Beastmaster Durzag

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This article is about the boss monster on Mazcab. For other uses, see Beastmaster Durzag (disambiguation).
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Description: Killing Beastmaster Durzag
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Beastmaster Durzag is the first boss of the Liberation of Mazcab raid. He is an airut who, along with the Shaman, has amassed powers greater than an airut normally would, according to the Fifth stone fragment.

Beastmaster Durzag can be looted once every 2 days for rewards including the superior versions of Teralith, Primeval, and Tempest equipment. Starting the encounter requires challengers to form a raid group with the Grouping System to enter the instance.

Killing Beastmaster Durzag for the first time grants 250 reputation with the goebies.

Obtaining all unique drops from Durzag and Yakamaru will unlock the title, [Name] the Liberator.

The fight[edit | edit source]

Players fighting Durzag

Beastmaster Durzag does not appear in the fight initially; players must first free the goebie in the middle of the arena to start the fight. Once freed, a wave of enemies consisting of Chargers, Airut, along with Cormes, one of Durzag's pets, will attack the group. Once all of them are cleared, Durzag will appear with one of his pets, either Krar or Tuz, before he calls for the other one sometime later during the fight. Chargers will also appear in small pens when this happens; the pens can be opened to fight the Chargers before they swarm at nearby players when they are all released at once by Durzag.

Krar and Tuz should be separated from Durzag, to reduce the amount of damage Durzag can deal.

Every wall also has a broken gong in it, which can be repaired; however, it takes a while to construct when doing it alone. When Durzag is nearby, it can be rung one time only, halving his attack speed and draining the player's prayer points entirely.

Occasionally, he throws bombs, mobile explosives which follow a player before exploding. They deal 2,000 magic damage to nearby players upon explosion and reset all defensive abilities.

Rewards[edit | edit source]

When Beastmaster Durzag is killed, his corpse remains and acts as a reward coffer to collect the drops. Durzag has several drop tables that are rolled on to constitute the loot. Airut bones are always received, the consumable table is always rolled, summoning charms are commonly received, and tertiary drops may be received. If the unique drops table rolls either a Mazcab ability codex or piece of achto equipment, the main drop will not be received. If the unique drops table rolls teci, the main drop table will be rolled multiple times.

100%[edit | edit source]

Summoning charms[edit | edit source]

20Gold charm.png
20Green charm.png
20Crimson charm.png
20Blue charm.png
Represents a 90% confidence range based on a sample of 36 kills.
20 items are dropped at a time.
Add data to the log (requires JavaScript).

Consumables[edit | edit source]

Main drop[edit | edit source]

This drop table is accessed only if no Achto armour or Mazcab ability codex is received.[r 1]

  1. ^ Mod Timbo. "Revealing Drop Rates." 20 October 2017. Developers' Blogs.
  2. ^ Only if this drop table is accessed.
  3. ^ 1,000 Loots From Raids - RuneScape Loot Video. (Archived from the original on 3 June 2021.)

Tertiary drops[edit | edit source]

Only one burial charm may drop at a time. Lil' Tuzzy cannot be received if the player has already unlocked it. The burial charm table, effigy table, and pet table are not linked - a player may receive drops from one, two, all three or neither.

  1. ^ The droprate for obtaining Lil' Tuzzy is 1 in 512, and the roll only happens if neither Achto armour or Mazcab ability codex was rolled successfully.
  2. ^ Mod Timbo. "Revealing Drop Rates." 20 October 2017. Developers' Blogs.
  3. ^ Has a base drop rate of 1/300 with a threshold of 60. This item drops directly to the backpack if possible; the bank otherwise.
  4. ^ Mod William. "Patch Notes - 20/02." 17 February 2017. Recent Game Updates Forums. Lost reference

Unique drops[edit | edit source]

Beastmaster Durzag can only drop one item from this table. If no armour piece or Mazcab ability codex is dropped, the player will receive teci.

The drop rate of any piece of Achto Primeval, Tempest, or Teralith equipment is doubled if the respective non-achto equipment piece is purchased from the Goebie Armoursmith.[1] For example, buying the Teralith Helm will double the chance of getting the Achto Teralith Helm.

A player that owns all fifteen pieces of achto equipment may continue to receive achto armour as drops with the following changes to drop mechanics:

  • Achto armour doubles the chance of receiving a duplicate of that item. In other words, owning the Achto Teralith Helm will double the chance of getting another Achto Teralith Helm, and owning the non-achto Teralith Helm is no longer beneficial.
  • The drop order is no longer enforced. For example, it is possible to receive a second Achto Teralith Helm, followed by a second Achto Teralith Platebody.

Otherwise, armour is gained from Beastmaster Durzag in the following order: boots, gloves, helmet, legs, and body.

Progressing in the drop order requires collecting all three of the previous equipment slot's achto equipment - so in order to receive an Achto Primeval robe top, they would have to get all Achto Tempest, Primeval, and Teralith boots, gloves, helm and legs. The Achto equipment gained from each equipment slot is based on the combat style the player dealt the most damage with during the kill they obtained that armour; if the equipment piece corresponding to the used style is not owned, that is always gotten before the others, and otherwise there are equal odds of obtaining armour corresponding to one of the unused styles.[m 1]

When killed in the wilderness with achto armour, it will drop a specified amount of coins if you die.

  1. ^ a b c d e f g h i j k l m n o p q r Mod Timbo. "Revealing Drop Rates." 20 October 2017. Developers' Blogs.
  2. ^ Only if neither Achto armour or Mazcab ability codex rolls were successful, so at most 513/550.
  3. ^ a b c d e f g h i j 1/55 base chance if this is the next armour piece to be obtained. This chance can be improved by wearing the luck of the Dwarves, or owning the matching non-Achto item.
  4. ^ 1/35 base chance if this is the next armour piece to be obtained. This chance can be improved by wearing the luck of the Dwarves, or owning the matching non-Achto item.
  5. ^ a b c d Beastmaster will drop boots before any other achto piece if the achto table is rolled
  6. ^ 1/20 if the roll for Achto armour was unsuccessful, so at most 27/550.

Achievements[edit | edit source]

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 16 August 2021 (Update):
    • Teleport restrictions have been removed from the boss encounters for the Liberation of Mazcab raid.
  • ninja 1 September 2020 (Update):
    • A new toggle has been added to Reward Chest interfaces which allows players to loot items in noted or unnoted form.
  • update 1 June 2020 (Update):
    • Interacting with the goebie that initiates the Beastmaster Durzag raid will now no longer freeze the player as it walks to alert their companions of their imminent rescue (or more likely death).
  • patch 17 June 2019 (Update):.
    • Rerolling Mazcab raid loot will now show the correct reward.
  • ninja 12 February 2018 (Update):
    • A leave option now appears on Beastmaster Durzag's corpse once he has been looted to take players to the front gate of the raid.
  • patch 10 April 2017 (Update):
    • Icons for Beastmaster Durzag's four stackable debuffs (Rage, Combust, Bitten, and Fatigued) were added to the buff bar.
  • patch 6 February 2017 (Update):
    • Araxxi, Queen Black Dragon, Beastmaster Durzag, Yakamaru and Rush of Blood loot chests now show their total value.
  • patch 22 August 2016 (Update):
    • Corrected a typo in Durzag's entry to the Beasts tab learning text
  • patch 18 July 2016 (Update):
    • Beastmaster Durzag will no longer push players out of the arena on death.
  • ninja 20 June 2016 (Update):
    • The Beasts tab now has a "learn" section for Yakamaru and Beastmaster Durzag.
  • patch 23 May 2016 (Update):
    • Damage-over-time effects will no longer damage raid bosses after death.
  • patch 11 January 2016 (Update):
    • Players can now use a right-click, quick-start option on the Goebie in the Beastmaster pit to bypass the chat.
  • patch 23 November 2015 (Update):
    • Durzag no longer continues to hit players after he's begun to die.
  • patch 2 November 2015 (Update):
    • Durzag will now give players a short warning before he begins trampling them.
  • patch 19 October 2015 (Update):
    • Durzag is now equally weak to all combat styles.
    • Durzag will now trample players that stand too close to him.
  • ninja 28 September 2015 (Update):
    • Magic tree seeds have been removed from Beastmaster Durzag's and Yakamaru's drop tables.
  • patch 10 August 2015 (Update):
    • Cormes will no longer go rogue and start attacking Durzag.
  • patch 20 July 2015 (Update):
    • The Raid boss drop tables have been vastly improved: Beastmaster Durzag will award values between 1 and 2 million and Yakamaru will award values between 2 and 3 million.

Trivia[edit | edit source]

  • Durzag's examine references the cliche "As blind as a bat". His blindness comes into play in the fight mechanics as he loses accuracy when his pets cannot guide him towards the enemy and when the gongs impair his hearing.
  • Durzag's drop table, along with Yakamaru's, was greatly increased after player complaints of the rewards being too low for having to wait 2 days to be able to loot again.
  • After Beastmaster Durzag has been defeated in a Raid, the Pit of Trials may be converted into the Goebie Volleyball Easter egg. This is done by repairing the gongs and striking them in a specific order (North, North, South, South, West, East, West, East), a reference to the Konami Code.
  • The marker for the ball in the Goebie Volleyball game is the same marker for Yakamaru's poison attack.
  • Prior to the patch notes of 18 July 2016, if Durzag died near the corners, it was possible for him to push the player(s) out of the Pit of Trials.
  • When initally released, Beastmaster Durzag was vulnerable to poison. An unknown update gave him immunity to poison.
  • As of 1 February 2018, the highest kill count for this boss was 5,435 kills.[2] By 13 December 2018, this had increased to 6,833.[3]
  • Beastmaster Durzag, along with Araxxi, Vorago and Solak, are the only bosses to offer multiple pet drops.
  • Prior to an update on 16 August 2021, players could not teleport out of the Pit of Trials after jumping down from the ledge until Beastmaster Durzag was defeated. Attempting to teleport out displayed the message A magical force prevents your teleport!. However, players could leave the arena by leaving or being kicked from their group.

References[edit | edit source]

  1. ^ Jagex. Mod Deg's Twitter account. 30 July 2015. (Archived from the original on 15 June 2020.) Mod Deg: "1) Own. 2)Style only. 3) If your next drop would be X you have double chances of a drop. 4) From BM."
  2. ^ Mod Shauny. Top 10 killers per Boss. Reddit. 2 February 2018. (Archived from the original on 25 January 2019.) Mod Shauny: "Here are the top 10 kills for each Boss in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!"
  3. ^ Mod Shauny. Top 20 Boss Killers by Monster (Data: 13th December 2018). Reddit. 8 January 2019. (Archived from the original on 28 February 2020.) Mod Shauny: "[link to a spreadsheet]"