Eldritch crossbow (barrows)
|Eldritch crossbow (barrows)|
|Release||25 February 2019 (Update)|
|Stacks in bank||Yes|
|A sinister weapon from the depths of the Shadow Reef.|
|Links||MRID • recipe|
|FAQ • doc|
It has 60,000 charges of combat before breaking, and can be repaired at a repair NPC for 4,800,000 coins, or cheaper at an armour stand. It can be augmented with an augmentor to make an Augmented Eldritch crossbow (barrows).
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Special attack[edit | edit source]
The eldritch crossbow has a special attack, Split Soul, requiring 25% adrenaline to activate. For 15 seconds, instead of healing the player, the Soul Split curse damages the player's target for 4 times the amount of life points it would have healed. This means that, given the diminishing returns from how Soul Split heals players, abilities that deal damage in multiple smaller hits, such as Rapid Fire, benefit more than abilities that have a single large hit, such as Snipe. The boost from the amulet of souls also increases the damage output. Damage dealt by the special attack is displayed as separate hits using blight hitsplats. Switching weapons will cause the effect to end early. For bosses that are invulnerable but can be accurately attacked and healed from by using Soul Split, such as when phasing Nex and when Karil uses his spin-attack within Barrows: Rise of the Six, the special attack works at lowering their health with blight hitsplats even though they are invulnerable to any base-damage.
template = Calculator:Template/Combat/Split Soul form = splitSoulCalcForm result = splitSoulCalcResult param = combatMode|Combat Mode|Full Manual/Revolution|buttonselect|Full Manual/Revolution,Legacy|Full Manual/Revolution=slayerAbility|The amount Soul Split heals depends if the player is using the Full Manual/Revolution Combat Modes or the Legacy Combat Mode.
As the Legacy Combat Mode cannot access abilities, the Demon/Dragon/Undead Slayer abilities are not available. param = damage| Damage hitsplat|2000|int|1-||Split Soul works with any damage that allows Soul Split to heal the player. It does not have to be Ranged type damage. param = target|Is the target a primary or a secondary target?|Primary|buttonselect|Primary,Secondary||Amount healed by Soul Split is halved on secondary targets. param = souls| Is the Amulet of souls/Essence of Finality amulet equipped?|Yes|check|Yes,No||The Amulet of souls and the Essence of Finality amulet provide an effective 18.75% damage increase to Split Soul due to their interaction with Soul Split. param = directSplitSoulDamageModifierGroup|Split Soul damage modifiers||group|vuln,slayerPerk,slayerAbility,spider param = vuln| Is Vulnernabilty applied?|No|check|Yes,No||Vulnerability directly affects the Split Soul damage. param = slayerPerk| Is the Demon/Dragon/Undead Slayer perk active?|No|check|Yes,No||The Demon/Dragon/Undead Slayer perks directly affect the Split Soul damage. param = slayerAbility| Is the Demon/Dragon/Undead Slayer ability active?|No|check|Yes,No||The Demon/Dragon/Undead Slayer abilities directly affect the Split Soul damage. param = spider| Is the NopeNopeNope perk active?|0%|buttonselect|0%,2%,3%||NopeNopeNope directly affects the Split Soul damage. param = addinfo|Display additional information?|No|check|Yes,No||Displays additional information about the Split Soul damage modifiers. Normally, the damage increase is 10% from Vulnerability, 7% from the Slayer perks, 15% from the Slayer abilities, and 2%/3% from the NopeNopeNope perk, however, because of the indirect and direct affect of Vulnerability on Split Soul, the increase is generally larger.
For example, assume the player is on the Full Manual or Revolution Combat Mode and that the target is the player's primary target. Take a base damage hitsplat of 1,000 damage without Vulnerability and without Amulet of souls. The Split Soul damage is 400. The total damage is 1,400. With Vulnerability, the base damage hitsplat is now 1,100 and the Split Soul damage is now 484. This gives a total damage of 1,584, a 13.14% increase in damage with Vulnerability compared to without it.
Damage caps are ignored for the base damage hitsplat.
Repair cost[edit | edit source]
The base repair cost of the Eldritch crossbow (barrows) when completely degraded to 0.0% item charge is 4,800,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
If it is only partially degraded the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-106)|1|int|1-106|| param = charge|Item Charge|0.0|number|0.0-100.0|| param = cost|cost|4800000|hidden|||
|The result will appear here when you submit the form.|
Disassembly[edit | edit source]
|Disassembly category||Two-handed crossbows|
|Item quantity required||1|
|Base junk chance||0.0%|
|3 × Resilient components||Always|
Update history[edit | edit source]
References[edit | edit source]
Barrows dyed equipment