|Release||13 August 2018 (Update)|
|The first modified white dragon, deemed a failure by her dragonkin creator.|
|Equipment XP (2H/MH & Armour/OH)|
|540 / 360 / 180|
|1||27400||Celestial dragons, Dragons|
4 ticks (2.4s)
|Not immune||Not immune||Immune||Not immune|
|Links||bestiary • MRND|
|FAQ • doc|
According to dragonkin research, Astellarn was a white dragon who was the prototype for the Dactyl Dragonkin Phalaks' project. Her name was given to her by Kerapac's son, Vicendithas. She was subjected to abyssal magicks that resulted in her mind being warped, and she became so uncontrollable and aggressive that she would attack anyone on sight. One day, she teleported into another dimension and was deemed missing; Vicendithas planned to euthanise her when she returned, but that never happened as the lab was sealed when another creation went terribly wrong, at which point Astellarn returned to the laboratory.
Strategy[edit | edit source]
Astellarn is the first of the three major bosses of the dungeon. She has 250,000 health.
She uses all three styles of combat. Against players in close range, she can use either melee (lunging at the player) or ranged (launching celestial arrows across the arena). Distant players will instead be attacked with magic. Unlike the other two attacks, the magic attack has a large cone AoE and has 100% hit chance. It is also possible to avoid the magic attack, though this occurs rarely and Astellarn will quickly adjust herself to the proper position if she finds that her attack cannot damage the player. It is recommended to stand north of Astellarn throughout the whole fight as she will only use magic attacks. Standing elsewhere runs the risk of potential ranged and melee attacks, both of which hit harder and faster.
Unlike the other two bosses, Astellarn is static and will not move from her spot.
Mechanic 1: Pulsars
Occasionally, she may summon a pulsar, which has 20,000 health. They periodically explode and deal cannonball-type damage with 100% accuracy throughout the whole arena. The damage they deal is scaled with the number of people in the dungeon (including players outside of the fight). In solo encounters it will deal around 900 damage, while it can deal up to 2,200 in trios. Pulsars will despawn roughly sometime after the next one appears, but it is still recommended to destroy them as soon as they appear since they spawn at a very slow rate. In solo encounters, Debilitate should be used on Astellarn as she hits higher than the pulsar.
Mechanic 2: Wyrmhole
Occasionally, she will select a player as a wyrmhole anchor, with a small bar appearing; once it fills, a black wyrmhole appears under or around the player depending on their position. Though appearing as a 5x5 black hole, the wyrmhole actually has a 7x7 AoE and deals rapid damage of up to 500 on the rim and up to 2,500 in the direct centre per tick if players are near an unstable wyrmhole. The anchored player should be aligned in the middle of the northern quadrants so that the celestial rain (mechanic explained below) does not envelop the wyrmhole completely. Surge or run towards Astellarn as soon as the wyrmhole appears. This ensures it appears in the most optimal spot.
Astellarn will then summon a neutron star which follows a player in the arena. The star has 500,000 health, but it is meant to be lured into the black wyrmhole. Should the neutron star touch any player in the arena, then the game message will appear and deal 5,000 damage to all players in the arena. Only one star spawns for every wyrmhole, so it is important to avoid touching the neutron star or kills will be delayed significantly. If the star explodes, it's generally recommended to restart the fight. For this reason, groups should stay next to each other and only move when the star has been spotted. This ensures it does not explode immediately while trying to follow a player.
When the star falls into the wyrmhole, it turns white and becomes stabilised. Standing inside the wyrmhole in this state allows players to deal increased damage against Astellarn, and allows players to be in phase with her (mechanic explained below) to avoid the damage reduction she gains.
Note: The wyrmhole and neutron stars are summoned on separate timers; one based on the start of the fight and the other based on entering the dungeon. It is possible for a wyrmhole to consume a neutron star that would have been meant for the upcoming wyrmhole, effectively wasting it and causing the fight to drag on further. For this reason, it is recommended to teleport out of the dungeon once Astellarn is reached and then return to the dungeon. This ensures the wyrmhole and neutron star spawns do not collide with each other.
Mechanic 3: Celestial rain and phase shifting
Once she reaches 200,000 life points, she will state Resonance to heal from Astellarn's attacks as the rain will use up the player's Resonance hit. If the rain covers the wyrmhole completely, it is recommended to restart the fight. The rain periodically changes its position, though it is possible for it to stay in the same spot again. Damage is reset to the lowest amount when this occurs., causing celestial rain to fall in one of the four quadrants in the arena. Astellarn will also start phase shifting and all damage dealt to her (excluding poison) outside a stabilised wyrmhole will be greatly reduced. The rain starts off at 50 damage per half-tick, which gradually increases to 550 if players stand in it too long. This is soft typeless damage, so it may be reduced with defensive abilities. Players should be wary if using
If a wyrmhole is placed between two quadrants, with one of these being covered in rain and the neutron star spawns in the clear section, use Debilitate/Reflect while running into the rain to reduce damage taken. Move out when the star stabilises the wyrmhole.
Drops[edit | edit source]
100%[edit | edit source]
Astellarn drops onyx dust, unless the codex or journal is dropped, which replaces the dust.
|Item||Quantity||Rarity||GE price||High Alch|
|Reinforced dragon bones (m)||1||Always||17,011||0|
|Blue dragonhide||5–10 (noted)||Common[a 1]||12,370-24,740||120-240|
|Red dragonhide||5–10 (noted)||Common[a 1]||14,345-28,690||180-360|
|Black dragonhide||5–10 (noted)||Common[a 1]||18,725-37,450||240-480|
|Onyx dust (m)||5–25||Common[a 2]||120,485-602,425||54,000-270,000|
|Greater Flurry ability codex (m)||1||Rare[a 3]||46,882,343||750,000|
|Diary of an Overzealous Gnome (m)||1||Rare[a 4]||Not sold||Not alchemisable|
- ^ a b c Either blue, red, or black dragonhides are always dropped.
- ^ Rolled if the codex and lore book drop fails. 5 in group, 5-15 in duo and 5—25 in solo encounters.
- ^ Has a drop rate of 1/250 in group, 1/176 in duo, and 1/100 in solo encounters.
- ^ Base rate of 1/25 group, 7/100 solo, and 1/10 storymode, increasing by 1/1000 for each killcount in solo or group encounters
Main drops[edit | edit source]
|Item||Quantity||Rarity||GE price||High Alch|
|Onyx dust (m)||10–15||11/50)[a 1]||240,970-361,455||108,000-162,000|
|Onyx dust (m)||1–5||43/100[a 1]||24,097-120,485||10,800-54,000|
|Sealed clue scroll (elite) (m)||1||Varies[a 1]||Not sold||Not alchemisable|
|Draconic visage||1||11/200[a 1]||1,184,042||450,000|
|Dragonfire ash (m)||1||Unknown[a 1]||25,000||25,000|
|Glaiven wing-tip (m)||1||1/33[a 1]||4,114,119||30,000|
|Draconic energy (m)||1||1/200[a 1]||280,527||6,000|
|Mysterious egg (item) (m)||1||Very rare[a 2]||0||Not alchemisable|
|Lucky dragonkin coin (m)||1||1/50000[a 1]||10,904,121||Not alchemisable|
- ^ a b c d e f g h i Mod Sova. Drop Rates - Elite Dungeon II. 1 October 2018. 1/10 if Lucky Drop table hit, chance of hitting table differs; see above.*
- ^ RuneScape. mysterious perk :o. 21 July 2020. "Mod Orion: 'If you have the Mysterious perk on your equipment and you go into the dungeon, it's like 500x more common. So, enjoy your free pet.'" Significantly more likely to drop when the player has the Mysterious perk on one of their equipped items.
If the above table is not rolled, a reward from the following table is given:
|Item||Quantity||Rarity||GE price||High Alch|
|Laboratory relic (common) (m)||1||Common||4,999||4,999|
|Laboratory relic (uncommon) (m)||1||Uncommon||25,000||25,000|
|Laboratory relic (rare) (m)||1||Very rare||1,000,000||1,000,000|
|Starved ancient effigy (m)||1||Very rare||Not sold||Not alchemisable|
|Prayer potion (1)||1||Uncommon||913||45|
|Weapon poison++ (1) (m)||1||Uncommon||7,150||86|
Rare drop table[edit | edit source]
- This monster has access to the rare drop table.
Luck-enhancing items such as a ring of Wealth or luck of the Dwarves are not required to access the table.
|Rare drop table:|
Dialogue[edit | edit source]
Gallery[edit | edit source]
Achievements[edit | edit source]
- We Will Fight in the Shade ( 10) – Defeat Astellarn, with your entire group having taken less than 10,000 total damage from her solar storm throughout the fight.
- A Quest for Understanding ( 20) – Defeat Astellarn while at least two pulsars are still active.
- Dragon Ink ( 20) – Collect the following lore books from bosses inside the Dragonkin Laboratory.
- Besting The Celestial:
- Besting The Celestial I ( 5) – Defeat Astellarn the First Celestial. (X/5)
- Besting The Celestial II ( 5) – Defeat Astellarn the First Celestial. (X/10)
- Besting The Celestial III ( 5) – Defeat Astellarn the First Celestial. (X/25)
- Besting The Celestial IV ( 5) – Defeat Astellarn the First Celestial. (X/50)
- Besting The Celestial V ( 5) – Defeat Astellarn the First Celestial. (X/75)
- Besting The Celestial VI ( 5) – Defeat Astellarn the First Celestial. (X/100)
- Besting The Celestial Solo Kills:
- Besting The Celestial Solo Kills I ( 5) – Defeat Astellarn the First Celestial while not in a group. (X/5)
- Besting The Celestial Solo Kills II ( 5) – Defeat Astellarn the First Celestial while not in a group. (X/10)
- Besting The Celestial Solo Kills III ( 5) – Defeat Astellarn the First Celestial while not in a group. (X/25)
- Besting The Celestial Solo Kills IV ( 5) – Defeat Astellarn the First Celestial while not in a group. (X/50)
- Besting The Celestial Solo Kills V ( 5) – Defeat Astellarn the First Celestial while not in a group. (X/75)
- Besting The Celestial Solo Kills VI ( 5) – Defeat Astellarn the First Celestial while not in a group. (X/100)
Update history[edit | edit source]
- patch 3 August 2020 (Update):
- Mopped up some blood in Astellarn's arena that could cause issues with targeted abilities such as Bladed Dive, and changed the blood in the Black Stone Dragon's arena into inactive scenery.
- Combat dummies can now no longer be placed inside Astellarn's arena in the Dragonkin Laboratory.
- patch 17 February 2020 (Update):
25 February 2019 (
- Astellarn's life points reduced from 450,000 to 250,000.
- patch 20 August 2018 (Update):
- Added blocking in Astellarns boss room to prevent the player accessing certain tiles
Trivia[edit | edit source]
- On release, there was a bug where standing on a specific tile would prevent the player from being attacked by Astellarn. This has been fixed as of 7 December 2018.
- Astellarn's name is derived from the Latin stellaris, meaning relation to a star. This is also reflected in her attacks:
- Astellarn's tooltip refers to her as just Astellarn, but her dialogue in battle and quick chatting kills/kill time refers to her as Astellarn, the First Celestial.
References[edit | edit source]
- ^ a b c d e f Mod Sova. Drop Rates - Elite Dungeon II. Reddit. 1 October 2018. (Archived from the original on 6 June 2020.) Mod Sova: "flurry codex (1/500 group | 1/200 Solo), the lorebook with a base rate of (40/1000 group | 70/1000 solo | 1/10 storymode) increasing by 1/1000 for each killcount you have solo or group. If the above 2 fail then fallback on to onyx dust. (5 in group/5-25 solo). In addition, ...always... 5-10 of certed red blue or black dragonhide. 1 reinforced dragon bone"
- ^ Jagex. Mod Orion's Twitter account. 29 November 2018. (Archived from the original on 29 November August 2018.) Mod Orion: "Drop rates are 1/500 group, 1/200 solo. We plan to hotfix the new rates (1/250 & 1/100) before the weekend starts and it remain that way after the weekend finishes too."
- ^ ImRubic. . 09 April 2019. (Archived from the original on 30 June 2019.) "Duo groups now have a dedicated drop table in all Elite Dungeons. Codex rate in duo encounters: ~1/176"
- ^ Jagex. Mod Orion's Twitter account. 14 August 2018. (Archived from the original on 17 August 2018.) Mod Orion: "HM/NM kills count, story mode kills do not count. 1% improvement per kill, additional change with DG cape."
- ^ Jagex. Mod Orion's Twitter account. 14 August 2018. (Archived from the original on 20 August 2018.) Mod Orion: "Yeah it's a base 10% chance so hopefully better luck with Astellarn and Verak Lith :)"