Onyx bakriminel bolts (e)

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Onyx bakriminel bolts (e) detail.png

Onyx bakriminel bolts (e) are onyx bakriminel bolts that were enchanted via the Enchant Bakriminel Bolt (Onyx) spell by a player with level 98 Magic.

Combat stats[edit | edit source]

Passive effect[edit | edit source]

Onyx bolts (e) and Onyx bakriminel bolts (e) have a 10% chance of triggering the Life Leech effect, which deals 25% more damage to the targets and heals the player for 25% of the damage potential of the attack, capping at 2,500 life points. The amount healed is calculated before the damage buff occurs and is based on the original damage potential of the attack (e.g. a hit with a potential damage of 1,000 damage can deal up to 1,250 damage if the effect triggers but will always heal 250 and not 313).

This effect can be triggered with auto attacks and abilities, with abilities consuming one bolt per activation. Multi-target abilities such as Ricochet can trigger the effect separately on secondary targets. Abilities that hit multiple times such as Rapid Fire have a chance to trigger it on each hit separately.

Onslaught can trigger the effect; the recoil is also calculated based on pre-trigger damage. The recoil and healing appear to be calculated at the same moment, resulting in the damage dealt to the player being equal to the recoil minus the healing. This effectively negates any recoil damage before the 11th hit if the effect triggers, e.g. a 12th hit that would have dealt 10,000 damage but triggers the effect instead deals 12,500 damage and heals for 2,500 but also recoils for 4,500 results in 2,000 damage dealt to the player.

Sacrifice can trigger the effect and will heal according to the increased damage of the ability.

The amount of healing is increased by Prayers and normal equipment damage bonuses but not by Void Knight equipment and Needle Strike's buff. The amount of damage dealt by the effect takes all of the above into consideration.

The abilities Fragmentation Shot, Corruption Shot, Incendiary Shot, and the bleed effect of Deadshot can not trigger the passive effect of bakriminel bolts.

Bolt trigger chance[edit source]

The chance of an enchanted bolt triggering is increased with the Ranged cape perk active and the completion of the Elite Seers' Village achievements.

Perks Bolt trigger chance
Opal / Jade / Pearl / Topaz / Sapphire
Ruby[note 1] / Diamond / Dragon
Emerald Onyx / Hydrix
Default 5% 55% 10%
Ranged cape perk active 6% 66% 12%
Elite Seers' Village achievements 7% 57% 12%
Ranged cape & Elite Seers' Village achievements 8.4% 68.4% 14.4%
  1. ^ Though the default chance of ruby bolts (e) and ruby bakriminel bolts (e) falls under this column, the proc chance lowers for each 1,000,000 life points the target has. More information about Blood Forfeit can be found on either page.

Creation[edit | edit source]

Onyx bakriminel bolts (e).png Onyx bakriminel bolts (e) ×10
Magic-Make-X hourglass icon.pngMake-X GE icon.png
130.3 XP-4 (2.4s) / 1 (0.6s) [r 1]71,710
Requirements
Magic Magic level98
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Onyx bakriminel bolts.pngOnyx bakriminel bolts106,15061,500
Cosmic rune.pngCosmic rune1332332
Blood rune.pngBlood rune11,2531,253
Death rune.pngDeath rune1341341
Fire rune.pngFire rune201052,100
Total price65,526
Profit6,184
  1. ^ When enchanting the first set of bolts

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!