|Release||3 July 2013 (Update)|
|A powerful entity that is one with the earth.|
|Equipment XP (2H/MH & Armour/OH)|
|1200 / 800 / 400|
4 ticks (2.4s)
|NPC ID||? (edit)|
|Links||bestiary • MRND|
|FAQ • doc|
Vorago is a gigantic, rocky, and extremely powerful boss monster created by the Anima Mundi, or as he refers to it, the "earth soul". On release Vorago was billed as the toughest group boss monster in RuneScape, but has since been surpassed by other bosses like Yakamaru, Nex: Angel of Death, and Solak.
Obtaining all unique drops will unlock the [Name] of Omens title.
History[edit | edit source]
Vorago is an ancient anima being who used to cause trouble in the past. Eventually, he was defeated by a weapon known as the maul of omens, and went into a restorative sleep sometime before the Third Age, given the fact that he did not interfere when the Anima Mundi was greatly harmed when Zamorak destroyed Forinthry. He "destroyed" the weapon, shattering it into three fragments which he embedded in his body.
He later woke up around the beginning of the Sixth Age, following Guthix's death by the Mahjarrat Sliske. It is likely he awoke due to the Anima Mundi's mourning of Guthix. Though still just as powerful as he was thousands of years ago, Vorago became much more friendlier and encountered curious adventurers who attempted to explore the caverns he was in. Some of these adventurers were eager for a fight, and Vorago allowed them to challenge him, because it would give him practice in the event that a god attempt to endanger Gielinor. He appeared to be quite happy if a god wished to challenge him with good intentions, stating that it would be a worthy battle.
As the gods returned, a massive battle took place outside of the Borehole. For reasons unknown, Vorago decided not to intervene, which he would deeply regret. Sometime after this battle, the boar goddess Tuska sensed Gielinor due to Guthix's Edicts shattering, and made her way to the planet to consume its anima. Tuska was detected by Wizard Chambers, prompting Saradomin, Zamorak, Armadyl and the Godless to work together to stop her. Vorago sent a Scopulus representative and aligned himself with the Godless, but he had no interest in their quest.
After numerous adventurers weakened Tuska, Vorago ventured out into space and temporarily empowered himself with Gielinor's anima to grow in size and strength. Vorago punched the goddess twice, further disorienting her before using more anima to unleash a powerful attack which killed her. Following Tuska's death, Vorago kept the Scopulus there in the event that further dangers might appear from the world window that powered up following Tuska's death.
Sliske, who had been monitoring the events of his game, verified the kill, allowing Vorago to participate in his endgame. Vorago had no interest in possessing the Stone; he only came to ensure that the other gods could not claim the stone or harm the "earth soul". Due to Jas' influence over the maze, Vorago's power slowly diminished, though it was not as severe as some of the other participants. When he met the player, he admitted that his priority of protecting the "earth soul" was gradually fading, and he was able to recall various memories such as forgotten pasts, stories and a name he was unfamiliar with. He worried that he was not "the defeater" that he was; the World Guardian attempted to inquire about what he remembered, but Vorago refocused his efforts to protect the "earth soul" and departed.
Vorago would later meet Armadyl and Zamorak while traversing the maze. In his conversation with Armadyl, the latter attempts to propose an alliance, which he soundly rejected. Vorago regretted not intervening in Armadyl's battle against Bandos, as he considered his weapon an affront to the anima. Armadyl apologized and promised not to resort to such a method again, but Vorago simply stated that he did not care anymore as the damage was done, but warned him that he would not allow him to endanger the anima again.
His conversation with Zamorak varies depending if Zamorak has his entourage or not. If Zamorak's entourage is with him, Vorago refused Zamorak's help, stating that he did not need him, much to Moia's anger. Vorago simply stated that Zamorak would simply betray him if they worked together, and his only interest was to keep the Stone from being used at all, and if possible, defeat Sliske. Zamorak expressed skepticism that Vorago could win, due to Sliske's power, but Vorago simply stated that Sliske had yet to beat him in combat. Zamorak departed with his entourage, not willing to risk a fight that was unnecessary. If Zamorak was alone, Vorago ordered him to move aside, which the god of chaos took as an insult. Vorago reminded Zamorak that he had lost his divine powers, while he himself remained fairly unaffected because he was created by the "earth soul", and that it would just take one death to end him. Zamorak, reminded of his near-death experience by Saradomin during the Battle of Lumbridge, backed down, though he stated that the Stone would be his, to which Vorago stated that he looked forward to fighting him.
If Vorago was the first to finish the first part of the maze, he eliminated his own entourage, though he did not take anyone with him in the first place. Regardless, Vorago was booted out of the maze in the second half and returned to the Borehole when the game concluded.
Since his reawakening, Vorago can be found in the Borehole, where he accepts challenges by those wishing to fight him. He fights them so that he can hone his combat skills in the event that he needs to defend Gielinor from those who would threaten it. When defeated, he simply reforms himself.
Location[edit | edit source]
Vorago is located in the Borehole just north of Falador. The closest teleport is the Falador lodestone or Falador Teleport and its tablet version. The portal inside the Max Guild can be attuned to Vorago, arriving right at the entrance to the cave.
Starting a fight[edit | edit source]
Every world has the option to fight Vorago using either the world's public encounter or a private instance. Instances cost 1,000,000 (750,000 with the Soul Reaper perk) coins and last up to 1 hour. An instance can hold up to 50 players, and, due to the nature of the fight, respawn speed cannot be customised. Using an instance is the only way to fight Vorago in hard mode.
Inside the cave, there is a series of chasms to traverse to access Vorago. To be eligible to fight Vorago, one will have to speak to him and learn why he is here. Once these are done, two coloured messages should show up saying that you are now eligible to fight Vorago. Learning Vorago's history only needs to be done once.
If Vorago is not currently fighting players for whatever session you are in, his face will be visible. Occasionally, he will be unoccupied but not visible, in which case speaking to him will prompt him to reveal himself. He can be challenged via right click or by going through the dialogue.
When challenged, all eligible players will be given the option to accept the fight. After 20 seconds, Vorago unleashes a blast of 50,000 damage (70,000 in hard mode), split evenly between all players who accepted his challenge. This damage is capped at 12,500 life points per player (14,000 in hard mode), regardless of the number of players that accepted the fight. Players who do not accept the challenge will not be harmed by the blast. If challenged while he is already preparing to start a fight, the challenger will be notified of this and given the option to join the original fight.
For entry into the fight itself, all players will need to have survived their blast of damage. The entry damage flag is based on damage that would have been received, rather than damage actually taken; i.e., even if a player's damage is reduced or blocked in some way, they would have to have survived the unblocked hit to get in. For example, if 5 people accept a challenge, every player will need more than 10,000 life points. Even if one player has 9,000 life points and has damage reduced to 5,000 (thus surviving the blast), all players will fail to get into the fight. When fights are rejected like this, the blast damage is still endured. Even if the hit is intercepted, the initial life points are still required. Interestingly, intercept seems to work on the dropdown hit of all members of the team besides the member in the "jump spot".
Fight overview[edit | edit source]
|Next: 6 days (wrong?)|
Vorago's fight consists of 5 phases, each taking place in a different room, and each having their own mechanics and attacks. Vorago also possesses a special attack which determines how phase 3, 4, and 5 are fought. The special attack he uses lasts for one week, changing every Wednesday at 00:00 UTC.
Players cannot teleport out of the arena by any means once the fight has begun. Logging out during the fight is sometimes prevented, usually the beginning of a phase; however, this restriction is not entirely consistent. If the player disconnects while fighting Vorago (either from poor internet connection or intentionally closing the client), they will be removed from the fight almost immediately.
Hard mode[edit | edit source]
The hard mode option for Vorago is unlocked after a player performs the finishing blow on Vorago with the maul of omens on all six of the weekly Vorago rotations (Ceiling collapse, Scopulus, Vitalis, Green bomb, TeamSplit, and The End). You can see which conditions you lack by reading the sign near the entrance to the borehole.
Hard mode is not available in the regular or basic instanced modes. To start up a hard mode instance, the player must use the instance interface and click "Hard Mode".
Unlike normal mode, entering a fight in hard mode requires players to survive a hit of 70,000 damage as opposed to 50,000. In hard mode, Vorago's health is still the same, however his attacks are increasingly powerful, and spawns a barrage of normal mode red bombs upon entry. In addition, when Vorago does a magic (blue bomb) attack he will always send two bombs instead of one.
Any special attacks (reflect, red bombs, TeamSplit etc.) will not have a warning message, with the exception of purple bomb detonation timers. His stomp attack also reflects part of the damage he dealt on the player to the familiar, which can kill them. He has 11 phases, with all versions of phase 3 as separate phases (referred to as phases 3-8) and an additional phase on phase 5 (phase 10 and 11), where he needs to be mauled twice, one at the end of each phase. On phase 5 in normal mode (and phase 10 in hard mode) teams are required to push Vorago back 7 spaces to be able to maul him. On phase 11 in hard mode, this distance is doubled to 14 spaces.
If defeated in hard mode, he has a greatly increased chance of dropping the ancient summoning stone, tectonic energy and seismic equipment. The person who has used the maul on him during phase 11 will receive the title and also one piece of the Outfit of Omens cosmetic override per hard mode base rotation mauled if they have not already unlocked it.
|Ceiling collapse||Torso of Omens|
|Scopulus||Helm of Omens|
|Vitalis||Legs of Omens|
|Green Bomb||Boots of Omens|
|Team Split||Maul of Omens|
|The End||Gloves of Omens|
Drops[edit | edit source]
|Phase 1||Phase 2|
|Phase 4||Phase 5|
Vorago drops five drop sets upon defeat. For each phase, 3 slots are remembered which determines who gets the drop:
- Dealt the most damage
- Had Vorago's aggression last
- Received the most blue bombs
- If a phase is completed and no blue bomb is sent out, the bomb tank slot becomes disregarded for that particular phase
This gives a total of 15 drop chances (5 sets of 3). At the end of the fight, a random slot for each phase is chosen, and the player in that slot will receive the drop. It is possible to occupy multiple slots for each phase (e.g. receive the most bombs and dealing the most damage). If the player who occupied a slot that was picked but the player is not present, perhaps via death or logging out, then the drop will go to a random player who survived the fight.
The location of the drop for each phase is illustrated in the table to the right.
In hard mode, the phase 3 drop slot is given out for phase 8; phase 4 for phase 9; phase 5 for phases 10 and 11 (which are tracked together).
Energy[edit | edit source]
A roll for tectonic energy is made for every drop slot. This is generally successful but not guaranteed.
|Item||Quantity||Rarity||GE price||High Alch|
|Tectonic energy (m)||2||Common[d 1][d 2]||1,994,670||12,000|
Charms[edit | edit source]
Vorago drops 0–5 sets of charms, 5 charms per drop slot. The following percentages are calculated per set of charms dropped.
|Represents a 90% confidence range based on a sample of 1,330 kills.|
5 charms are dropped at a time.
Main drop[edit | edit source]
Every drop slot has the same table of standard loot. The rarities listed are per drop slot.
|Item||Quantity||Rarity||GE price||High Alch|
|Grimy torstol (m)||15–29 (noted)||Common||82,755-159,993||0|
|Grapevine seed (m)||10–35||Common||331,650-1,160,775||600-2,100|
|Raw rocktail (m)||75–159 (noted)||Common||212,925-451,401||27,000-57,240|
|Huge plated rune salvage||3–9 (noted)||Common||115,977-347,931||120,000-360,000|
|Torstol seed (m)||4–10||Common||4,072-10,180||152-380|
|Runite stone spirit||15–28||Common||4,665-8,708||Not alchemisable|
|Black dragonhide||35–79 (noted)||Common||115,010-259,594||1,680-3,792|
|Onyx bolts (e) (m)||20–55||Common||155,500-427,625||180,000-495,000|
|Magic logs||35–128 (noted)||Common||12,915-47,232||6,720-24,576|
|Hydrix bolt tips (m)||50||Common||445,900||300,000|
|Crystal triskelion fragment 1 (m)||1||Common[d 1]||Not sold||Not alchemisable|
|Crystal triskelion fragment 2 (m)||1||Common[d 1]||Not sold||Not alchemisable|
|Crystal triskelion fragment 3 (m)||1||Common[d 1]||Not sold||Not alchemisable|
|Seismic wand (m)||1||Rare[d 2][d 3]||60,148,181||500,000|
|Seismic singularity (m)||1||Rare[d 2][d 3]||165,366,790||300,000|
|Ancient summoning stone (m)||1||Very rare[d 2][d 4]||Not sold||Not alchemisable|
|Ancient artefact (m)||1||Rare[d 5]||Not sold||Not alchemisable|
- ^ a b c Triskelion fragments are dropped in order.
- ^ a b c When Vorago is killed, up to 5 players are eligible to receive loot, but only one person can obtain a rare item.
- ^ a b Vorago's seismic weapons constitute the normal drop in a drop slot. The chance of getting a seismic item is 1/400 per item per slot, making any seismic drop 1/200 per drop, or 1/40 per kill; however, only 1 unique weapon can be dropped per kill, if at all. During hard mode, seismic drop chance is 1/100.
- ^ 1/5000 per drop slot, or 1/2500 while in hard mode. If a player who already owns a Vitalis receives this drop, it will be rerolled to a random player who does not. This is the "per drop" chance, where Vorago gives 5 drops per kill. As such, the "per kill" drop chance (the chance that at least one is dropped in Vorago's 5 drops) is threshold of 1000. (or in hard mode). If 5 players each obtain one of the drop slots, their individual chances are 1/5000 (1/2500 in hard mode). This drop has a
- ^ 1/100 per drop slot and only available in hard mode to a player who has mauled all hard mode base rotations. This is the "per drop" chance, where Vorago gives 5 drops per kill. As such, the "per kill" drop chance (the chance that at least one is dropped in Vorago's 5 drops) is . If 5 eligible players each obtain one of the drop slots, their individual chances are 1/100.
Universal drops[edit | edit source]
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These items are dropped alongside main drops.
|Item||Quantity||Rarity||GE price||High Alch|
|Key token||1||Rare||Not sold||Not alchemisable|
|Mimic kill token (m)||1||Very rare||7,050||Not alchemisable|
Achievements[edit | edit source]
- Challenging Chat ( 5) – Hear Vorago's introduction dialogue.
- Who's Your Daddy? ( 50) – Defeat Vorago whilst holding your pet rock for the whole kill.
- Classic Rock ( 60) – Defeat Vorago without using any defensive abilities.
- Hard as a rock ( 0) – Obtained a collection of unique drops from Vorago.
- Finish Him! ( 50) – Personally defeat Vorago with the Maul of Omens.
- Come and Have Vorago:
- Come and Have Vorago I ( 5) – Defeat Vorago, if you think you're hard enough. (X/5)
- Come and Have Vorago II ( 5) – Defeat Vorago, if you think you're hard enough. (X/10)
- Come and Have Vorago III ( 5) – Defeat Vorago, if you think you're hard enough. (X/25)
- Come and Have Vorago IV ( 5) – Defeat Vorago, if you think you're hard enough. (X/50)
- Come and Have Vorago V ( 5) – Defeat Vorago, if you think you're hard enough. (X/75)
- Come and Have Vorago VI ( 5) – Defeat Vorago, if you think you're hard enough. (X/100)
- Here We Rago Again:
- Here We Rago Again I ( 5) – Defeat Vorago in hard mode. (X/5)
- Here We Rago Again II ( 5) – Defeat Vorago in hard mode. (X/10)
- Here We Rago Again III ( 5) – Defeat Vorago in hard mode. (X/25)
- Here We Rago Again IV ( 5) – Defeat Vorago in hard mode. (X/50)
- Here We Rago Again V ( 5) – Defeat Vorago in hard mode. (X/75)
- Here We Rago Again VI ( 5) – Defeat Vorago in hard mode. (X/100)
Updates[edit | edit source]
Vorago received a new weekly special on 11 December 2013: TeamSplit. This rotation was supposed to appear during that date, but was replaced with the green bomb week due to the phase needing some tweaking. In addition, all players who possessed the Defeater title had it removed until they remauled Vorago in hard mode.
On 8 December 2014, "The End" weekly special was introduced and players who defeated Vorago in a team of 7 or lower were notified by a Scopulus that Vorago has changed, and that their previous best has been taken out. Once again, players' Defeater titles were reset. Hard mode was also changed to have an additional mauling phase; before this update, Vorago only needed to be mauled once in order to defeat him. In addition, many mechanics were changed or rebalanced: red bombs used during phase 5 Ceiling collapse and Scopulus weeks were replaced with TeamSplit and Purple bombs respectively, Scopuli maximum life points and damage were significantly increased and they gained the ability to heal, hard mode had some changes such as increased Vitalis orb damage, ceiling debris was changed to deal fixed damage rather than split among people caught in and final phase was changed so when mauling Vorago he jumps back to the arena, changing his attack rotation and requiring a second finishing blow to defeat him.
In late 2014, an easter egg was added to Vorago allowing him to be changed into Voraga, a pink variant of Vorago, by using pink dye on him. This only works on World 62, as it is the homeworld of the clan that suggested it. Voraga is the only entity in the game to have pink right click text. The dye will only last for one phase.
On 12 September 2016, Vorago's stomp mechanic was removed, allowing him to attack normally if his target is under him. Prior to this update, standing under Vorago too long would cause him to deal heavy damage and stun them.
On 24 October 2016, the green TeamSplit box was graphically updated to be blue.
On 5 December 2016, the entry blast damage was capped at 12,500 (14,000 in hard mode) life points per player, which allows for teams smaller than 4 (normal mode) or 5 (hard mode) to fight Vorago without a player assisting them with entering.
On 12 December 2016, the Scopuli aggression range was greatly increased.
On 26 June 2017, the following changes were made to Scopuli:
- Scopulus will now correctly find his partner if he has been apart from him for too long, and then find a new target.
- Provoke should now correctly draw the Scopulus to you. Provoke will not work when a Scopulus is in search for his partner.
- They will no longer switch targets if they're within range of each other.
- They will also now switch target if they have been stood in the same place for too long.
Gallery[edit | edit source]
Dialogue[edit | edit source]
Update history[edit | edit source]
- patch 19 August 2019 (Update):
- The Puncture bleed applied when using the Mutated Dazing shot ability is now cleared reliably. This change will effect the likes of the reflect mechanic on phase 2 of the Vorago encounter.
- Vorago's DoT melee attack (Destroy tank) now no longer has the Dismember tooltip information. The icon remains and the tooltip has been removed. Despite these notes, the tooltip was not entirely removed; instead, the text of the tooltip was changed to "Destroy tank".
- Various typos of "truly" have been fixed in Vorago's chat and messaging on login for the previous removal of the Defeater title.
- patch 21 January 2019 (Update):
- The damage modifiers from damage enhancing scrimshaws, Berserker auras and the Metamorphosis ability are now calculated earlier. This means that bosses phase correctly when they reach their HP threshold and mechanics that rely on damage to progress (such as Telos' tendrils or Vorago's pushback phases (Phase 5 - Normal Mode, Phase 10/11 - Hard Mode)) will now take the additional damage from the modifiers into the equation.
- patch 17 September 2018 (Update):
- patch 30 April 2018 (Update):
- Fixed an issue where targeting a Vitalis NPC during the Vorago encounter that was not assigned to you could show the incorrect name of the NPC.
- patch 12 March 2018 (Update):
- Vorago's shadows during phase transition once again appear as expected.
- patch 6 November 2017 (Update):
- Fixed some stretching on the climbable wall on phase 1 of the Vorago encounter.
- patch 23 October 2017 (Update):
- The click radius on the Gravity Field in the Vorago boss fight has been increased.
- patch 31 July 2017 (Update):
- A threshold of 1,000 has been added to the Ancient Summoning Stone drop from Vorago.
- Hard Mode Vorago boss kill times are now correctly displayed when activated through the Beasts interface.
- patch 9 January 2017 (Update):
- The Maul of Omens is no longer kept on death when dying during the final transition at Vorago.
- patch 5 December 2016 (Update):
- Vorago's entry hit is now capped per player at 12,500 for normal mode and 14,000 for hard mode.
- ninja 24 October 2016 (Update):
- Vorago's teamsplit colours have changed to red and blue to improve visibility for colourblind players.
- patch 1 February 2016 (Update):
- Using Fragmentation shot no longer breaks Vorago's phase-5 mechanics.
- patch 27 April 2015 (Update):
- Vorago can no longer walk on top of players in obscure circumstances on the final phase.
- patch 30 March 2015 (Update):
- The name for Vorago's stone clones are now consistent in right-click options and the combat overlay.
- patch 16 March 2015 (Update):
- Players can no longer escape Vorago's clutches during purple bomb phase to escape the bleed effect.
- patch 16 February 2015 (Update):
- Players can no longer attack Vorago during the 'Bring me down' phase.
- patch 2 February 2015 (Update):
- Killing Vorago in hard mode will no longer count 2 kills towards the relevant boss kills counter.
- patch 12 January 2015 (Update):
- Updated Vorago's rotation in purple bomb goes around the clock face more quickly, with slightly increased damage reduction on blue/red/purple.
- patch 22 July 2014 (Update):
- Vorago's chat will now refer to 5,000 and 7,000 entry damage when in Legacy Mode.
- patch 3 September 2013 (Update):
- Any ceiling that Vorago has collapsed in stage 3 that isn't destroyed before the end of stage will fall down to stage 4.
Trivia[edit | edit source]
- Vorago is an English word, derived from Latin, meaning abyss, chasm, or gulf.
- A bug allowed players who died at Vorago to duplicate any item that they wanted. The player would die to the blast, and when they came back to their grave, there would be two graves with the same items instead of one. This bug has since been patched.
- Vorago is loosely based on the living rock creatures (the patriarch in particular), according to Mod Chris L.
- Hard mode was coded during the developers' lunch breaks. Nobody at Jagex was actually able to complete the new hard mode through legitimate means before it was released and defeated by players.[source needed]
- After killing Vorago, the Adventurer's Log will say: "I killed a monstrous entity, Vorago." Killing more than one Vorago results in the Adventurer's Log saying: "I killed # monstrous entities of the Earth, the constantly reforming Vorago."
- Vorago is the ninth individual known to have defeated, and the eighth to have killed a god. The others were Jododu Otoku, who killed Ebeb; Bandos, who slew Jododu; Guthix, who slew Skargaroth; Zaros, who killed Loarnab; Zamorak, who defeated Zaros; Armadyl, who slew Bandos; Sakirth, who killed V; and Sliske, who assassinated Guthix.
- During the 2014, 2015, and 2016 Christmas events, Vorago was decorated with lights and wore a Santa hat.
- Despite not being part of the Godless, Vorago is still labelled under their banner in the scoreboard because he was aligned with them at the time of the third World event Tuska Comes.
- When mauling Vorago, everyone in the team automatically performs the Cheer emote, including phase 10 in the hard mode fight. In addition, their adrenaline is completely drained regardless of the amount of adrenaline they have, even if they are under the effects of an adrenaline urn.
- If the ability Bash is used on Vorago's reflect, the player that is targeted by reflect gets stunned for a second, even though the ability has not had any stun capability since Legacy Mode was released.
- Standing on the top lure spot before the kill begins sends down the player much earlier than the other players, resulting in their kill time being 1 game tick longer.
- A rare bug can occur where Vorago can regenerate a single hitpoint as he jumps during phase transition. If attacked, he will automatically change targets to the first attacker, and can attack the team. However, the attacks do not carry over to the next phase, though the first person who attacked Vorago in this state will be his target in the next phase.
- This also reveals that he is invulnerable at the end of phase 3, as he is already performing his waterfall attack.
- In the case of the Scopuli rotation, it instead states he is channeling immunity from his minions.
- As of 1 February 2018, the highest kill count for this boss was 14,014 kills for normal mode and 2,065 for hard mode.
- Vorago, along with Araxxi, Beastmaster Durzag and Solak, are the only bosses to offer multiple pet drops.
References[edit | edit source]
- ^ Mod Osborne. "Campfire - Answers." 27 June 2013. General Forums.
- ^ Mod Shauny. Dev Blog: Revealing Drop Rates. 3 November 2017. (Archived from the original on 3 November 2017.)
- ^ Mod Shauny[source needed]. "Patch Notes (31 July 2017)." 31 July 2017. Recent Game Updates Forums. Mod Shauny: "A threshold of 1,000 has been added to the Ancient Summoning Stone drop from Vorago."
- ^ Jagex. Mod Chris L's Twitter account. 9 February 2015. Mod Chris L: "1/5k per drop, so should be 1/1k kills"
- ^ Nomad's Elegy - RuneScape Developer Q&A.*
- ^ Mod Shauny. Top 10 killers per Boss. Reddit. 2 February 2018. (Archived from the original on 25 January 2019.) Mod Shauny: "Here are the top 10 kills for each Boss in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!"
- ^ Mod Shauny. Top 20 Boss Killers by Monster (Data: 13th December 2018). Reddit. 8 January 2019. (Archived from the original on 28 February 2020.) Mod Shauny: "[link to a spreadsheet]"
|Part 6 of the Sliske quest series|