Seren godbow (ice)
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Seren godbow (ice) | |
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Release | 26 February 2018 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | No |
Stacks in bank | Yes |
Equipable | Yes |
Stackable | No |
Disassembly | Yes |
Destroy | Drop |
Values | |
Value | 1,250,000 coins |
High alch | 750,000 coins |
Low alch | 500,000 coins |
On death | Reclaimable Reclaim: 33,000 Sacrifice: 132,000 |
Weight | 2.267 kg |
Examine | |
An intricate bow of pure crystal. | |
Advanced data | |
Item ID | 42070 |
Links | MRID • recipe |
FAQ • doc |
The ice-dyed Seren godbow is a Seren godbow that has been dyed with an ice dye - it is otherwise the same as the undyed variant. This process is irreversible. It can be augmented with an augmentor to make the augmented Seren godbow (Ice).
It has a special attack called Crystal Rain which costs 30% adrenaline and has a 30 second cooldown: five arrows are launched into the air in a 5x5 area centred randomly on any tile occupied by the player's target, with one arrow always in the centre. Each arrow does 50-200% ability damage if it hits, but if the target is hit multiple times, the maximum damage is reduced by 25% per arrow (larger targets are easier to hit multiple times).
The godbow has 60,000 charges of combat (a minimum of 10 hours) before degrading to a broken state. It can be recharged at a repair NPC for 4,800,000 coins, or less on an armour stand.
Contents
Combat stats[edit | edit source]
Requirements | Degrades | ![]() | |||||||||
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92 ![]() | 60,000 charges | ||||||||||
Class | Slot | ||||||||||
![]() | ![]() | ||||||||||
Tier | Type | ||||||||||
92 | Chargebow | ||||||||||
Weapons | Main | Off | |||||||||
Damage | 2056.2 | - | |||||||||
Accuracy | 2577 | - | |||||||||
Style | Arrows | ||||||||||
Range | 9 | ||||||||||
Speed | Average (3.6s) | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 0.0 | PvM: 0% | PvP: 0% | ||||||||
![]() | 0 | Style bonuses | |||||||||
![]() | 0 | ![]() | ![]() | ![]() | |||||||
FAQ • docs |
Special attack[edit source]
Seren godbow has a special attack called Crystal Rain which costs 30% adrenaline. Five arrows are launched into the air with the first arrow always landing and dealing damage one tick before the remaining arrows. If the attack is successful, there is a 30 second cooldown before it may be used again. If the attack misses, then the remaining four arrows will also miss, but no cooldown penalty is incurred, allowing the player to use the special attack again.
The first arrow always has an opportunity to land; the others may not have this opportunity as they need to land on a game square occupied by the target.
Arrow | Ability Damage Range |
---|---|
1 | 80%-200% |
2 | 80%-240% |
3 | 80%-213% |
4 | 80%-186% |
5 | 80%-160% |
Using the special attack against an NPC which takes up a lot of game squares will increase the likelihood that multiple arrows will hit, potentially dealing extremely high damage. The determination of the number of hits a monster receives is described as follows. First, if the special attack hits, the first arrow will always hit. Then, the remaining four arrows will be determined. The center of an NPC is chosen and the radius is calculated as the floor of half of the NPC size. A square within the radius from the center of the NPC is chosen as the center of the special attack. A 5x5 area centered at that square is where the remaining four arrows will be chosen. A random square is chosen from this area, and then random squares chosen, without duplicates, until there are four arrows, or when it fails to find a non-duplicate ten times. The number of squares chosen that also lie on the NPC squares are the number of arrows that hit. Targets that block the player from running through the game squares occupied by the target (such as Araxxi or Astellarn) always have the center of the monster as the center of the special attack. To add, there are targets such as Telos, the Warden on phase 5 and The Sanctum Guardian that are not classified as an NPC that blocks the player; instead, it is the environment (for these NPCs) that prevents the player from accessing the game squares occupied by the NPCs.
Recommended bosses[edit source]
The Seren godbow is recommended for the following boss fights as its special attack can deal very high damage per use, depending on the size of the target. In general, it is recommended for bosses that occupy at least 3x3 game squares.
The Seren godbow special attack does 50% more damage within Death's Swiftness.
Special attack | Boss | Area | Boss size | Average damage with max combat[note 1] |
Average damage within Death's Swiftness[note 1] |
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Araxxi | Araxyte hive | 5x5 (blocked) | 25,000 - 30,000 | 37,500 - 45,000 |
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Araxxor | Araxyte hive | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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General Graardor | God Wars Dungeon | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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K'ril Tsutsaroth | God Wars Dungeon | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Kree'arra | God Wars Dungeon | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Vindicta Gorvek |
The Heart of Gielinor | 3x3 5x5 |
12,000 - 15,000 17,000 - 21,000 |
18,000 - 22,500 25,500 - 31,500 |
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Twin Furies | The Heart of Gielinor | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Helwyr | The Heart of Gielinor | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Sanctum Guardian | Temple of Aminishi | 9x9 | 20,000 - 25,000 | 30,000 - 37,500 |
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Seiryu | Temple of Aminishi | 4x4 | 13,000 - 17,000 | 19,500 - 25,500 |
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Astellarn | Dragonkin Laboratory | 5x5 (blocked) | 25,000 - 30,000 | 37,500 - 45,000 |
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Verak Lith | Dragonkin Laboratory | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Black Stone Dragon | Dragonkin Laboratory | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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The Ambassador | The Shadow Reef | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Nex: Angel of Death | God Wars Dungeon | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Solak | The Lost Grove | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Telos | The Heart of Gielinor | 5x5 10x10[note 2] |
17,000 - 21,000 19,000 - 23,000 |
25,500 - 31,500 28,500 - 34,500 |
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Kalphite King | Exiled Kalphite Hive | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Kalphite Queen | Kalphite Hive | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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TzTok-Jad | Fight Kiln | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Har-Aken | Fight Kiln | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Beastmaster Durzag | Liberation of Mazcab | 4x4 | 13,000 - 17,000 | 19,500 - 25,500 |
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Yakamaru | Liberation of Mazcab | 5x5 (blocked) | 25,000 - 30,000 | 37,500 - 45,000 |
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Vorago | Borehole | 5x5 5x5 (blocked)[note 3] |
17,000 - 21,000 25,000 - 30,000 |
25,500 - 31,500 37,500 - 45,000 |
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Chaos Elemental | Wilderness | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Queen Black Dragon | Grotworm Lair | 5x5 (blocked) | 25,000 - 30,000 | 37,500 - 45,000 |
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King Black Dragon | King Black Dragon's Lair | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 |
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Dagannoth Kings | Waterbirth Island Dungeon | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Giant mole | Falador Mole Lair | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
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Raksha | Orthen Oubliette | 5x5 5x5 (blocked)[note 4] |
17,000 - 21,000 25,000 - 30,000 |
25,500 - 31,500 37,500 - 45,000 |
Not recommended bosses[edit source]
The Seren godbow is not recommended for the following boss fights as its special attack does not deal high damage at all.
Special attack | Boss | Area | Boss size | Average damage with max combat[note 1] |
Average damage within Death's Swiftness[note 1] |
---|---|---|---|---|---|
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Commander Zilyana | God Wars Dungeon | 2x2 | 8,000 - 10,000 | 12,000 - 15,000 |
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Gregorovic | The Heart of Gielinor | 2x2 | 8,000 - 10,000 | 12,000 - 15,000 |
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Masuta the Ascended | Temple of Aminishi | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 |
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Crassian Leviathan | The Shadow Reef | 2x2 | 8,000 - 10,000 | 12,000 - 15,000 |
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Taraket the Necromancer | The Shadow Reef | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 |
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Nex | God Wars Dungeon | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 |
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Legiones | Monastery of Ascension | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 |
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Barrows brothers | Barrows | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 |
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Corporeal Beast | Wilderness | 5x5 | 8,500 - 10,500 | 12,750 - 15,750 |
Damage analysis[edit source]
The probability of a certain number of arrows hitting given the monster size is shown in the table below.
NPC Size in squares | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Arrows that land | 1x1 | 2x2 | 3x3 | 4x4 | 5x5 | 6x6 | 7x7 | 8x8 | 9x9 | 10x10 | 11x11 |
1 | 84.0% | 47.3% | 14.4% | 14.1% | 4.5% | 8.3% | 2.6% | 5.7% | 1.7% | 4.3% | 1.3% |
2 | 16.0% | 42.0% | 39.8% | 32.7% | 19.3% | 22.2% | 12.4% | 16.8% | 9.1% | 13.5% | 7.1% |
3 | 0.0% | 10.0% | 34.2% | 32.4% | 32.4% | 28.1% | 25.0% | 24.0% | 20.3% | 20.8% | 17.1% |
4 | 0.0% | 0.7% | 10.6% | 17.0% | 28.2% | 23.1% | 27.7% | 22.7% | 24.7% | 21.0% | 21.9% |
5 | 0.0% | 0.0% | 1.0% | 3.8% | 15.5% | 18.2% | 32.3% | 30.8% | 44.1% | 40.4% | 52.6% |
Expected number of arrows | 1.16 | 1.64 | 2.44 | 2.64 | 3.31 | 3.20 | 3.75 | 3.56 | 4.00 | 3.80 | 4.17 |
NPC Size in squares | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Arrows that land | 1x1 | 2x2 | 3x3 | 4x4 | 5x5+ | ||||||
1 | 84.0% | 47.3% | 14.4% | 1.0% | 0.0% | ||||||
2 | 16.0% | 42.0% | 39.8% | 10.6% | 0.0% | ||||||
3 | 0.0% | 10.0% | 34.2% | 34.2% | 0.0% | ||||||
4 | 0.0% | 0.7% | 10.6% | 39.8% | 0.0% | ||||||
5 | 0.0% | 0.0% | 1.0% | 14.4% | 100.0% | ||||||
Expected number of arrows | 1.16 | 1.64 | 2.44 | 3.56 | 5.00 |
The expected number of arrows are the average amount of arrows that land on a target of a specific size if repated many times.
Damage calculation[edit source]
Consider a 5x5 (size 5) NPC that is non-blocking. Finding the average damage done by the Seren godbow special attack can be done as follows. Note that the following assumptions will be made for this example:
- No perks are used
- Player is at base stats
- No prayers/curses are used
- No other critical hit boosting gear (such as Erethdor's grimoire) are used
- Damage caps are ignored
To find the average damage done on a 5x5 in this example, the individual probabilities for the chance of each arrow to land are needed.
- is the probability of arrows landing
- is the average damage associated with arrows landing (in this example, as each arrow's damage is assumed to be uniform throughout their respective range, the average of the ability damage range is used for each arrow).
Interaction with the Ammunition slot[edit source]
Furthermore, the ammuntion slot is ignored for arrows 2 to 5. This means that if black stone arrows, dragonbane arrows, etc. are used, only the first arrow applies the effect from the ammunition slot and the damage and effect from arrows 2 to 5 are equivalent to having nothing in the ammuntion slot.
However, if the Seren godbow is stored inside the Essence of Finality amulet(or) and the Crystal Rain special attack is cast with a weapon able to make use of the enchanted bolt effects, all 5 arrows of Crystal Rain are affected.
Repair cost[edit | edit source]
The base repair cost of the Seren godbow (ice) when completely degraded to 0.0% item charge is 4,800,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house or on a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-106)|1|int|1-106|| param = charge|Item Charge|0.0|number|0.0-100.0|| param = cost|cost|4800000|hidden|||
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Disassembly[edit | edit source]
Disassembly category | Shortbows |
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Disassembly XP | 27.6 |
Item quantity required | 1 |
Material count | 12 |
Base junk chance | 0.0% |
Possible materials | |
Special | |
2 × ![]() | Always |
Often | |
![]() | 35/100 |
![]() | 30/100 |
![]() | 30/100 |
Rarely | |
![]() | 3/100 |
![]() | 2/100 |
Update history[edit | edit source]
Notes[edit | edit source]
Ice dyed equipment | |||||||||||||||||||
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Armour |
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Elite armour |
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Weapons |
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Shortbow |
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Shieldbows | |||||
Other | |||||
Promotional | |||||
Rewards | |||||
Composite | |||||
God | |||||
Dyed noxious longbow | |||||
Dyed Seren godbow | |||||
Recoloured dark bow |
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