Ancient weapon gizmo
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Ancient weapon gizmo | |
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Release | 30 March 2020 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | No |
Stacks in bank | No |
Equipable | No |
Stackable | No |
Disassembly | Yes |
Destroy | You must manufacture another one at an Invention workbench. You will also lose all its current perks. |
Actions [?] | |
Backpack | Check perks, Disassemble |
Values | |
Value | 12,000 coins |
Alchemy | Not alchemisable |
On death | Reclaimable Reclaim: 1,700 Sacrifice: 6,800 |
Weight | 0.01 kg |
Examine | |
You can add this to an augmented weapon to change its behaviour. | |
Advanced data | |
Item ID | 50177 |
Links | MRID • recipe |
FAQ • doc |
An ancient weapon gizmo is an ancient weapon gizmo shell that has been filled with materials, making perks. It is an upgraded version of a weapon gizmo that is discovered from Archaeology.
In comparison to regular gizmos, ancient gizmos:
- Have 9 material slots instead of 5
- Allow the use of ancient materials
- Allow most 'positive' perks to reach a higher rank (that is not possible in normal gizmos). For example, Honed 6 can only be obtained in an ancient tool gizmo
- Generally increase the chances of producing higher rank perks. Specifically, they have a higher 'invent_budget'.[1]
- Reduce the effectiveness of non-ancient materials, per material used, for producing perks. Specifically, they reduce the values of the 'base' and 'roll' for all non-ancient materials by multiplying by 0.8.[1] This generally means that using five or fewer non-ancient materials in the ancient gizmo is less effective than the same number of materials in the regular tool gizmo, but the additional slots in the ancient gizmo still allow the creation of higher rank perks when using non-ancient materials in the ancient gizmo.
- ^ a b See Calculator:Perks#Perk generation for details.
Ancient perks[edit | edit source]
Icon | Perk | Max rank | Invention Level | Description? |
---|---|---|---|---|
Relentless | 5[1] | N/A | 1% chance per rank to prevent adrenaline being consumed when using an ability that requires adrenaline. This perk has an increased chance to activate on level 20 items. | |
Ruthless | 3[2] | N/A | Whenever you defeat an enemy you gain a 0.5% damage boost per rank for 20 seconds. This can stack up to 5 times. (Does not work in PvP areas.) |
Standard perks[edit | edit source]
Icon | Perk | Max rank | Invention Level | Description? |
---|---|---|---|---|
Aftershock | 4 | 89 | After dealing 50,000 damage, create an explosion centered[sic] on your current target, dealing up to 40% per rank weapon damage to nearby enemies. | |
Antitheism | 1 | N/A | Denies access to protect prayers/deflect curses. | |
Biting | 4 | N/A | +2% chance per rank to critically hit opponents. This perk has an increased chance to activate on level 20 items. | |
Blunted | 5 | N/A | Reduces the weapon's damage by 1% per rank. | |
Brassican | 1 | 54 | Always sometimes cabbages. | |
Caroming | 4 | 89 | Chain and Ricochet hit 1 extra target per rank. | |
Cautious | 1 | N/A | Cannot auto-retaliate while this item is equipped. | |
Clear Headed | 4 | N/A | Anticipation lasts one additional second per rank, but no longer reduces damage taken. | |
Committed | 1 | N/A | Always skulled while this item is equipped. | |
Crackling | 4 | N/A | Periodically zaps your combat target for 50% per rank of your weapon's damage (or 10% per rank in PvP). (1 minute cooldown) | |
Demon Bait | 1 | N/A | Damage to demons is reduced by 30%. | |
Demon Slayer | 1 | N/A | Deal 7% additional damage to demons. | |
Dragon Bait | 1 | N/A | Deal 30% less damage to dragons. | |
Dragon Slayer | 1 | N/A | Deal +7% damage to dragons. | |
Efficient | 4 | N/A | Charge drain rate for this item is reduced by 6% per rank. | |
Energising | 4 | N/A | Slice, Piercing Shot and Wrack deal 20% less damage, but generate 0.6 additional adrenaline per rank. | |
Enhanced Efficient | 4 | N/A | Charge drain rate for this item is reduced by 9% per rank. This does not stack with efficient. | |
Enlightened | 4 | N/A | +3% item XP per rank (for the item it's installed on). | |
Equilibrium | 4 | N/A | Increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank. Does not stack with Equilibrium aura; aura takes precedence. | |
Fatiguing | 3 | N/A | Gain 2% less adrenaline per rank from all attacks. | |
Flanking | 4 | N/A | Backhand, Impact and Binding Shot no longer stun and deal 40% more damage per rank to targets that are not facing you. Forceful Backhand, Deep Impact and Tight Bindings no longer stun and deal 15% more damage per rank to targets that are not facing you. | |
Genocidal | 1 | N/A | Deal up to +7% extra damage to your current Slayer target proportional to progress through your current task. | |
Glow Worm | 1 | N/A | Provides light equivalent to a bullseye lantern. | |
Hallucinogenic | 1 | N/A | Causes you to see strange things... | |
Hoarding | 1 | N/A | Protect Item protects two items instead of one. (Does not work in PvP areas.) | |
Impatient | 4 | N/A | 9% chance per rank for basic abilities to generate 3% extra adrenaline. This perk has an increased chance to activate on level 20 items. | |
Inaccurate | 5 | N/A | Reduces the weapon's accuracy by 1% per rank. | |
Invigorating | 4 | N/A | Boosts adrenaline gained from auto-attacks by 10% per rank. | |
Junk Food | 3 | N/A | Food gives 3% less health per rank. | |
Looting | 1 | N/A | Most enemies have a 25% chance to drop an additional high-level resource. (5 minute cooldown.) | |
Lunging | 4 | 89 | The maximum damage of Combust, Dismember and Fragmentation shot is increased by 20% weapon damage per rank, but enemies that move will only take 1.5X increased damage. | |
Mediocrity | 3 | N/A | Reduces maximum hit by 3% per rank. | |
Mobile | 1 | N/A | Reduces cooldown of Surge, Escape, Bladed Dive and Barge by 50%, but these abilities no longer generate adrenaline. | |
Mysterious | 6 | N/A | Has a mysterious effect... | |
Planted Feet | 1 | 89 | The duration of Sunshine and Death's Swiftness is increased by 25%, but they no longer deal periodic damage to your target. | |
Precise | 6 | N/A | Increases your minimum damage by 1.5% per rank of your maximum damage. | |
Scavenging | 4 | N/A | 1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component instead). This perk has an increased chance to activate on level 20 items. | |
Shield Bashing | 4 | N/A | Debilitate's damage is increased by 15% per rank. | |
Spendthrift | 6 | N/A | 1% chance per rank to deal 1% extra damage per rank, at the cost of 1 gold coin per extra point of damage dealt.
This perk has an increased chance to activate on level 20 items. | |
Talking | 1 | N/A | Gives your gear more personality. | |
Taunting | 1 | N/A | Provoke affects enemies in a 5x5 square around its target, causing those that are already in combat to attack you. | |
Trophy-taker's | 6 | N/A | 3% chance per rank a slain creature will add zero kills to its Slayer assignment; 2% chance per rank it will add 2 kills. This perk has an increased chance to activate on level 20 items. | |
Ultimatums | 4 | N/A | Reduces the adrenaline cost of Overpower, Frenzy, Unload and Omnipower by 5% per rank. Does not stack with other ultimate adrenaline saving effects. | |
Undead Bait | 1 | N/A | Damage to undead is reduced by 30%. | |
Undead Slayer | 1 | N/A | Deal 7% additional damage to undead. | |
Wise | 4 | N/A | While equipped, +1% per rank additional experience, up to 50,000 XP per day. |
Disassembly[edit | edit source]
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
References[edit | edit source]
Gizmos |
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Default |
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Cave goblin | |||||||||||||||
Dwarven |
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Ancient |
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