Nex: Angel of Death
Nex | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Release | 30 January 2017 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Options | Attack, Examine | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Race | Nihil | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Size | 3x3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Examine | Her pure power has increased, energy can be seen radiating through her hands. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat info | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat level | 7,000 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Life points | 3,000,000 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aggressive | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Poisonous | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat experience | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() | 75,000 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() | 24,750 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() (2H/MH/OH) | 6,750 / 3,375 / 3,375 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Offensive | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max hit | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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2,123 | 2,123 | 2,123 | ? (edit) | 75,000 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Style | Rate | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() | 4 ticks (2.4s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat levels | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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90 | 90 | 90 | ? (edit) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Accuracy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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2,765 | 2,765 | 2,765 | ? (edit) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Abilities used | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Defensive | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armour | ![]() | Weakness | Susceptible | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2,765 | 99 | ![]() | ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Base hit chance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- | 55 | 55 | 55 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Immunities | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Immune | Not immune | Immune | Not immune | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NPC ID | 24004 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Links | bestiary • MRND |
Nex: Angel of Death is a successor to the original Nex boss fight. The entrance to her arena is a hidden door found on the southern wall of the original Nex's lobby area, which requires a Frozen key and either 40 Zarosian kills or a set of Ancient ceremonial robes to enter. Therefore, players require level 70 Agility, Constitution, Ranged, and Strength to battle the Angel of Death. If the player has completed Gielinor's Most Expensive Doorstop, the Frozen key and the 40 killcount/Ancient ceremonial robes are no longer required.
Although the suggested team size is 7, up to 50 players may fight the Angel of Death per instance. Fighting her in a size of 8 or larger when the encounter starts will disable the record timer.
It is not possible to use a deathtouched dart on Nex in this encounter.
There are two lore books, The Promised Gift and The Praesul, which can be claimed from the exit pillar at the end of the kill or as a drop from the first kill. These books explain the story behind Nex's relationship to Zaros, including the mention of Zaros preparing to give something to Nex which is made in Children of Mah. All players will obtain these books as a drop from their first kill, provided that they participated and survived the encounter. Reading both of these books is a requirement for the master quest cape. Once obtained, they will no longer be dropped.
Rewards include tier 92 dual-wield magic weapons: the wand of the praesul and imperium core. The praesul codex unlocks one of four level 99 curses; Desolation, Affliction, Malevolence, and Ruination, upgraded versions of Anguish, Torment, Turmoil, and Sorrow respectively. There are also four tradeable intricate chest drops: intricate smoke-shrouded chest, intricate shadow chest, intricate blood chest, and intricate ice chest. These chests can be opened to unlock cosmetic battle robes from each of the four of Nex's mages: Fumus, Umbra, Cruor, and Glacies battle robes.
Obtaining all of Nex: Angel of Death unique drops will unlock the title [Name] of the Praesul. Due to the rarity of the intricate chests, only one is required to fulfil the title requirement, although obtaining all four chest drops will unlock a golden version of the title: [Name] of the Praesul.
Drops[edit | edit source]
DPS 1 | DPS 2 | DPS 3 |
8-10 | Base | |
DPS 4 | DPS 5 | DPS 6 |
The Angel of Death has two tables; the first drop table is the main drop table, where unique items (wand, core, codex and chest) can be rolled. After the changes released on 25 March 2019, the main drop table can be accessed by holding Nex's aggression the longest (capped at 1 player) or dealing the highest DPS (capped at 6 players) - therefore, each kill always has seven rolls on the main drop table, provided that seven players survived the encounter.[1] All rolls are independent of each other, so it's possible to get multiple unique drops per kill, albeit extremely rare.
A second, inferior drop table is awarded to the next top three damage dealers who are not eligible to roll for the main drop table. This is only accessible when fighting Nex in a group of eight or larger, and does not have access to the unique items.
Regardless, both drop tables have access to the blood tentacle pet unlock item.
The chance per person to obtain either the wand of the praesul or the imperium core is where is the player count at the beginning of the fight; this is done such that the expected number of wands/cores come out to the same number per kill: (given the player count is between 1 and 7). The per person drop rate to receive either a wand or core for team sizes of 8 or higher is [2] for those who roll on the primary table. After the changes released on 7 May 2019[3], the praesul codex has a drop rate of per person[4]; this is done such that the expected number of codices come out to the same number per kill: (after failing to receive either the wand or core).
100%[edit | edit source]
Item | Quantity | Rarity | GE price | High Alch | |
---|---|---|---|---|---|
![]() | The Promised Gift | 1 | Always[b 1] | Not sold | Not alchemisable |
![]() | The Praesul | 1 | Always[b 1] | Not sold | Not alchemisable |
Charms[edit | edit source]
Nothing | ||||
---|---|---|---|---|
23–26% | 7–9% | 3–4% | 60–63% | 1–2% |
Represents a 90% confidence range based on a sample of 2,433 kills. 25 items are dropped at a time. Add data to the log (requires JavaScript). |
Primary table drops[edit | edit source]
Item | Quantity | Rarity | GE price | High Alch | |
---|---|---|---|---|---|
![]() | Ascendri bolts (e) | 60–77 | 3/45 | 496,020–636,559 | 648,000–831,600 |
![]() | Crystal key | 14–16 | 3/45 | 163,660–187,040 | 14–16 |
![]() | Crystal triskelion | 1 | 1/45 | Not sold | Not alchemisable |
![]() | Dragon longsword | 10–15 | 15/450 | 565,150–847,725 | 600,000–900,000 |
![]() | Off-hand dragon longsword | 10–15 | 15/450 | 563,490–845,235 | 600,000–900,000 |
![]() | Cadantine seed | 8–12 | 3/45 | 4,280–6,420 | 304–456 |
![]() | Snapdragon seed | 10–15 | 3/45 | 9,650–14,475 | 380–570 |
![]() | Incandescent energy | 2,784–3,204 | 2/45 | 1,024,512–1,179,072 | Not alchemisable |
![]() | Luminous energy | 2,934–3,204 | 1/45 | 974,088–1,063,728 | Not alchemisable |
![]() | Magic logs | 750–1,249 | 3/45 | 551,250–918,015 | 144,000–239,808 |
![]() | Onyx bolt tips | 70–89 | 3/45 | 435,960–554,292 | 378,000–480,600 |
![]() | Tiny spiky rune salvage | 20–69 | 4/45 | 118,260–407,997 | 160,000–552,000 |
![]() | Banite stone spirit | 20–30 | 3/45 | 6,380–9,570 | Not alchemisable |
![]() | Large plated rune salvage | 13–17 | 3/45 | 379,808–496,672 | 416,000–544,000 |
![]() | Medium blunt rune salvage | 25–34 | 3/45 | 531,525–722,874 | 600,000–816,000 |
![]() | Sirenic scale | 1–2 | 3/45 | 34,039–68,078 | 6,000–12,000 |
![]() | Uncut dragonstone | 40–50 | 3/45 | 198,000–247,500 | 24,000–30,000 |
![]() | Uncut onyx | 1 | 1/45 | 1,068,307 | 1,080,000 |
![]() | Praesul codex | 1 | Varies[m 1] | 871,598,803 | 180,000 |
![]() | Wand of the praesul | 1 | Varies[m 2] | 1,139,304,034 | 500,000 |
![]() | Imperium core | 1 | Varies[m 2] | 586,303,748 | 300,000 |
![]() | Intricate smoke-shrouded chest | 1 | 1/4096[m 3] | 153,321,534 | Not alchemisable |
![]() | Intricate shadow chest | 1 | 1/4096[m 3] | 420,324,393 | Not alchemisable |
![]() | Intricate blood stained chest | 1 | 1/4096[m 3] | 400,622,556 | Not alchemisable |
![]() | Intricate ice chest | 1 | 1/4096[m 3] | 314,988,580 | Not alchemisable |
Secondary table drops[edit | edit source]
These drops are awarded to next three players (if applicable) after the main drop table is rolled.
Item | Quantity | Rarity | GE price | High Alch | |
---|---|---|---|---|---|
![]() | Sirenic scale | 1 | 1/14 | 34,039 | 6,000 |
![]() | Luminous energy | 500–800 | 1/14 | 166,000–265,600 | Not alchemisable |
![]() | Runite stone spirit | 9–17 | 1/14 | 7,524–14,212 | Not alchemisable |
![]() | Earth orb | 25–41 | 1/14 | 5,700–9,348 | 4,500–7,380 |
![]() | Earth talisman | 15–37 | 1/14 | 3,000–7,400 | 30–74 |
![]() | Cavefish | 35–60 | 1/14 | 20,265–34,740 | 7,350–12,600 |
![]() | Rocktail | 23–55 | 1/14 | 22,103–52,855 | 8,280–19,800 |
![]() | Medium spiky rune salvage | 6–11 | 1/14 | 132,354–242,649 | 144,000–264,000 |
![]() | Wine of Zamorak | 3–20 | 1/14 | 3,030–20,200 | 3–20 |
![]() | Black dragonhide | 15–37 | 1/14 | 24,630–60,754 | 720–1,776 |
![]() | Super restore (3) | 14–24 (noted) | 1/14 | 35,224–60,384 | 2,016–3,456 |
![]() | Saradomin brew (3) | 6–16 (noted) | 1/14 | 60,060–160,160 | 630–1,680 |
![]() | Mahogany plank | 43 | 1/14 | 60,888 | 38,700 |
![]() | Yew seed | 3–5 | 1/14 | 3,822–6,370 | 255–425 |
Tertiary drops[edit | edit source]
This is awarded to players who have access to either drop table.[5]
Item | Quantity | Rarity | GE price | High Alch | |
---|---|---|---|---|---|
![]() | Blood tentacle | 1 | Very rare[d 1] | Not sold | Not alchemisable |
- ^ Has a base drop rate of 1/3,000 with a threshold of 600.
Achievements[edit | edit source]
- Library of Nex (
25) – Find and read the books from the Nex: Angel of Death encounter.
- Hungry Hungry Reavers (
75) – Defeat Nex: Angel of Death without any of the group damaging any of the blood reavers.
- Fallen Angel (
0) – Obtained a collection of unique drops from Nex - Angel of Death.
- Nex - Angel of Death (
0) – Defeat Nex, the Angel of Death. (X/1)
- Nex Pls:
- Nex Pls I (
5) – Defeat Nex, the Angel of Death. (X/5)
- Nex Pls II (
5) – Defeat Nex, the Angel of Death. (X/10)
- Nex Pls III (
5) – Defeat Nex, the Angel of Death. (X/25)
- Nex Pls IV (
5) – Defeat Nex, the Angel of Death. (X/50)
- Nex Pls V (
5) – Defeat Nex, the Angel of Death. (X/75)
- Nex Pls VI (
5) – Defeat Nex, the Angel of Death. (X/100)
- Nex Pls I (
Gallery[edit | edit source]
Update history[edit | edit source]
- hotfix 11 September 2023:
- Fixed an issue where Nex was not immune upon reaching 600k HP, allowing players to skip destroying the pillars.
- hotfix 15 August 2023:
- 8:45 UTC: Fixed an issue that could potentially cause players to crash when attacking the Nex: AoD pillars with Necromancy spirits.[6]
- patch 16 January 2023 (Update):
- The drop rate to obtain any chest has been increased from 1/5000 to 1/1024. Chests will now drop in order, with any 'gaps' unlocked before being randomised there after.
- patch 24 January 2022 (Update):
- Fixed issues occurring if a certain number of players took part in the mass in Nex: Angel of Death, including animation errors.
- patch 16 August 2021 (Update):
- Teleport restrictions have been removed from the boss encounter for Nex: Angel of Death.
- patch 10 May 2021 (Update):
- Increased the clickzone of the blood, ice, shadow and smoke pillars in the Nex: Angel of Death encounter.
- patch 20 July 2020 (Update):
- Using an emote during Nex: Angel of Death's icicle attack no longer negates typeless damage
- patch 26 May 2020 (Update):
- Resolved an issue where players could rejoin a Nex: Angel of Death instance which had already ended and were forced to log out in order to leave.
- patch 4 May 2020 (Update):
- Fixed an issue that caused mobile users to crash after killing the Angel of Death.
- Runite stone spirits have been replaced by banite stone spirits.
- patch 27 April 2020 (Update):
- Combat dummies can once again be placed inside the Angel of Death instance.
- patch 13 January 2020 (Update):
- A second, golden, 'of the Praesul' title can now be earned by completing the Nex: Angel of Death drop log including the four intricate chests.
- patch 22 July 2019 (Update):
- The two music tracks for Angel of Death are now unlocked on entry to the arena.
- patch 7 May 2019 (Update):
- The praesul codex drop rate now scales to the amount of players in the fight so that smaller teams are better rewarded, up to the maximum of 7 players.
- patch 1 April 2019 (Update):
- Players now face north when they enter the instance.
- Re-synced the projectiles that signify the amalgamations' spawns.
- Returned Nex's attack range to 10 tiles in the final phase.
- Main tank loot is no longer dropped if they leave the instance.
- Players who roll on the participation table at Nex:Angel of Death now correctly receive killcounts in all instances.
- hotfix 25 March 2019 (Update):
- Angel of Death has had her melee damage reduced to what it was previously.
- Angel of Death's attack cooldowns have been reverted to pre-update values. [7]
- patch 25 March 2019 (Update):
- Kill timers have will be wiped on the first login after this update, this is because the kill timer didn't have a player check so a team of 50 could set a fast kill time and still have it tracked.
- Kill timers will now only be tracked with 7 people or lower in a kill.
- When each of the magic minions die, they will now shout and message in your chatbox a radius to show the order they died in.
- Nex is now attackable during her phasing, this allows players to build adrenaline and keep seamless combat. Damage to Nex is reduced by 99% at this point.
- The Icicle slam icicle health has been reduced to 20k, down from 100k
- The Icicle bleed is applied after 6 seconds of being under the icicle.
- The bleed now deals standard melee damage, allowing it to be affected by damage modifiers
- Players will be placed in the room instead of the ledge when entering the instance, if the fight has started then players will still be placed on the ledge to spectate.
- A quick start option has been added to the Flowing energy.
- Shadow orbs have been changed to be NPC's meaning they can stack on top of each other.
- Shadow orbs now only deal 300 damage per hit instead of over 3000.
- The Ice closing in around the edges of the arena in phase 1 has been removed. It was causing major FPS drops when spawning in.
- The fog has been reduced in the room.
- The banners that the mages use will now also be unlocked when unlocking the outfit. A login check has been added to give players the banner if they already have the outfit.
- A quick exit option has been added to the pillar at the end of the fight.
- Movement abilities will be taken off cooldown when the icicle is killed or removed, allowing players to get back into the fight
- Smoke walls now deal standard magic damage, allowing them to be affected by damage modifiers
- All players can now roll on a unique instead of 1 unique per kill.
- Nex will no longer cleave with her Melee hit.
- Nex's melee attack no longer has 100% hit chance.
- If Nex attacks with magic, she will hit the main tank after 3 cycles, allowing them time to react and switch prayer. When used against her main target, her magic attack has 100% hit chance.
- Nex should no longer re-target after any of her attacks or phasing.
- While the drop rate per kill hasn't changed, the drop rate per person in groups of less than 7 has been improved.
- If a player dies, Nex will no longer re-target onto another player (unless it is the tank that died.)
- The off tank drop roll has been removed and replaced with a DPS roll.
- patch 1 October 2018 (Update):
- Some incorrect height mapping in the Nex Angel of Death boss room has been corrected.
- patch 29 January 2018 (Update):
- Players can no longer skip the Nex: Angel of Death icicle mechanic using box traps.
- hotfix 12 October 2017 (Update):
- Nex: Angel of Death no longer switches target after using a special attack.
- patch 4 September 2017 (Update):
- Nex: Angel of Death no longer targets another player who isn't the tank when restarting her attacks.
- Nex: Angel of Death will now restart her attacks if a player targeted with the Icicle slam attack dies before it hits them.
- Players who have been pinned under the icicle during the Nex: Angel of Death encounter will no longer get hit by shadows if the icicle pins them after the shadows start.
- patch 14 August 2017 (Update):
- Players who have been pinned under the icicle during the Nex: Angel of Death encounter will no longer get hit by the shadows during the final phase.
- A sound effect has been added, played when a player is targeted by the elements in a Nex: Angel of Death encounter.
- patch 3 July 2017 (Update):
- Dying to Nex: Angel of Death in Practice mode will no longer unlock the prison barrier in the original Nex boss area.
- patch 19 June 2017 (Update):
- Dominion mines are once again usable within the Nex: Angel of Death encounter, damaging blood reavers but not the pillars.
- Nex: Angel of Death no longer targets another player who isn't the tank when restarting her attacks.
- All players who participate and defeat Nex in the Angel of Death encounter will be able to obtain the lore book drops from the exit pillar, regardless of the damage dealt.
- Players who have been pinned under the icicle during the Nex: Angel of Death encounter will now longer get hit by the shadows during the final phase.
- The player who started the Nex: Angel of Death fight is now broadcasted to the entire arena.
- The Praesul Codex from Nex: Angel of Death now works with the CoinShare system.
- patch 18 April 2017 (Update):
- Joining a new Nex: Angel of Death instance as the boss dies no longer awards loot.
- Nex: Angel of Death reavers will no longer damage those outside the arena if not dealt with.
- Nex: Angel of Death curses will now be filtered by the buff bar's prayer category instead of the overhead prayer category.
- patch 10 April 2017 (Update):
- A stack counter for Nex: Angel of Death's rage debuff was added to the buff bar.
- patch 13 March 2017 (Update):
- Players can no longer enter a Nex: Angel of Death fight that's in progress.
- patch 13 February 2017 (Update):
- It is now possible for Nex: Angel of Death to drop the Umbra cosmetic robe set.
- Nex: Angel of Death's icicles can no longer be moved with the Kick ability or the Shove special attack.
- Nex: Angel of Death's elemental crystals will no longer retaliate against players.
- 7 players now roll on the main drop table while 3 players now roll on the participation table.
- A torch in the Nex: Angel of Death lobby area has been re-aligned.
- hotfix 7 February 2017 (Update):
- Nex: AoD reaver and crystal life-points have been reverted to their previous value.
- Nex: AoD pillar life points during the last phase have been lowered by 50,000.
- hotfix 6 February 2017 (Update):
- Nex: AoD has been stopped from attacking familiars to attacking the pillar crystals.
- patch 6 February 2017 (Update):
- Players spectating from the balcony of a Nex: AoD kill they died in are no longer eligible to roll for loot.
- The virus message has been changed to a chat message during the Nex: Angel of Death encounter to prevent missing the instant-kill message.
- Players trapped in an icicle during the Nex: Angel of Death encounter can no longer deal damage.
- Increased the icicles armour and bleed count for lower thresholds during the Nex: Angel of Death encounter.
- Increased the damage of smoke blades in the Nex: Angel of Death encounter.
- Increased the armour of the blood reavers in the Nex: Angel of Death encounter.
Trivia[edit | edit source]
- Upon release, the praesul wand and imperium core were dropped more commonly than intended. Jagex increased their rarity later the same day.
- Upon release, there were several bugs with the fight, all of which have been fixed:
- For every Nex: Angel of Death kill you obtained, you would also gain 1 Prestige when quickchatting your killcount, which normally only happens upon reaching 60,000 kills.
- If a player died in the fight but was eligible for a drop, the player could create their own instance and wait inside until the kill that they died from was finished, and their drop would be left on the ground. The player could then lobby and rejoin on a player from their team that was still in the instance and grab their loot, or another player could wait until their drop appears to pick it up for them.
- Nex was able to be provoked from the viewing platform but could not attack players standing there so she could be easily killed by players with no risk.
- As of 1 February 2018, the highest kill count for this boss was 13,947 kills.[8]
- This had increased to 22,359 by 13 December 2018.[9]
- The original name for Nex: Angel of Death was 'Nex: The Four Pillars', as based on the lore. During development, Mod Osborne was trying to rename the boss, where Mod Ramen suggested the name 'Angel of Death'. [10]
- The initial idea of the boss was a demon referred to as 'Tantibus', before it was changed to be a variation of the Nex battle.[11]
- Prior to an update on 16 August 2021, players were unable to teleport out of the arena before or during the fight. Attempting to teleport out displayed the messsage The pillars block your teleport, the only way out is to use teleport pillars.. Before the fight has begun, players could only leave the arena by right clicking on the flowing energy and selecting "Leave".
References[edit | edit source]
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