit | edit source]
Now Rashid wants you to steal the mayor's wife's jewels from the safe in their villa. He will give you the keys to the front door of the villa. Now, put on your desert disguise (if you do not have the materials, the market seller in the northern part of the town sells them). Only certain types of "gloves" will allow you to case the villa (see next paragraph). Some that work are: leather gloves, coloured gloves, zombie gloves, Karamja gloves, ice gloves, carapace gloves, etc. Gauntlets will not work unless they are metal. Vambraces, batwing gloves, tracking gloves, and spider silk gloves all do not work.
The villa is located just north-east of the bar, or directly east of the Discount Camel Store. There is a fountain in the courtyard of the villa to make it easy to find.
Hide behind the huge cactus outside the mayor's villa by clicking on it. After spying around the house (note, you literally need to run in a circle around the villa, at least once, to unlock the door by using your key on it), you see that the villa is empty and it is safe to go in. Use your key on the door to get inside.
Search the study desk, and you will find a note with a riddle and several numbers written on it. Go up the staircase and search the bed. You will find another note with 'Fibonacci' written on it. Then, search the landscape picture hanging beside the bed and you discover the safe. You must click 1, 1, 2, 3, 5, 8, on the dial, which is the famous Fibonacci sequence. The dial is set to 0. The numbers progress from 1-9 (clockwise). Once the combination is entered, the safe will open and you can take the jewels.
Note: If you have no inventory space, you will have to enter this sequence again.
The Traitor[edit | edit source]
Give the jewels to Rashid the Operator and he gives you your final task: find the traitor in the Menaphites.
Talk to any Menaphite gang member and they will say that "It must be Traitorous Hesham". Go back to Rashid The Operator and he will tell you to finish off the traitor. Go back to the bar and speak with the barman to find out that the beer on the table belongs to the traitor.
- Go around the back of the pub and use some coins on the snake charmer (you will only give him one coin). You can do this by right-clicking your money pouch and withdrawing a coin (mobile users can withdraw coins from their money pouch by opening worn equipment stats and long-pressing the price checker button). Ask the snake charmer if you could have a go at playing the snake charm. He will hand you a snake charm and a snake basket.
- Click "play" the snake charm. You will notice that there are 8 pages, each with a set of 8 possible hole covering combinations (each one creates a different tone). Go a little north of the Menaphites tent, right click on the charm in your inventory, and use the charm on a desert snake and it will come up inside the snake basket in your inventory; if it does not, keep trying and you will eventually get it. The basket will then turn into a "full snake basket".
- Now go to Isma'il the Kebab seller who is in the house just down the hill from where Maysa the Hag is. Buy his "special sauce" off him, (he won't sell you another one if you already have one in the bank or your inventory.) Take this sauce to the camel shop, in the little fenced area with the camels, and use it on the food trough. A camel will then eat from the trough, and a green or brown coloured dung will appear on the ground. Brown dung is required for the quest. If green dung appears on the ground, just use the "Red hot sauce" on the trough again. Use a bucket on the dung to get Ugthanki dung.
Go back and give the snake basket and the Ugthanki dung to Maysa the Hag, and she'll exchange it for a bottle of poison (you may have to speak with her a second time to hand over the dung and receive the vial). Go to the pub once more and use the poison with the beer on the table (you must actually use the poison on the table itself, as the only other option is to take the beer), and go back to Rashid the Operator.
Banishing the Thugs[edit | edit source]
Now that you have completed Rashid's three tasks, he trusts you and tells you to talk to his leader (who magically appears outside the tent). After talking to the Menaphite Leader, you decide to kill him as he is a follower of Amascut, who is just a little crazy with world domination schemes! A level 54 tough guy arrives to fight you. You can safespot the tough guy from the camel pen. Swiftly kill him in the name of "Icthy-aly-rin" and he will drop a Willow-blackjack. Seeing this, the Menaphite Leader will run away, vowing to come back for revenge.
Talk to a villager—it must be a villager or else the bandit leader will not appear—and instead of being happy about the resolved feud, they are angry with you for upsetting the balance of power and that you need to deal with the Bandit Leader too. He can be found just east of the northern magic carpet. Talk to the Bandit leader and you will tell him to the leave town, "or else". The Bandit leader tries to argue, saying that the villagers will never acknowledge your acts, but you are adamant about him leaving. He will not leave without a fight, so he summons his level 54 Bandit champion. He's not too hard, but can occasionally hit a 110, so food is useful. A tip for rangers or mages, if you run into the house right next to the bandit leader and get bandit champion on the other side of the chair you can kill him without taking any damage. Once defeated, the Bandit Champion will drop a Willow Blackjack or an Small blade Adamant salvage.
When you are done, talk to any villager again. The bandit leader was right, they are still ungrateful! Go talk to Hakeem the Mayor, who is a little more respectful. He can be found walking around the centre of the town. He will tell you about the whereabouts of Ali Morrisane's nephew. Now fast travel to Al Kharid and speak to Ali Morrisane, where you surmise that Ali and his nephew are too similar to be different people and attempt to understand what he was trying to sell to you and why. He then suggests that it was a ploy to promote tourism, and you admit that he is indeed a skilled salesman. He will then give you your reward after selling you some more merchandise.
Rewards[edit | edit source]
- 1 quest point
- 15,000 experience
- Desert disguise
- 500 coins
- The ability to do another part of Rogue Trader
- A small bladed adamant salvage, when picked up from the Bandit champion.
- Whatever Ali attempts to sell you, even though you turned it down.
- Free beer when telling Faisal the Barman about Traitorous Hesham's drink being poisoned.
- 2 Treasure Hunter keys and 2 Hearts of Ice (Ironman accounts will not receive these)
Achievements[edit | edit source]
- The Feud ( 0) – Complete this Intermediate quest.
- Desert achievements
Required for completing[edit | edit source]
The Feud is directly required for the following quests/miniquests:
- 'Phite Club
- Full completion of Azzanadra's Quest
- Birthright of the Dwarves
- Crocodile Tears
- Full completion of Curse of the Black Stone
- Desperate Measures
- Full completion of Desperate Times
- Do No Evil
- King of the Dwarves
- Nomad's Elegy
- Our Man in the North
- Sins of the Father
- Sliske's Endgame
- Tales of Nomad
- The Mighty Fall
Transcript[edit | edit source]
Update history[edit | edit source]
- patch 13 August 2013 (Update):
- A typo when players try to give a camel receipt to a gang member during The Feud has been corrected.
- patch 25 February 2009 (Update):
- The Thieving requirement will now be crossed out on this quest's journal if you have the appropriate level.
Trivia[edit | edit source]
- If you talk to the mayor immediately after robbing his house, he will talk about how he is watching out for burglaries that have been going on in the town, and will inform you that even his own house was robbed.
- When talking to the barman about Traitorous Hesham, he will mention that he went to the restroom and that he might take a while since nobody had ever seen a toilet in Gielinor.
- When your player talks to Maysa the Hag, at one point she states that "No, you can't call me Al" which is a reference to the lyrics of "You Can Call Me Al" by Paul Simon.
- Ali Morrisane says his nephew's name is "Baba". This may be a reference to Ali Baba and The Forty Thieves. Further evidence indicates this as an NPC mentions seeing 40 other characters with Ali.
- The code for the safe in the mayor's house is the beginning of the Fibonacci sequence, 0 (reset), 1, 1, 2, 3, 5, 8
- Prior to the Mining & Smithing Rework, the Bandit Champion would drop an adamant scimitar.
|Related to the Desert quest series|