TzTok-Jad is the final and most powerful TzHaar creature in the TzHaar Fight Cave, appearing at wave 63. TzTok-Jad was the strongest monster in the game for almost three years. Its name can be roughly translated to "Obsidian fire elemental".
Players must fight TzTok-Jad on their own, without the use of Summoning creatures or a dwarf multicannon for assistance. Players must defeat 271 other monsters before fighting Jad, resulting in a high usage of food, potions, ammunition, prayer, etc.
TzTok-Jad is strong enough to pose a danger to any inexperienced or unprepared player, regardless of skill or equipment.
A player may receive a task of TzHaar monsters from Kuradal, with the challenge to "Upgrade" your task. Doing so will result in a task of Volcanic Creatures. With this, you can opt to kill through the Fight Cave all the way to TzTok-Jad for a special reward of 25,000 Slayer experience (not including its base reward of 1,309 experience), in addition to any experience gained during the Caves.
Likewise, a player may receive 1-4 TzTok-Jads as a Soul Reaper task. As the Fight Caves may take a long time for players, the TokHaar version of TzTok-Jad may be killed in its place.
Fighting TzTok-Jad requires a certain amount of skill and focus. When the wave starts, it is recommended that the player has auto-retaliate on, so that they will be drawn to him if he spawned out of sight, and the Protect from Missiles prayer activated, since that's his most common starting attack. It is recommended to use Barricade or Resonance if Jad spawns out of sight and you are using a shield, as it will negate damage long enough for you to find him. It is not recommended to engage TzTok-Jad using melee, since TzTok-Jad will use all three types of combat to engage the player, and it is a lot easier to protect against two combat types than three. Therefore, a combination of Ranged attacks and Prayer is usually preferred. A sharp eye and swift reflexes are necessary to stand any chance of defeating this monster. TzTok-Jad will use Magic and Ranged attacks to defeat a player that is not using melee to fight him. It is critical that players know the warning signs for these attacks and switch between the protection prayers accordingly before the attack lands.
- Melee: TzTok-Jad slashes his right claw, without delay, at those who come close to melee him. When he is not using any of his other attacks, the player should have Protect from Melee on at all times, though only if they're standing next to him. This attack is his fastest, rating as a six on the attack speed scale (the speed of unarmed combat, daggers, whips, etc.).
TokHaar-Jad's magic attack (also applies to TzTok-Jad)
TokHaar-Jad's ranged attack (also applies to TzTok-Jad)
- Magic: TzTok-Jad will slide his front right foot back, stand up on his hind legs, and shoot a fireball after about half a second. You can hear him inhale/growl loudly while rearing up and before he actually attacks, so listen for it. This attack looks almost identical to his original magic attack, and veteran players should be able to identify it easily.
- Ranged: TzTok-Jad slams down his forward legs onto the ground, causing cracks to appear and a boulder to fall on the player (it is not possible to evade this boulder by running). When his legs crash on the ground, a muffled boom will be heard; the audio occurs before the damage is calculated and is far louder than the Magic attack, so players with quick reflexes should be able to easily discern between the two and switch to the correct prayer. This attack is also fairly slow, with an attack speed of two.
- Summary: If you see Jad slide his front right foot back and raise his entire body, remember to activate Protect from Magic; If you see Jad stomp with his legs, activate Protect from Ranged.
TzTok-Jad can deal over 7150 life points in one hit so unless you have over 7250 life points, you can potentially be one-hit if one of Jad's attacks hit you. Most players use Saradomin brews in conjunction with Restore potions or Overloads to boost their life points above their maximum normal life points, to reduce the chance of dying from Jad's attacks if something goes wrong. However, there is no guarantee that Jad will hit his maximum. However, letting more than one of Jad's attacks hit you in a short period of time is almost a certain death. Tip: Eat only after you have the correct prayer selected for Jad's next attack; prayers are always the first priority.
A player fights TzTok-Jad
Once TzTok-Jad is reduced to 50% health, he will summon four Yt-HurKot; who heal him repeatedly. If they successfully heal him to full health, then TzTok-Jad will call on them again—even if the previous group of healers were subsequently killed off.
Although TzTok-Jad does not drop any items directly, defeating it rewards the player with several items, as they will have successfully completed the TzHaar Fight Cave.
Fire Cape is not 100%, according to Mod Selfie it is possible to defeat Jad and not complete the fight caves in which case you do not receive the cape.
A player wearing a Fire Cape
Early concept art of TzTok-Jad
TzTok-Jad from Postbag 29
Jad in the Runescape Duel Cards
The new TzTok-Jad after graphical rework
The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
- patch 11 January 2021 (Update):
- Various bosses around RuneScape have taken their Santa Hats off for another year.
- patch 13 March 2012 (Update):
- It is now possible to hear TzTok Jad's attacks when he is out of draw distance range.
- patch 25 October 2011 (Update):
- TzTok Jad's melee sound has been delayed by one cycle, and his Magic attack sound effect has been quietened slightly. He also now has a sound effect attached when he rears up to perform a Ranged attack.
- patch 9 August 2011 (Update):
- Gaining Slayer XP when killing TzTok Jad now works more consistently.
- patch 14 June 2011 (Update):
- TzTok Jad's attack sounds have been updated to give a magic charging sound, and ensuring the sounds can be heard from maximum attack distance.
- patch 25 May 2011 (Update):
- TzTok Jad's ranged attack sound effect now begins as soon as the projectile is launched.
- TzTok Jad's stomping attack sound effect is now louder.
- patch 9 November 2010 (Update):
- The healing animation on TzTok Jad has been updated to stop it from interrupting his other animations.
- patch 3 March 2010 (Update):
- TzTok-Jad now has a second animation played on him when he's being healed.
- patch 20 October 2009 (Update):
- Adjustment to the positioning of Jad's attack graphics, though his timing should not have changed.
- In the 38th Postbag from the Hedge, the Wise Old Man calculated the approximate number of Roosters required to complete the TzHaar Fight Cave and kill TzTok-Jad at 5,308. In addition, the Wise Old Man mentions TzTok-Jad is allergic to chicken.
- When the player has killed TzTok-Jad, their Adventurer's Log will state "I killed TzTok-Jad, and can now claim my fire cape."
- In line with the original logic of the monsters in the Fight Caves (combat levels and life points doubled every time), TzTok-Jad should have had a combat level of 720 (Ket-Zek has a combat level of 360). However, because the hitpoint limit was 255 when TzTok-Jad was introduced, he could not have 320 hitpoints (the double of Ket-Zek's 160 hitpoints). Therefore his hitpoints were set at 250, which resulted in a combat level of 702, instead of 720. With the Evolution of Combat update, the life points of monsters in Fight Caves have since been changed; however, original combat levels remain.
- As of 1 February 2018, the highest kill count for this boss was 7,614 kills, shared between this boss and TokHaar-Jad.
- According to the Monsters of Gielinor infographic and RuneScape Top Trumps, TzTok-Jad is 11 metres tall. However, the same infographic shows the player character standing at nearly a third of TzTok-Jad's height (an average person is less than two metres tall, less than a fifth of TzTok-Jad's stated height), making the accuracy of the statement dubious.