TzHaar Fight Cave
|TzHaar Fight Cave|
|Release date||4 October 2005 (Update)|
|In spotlight rotation||No|
|Infobox • Talk page|
The TzHaar Fight Cave is a combat minigame located in TzHaar City. It involves single-handedly fighting off 62 waves of TzHaar creatures, not including a boss fight against one of the strongest monsters on RuneScape: TzTok-Jad, with a combat level of 702. Players will be rewarded with Tokkul for playing this minigame, and if they manage to defeat TzTok-Jad, they will be rewarded with the fire cape: the fourth strongest cape in the game after the Igneous Kal , the TokHaar-Kal, and the Max cape. Completing the entire TzHaar Fight Caves gives about 130,000 experience in combat skills and about 45,000 experience in constitution, giving roughly 175,000 experience total for completing the fight caves, including Jad. This is a safe minigame, as you will keep all your items if you die. However, you will not keep the ammo, food, and potions already used when you die, so doing the fight cave is not cost free.
Up until the release date of this minigame, the Kalphite Queen was the most powerful creature in RuneScape. The TzHaar Fight Cave introduced 2 higher-level monsters: TzTok-Jad and Ket-Zek, though the Kalphite Queen is widely regarded as more difficult to defeat than the Ket-Zek. TzTok-Jad was the strongest monster in the game for three years, until the release of the Corporeal beast. Many higher-levelled monsters have been released since, but TzTok-Jad is still one of the strongest monsters in terms of offensive powers, being able to one- or two-hit players. In February 2012 the Fight Kiln minigame was released, which introduced a stronger version of Jad: the TokHaar-Jad.
Familiars and pets are banned from the fight caves. Saving progress or taking breaks, can be done by logging out between waves.
Location[edit | edit source]
- Teleport using War's Retreat boss portal - it's possible to attune one of the portals to access the Fight Cave. The first time is free, but any subsequent retuning costs 100,000 coins, or 50,000 if the player has killed at least 100 TzTok-Jad/TokHaar-Jad/Tzekharr-Jad.
- Teleport using the Fight Caves option on the TokKul-Zo ring.
- Travel by ship from Port Sarim or Ardougne - this will cost 30 coins, unless the player brings a ring of charos (a), or if the player has received the karamja gloves (then it will be 15 coins).
- Teleport with a charged amulet of glory to Karamja.
- Teleport to one's Player-owned house in Brimhaven.
- Teleport using fairy rings (BLP) directly to TzHaar city.
- Chipped teleport tablet to teleport to the POH portal in Brimhaven.
- Teleport with Karamja gloves, then pay 10 coins to travel by cart.
- Teleport using the Lodestone Network to the Karamja lodestone south-west of Brimhaven, then go north-east.
If using one of the last 3 options the player then has to make their way to Karamja volcano, east of Brimhaven and west of Musa Point. There are two dungeon entrances at the top of the volcano, the large entrance at the centre of the lava lake leads to the TzHaar City. Once inside, walk north and then turn west just before you reach the small summoning obelisk, look for the bank and minigame symbol on the minimap. This is the entrance to the Fight Caves.
Monsters[edit | edit source]
In this minigame, players must battle past waves of 6 types of monsters ranging from level 22 up to level 360, before facing the final boss, the level 702 TzTok-Jad. Each of these monsters require a different tactic by the player, though, due to the structure of the minigame, most of them are best fought from a distance. The monsters generally have high Attack and Strength, along with a special ability, but low life points and Defence. This means they will hit hard and often, but can be killed quite easily.
Monsters in the Fight Cave can be seen as representing powers of two minus one: each wave, monsters will spawn whose place values sum to the wave number, with the Tz-Kih(22) being worth 1, the Tz-Kek(45) 3, the Tok-Xil(90) 7, the Yt-MejKot(180) 15, the Ket-Zek(360) 31, and finally, the Tz-Tok Jad(702) 63. However, waves in the Fight Cave prefer to spawn high-level creatures (e.g. wave 31 spawns one Ket-Zek instead of 31 Tz-Kihs). For example, consider wave 47 as having 47 points: a Ket-Zek with a point value of 31 spawns, because that is the highest creature whose point value can fit in 47; then, of the remaining 16 point, a Yt-Mejkot with a value of 15 spawns, and a Tz-Kih spawns with the remaining 1 point. Thus wave 47 consists of one Ket-Zek, one Yt-MejKot, and one Tz-Kih. The final wave of the Fight Caves is wave 63, in which one Tz-Tok Jad, with a value of 63, spawns.
|Tz-Kek||45||40 + 80|
|Yt-HurKot||108||4 (or multiples)|
(276 with one wave of healers)
|4||1 Tz-Kek(45), 1 Tz-Kih(22)|
|5||1 Tz-Kek(45), 2 Tz-Kih(22)|
|8||1 Tok-Xil(90), 1 Tz-Kih(22)|
|9||1 Tok-Xil(90), 2 Tz-Kih(22)|
|10||1 Tok-Xil(90), 1 Tz-Kek(45)|
|11||1 Tok-Xil(90), 1 Tz-Kek(45), 1 Tz-Kih(22)|
|12||1 Tok-Xil(90), 1 Tz-Kek(45), 2 Tz-Kih(22)|
|13||1 Tok-Xil(90), 2 Tz-Kek(45)|
|16||1 Yt-Mejkot(180), 1 Tz-Kih(22)|
|17||1 Yt-Mejkot(180), 2 Tz-Kih(22)|
|18||1 Yt-Mejkot(180), 1 Tz-Kek(45)|
|19||1 Yt-Mejkot(180), 1 Tz-Kek(45), 1 Tz-Kih(22)|
|20||1 Yt-Mejkot(180), 1 Tz-Kek(45), 2 Tz-Kih(22)|
|21||1 Yt-Mejkot(180), 2 Tz-Kek(45)|
|22||1 Yt-Mejkot(180), 1 Tok-Xil(90)|
|23||1 Yt-Mejkot(180), 1 Tok-Xil(90), 1 Tz-Kih(22)|
|24||1 Yt-Mejkot(180), 1 Tok-Xil(90), 2 Tz-Kih(22)|
|25||1 Yt-Mejkot(180), 1 Tok-Xil(90), 1 Tz-Kek(45)|
|26||1 Yt-Mejkot(180), 1 Tok-Xil(90), 1 Tz-Kek(45),|
|27||1 Yt-Mejkot(180), 1 Tok-Xil(90), 1 Tz-Kek(45),|
|28||1 Yt-Mejkot(180), 1 Tok-Xil(90), 2 Tz-Kek(45)|
|29||1 Yt-Mejkot(180), 2 Tok-Xil(90)|
|32||1 Ket-Zek(360), 1 Tz-Kih(22)|
|33||1 Ket-Zek(360), 2 Tz-Kih(22)|
|34||1 Ket-Zek(360), 1 Tz-Kek(45)|
|35||1 Ket-Zek(360), 1 Tz-Kek(45), 1 Tz-Kih(22)|
|36||1 Ket-Zek(360), 1 Tz-Kek(45), 2 Tz-Kih(22)|
|37||1 Ket-Zek(360), 2 Tz-Kek(45)|
|38||1 Ket-Zek(360), 1 Tok-Xil(90)|
|39||1 Ket-Zek(360), 1 Tok-Xil(90), 1 Tz-Kih(22)|
|40||1 Ket-Zek(360), 1 Tok-Xil(90), 2 Tz-Kih(22)|
|41||1 Ket-Zek(360), 1 Tok-Xil(90), 1 Tz-Kek(45)|
|42||1 Ket-Zek(360), 1 Tok-Xil(90), 1 Tz-Kek(45),|
|43||1 Ket-Zek(360), 1 Tok-Xil(90), 1 Tz-Kek(45),|
|44||1 Ket-Zek(360), 1 Tok-Xil(90), 2 Tz-Kek(45)|
|45||1 Ket-Zek(360), 2 Tok-Xil(90)|
|46||1 Ket-Zek(360), 1 Yt-Mejkot(180)|
|47||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tz-Kih(22)|
|48||1 Ket-Zek(360), 1 Yt-Mejkot(180), 2 Tz-Kih(22)|
|49||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tz-Kek(45)|
|50||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tz-Kek(45),|
|51||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tz-Kek(45),|
|52||1 Ket-Zek(360), 1 Yt-Mejkot(180),|
|53||1 Ket-Zek(360), 1 Yt-Mejkot(180),|
|54||1 Ket-Zek(360), 1 Yt-Mejkot(180),|
1 Tok-Xil(90), 1 Tz-Kih(22)
|55||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tok-Xil(90),|
|56||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tok-Xil(90),|
|57||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tok-Xil(90),|
1 Tz-Kek(45), 1 Tz-Kih(22)
|58||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tok-Xil(90),|
1 Tz-Kek(45), 2 Tz-Kih(22)
|59||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tok-Xil(90),|
|60||1 Ket-Zek(360), 1 Yt-Mejkot(180), 2 Tok-Xil(90)|
|61||1 Ket-Zek(360), 2 Yt-Mejkot(180)|
|63||1 TzTok-Jad(702), 4 Yt-HurKot(108)|
The monsters are in order of appearance by wave number:
Monsters list[edit | edit source]
|First Wave||Level||Name||Life points||Attack style||Max hit (approx.)||
|1||22||3000||Melee||300||Uses melee attacks. Drains prayer points when attacking a player and has a minimum drain of +10 prayer points per attack.|
|3||45||6200||Melee||300||A melee fighter. When it dies, two level 22 Tz-Keks take its place.|
|3||22||6200||Melee||300||Two of these appear when a level 45 Tz-Kek is killed. They have identical stats to their larger counterparts.|
|7||90||7500||Ranged, Melee||780||An accurate Ranged fighter.|
|15||180||10000||Melee||1100||A slow melee fighter. This monster can heal itself and other monsters when attacking the player.|
|31||360||15000||Magic, Melee||1500||When in melee range, it will use both Magic and melee attacks. These can be used in the later waves to block the Yt-MejKots.|
|63||702||40000||Melee, Magic, Ranged||
|The final boss of the Fight Cave. Uses Ranged, Magic and melee attacks. Has one of the highest max hits of any monster in RuneScape.|
|63||108||10000||Melee||140||Four of them appear when TzTok-Jad is at half health to heal it. They can heal each other or themselves when in melee range like their cousin the Yt-MejKot. If they heal TzTok-Jad back to full health before being killed, they will spawn again.|
TzTok-Jad[edit | edit source]
TzTok-Jad is the final monster encountered in the Fight Cave. Examining it yields the discouraging message "This is going to hurt...". TzTok-Jad is a level 702, huge, four-legged behemoth and uses all three sides of the combat triangle - magic, ranged and melee. TzTok-Jad will not attack with melee unless the player is adjacent to him. There is no setup animation for TzTok-Jad's melee attack. When the player is in melee range, TzTok-Jad will still use Magic and Ranged attacks as well.
- Melee: TzTok-Jad swipes at the player without warning using his right claw. This is the fastest attack, but if the player stays at a distance, they will not encounter it.
- Magic: TzTok-Jad breathes fire shortly and lowers/bows his head before raising his front feet and emitting a fireball.
- Ranged: TzTok-Jad slams down his front legs onto the ground, and large cracks will appear in the floor at his feet. Next, a boulder will fall down on the player, which cannot be avoided by moving.
Although somewhat slow, all of these attacks can deal enough damage in a single blow to kill even the most powerful of players if not guarded against via using the correct protection prayer, as TzTok-Jad has a maximum hit of 6280+ and hits very accurately.
When TzTok-Jad is down to half health, he will summon four Yt-HurKots (level 108 melee fighters with 10,000 LP and tiny in comparison) which will heal him, effectively causing him to regenerate endlessly until they are dealt with. When in melee range of the player, the Yt-HurKots will heal themselves. If you kill them after TzTok-Jad has been healed to full health, when you get him down to half health, the Yt-HurKots will respawn again. However, if you manage to kill all 4 of the Yt-HurKots before they bring Jad up to full health, they will not respawn when a player brings TzTok-Jad down to half health again. The Yt-HurKots' melee attacks hit up to 140.
TzHaar slayer task[edit | edit source]
Since the release of Kuradal, players may now receive Tzhaar creatures as Slayer tasks. Upon receiving the assignment, Kuradal will offer a player the option to upgrade the task to "280 volcanic creatures of the Tzhaar Fight Caves." Defeating TzTok-Jad on this special assignment will give a bonus of 25,000 Slayer experience, the largest amount of experience to be gained from any monster. Additionally, going through the whole Fight Cave on this alternative task may yield up to 77,523 Slayer experience. This consists of all waves up to 63, including killing eight Yt-HurKots (two waves) and TzTok-Jad himself. It is highly advised to get a full slayer helmet or a focus sight before attempting this task with range. With the boosts from these helmets, effective players with high combat stats can complete the caves in well under an hour, yielding relatively high experience per hour.
The Slayer experience breakdown of a Tzhaar Fight Caves task is:
If a player fails/chooses not to complete the fight cave (successfully defeat TzTok-Jad), they can start the fight caves over to fight lesser creatures to complete the task. The task will end when the player reaches 280 kills. Afterwards, the player can continue progressing through the Fight Caves, but they will no longer receive Slayer xp or the bonuses from the full slayer helmet or the focus sight.
Rewards[edit | edit source]
If you are successful in completing all the waves and defeating TzTok-Jad, you will be rewarded with 16,064 Tokkul and the much-coveted and non-tradeable fire cape. This cape has an animated "lava" pattern. The animation shows lava flowing downwards continually.
The Fire cape is widely considered one of the best melee capes in RuneScape. It provides ample protection, prayer, and melee critical bonuses only equalled or surpassed by the Max cape, Completionist cape, and TokHaar-Kal. Numerous other capes, such as trimmed skillcapes, Ardougne cloaks, and most notably the Soul Wars Cape, provide higher Prayer bonus.
The Fire cape also gives the ability to obtain an Ice strykewyrm slayer task without using slayer reward points to purchase that ability, and doubles the damage of fire spells while slaying them. In addition, it adds 40 damage to all attacks against them. Ice strykewyrms are the only monster to drop the Staff of light.
Defeating TzTok-Jad subsequently after obtaining the Fire cape awards the player with another Fire cape and 16,064 Tokkul, allowing you to have more than one fire cape at a time. Any spare fire capes can also be sold to TzHaar-Mej-Jal for 8,000 Tokkul per cape.
If a player dies in the fight caves, they will still get Tokkul, but not as much as they would if they defeated TzTok-Jad. The further a player gets, the more Tokkul and if one dies at TzTok-Jad then they will only receive 8,064 Tokkul—about half the amount than if the player defeats TzTok-Jad.
Achievements[edit | edit source]
- TzHaar Wars ( 5) – Attempt the TzHaar Fight Pit or Fight Cave.
- Play Dead, Doggy ( 15) – Kill a Ket-Zek in the Fight Cave.
- Seeing Lava ( 25) – Use your fire cape on TzTok-Jad before defeating them.
- Living On a Prayer Switch
- Living On a Prayer Switch I ( 5) – Defeat TzTok-Jad. (X/5)
- Living On a Prayer Switch II ( 5) – Defeat TzTok-Jad. (X/10)
- Living On a Prayer Switch III ( 5) – Defeat TzTok-Jad. (X/25)
- Living On a Prayer Switch IV ( 5) – Defeat TzTok-Jad. (X/50)
- Living On a Prayer Switch V ( 5) – Defeat TzTok-Jad. (X/75)
- Living On a Prayer Switch VI ( 5) – Defeat TzTok-Jad. (X/100)
Update history[edit | edit source]
- Killing NPCs within the Fight Caves will no longer give combat experience incorrectly, such as when using deathtouched darts.
- patch 21 March 2016 (Update):
- The current wave interface is now cleared correctly when teleporting out of the Fight Cave.
- patch 24 November 2014 (Update):
- Creatures in the TzHaar Fight Cave will now register towards Rampage challenges.
- ninja 6 October 2014 (Update):
- The wave counter in the Fight Caves and Fight Kiln will now stay on the screen for the entire duration of the fight.
Trivia[edit | edit source]
- When the minigame was first released, you could not log out during the Fight Caves without giving up all of your progress. It is now possible to logout during the fight caves and pick up where you left off. When the logout button is clicked, the player will receive an option to logout immediately or at the end of the current wave. If they chose to logout immediately, the player will be required to re-do the wave they were on when trying to log out. Additionally, if a player clicks the logout button while fighting a monster, the player will appear to log out, but the "Connection Lost" screen will appear, and the player will find themselves back for the next level.
- If, however, you exit the cave before defeating TzTok-Jad, you will lose all of your progress. Additionally, if you teleport out of the cave instead of leaving by the entrance, you will not receive any Tokkul.
- At RuneFest 2011 Mod Mark announced the then un-named Fight Kiln minigame, which requires the sacrifice of one fire cape to enter which allows infinite tries at defeating the boss.