Augmented Seren godbow (Barrows)

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chargeduncharged
Augmented Seren godbow (Barrows)
Release17 July 2017 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
GIM storageYes
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineAn intricate bow of pure crystal.
Options [?]
BackpackWield, Check, Disassemble
EquippedCheck
Values
Value1,250,000 coins
High alch750,000 coins
Low alch500,000 coins
On deathReclaimable
Value: 400,000,000
Reclaim: 400,000
Weight2.267 kg
Advanced data
Item ID40758
LinksMRID • recipe
[view][talk]

The barrows-dyed augmented Seren godbow is a Seren godbow that has been augmented and dyed - it is otherwise the same as the undyed variant. The dyeing process is irreversible. It can be made by using an augmentor on a Seren godbow (Barrows), or by using barrows dye on an augmented Seren godbow.

Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player combat with this item drops a broken Seren godbow – the dye, augmentor, and gizmos are lost.

Regular and ancient weapon gizmos charged with perks can be used to enhance this item's abilities. As a two-handed slot item, this item can hold 2 gizmos, allowing up to 4 perks (2 perks each).

Using this item in combat can gain experience to increase its level. Levelling the item has various effects such as improving the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects and can no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats

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RequirementsCharge drain
92 Ranged6/s
Class
Ranged
Slot
TierType
92Chargebow
Seren godbow (Barrows) equipped.png: Augmented Seren godbow (Barrows) equipped by a player
Offensive attributes
 TooltipAbility
Damage2056.21324.8
Accuracy2577
StyleArrows
Range9
Speed
6 ticks (3.6s)
Style attributes
 
Damage0.00.00.00.0
Accuracy0000
Defensive attributes
 Armour0.0Reduction
 LP0PvM0%
 Prayer0PvP0%

Special attack

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This article has a calculator here.
Calculators determine experience and costs based on real-time prices from the Grand Exchange Market Watch.
The Seren godbow's special attack, Crystal Rain

Crystal Rain is the special attack of the Seren godbow. It costs 30% adrenaline and launches five arrows into the air. The first arrow always lands on the target's centre, while the remaining four randomly land in a 5x5 area around the target's centre.

The first arrow always has an opportunity to land; the others may not have this opportunity as they need to land on a game square occupied by an enemy. Each arrow that lands on a target deals 125-155% ability damage.

If the attack is successful, there is a 30 second cooldown before it may be used again. If the attack misses due to damage potential below 1%, then the arrows will not fall, but no cooldown penalty is incurred, allowing the player to use the special attack again.

All 5 arrows of Crystal Rain (special attack of Seren godbow) hitting Araxxi.

Using the special attack against an NPC which takes up a lot of game squares will increase the likelihood that multiple arrows will hit, potentially dealing extremely high damage. The determination of the number of hits a monster receives is described as follows:

  • If the special attack hits, the first arrow will always land on the center square of the target.
  • Then, the remaining four arrows will be determined where they land.
  • A 5x5 area centred at the first arrow is where the remaining four arrows will be chosen.
  • Random squares are chosen from this area, without duplicates, until there are four arrows, or when it fails to find a non-duplicate ten times.
  • Each square that an arrow lands on will damage one enemy on that square.

Since the initial shot of Crystal Rain always targets the centre of the target, a 5x5 enemy (or larger) will always be hit by all 5 arrows.

If multiple targets overlap on a given tile and an arrow from the special attack lands on that tile, only one target will be affected. The affected target may or may not be the primary target. The priority system for determining the affected target is unknown.

Expected number of arrows to land based on target size

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Crystal Rain sound effect

The probability of a certain number of arrows landing given the monster size is shown in the table below.

Probability of number of arrows that land based on size of NPC
NPC Size in squares
Arrows that land 1x1 2x2 3x3 4x4 5x5+
1 100.0% 56.3% 17.1% 1.2% 0.0%
2 0.0% 37.5% 42.2% 11.9% 0.0%
3 0.0% 5.9% 31.6% 35.6% 0.0%
4 0.0% 0.2% 8.4% 38.5% 0.0%
5 0.0% 0.0% 0.7% 12.8% 100.0%
Expected number of arrows 1 1.5 2.33 3.5 5
Expected ability damage 140% 210% 326.7% 490% 700%

The expected number of arrows are the average amount of arrows that land on a target of a specific size if repeated many times.

Interaction with multiple sources

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If Crystal Rain is used multiple times simultaneously, then each individual cast of the special attack is treated separately. Secondary arrows from one cast of the special attack will not affect where secondary arrows from a separate cast of the special attack will land, and arrows from separate casts that fall on the same tile may select different targets. Multiple sources can occur from:

Additional ammunition slot effects

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Aside from damage, the effect of ammunition slot is almost[n 1] completely ignored for all arrows aside from arrow 1. This means that black stone arrows will only apply one stack from arrow 1, Bik arrows will only apply one stack from arrow 1, dragonbane arrows ability to break through a rune dragon's armour will only happen for arrow 1, etc.

This also applies for non-damage boosting effects from enchanted bolts through the Essence of Finality ability. For example, if the player is using onyx bakriminel bolts (e) and a proc occurs while casting the special attack, the damage boost applies to arrow 1 and therefore the damage boost will apply to all arrows; however, the player will only receive a single heal - and it will be based on arrow 1.

Damage boosting effects, such as Ful arrows or Icy Precision from Wen arrows, will apply to all hits.

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The Seren godbow is recommended for the following boss fights as its special attack can deal very high damage per use, depending on the size of the target. In general, it is recommended for bosses that occupy at least 3x3 game squares if casting this while using Ranged and for bosses that are at least 5x5 if casting this off-style with Melee or Magic (usually with the Ingenuity of the Humans).

The Seren godbow special attack does 50% more damage within Death's Swiftness.

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The Seren godbow is not recommended for the following boss fights as its special attack does not deal high damage at all.

Creation

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Requirements
MembersYes
Ticks? (edit)
Discovery
Augmentor
SkillLevelExperience
Invention Invention2 (b?)? (edit)
MaterialQuantityCost
Seren godbow (Barrows)1[r 1]785,569,283
Augmentor1373,804
Total cost785,943,087
OutputQuantityCost
Augmented Seren godbow (Barrows)1N/A
  1. ^ Estimated cost given on the item page (generally based on GE prices of ingredients).
Requirements
MembersYes
Ticks? (edit)
MaterialQuantityCost
Augmented Seren godbow1[r 1]688,230,642
Barrows dye197,712,445
Total cost785,943,087
OutputQuantityCost
Augmented Seren godbow (Barrows)1N/A
  1. ^ Estimated cost given on the item page (generally based on GE prices of ingredients).

Usage cost

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Tier92
SlotTwo-handed
Per hour
Charges21,600[uc 1]
Cost520,344
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Disassembly

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Augmented Seren godbow (Barrows)
Disassembly categoryShortbows
Disassembly XP27.6
Item quantity required1
Special chance
Cywir components × 2Always
Normal chance
Base junk chance0.0%
Material count12
Stave parts35/100
Flexible parts30/100
Tensile parts30/100
Precise components3/100
Dextrous components2/100
Advanced data
Raw categoryshortbow
Item level (for junk chance)92
Estimated cost
Parsed785943087
recipe

The augmented Seren godbow (Barrows) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 92) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 10,620 9.16 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,860 12.22 Disassembling this item gives double materials.
4 5,176 63,720 12.31 10,620 2.05 19.23 Disassembling this item never gives junk.
5 8,285 127,440 15.38 31,860 3.85 6.41 This item drains 10% less charge when used.
6 11,760 169,920 14.45 63,720 5.42 3.20 Disassembling this item gives triple materials.
7 15,835 233,640 14.75 127,440 8.05 1.60 Disassembling this item gives an extra random uncommon material.
8 21,152 318,600 15.06 169,920 8.03 1.20 Disassembling this item returns all installed gizmos.
9 28,761 446,040 15.51 233,640 8.12 0.87 Disassembling this item gives quadruple materials.
10 40,120 637,200 15.88 318,600 7.94 0.64 Disassembling this item gives the maximum extra Invention XP.
11 57,095 11.16 446,040 7.81 0.46 N/A
12 81,960 7.77 637,200 7.77 0.32 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 5.43 5.43 0.16 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 3.83 3.83 This item drains 12.5% less charge when used.
15 232,755 2.74 2.74 This item can now be used with an Equipment separator.
16 320,080 1.99 1.99 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.47 1.47 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 1.11 1.11 This item drains 15% less charge when used.
19 753,631 0.85 0.85 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.66 0.66 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!

Notes

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  1. ^ The exception for this is Deathspore arrows - for each arrow of Crystal Rain that lands a critical hit with deathspore arrows, the player will receive a stack of Feasting Spores.
  2. ^ a b c d See calculator at top of section for more precise values.
  3. ^ Telos is 10x10 during phase 5, but this doesn't change anything.
  4. ^ Make sure you are opted out of PvP, or else bringing the Seren godbow is a huge risk.