Experience

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For a page listing experience needed to reach the next level, see /Table.
For augmented item experience, see Equipment level.
XP
A player levelling up

Experience, commonly abbreviated as XP or exp, is a measure of progress in a certain skill. It is generally obtained by performing tasks related to that skill. After gaining a certain amount of experience, players will advance to the next level in that skill, which can result in new abilities, items, and other achievements. Experience can be earned by training skills, completing quests, and participating in activities, such as Distractions and Diversions and Minigames. The minimum experience needed to reach level 99 in all skills is 374,968,717 (601,991,332 for level 120 in Dungeoneering, Invention, and Slayer).

Gaining experience[edit | edit source]

The Skills Advance menu after levelling a skill.

Experience in a skill is obtained by performing a task related to that skill. Experience can also be gained by completing a daily challenge, a quest, or a miniquest or by playing a minigame.

For skills where failure is a possibility, experience is usually only granted on completion of a successful action. For example, if a player cooks a lobster rather than burning it, they will gain a minimum of 120 Cooking experience. Experience gains can be increased in a variety of ways, including bonus experience, skilling outfits, and the effect of bonfires on Cooking and Firemaking.

Players who help others using the Assist System can earn a maximum of 30,000 total experience every 24 hours, although the experience may be shared among many skills. Some skills cannot be assisted, namely combat and gathering skills, such as Attack and Mining.

Players can continue receiving experience after level 99 in a skill, up to a maximum of 200 million experience. Once a player reaches this limit, they can continue using the skill but receive no additional experience. The maximum total experience possible is 5,400,000,000 when a player has 200 million experience in all 27 skills.

Until the Skills Interface update on 12 November 2007, players with a level 99 skill could view the experience it would take them to earn level 100. However, even when "level 100" was "reached", the actual level remained at 99, and it would not show the experience required to achieve level 101.

The experience gain rates one may obtain varies very much between skills. For example, most Agility training methods give under 75,000 experience per hour, while making summoning pouches can give over 800,000 Summoning experience per hour.

Setting targets[edit | edit source]

It is possible to set an individual level target for each level. A level target can be set or a target experience for each level can be set individually. Setting two different targets for two different skills will not affect either of the levels.

Relationship with level[edit | edit source]

This section discusses regular skills: elite skills use a different formula.

Exponential growth[edit | edit source]

The amount of experience between levels rises by a factor , or 10.4%, each level. This exponential growth means that level 99 requires about 13 million experience and level 120 requires about 104 million experience.

The increasing experience needed to get from one level to another has some surprising consequences; getting from level 98 to 99 requires approximately the same experience as from level 1 to level 75. Higher level activities award more experience than lower level ones, so going from level 98 to 99 is much quicker than going from level 1 to 75.

Total experience required for a level approximately doubles every 7 levels (disregarding the first 20 levels), triples every 11 levels, quadruples every 14 levels, and increases almost ten-fold every 23 levels. 200,000,000 experience in a skill would put the level between 126 and 127.

Equations[edit | edit source]

The minimum total experience needed for a given level, L, is given by:

Note: means the greatest integer less than or equal to . This is also known as the 'floor' function.

This equation can be rewritten as:

The function is the error made by not rounding each term of the sum down. The rounding error is at most 1 for each term, so a good estimate is

,

where a is some number between 0 and 1. Using gives an error less than 1 experience for any level between 1 and 120. Omitting the term gives an error of at most 13 experience. Omitting the term gives an error of at most 2% (peaking at around level 16).

The middle term always dominates. The total experience between consecutive levels is therefore

The experience to next level increases by 10.4% from the previous experience to next level.

For all levels above about 20 (i.e. for levels where 83 experience is negligible), doubling experience after reaching a given level will result in rising seven levels, since .

Table[edit | edit source]

Main article: Experience/Table

Graphs[edit | edit source]

Gaining experience summary[edit | edit source]

While the main method of gaining experience is practice in the skill (including combat) substantial amounts of experience are available from other sources.

One-off[edit | edit source]

  • Quests and related one-off events award several million experience.
  • Achievements offer a total of 2,385,500 XP.
  • Opening the balloon system up gives 8,000 Firemaking XP.
  • After killing 4,000 chompy birds, the player is awarded 30,000 Ranged experience.
  • Resource dungeons give 247,600 Dungeoneering experience after entering them all at least once.
  • Showing Wizard Elriss talismans or tiaras to obtain the omni-talisman gives a total of 13,605 Runecrafting experience.

Daily events[edit | edit source]

  • The Jack of Trades aura gives the player an experience reward book if they can gain experience in any 10 skills within 3 hours. It can be used every 24 hours. Upgraded versions of the Jack of Trades gives greater experience rewards when training 15 or 20 skills within 3 hours.

Distractions and Diversions[edit | edit source]

Calculation[edit | edit source]

It's unknown at which steps experience is rounded. The wiki calculator currently assumes no rounding occurs until the end and then rounds to the first digit after the decimal.

Total experience = Item experience * Other experience * Bonus experience * Item gather rate

Item Experience Buffs[edit | edit source]

It is currently unknown if boosts in this category are additive or multiplicative

Buff Type Buff Amount Confirmed
Portables 10% Yes
Torstol incense sticks .5-2% No
Furnace perk 5% No
Voice of Seren 20% No
Crystallise 50-87.5% No

Other Experience Buffs[edit | edit source]

The majority of buffs in the game fall under this category and are additive with each other.

Buff Type Buff Amount Confirmed
Double XP Weekend 100% No
Experience-boosting set 1-6% Yes
Clan avatar 3-6% Yes
Advanced pulse core boost 2-10% Yes
Advanced pulse core worn 50% No
Song of Seren 50% No
Wise perk 1-3% Yes
Ectofuntus 1-3% Yes
Brawling gloves 50%-300% Yes

Bonus Experience Buffs[edit | edit source]

The only buff that goes in this category is bonus experience. It multiplies everything else by 1.5x.

Item Gather Rate[edit | edit source]

Boosts thought to affect items processed or collected per hour

Buff Type Buff Amount Confirmed
Luminite injector 100% No
Juju smithing potion 1-6% No [1]
Varrock armour 1-4% No
Rapid perk 1.67-5% No

References[edit | edit source]

  1. ^ As of March 2019 item is bugged and doesn't provide boost

Boosts[edit | edit source]

Main articles: Bonus experience and Bonus XP items

Special events[edit | edit source]

  • Double XP Weekend is generally active twice a year.
  • The Hati paws, available for a limited time in the beginning of 2011, 2012, 2013, 2014,and 2015 gave additional combat experience to the wearer.
  • On 25 October 2011 an event was held in celebration of the release of ClusterFlutterer, which gave players triple Slayer experience.
  • From 12 November to 14 November 2011, double Dungeoneering experience and tokens were awarded "to celebrate [the] continued success in the war against bots."
  • On 31 August 2012, 350,000 experience was given to players who had been a member all month.
  • On 30 September 2012, 700,000 experience was given to players who had been a member all month, and all the previous month. The combined award of 1.05 million experience would get a new character to around level 41 in all skills, but is not enough to go from level 98 to 99 in one skill.
  • From 15 December to 16 December 2012, double Dungeoneering experience was awarded during one of the Winter Weekends.

Gallery[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 4 November 2019 (Update):
    • Fixed an issue where lower level players were crashing upon receiving large amounts of experience.

Trivia[edit | edit source]

Free players are limited to gaining 388 experience in members' skills
  • Experience gained in member's skills while free-to-play is capped at 388 (Level 5).
  • The sequence of amounts of experience needed to have a given level in a skill is sequence A111078 in the OEIS.
  • If levels were capped at the point where 2,147,483,647 experience was reached in that skill, level 150 could be obtainable, needing ~2,034 million experience. The current maximum experience per skill (200,000,000) would allow a maximum skill level of 126.
  • Experience is capped at 200,000,000 because experience is handled with an invisible tenths place, which means the real experience would look like 200,000,000.0 and is stored as 2,000,000,000 (2 billion). Since the maximum value a 32-bit integer can hold is 2.14 billion, it was cleaner to round it down to 2 billion (shown as 200M after the invisible decimal place).
  • If RuneScape were to switch to 64-bit integers, which have a maximum value of 9,223,372,036,854,775,807, the total experience someone could gain would be 922,337,203,685,477,580, due to experience being stored as tenths. Having this much experience would be equivalent to having a level of 351. Having every skill at level 351 would result in a combat level of 447 on free-to-play worlds, 491 on member's worlds, and a total level of 9477.
  • The amount of experience between levels 98 and 99 is roughly the same as the amount between levels 1 and 75, while the experience between levels 119 and 120 is equivalent to getting levels 1 to 96.