Seren godbow (shadow)
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Seren godbow (shadow) | |
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Release | 17 July 2017 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | No |
Stacks in bank | Yes |
Equipable | Yes |
Stackable | No |
Disassembly | Yes |
Destroy | Drop |
Actions [?] | |
Backpack | Wield, Check charges |
Equipped | Check charges |
Values | |
Value | 1,250,000 coins |
High alch | 750,000 coins |
Low alch | 500,000 coins |
On death | Reclaimable Reclaim: 33,000 Sacrifice: 132,000 |
Weight | 2.267 kg |
Examine | |
An intricate bow of pure crystal. | |
Advanced data | |
Item ID | 40716 |
Links | MRID • recipe |
FAQ • doc |
The shadow-dyed Seren godbow is a Seren godbow that has been dyed with a shadow dye - it is otherwise the same as the undyed variant. This process is irreversible. It can be augmented with an augmentor to make the augmented Seren godbow (shadow).
It has a special attack called Crystal Rain which costs 30% adrenaline and has a 30 second cooldown: five arrows are launched into the air in a 5x5 area centred randomly on any tile occupied by the player's target, with one arrow always in the centre. Each arrow does 50-200% ability damage if it hits, but if the target is hit multiple times, the maximum damage is reduced by 25% per arrow (larger targets are easier to hit multiple times).
The godbow has 60,000 charges of combat (a minimum of 10 hours) before degrading to a broken state. It can be recharged at a repair NPC for 4,800,000 coins, or less on an armour stand.
Making a shadow-dyed Seren godbow costs 3,364,699,332 coins.
Combat stats[edit | edit source]
Requirements | Degrades | ![]() | |||||||||
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92 ![]() | 60,000 charges | ||||||||||
Class | Slot | ||||||||||
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Tier | Type | ||||||||||
92 | Chargebow | ||||||||||
Weapons | Main | Off | |||||||||
Damage | 2056.2 | - | |||||||||
Accuracy | 2577 | - | |||||||||
Style | Arrows | ||||||||||
Range | 9 | ||||||||||
Speed | Average (3.6s) | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 0.0 | PvM: 0% | PvP: 0% | ||||||||
![]() | 0 | Style bonuses | |||||||||
![]() | 0 | ![]() | ![]() | ![]() | |||||||
FAQ • docs |
Special attack[edit source]
Seren godbow has a special attack called Crystal Rain which costs 30% adrenaline. Five arrows are launched into the air with the first arrow always landing and dealing damage one tick before the remaining arrows. If the attack is successful, there is a 30 second cooldown before it may be used again. If the attack misses, then the remaining four arrows will also miss, but no cooldown penalty is incurred, allowing the player to use the special attack again.
The first arrow always has an opportunity to land; the others may not have this opportunity as they need to land on a game square occupied by the target. The damage range of each arrow is shown in the following table.
Arrow | Ability Damage Range |
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1 | 80%-200% |
2 | 80%-240% |
3 | 80%-213% |
4 | 80%-186% |
5 | 80%-160% |
In most cases, only these 5 arrows are considered. However, there are circumstances where it is possible to land arrows after arrow 5, where the damage range changes up to arrow 8. Any arrows after arrow 8 are identical in damage range to arrow 8.
Using the special attack against an NPC which takes up a lot of game squares will increase the likelihood that multiple arrows will hit, potentially dealing extremely high damage. The determination of the number of hits a monster receives is described as follows. First, if the special attack hits, the first arrow will always hit. Then, the remaining four arrows will be determined. The centre of an NPC is chosen and the radius is calculated as the floor of half of the NPC size. A square within the radius from the centre of the NPC is chosen as the centre of the special attack. A 5x5 area centred at that square is where the remaining four arrows will be chosen. A random square is chosen from this area, and then random squares chosen, without duplicates, until there are four arrows, or when it fails to find a non-duplicate ten times. The number of squares chosen that also lie on the NPC squares are the number of arrows that hit. Targets that block the player from running through the game squares occupied by the target (such as Araxxi or Astellarn) always have the centre of the monster as the centre of the special attack. To add, there are targets such as Telos, the Warden on phase 5 and The Sanctum Guardian that are not classified as an NPC that blocks the player; instead, it is the environment (for these NPCs) that prevents the player from accessing the game squares occupied by the NPCs.
Interaction with multiple sources[edit source]

If a target receives multiple secondary arrows from Crystal Rain within 2 ticks of each other from multiple sources, then the arrows that land will continue with the pattern described by arrows 2 through 5. Sources in this context refers to arrows that are sourced by:
- other players
- casting the Crystal Rain special attack stored within an essence of finality(or) while using mechanised chinchompas or if the Decimation special attack, Locate, is also active.
With this, the pattern continues on, up to arrow 8, where any secondary arrows that would land beyond this have the same damage range as arrow 8. Secondary arrows 6, 7, and 8 have the following pattern:
Arrow | Ability Damage Range |
---|---|
6 | 80%-133% |
7 | 80%-106% |
8+ | 80%-80% |
Expected number of arrows to land based on target size[edit source]
The probability of a certain number of arrows (up to arrow 5) landing given the monster size is shown in the table below.
NPC Size in squares | |||||||||||
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Arrows that land | 1x1 | 2x2 | 3x3 | 4x4 | 5x5 | 6x6 | 7x7 | 8x8 | 9x9 | 10x10 | 11x11 |
1 | 84.0% | 47.3% | 14.4% | 14.1% | 4.5% | 8.3% | 2.6% | 5.7% | 1.7% | 4.3% | 1.3% |
2 | 16.0% | 42.0% | 39.8% | 32.7% | 19.3% | 22.2% | 12.4% | 16.8% | 9.1% | 13.5% | 7.1% |
3 | 0.0% | 10.0% | 34.2% | 32.4% | 32.4% | 28.1% | 25.0% | 24.0% | 20.3% | 20.8% | 17.1% |
4 | 0.0% | 0.7% | 10.6% | 17.0% | 28.2% | 23.1% | 27.7% | 22.7% | 24.7% | 21.0% | 21.9% |
5 | 0.0% | 0.0% | 1.0% | 3.8% | 15.5% | 18.2% | 32.3% | 30.8% | 44.1% | 40.4% | 52.6% |
Expected number of arrows | 1.16 | 1.64 | 2.44 | 2.64 | 3.31 | 3.20 | 3.75 | 3.56 | 4.00 | 3.80 | 4.17 |
NPC Size in squares | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Arrows that land | 1x1 | 2x2 | 3x3 | 4x4 | 5x5+ | ||||||
1 | 84.0% | 47.3% | 14.4% | 1.0% | 0.0% | ||||||
2 | 16.0% | 42.0% | 39.8% | 10.6% | 0.0% | ||||||
3 | 0.0% | 10.0% | 34.2% | 34.2% | 0.0% | ||||||
4 | 0.0% | 0.7% | 10.6% | 39.8% | 0.0% | ||||||
5 | 0.0% | 0.0% | 1.0% | 14.4% | 100.0% | ||||||
Expected number of arrows | 1.16 | 1.64 | 2.44 | 3.56 | 5.00 |
The expected number of arrows are the average amount of arrows that land on a target of a specific size if repated many times.
Explanation of arrow damages[edit source]
The range of damages from arrows 2 through 5 (and 6 through 8+ as mentioned in the multiple sources section) are really based on a specific amount of damage from arrow 1: the minimum hit of arrow 1. This matters for certain boosts and ammunution effects. The damage range of each arrow can be calculated in the following way.
- Let represent the fixed or minimum hit of arrow where can take on any positive integer.
- Let represent the amount of damage between the minimum and maximum hit of arrow where can take on any positive integer.
The maximum amount of damage of an arrow can be calculated by adding the two above terms: . The damage that can be done will take on a random value between the minimum and maximum. This can be expressed as: where is a real number randomly chosen between [0,1].
For arrow 1, these values are and .
However for arrows 2 through 8+, they are calculated in the following way:
As shown above, arrows 2 through 8+ only depend on the minimum amount of damage from arrow 1. This matters for certain boosts the player may have as well as the effect of ammunition the player may be using.
For example, dragonbane arrows only affect the random portion of arrow 1 damage, . Therefore, only arrow 1 will be boosted. However, Jas dragonbane arrows affect both the fixed and random portion of arrow 1, therefore, all arrows will be boosted.
This also holds for damage boosting effects from enchanted bolts if Crystal Rain is cast by using the Essence of Finality ability.
This applies to other boosts as well, such as the effect of the Genocidal perk. The perk only affects the random portion and therefore only arrow 1 will be affected.
As a result, the Precise perk is very impactful on the damage increase of this special attack.
Additional ammunition slot effects[edit source]
Aside from damage, the effect of ammunition slot is almost[note 1] completely ignored for all arrows aside from arrow 1. This means that black stone arrows will only apply one stack from arrow 1, Bik arrows will only apply one stack from arrow 1, dragonbane arrows ability to break through a rune dragon's armour will only happen for arrow 1, etc.
This also applies for non-damage boosting effects from enchanted bolts through the Essence of Finality ability. For example, if the player is using onyx bakriminel bolts (e) and a proc occurs while casting the special attack, the damage boost will apply to all 5 arrows, but the player will only receive one heal based on arrow 1.
Recommended bosses[edit source]
The Seren godbow is recommended for the following boss fights as its special attack can deal very high damage per use, depending on the size of the target. In general, it is recommended for bosses that occupy at least 3x3 game squares if casting this while using Ranged and for bosses that are at least 5x5 if casting this off-style with Melee or Magic (usually with the Ingenuity of the Humans).
The Seren godbow special attack does 50% more damage within Death's Swiftness.
Style/Off-style | Boss | Area | Boss size | Average damage with max combat[note 2] |
Average damage within Death's Swiftness[note 2] | |
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Araxxi | Araxyte hive | 5x5 (blocked) | 25,000 - 30,000 | 37,500 - 45,000 |
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Araxxor | Araxyte hive | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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General Graardor | God Wars Dungeon | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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K'ril Tsutsaroth | God Wars Dungeon | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Kree'arra | God Wars Dungeon | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Vindicta Gorvek |
The Heart of Gielinor | 3x3 5x5 |
12,000 - 15,000 17,000 - 21,000 |
18,000 - 22,500 25,500 - 31,500 |
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Twin Furies | The Heart of Gielinor | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Helwyr | The Heart of Gielinor | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Sanctum Guardian | Temple of Aminishi | 9x9 | 20,000 - 25,000 | 30,000 - 37,500 |
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Seiryu | Temple of Aminishi | 4x4 | 13,000 - 17,000 | 19,500 - 25,500 |
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Astellarn | Dragonkin Laboratory | 5x5 (blocked) | 25,000 - 30,000 | 37,500 - 45,000 |
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Verak Lith | Dragonkin Laboratory | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Black Stone Dragon | Dragonkin Laboratory | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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The Ambassador | The Shadow Reef | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Nex: Angel of Death | God Wars Dungeon | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Solak | The Lost Grove | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Telos | The Heart of Gielinor | 5x5 10x10[note 3] |
17,000 - 21,000 19,000 - 23,000 |
25,500 - 31,500 28,500 - 34,500 |
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Kalphite King | Exiled Kalphite Hive | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Kalphite Queen | Kalphite Hive | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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TzTok-Jad TokHaar-Jad TzekHaar-Jad |
TzHaar Fight Cave Fight Kiln TzekHaar Front |
5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Har-Aken TzekHaar-Aken |
Fight Kiln TzekHaar Front |
5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Beastmaster Durzag | Liberation of Mazcab | 4x4 | 13,000 - 17,000 | 19,500 - 25,500 |
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Yakamaru | Liberation of Mazcab | 5x5 (blocked) | 25,000 - 30,000 | 37,500 - 45,000 |
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Vorago | Borehole | 5x5 5x5 (blocked)[note 4] |
17,000 - 21,000 25,000 - 30,000 |
25,500 - 31,500 37,500 - 45,000 |
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Queen Black Dragon | Grotworm Lair | 5x5 (blocked) | 25,000 - 30,000 | 37,500 - 45,000 |
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King Black Dragon | King Black Dragon's Lair | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Dagannoth Prime | Waterbirth Island Dungeon | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Giant mole | Falador Mole Lair | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Raksha | Orthen Oubliette | 5x5 5x5 (blocked)[note 5] |
17,000 - 21,000 25,000 - 30,000 |
25,500 - 31,500 37,500 - 45,000 |
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Pthentraken | Spirit grove | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Kerapac, the bound | Nodon Front | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Arch-Glacor | Glacor Front | 8x8 (blocked) | 25,000 - 30,000 | 37,500 - 45,000 |
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TzKal-Zuk | TzekHaar Front | 5x5 (blocked)[note 6] 5x5 |
25,000 - 30,000 17,000 - 21,000 |
37,500 - 45,000 25,500 - 31,500 |
Not recommended bosses[edit source]
The Seren godbow is not recommended for the following boss fights as its special attack does not deal high damage at all, or in the case of the Chaos Elemental, is a risky item to bring to the Wilderness.
Special attack | Boss | Area | Boss size | Average damage with max combat[note 2] |
Average damage within Death's Swiftness[note 2] |
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Commander Zilyana | God Wars Dungeon | 2x2 | 8,000 - 10,000 | 12,000 - 15,000 |
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Gregorovic | The Heart of Gielinor | 2x2 | 8,000 - 10,000 | 12,000 - 15,000 |
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Masuta the Ascended | Temple of Aminishi | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 |
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Crassian Leviathan | The Shadow Reef | 2x2 | 8,000 - 10,000 | 12,000 - 15,000 |
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Taraket the Necromancer | The Shadow Reef | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 |
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Nex | God Wars Dungeon | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 |
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Legiones | Monastery of Ascension | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 |
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Barrows brothers | Barrows | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 |
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Dagannoth Rex | Waterbirth Island Dungeon | 3x3 | 0 | |
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Dagannoth Supreme | Waterbirth Island Dungeon | 3x3 | 0 | |
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Corporeal Beast | Wilderness | 5x5 | 8,500 - 10,500 | 12,750 - 15,750 |
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Chaos Elemental | Wilderness | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Orikalka | Spirit grove | 5x5 | Heavily reduced damage | |
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Rathis | Spirit grove | 5x5 | Heavily reduced damage |
Repair[edit | edit source]
This item costs at most 4,800,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 1,200,000 coins). It may be repaired through a variety of methods.
NPCs[edit source]
These methods cost more as they do not consider player's Smithing level for a repair discount.
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Improved methods[edit source]
These methods provide a repair cost discount of 0.5% per Smithing level (including boosts).
- An armour stand in a player-owned house
- A whetstone which can be used anywhere
- The item repair ability of a legendary pet can be used once per hour
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-106)|1|int|1-106|| param = charge|Item Charge|0.0|number|0.0-100.0|| param = cost|cost|4800000|hidden|||
Calculator |
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The calculator form will appear here soon. You will need JavaScript enabled. |
Result |
The result will appear here when you submit the form. |
Usage cost[edit | edit source]
Combat charges | 60,000 |
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Method | Repair NPC, armour stand, whetstone |
Item(s) consumed | 4,800,000 × ![]() |
Total GE Price | 4,800,000 |
Per hour | |
Average rate[uc 2] | 144,000 |
High rate[uc 3] | 288,000 |
Maximum rate[uc 4] | 480,000 |
Disassembly[edit | edit source]
Seren godbow (shadow) | |
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Disassembly category | Shortbows |
Disassembly XP | 27.6 |
Item quantity required | 1 |
Material count | 12 |
Base junk chance | 0.0% |
Special materials | |
2 × ![]() | Always |
Common materials | |
![]() | 35/100 |
![]() | 30/100 |
![]() | 30/100 |
Rare materials | |
![]() | 3/100 |
![]() | 2/100 |
Update history[edit | edit source]
Notes[edit | edit source]
Shadow dyed equipment | |||||||||||||||||||||||||
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Armour |
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Elite armour |
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Weapons |
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Shortbow |
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Shieldbows | |||||
Other | |||||
Promotional | |||||
Rewards | |||||
Composite | |||||
God | |||||
Dyed noxious longbow | |||||
Dyed Seren godbow | |||||
Recoloured dark bow |
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