Materials are the parts and components into which items are disassembled in the Invention skill. Materials are subsequently used, sometimes with non-Invention items, to construct inventions. The quantity of each material (except junk) is capped at 100,000 per player. If the player would get a material they already have 100,000 of, then those materials will not be added and the materials are not rerolled.
Materials currently owned may be viewed in the Invention pouch in the Backpack.
When disassembling materials, common components are shown as white text and are often found in every item.
Material |
Level |
XP |
Sources[n 1]
|
|
Simple parts
|
1
|
20
|
Ores, logs, hides, bars, planks, leather, basic weapons and clothing
|
Full list
|
|
Magic parts
|
1
|
25
|
Runes, signs and portents, magic weapons, magic armour
|
Full list
|
|
Spiritual parts
|
1
|
25
|
Summoning charms, scrolls and pouches
|
Full list
|
|
Stave parts
|
1
|
25
|
Arrows, staves, spears, halberds, bows
|
Full list
|
|
Tensile parts
|
1
|
25
|
Bows, crossbows, ranged armour
|
Full list
|
|
Head parts
|
1
|
25
|
Hatchets, battleaxes, blunt weapons, pickaxes, wands, ammunition
|
Full list
|
|
Connector parts
|
1
|
25
|
Claws, whips, crossbows, hatchets, jewellery
|
Full list
|
|
Cover parts
|
1
|
25
|
Armour, shields, clothing
|
Full list
|
|
Organic parts
|
1
|
25
|
Seeds, bones, ashes, food, herbs, potions
|
Full list
|
|
Crafted parts
|
1
|
30
|
Summoning scrolls and pouches, spears, arrows, two-handed crossbows, potions, bars, planks, leather
|
Full list
|
|
Plated parts
|
1
|
30
|
Mauls, thrown axes, melee armour
|
Full list
|
|
Padded parts
|
1
|
30
|
Ranged armour, clothing, staves
|
Full list
|
|
Crystal parts
|
1
|
337
|
Harmonic dust, non-attuned crystal weapons
|
Full list
|
|
Blade parts
|
1
|
25
|
Stabbing, slashing and thrown weapons
|
Full list
|
|
Delicate parts
|
1
|
25
|
Orbs and books, jewellery, potions, glass, gems
|
Full list
|
|
Clear parts
|
1
|
25
|
Gems, glass
|
Full list
|
|
Smooth parts
|
1
|
30
|
Glass, gems, jewellery, orbs and books, warhammers, maces, battleaxes
|
Full list
|
|
Spiked parts
|
1
|
30
|
Daggers, claws, one-handed crossbows, thrown weapons, bolts
|
Full list
|
|
Deflecting parts
|
1
|
30
|
Hybrid/melee/magic armour, shields, defenders, halberds
|
Full list
|
|
Base parts
|
1
|
25
|
Bolts, weapons with hilts, shields
|
Full list
|
|
Metallic parts
|
1
|
30
|
Swords, knives
|
Full list
|
|
Flexible parts
|
1
|
30
|
Whips, bows, Summoning pouches
|
Full list
|
- ^ As described in game; for more information, see the 'Full list' link
Uncommon materials are found the same way as with common materials. However, when a player disassembles an item for an uncommon material, they are highlighted as orange text.
Material |
Level |
XP |
Sources[n 1]
|
|
Refined components
|
22
|
60
|
Gizmos, gizmo shells
|
Full list
|
|
Powerful components
|
1
|
300
|
Staves, magic/hybrid armour, Summoning pouches and scrolls, runes
|
Full list
|
|
Healthy components
|
1
|
300
|
Food, herbs, potions
|
Full list
|
|
Stunning components
|
1
|
300
|
Crossbows, bolts, halberds
|
Full list
|
|
Enhancing components
|
1
|
300
|
Orbs and books, potions, glass, jewellery, food, herbs
|
Full list
|
|
Evasive components
|
1
|
300
|
Ranged armour, hybrid armour
|
Full list
|
|
Precious components
|
1
|
300
|
Jewellery, gems
|
Full list
|
|
Pious components
|
1
|
300
|
Bones, ashes
|
Full list
|
|
Living components
|
1
|
320
|
Food, herbs, seeds, logs, hides
|
Full list
|
|
Ethereal components
|
1
|
320
|
Signs and portents, demonic ashes, orbs and books
|
Full list
|
|
Variable components
|
1
|
320
|
Miscellaneous
|
Full list
|
|
Dextrous components
|
1
|
320
|
Swords, longswords, maces, shortbows, crossbows
|
Full list
|
|
Strong components
|
1
|
320
|
Melee armour, shields, hatchets, two-handed swords, warhammers, mauls, shieldbows
|
Full list
|
|
Swift components
|
1
|
320
|
Claws, knives, thrown weapons
|
Full list
|
|
Imbued components
|
1
|
320
|
Wands, staves
|
Full list
|
|
Direct components
|
1
|
320
|
Spears, battleaxes, pickaxes
|
Full list
|
|
Subtle components
|
1
|
320
|
Defenders, whips, scimitars
|
Full list
|
|
Light components
|
1
|
320
|
Gems, daggers
|
Full list
|
|
Protective components
|
1
|
300
|
Armour, shields
|
Full list
|
|
Sharp components
|
1
|
300
|
Slashing weapons, thrown weapons
|
Full list
|
|
Heavy components
|
1
|
300
|
Mauls, warhammers, maces, pickaxes
|
Full list
|
|
Precise components
|
1
|
300
|
Stabbing weapons, bows, arrows, wands
|
Full list
|
- ^ As described in game; for more information, see the 'Full list' link
Unlike common and uncommon materials, rare materials can only be found through more specific items. Most rare materials have a 100% chance of being obtained when disassembling the appropriate items. Some rare materials require discovery at an Inventor's workbench before they may be used in a gizmo; however, this level is not required to obtain them.
Material |
Level |
XP |
Sources[n 1]
|
|
Brassican components
|
54
|
32.5
|
Full list
|
|
Knightly components
|
34
|
35
|
Full list
|
|
Dragonfire components
|
49
|
1,050
|
Full list
|
|
Fungal components
|
54
|
900
|
Full list
|
|
Explosive components
|
49
|
1,000
|
Full list
|
|
Corporeal components
|
40
|
1,500
|
Full list
|
|
Armadyl components
|
74
|
750
|
Full list
|
|
Bandos components
|
74
|
750
|
Full list
|
|
Saradomin components
|
74
|
750
|
Full list
|
|
Seren components
|
83
|
700
|
Full list
|
|
Zamorak components
|
74
|
750
|
Full list
|
|
Zaros components
|
83
|
1,000
|
Full list
|
|
Resilient components
|
87
|
2,100
|
Full list
|
|
Silent components
|
87
|
2,100
|
Full list
|
|
Noxious components
|
99
|
2,500
|
Full list
|
|
Rumbling components
|
99
|
2,500
|
Full list
|
|
Pestiferous components
|
40
|
1,000
|
Full list
|
|
Third-age components
|
83
|
3,000
|
Full list
|
|
Culinary components
|
45
|
30
|
Full list
|
|
Shifting components
|
69
|
750
|
Full list
|
|
Harnessed components
|
45
|
375
|
Full list
|
|
Oceanic components
|
87
|
2,100
|
Full list
|
|
Ascended components
|
99
|
2,500
|
Full list
|
|
Undead components
|
54
|
2,250
|
Full list
|
|
Avernic components
|
89
|
2,100
|
Full list
|
|
Shadow components
|
89
|
2,100
|
Full list
|
|
Ilujankan components
|
89
|
2,100
|
Full list
|
|
Cywir components
|
89
|
2,100
|
Full list
|
|
Faceted components
|
55
|
750
|
Full list
|
|
Clockwork components
|
55
|
750
|
Full list
|
|
Fortunate components
|
54
|
1,000
|
Full list
|
- ^ No in-game description is given for how these materials are obtained; for full information, see the 'Full list' link
Ancient materials are unlocked through Archaeology and can only be used with ancient gizmos. These materials are tradeable after storing them within a component crate.
- ^ No in-game description is given for how these materials are obtained; for full information, see the 'Full list' link
Name |
Description |
Disassembly sources
|
Junk
|
There may be some use to this stuff, somehow?
|
Almost every item that can be disassembled
|
The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
- patch 30 March 2020 (Update):
- Fixed an issue where the Gizmo interface would not repopulate the potential outcomes when dragging a material out of the grid area.
- patch 2 September 2019 (Update):
- Made text use the correct skin colour on the Invention materials interface.
- patch 10 June 2019 (Update):.
- The Invention Materials window has now been made into an overlay meaning you can disassemble your items and see the interface update in real time, for mobile players you can now tap on an Invention Material to see a full description of said material.
- patch 1 February 2016 (Update):
- Players can now use a right-click option on the money pouch in legacy mode to check their Invention materials.
|
---|
Common |
|
Uncommon |
|
Rare |
|
Ancient |
|
Other |
|