Nex
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Nex | |||||||||||
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Release | 10 January 2011 (Update) | ||||||||||
Members | Yes | ||||||||||
Examine | |||||||||||
Even the gods fear it. | |||||||||||
Combat info | |||||||||||
Level | LP | ![]() | ![]() | ||||||||
1001 | 200,000 | 19,480 | 6,428.4 | ||||||||
Equipment XP (2H/MH & Armour/OH) | |||||||||||
1168 / 779 / 389 | |||||||||||
Aggressive | Poisonous | ||||||||||
![]() | ![]() | ||||||||||
Offensive | |||||||||||
Max hit | |||||||||||
![]() | ![]() | ![]() | ![]() | ||||||||
2500 | 2500 | 2500 | 8000 | ||||||||
Style | Rate | ||||||||||
![]() ![]() ![]() | 4 ticks (2.4s) | ||||||||||
Combat levels | |||||||||||
![]() | ![]() | ![]() | |||||||||
82 | 82 | 82 | |||||||||
Accuracy | |||||||||||
![]() | ![]() | ![]() | |||||||||
2023 | 2023 | 2023 | |||||||||
Defensive | |||||||||||
Armour | ![]() | Weakness | Susceptible | ||||||||
1924 | 80 | ![]() | ![]() | ||||||||
Affinities | |||||||||||
![]() | ![]() | ![]() | ![]() | ||||||||
- | 40 | 40 | 40 | ||||||||
Immunities | |||||||||||
![]() | ![]() | ![]() | ![]() | ||||||||
Immune | Immune | Immune | Immune | ||||||||
Advanced data | |||||||||||
NPC ID | 13447 | ||||||||||
Links | bestiary • MRND | ||||||||||
FAQ • doc |
Nex (coming from the Infernal word for "murder" or "death") is a powerful Zarosian general. She is a Zaryte from the Freneskae plane and one of Zaros' most powerful followers. She is located in the Ancient Prison, sealed away in the back of the God Wars Dungeon. Originally the strongest boss monster upon her release, Nex has since been surpassed by numerous other monsters but is still able to put up a good fight against experienced players.
Slaying Nex does not count towards a Nihil slayer task.
Obtaining all unique drops will unlock the [Name], Tenacity of Zarytes title.
Contents
History[edit | edit source]
The nihil were created by Zaros in his attempts to find a cure for the Illujanka's infertility. His results culminated in beings that simply disappointed him, and he called them nihil as they meant nothing to him. Nex was an unnamed nihil at the time, who was smarter and larger than the rest of the nihil. Zaros took notice of this and decided to grant it sentience as the other nihil would destroy her for being different. The nihil then took the name Nex and would become one of Zaros' most loyal and powerful followers, though at first she was just a powerful "weapon".
Nex recruited humans to Zaros' cause, especially those that interested her. During this time, she recruited the warrior Torva from a village when he single-handedly defeated a horde of ripper demons and showed no fear when facing the Mahjarrat Hazeel, even though he would not win against him. She also recruited the ranger Pernix, who challenged her in the hopes that he could save his village if he defeated her. Nex had difficulty keeping up with Pernix, even when he stumbled on a loose battlement; impressed by his abilities, Nex allowed him to join her group. Later on, she recruited the mage Virtus when Zaros sent her to the Lumbridge swamps to investigate the large transfer of magic. All three humans would play an important and major role in creating and shaping Nex's personality.
Virtus would later recommend his four disciples, Fumus, Umbra, Cruor, and Glacies, to Nex to serve as her personal bodyguards, which she accepted.
Following Zaros's downfall in the Second Age, a group of Zarosians were working to secure the area around the Mahjarrat ritual site to gain the upper hand. The leader of these Zarosians was Nex. Gaining power whenever she battled, Nex was considered unstoppable. Despite her immense strength, the forces of Saradomin were eventually able to imprison Nex and her powerful Zarosian army around the beginning of the Third Age. With much effort and sacrifice, the Saradominists managed to lead Nex and her army into a large ice cavern, where they enchanted them into a frozen sleep. Afterwards, the Saradominist forces built the Temple of Lost Ancients around it, ending the Battle for the Ritual Site.
Nearly a thousand years later, a flock of aviantese transporting a newly created Godsword were ambushed by an army of demons as they passed through the mountains of Trollheim. Outnumbered, the aviantese were forced to retreat, into the temple. Each of the gods — Armadyl, Bandos, Saradomin, Zamorak — sent combatants to this temple, beginning the battle for the godsword.
Years after these God Wars began, Saradominist priests (one of whom was Ashuelot Reis) were approached by a mysterious figure who spoke of Guthix. This entity taught them that Guthix was the only god who could end the chaos and stop the war. The priests abandoned the cause of Saradomin and became followers of Guthix. Their new leader taught them the ways of druids which included an ancient ritual that supposedly had the power to awaken Guthix itself. The priests and their leader performed the ritual, but the result was not what they had expected; the priests had reopened the prison, releasing Nex. Their leader, the one who convinced them to side with him and perform the ritual, revealed himself to be Sliske, a Zarosian Mahjarrat.
Due to the length of her enchanted sleep, Nex was not at full strength. Despite this, she quickly laid waste to vast quantities of combatants from all opposing sides. Rapidly gaining power from her participation in battle, she would soon be at full strength once again. Brought together by a common and powerful enemy, all four sides participating in the battle for the godsword united in battle against Nex, gradually pushing her forces back past the frozen door and resealed her back in her prison, before the magus Aeternam used a spell to freeze the Temple of Lost Ancients, keeping Nex and her forces frozen for thousands of years.
When the God Wars Dungeon became accessible again in modern times, adventurers who entered seeking the godsword had ventured inside the gods' chambers and found pieces of the key to the sealed prison. With the frozen key completed, Nex could be engaged in combat once again.
The Death of Guthix[edit | edit source]
Nex is amongst the Zarosians who were brought to Guthix's resting place shortly after its location was discovered. She was freed from her prison by Sliske to bolster their strength. Nex and the other Zarosians effortlessly cleared the path on their way and in the end, managed to corral the Guthixians, Commander Zilyana, and the adventurer. Nex expresses no objection to killing Guthix [1]; however, she is not decided on what her role is in this ambush.[2]
Should the adventurer side with the Guthixians, Nex worked with Char to stop them from reaching Guthix, but their attempt failed.
While the remaining factions were arguing with each other, Sliske destroyed the wall that was blocking Guthix's chamber, reached Guthix and launched a deadly attack which killed him. Before Nex could celebrate Sliske's achievement and her freedom, Saradomin returned to Gielinor, arriving at Guthix's chamber. He teleported all the Zarosians back into their "hiding" places, sending Nex back into her prison.
Return of Zaros[edit | edit source]
When Zaros returned to Gielinor with a new corporeal form, he called upon his most loyal followers to work on specific tasks, with Azzanadra, Char, and Nex being amongst the group. Zaros tasked Nex with keeping the young gods in check, keeping Sliske's game in order, and containing their destruction with as little open conflict as possible. She was also advised to continue to attack the other gods' forces within her ancient prison.
Becoming the Angel of Death[edit | edit source]

Shortly before the events in Sliske's Endgame, Zaros praised Nex for her achievements and admitted that he no longer viewed her as a failure. Knowing that her role was to monitor the younger gods and that even she could not withstand their power, he gifted her the four elemental power stones of smoke, shadow, ice, and blood that were used to create the Nihil and that he had promised to give her millennia ago, but could not due to his defeat by Zamorak. Zaros then left to confront Sliske with Azzanadra, Char, and Vindicta, but instructed Nex to continue keeping watch on the gods and his sister Seren. Nex wept for her god's acceptance of her.
Retrieval of Adrasteia[edit | edit source]
At an unknown date prior to Sliske's Endgame, Nex travelled to one of the Obsidian Tribunal's tomb worlds where Adrasteia, Saradomin's daughter, was being held, and took her into Zaros's custody so she could be used as a bargaining chip against her father. Depending on the player's choices, Zaros would attempt to exchange Adrasteia for the Stone of Jas, which had just been given to Saradomin.[3][4]
Location[edit | edit source]
Nex resides in the Ancient Prison, a room locked behind the Frozen Door in the southern part of the God Wars Dungeon. The door can only be opened by completing the frozen key, which is created by killing foot soldiers of each of the gods (Armadyl, Bandos, Saradomin and Zamorak). Each faction has its own piece of the key to be dropped. Key pieces are only dropped by combatants in the god's stronghold and outside the boss room; i.e. regular monsters not in the main area of the dungeon. As such, obtaining every part of the key requires at least level 70 Ranged, Strength, Agility and Constitution (none of these skills may be boosted). When assembled, the parts make a frozen key with ten charges to open the frozen door. The key can be repaired for a cost which decreases based on the player's Smithing level (and can also have added charges, up to a hundred).
Just beyond the door is an isolated room with no enemies in it and stairs leading down to the ancient prison. Down these stairs is another safe room that contains a hole in the wall connecting it to the room that contains Nex's army. The area after this room is filled with Nex's soldiers, ancient warriors, ancient mages, ancient rangers, and blood reavers. This room is dangerous, and the monsters are aggressive. In the back of the room is the door to the second-to-last room to reach Nex. Opening this door requires either killing 40 of Zaros' followers, having equipped a full set of Ancient ceremonial robes. If the player has completed Gielinor's Most Expensive Doorstop, the frozen key and the 40 kill count / ancient ceremonial robes are no longer required. Having the Shard of Zaros is the only possible way to walk through the Zarosian army without being attacked by them.
The last room before Nex is another safe room. There are no monsters in here. The only entity in this room is Ashuelot Reis, who can provide banking services to the player. In this room is a magical barrier that seals Nex in her room. It can be removed to enter her room, but cannot be used to exit. The only way out of Nex's chamber is teleportation or death. Nex is not always present in her room; rather, she only appears when challengers have entered her room to face her.
Personality and relationships[edit | edit source]
Nex is known to be malevolent and aggressive towards anyone who is not on her or Zaros' side. She holds a belief that a victory is not achievable without strategy and knowledge of the enemy.[5] Additionally, she respects a worthy opponent and treats them chivalrously.[6] Nex acknowledges and does not deny rumours that describe her as being of pure anger and hatred.[7] She speaks in a fashion commonly associated with hissing and snakes, extending her "s" sounds in almost every word.
Nex's strength lies in not only her personal abilities but the priority she gives to thought and planning. Compared to gods like Bandos and Zamorak, whose armies mainly consisted of brute strength (e.g orks, demons, undead, etc.), Nex chose humans to be the foundation of her army. While humans were physically weak compared other soldiers like demons, the humans could easily swarm opponents and had the ability to think quickly.
Nex tends to think highly of her allies. When her three tribunes, Torva, Pernix, and Virtus succumbed to age, she honoured them by personally designing the armour they wore for her army. The Praesul also shows the praise she gave to her tribunes. From this book, she admits that she simply viewed herself as a powerful weapon with no personality until she met her three tribunes. Torva showed Nex how to improve the psychological state of his fellow humans, Pernix's watchful eyes allowed Nex to identify visual cues and interact with society, and Virtus' care for his comrades opened Nex to what a living being could be, and eventually into the world of strategy.
She seems partial to all Zarosians, naming only Zarosian Mahjarrat when speaking of Guthix's awakening,[8] and expresses a specific fondness for Sliske, noting him as a friend as he had freed her twice,[9] but later regretting her decision of trusting him.[10]
Nex acts aggressively towards both Commander Zilyana, whom she threatens with mutilation,[11] and the adventurer, whom she berates Azzanadra for not killing, although it appears that she was unaware of the work they had done for Azzanadra.[12]
Strategies[edit | edit source]
Angel of Death[edit | edit source]
Drops[edit | edit source]
Nex's drops differ when LootShare (and CoinShare) are turned on; rather than one person receiving the whole drop, drops are split into groups of 4 or 5 where applicable (excluding charms). However, it is possible for a player to obtain the whole drop depending on their LootShare potential.
The average price for a piece of Ancient equipment is 27,552,080.5 coins. With the drop rate for any piece being 1/21, each kill is worth 1,293,524.91 coins in uniques alone.
100% drop[edit | edit source]
Item | ![]() |
Quantity | Rarity | GE price | High Alch | |
---|---|---|---|---|---|---|
![]() | Big bones | ![]() | 1 | Always | 245 | 0 |
Charms[edit | edit source]
Nothing | ||||
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53–58% | 5–8% | 6–9% | 9–12% | 19–23% |
Represents a 90% confidence range based on a sample of 1,037 kills. 20 items are dropped at a time. Add data to the log (requires JavaScript). |
Main drop[edit | edit source]
Item | ![]() |
Quantity | Rarity | GE price | High Alch | |
---|---|---|---|---|---|---|
![]() | Saradomin brew (4)[d 1] (m) | ![]() | 10; 30 | Common[13][d 2] | 178,120-534,360 | 1,200-3,600 |
![]() | Super restore (4)[d 1] (m) | ![]() | 10; 30 | Common[13][d 2] | 31,940-95,820 | 1,800-5,400 |
![]() | Magic logs | ![]() | 375 (noted) | Common | 148,500 | 72,000 |
![]() | Phasmatite stone spirit (m) | ![]() | 20 | Common | 8,920 | Not alchemisable |
![]() | Necrite stone spirit (m) | ![]() | 20 | Common | 53,440 | Not alchemisable |
![]() | Green dragonhide | ![]() | 400 (noted) | Common | 515,200 | 4,800 |
![]() | Uncut dragonstone (m) | ![]() | 20 (noted) | Common | 222,000 | 12,000 |
![]() | Rare drop table | ![]() | 2 | Uncommon | Not sold | Not alchemisable |
![]() | Onyx bolts (e) (m) | ![]() | 375 | Uncommon | 2,953,125 | 3,375,000 |
![]() | Grimy avantoe[d 3] (m) | ![]() | 75 (noted) | Uncommon | 89,175 | 0 |
![]() | Grimy dwarf weed[d 3] (m) | ![]() | 75 (noted) | Uncommon | 1,495,275 | 0 |
![]() | Grimy torstol (m) | ![]() | 40 (noted) | Uncommon | 218,520 | 0 |
![]() | Torstol seed (m) | ![]() | 12 | Uncommon | 5,220 | 456 |
![]() | Magic seed (m) | ![]() | 5 | Uncommon | 137,470 | 1,265 |
![]() | Torva full helm (m) | ![]() | 1 | 1/384[13] | 54,975,362 | 240,000 |
![]() | Torva platebody (m) | ![]() | 1 | 1/384[13] | 140,169,724 | 300,000 |
![]() | Torva platelegs (m) | ![]() | 1 | 1/384[13] | 82,255,951 | 240,000 |
![]() | Torva boots (m) | ![]() | 1 | 1/384[13] | 27,088,079 | 15,000 |
![]() | Torva gloves (m) | ![]() | 1 | 1/384[13] | 26,750,001 | 18,000 |
![]() | Pernix cowl (m) | ![]() | 1 | 1/384[13] | 10,411,981 | 240,000 |
![]() | Pernix body (m) | ![]() | 1 | 1/384[13] | 28,576,449 | 300,000 |
![]() | Pernix chaps (m) | ![]() | 1 | 1/384[13] | 17,540,997 | 240,000 |
![]() | Pernix boots (m) | ![]() | 1 | 1/384[13] | 5,555,187 | 15,000 |
![]() | Pernix gloves (m) | ![]() | 1 | 1/384[13] | 5,936,441 | 18,000 |
![]() | Virtus mask (m) | ![]() | 1 | 1/384[13] | 11,696,517 | 240,000 |
![]() | Virtus robe top (m) | ![]() | 1 | 1/384[13] | 31,849,297 | 300,000 |
![]() | Virtus robe legs (m) | ![]() | 1 | 1/384[13] | 18,750,884 | 240,000 |
![]() | Virtus boots (m) | ![]() | 1 | 1/384[13] | 5,529,394 | 15,000 |
![]() | Virtus gloves (m) | ![]() | 1 | 1/384[13] | 5,582,539 | 18,000 |
![]() | Virtus wand (m) | ![]() | 1 | 1/384[13] | 6,335,088 | 75,000 |
![]() | Virtus book (m) | ![]() | 1 | 1/384[13] | 6,306,781 | 30,000 |
![]() | Zaryte bow (m) | ![]() | 1 | 1/384[13] | 10,626,777 | 540,000 |
- ^ a b When 10 Saradomin brews are dropped, 30 super restores will be dropped along with them. When 30 Saradomin brews are dropped, 10 super restores will be dropped along with them.
- ^ a b 7/128 chance to receive 10 Saradomin brews and 30 super restores, and 29/128 chance to receive 30 Saradomin brews and 10 super restores.
- ^ a b Grimy avantoe and dwarf weed are always dropped together.
Tertiary[edit | edit source]
Item | ![]() |
Quantity | Rarity | GE price | High Alch | |
---|---|---|---|---|---|---|
![]() | Ancient emblem (m) | ![]() | 1 | 1/50[d 1] | Not sold | Not alchemisable |
![]() | Nex's Followers (m) | ![]() | 1 | 3/64[d 2] | 1![]() | 1 |
![]() | Sealed clue scroll (hard) (m) | ![]() | 1 | 10/1280 | Not sold | Not alchemisable |
![]() | Sealed clue scroll (elite) (m) | ![]() | 1 | 6/1280[d 3] | Not sold | Not alchemisable |
![]() | Starved ancient effigy (m) | ![]() | 1 | Very rare | Not sold | Not alchemisable |
![]() | Court summons (m) | ![]() | 1 | Very rare | Not sold | Not alchemisable |
![]() | Blood-soaked feather (m) | ![]() | 1 | Very rare[d 4] | Not sold | Not alchemisable |
- ^ Requires a tier 70 or higher defender in the inventory or equipped.
- ^ Only when one of her unique items are dropped. It will continually appear until collected.
- ^ This drop only attempts to roll should the player fail to roll a hard clue. Should the item be received, there's a 1% chance it'll be upgraded to a sealed clue scroll (master).
- ^ Has a base drop rate of 1/2,000 with a threshold of 400.
Rare drop table drops[edit | edit source]
- This monster has access to the rare drop table.
Luck-enhancing items such as a ring of Wealth or luck of the Dwarves are not required to access the table.
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Universal drops[edit | edit source]
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These items are dropped alongside main drops.
Item | ![]() |
Quantity | Rarity | GE price | High Alch | |
---|---|---|---|---|---|---|
![]() | Key token | ![]() | 1 | Rare | Not sold | Not alchemisable |
![]() | Mimic kill token (m) | ![]() | 1 | Very rare | 18,693 | Not alchemisable |
Achievements[edit | edit source]
- Matricide (
50) – Defeat Nex while accompanied by each of the nihil followers.
- Next To No Power (
65) – Defeat Nex without the use of prayers by anyone in the group.
- Diary of the Gods (
25) – Find all five God Wars journals
- Prison Log (
0) – Obtained a collection of unique drops from Nex.
- Brass Nex:
- Brass Nex I (
5) – Defeat Nex. (X/5)
- Brass Nex II (
5) – Defeat Nex. (X/10)
- Brass Nex III (
5) – Defeat Nex. (X/25)
- Brass Nex IV (
5) – Defeat Nex. (X/50)
- Brass Nex V (
5) – Defeat Nex. (X/75)
- Brass Nex VI (
5) – Defeat Nex. (X/100)
- Brass Nex I (
Pre-release[edit | edit source]
Nex was one of the most discussed bosses before her release in January 2011. Many players were wondering what the Frozen door was, and what it represented. Her developer, Mod Chris L, teased with many small hints to what it would contain. The Frozen door used to have the symbols of all the 4 God Wars factions prior to the release of Nex, and this formed the core of many discussion threads in the forums. Players were confused to what this door meant and what it could contain, and many speculated it was the last resting place of Guthix. Some players discussed it may involve Zaros, but others figured it would not make sense from a lore perspective since Zaros didn't directly interfere with the God Wars.
One of the teasers occurred in-game on 20 December 2010, when an 'Open' option was added to the Frozen door. Players who tried to open the door would hear an unknown voice talking to them to terrorise them, later revealed to be Nex. It was just a teaser, as the door could not be opened. Many players stood at the door with an Orb of Oculus, trying to peek in, but all they found was a hidden, half-implemented underwater tunnel that would have been part of Zamorak's "bridge jump" when attempting to go to his side of the map. Players that failed the jump would end up in this underwater tunnel. This has never been released, however.
Consequently, Torva Armour was teased on the website by searching it through the Grand Exchange function. It appeared on the site weeks before release, which caused many players to wonder what this meant and what it would do. It was later, on release, revealed to be part of Nex's new armour drops.
Gallery[edit | edit source]
Nex using the Deflect Melee curse.
Nex using the Deflect Ranged curse.
Nex using the Deflect Magic curse.
Dialogue[edit | edit source]
Update history[edit | edit source]
- patch 11 January 2021 (Update):
- Various bosses around RuneScape have taken their Santa Hats off for another year.
- patch 1 September 2020 (Update):
- Players are now able to use movement abilities, such as Surge, in the Vorago, Nex, and Telos instance lobbies.
- patch 4 May 2020 (Update):
- Luminite and runite stone spirits have been replaced by phasmatite and necrite stone spirits.
- hotfix 3 February 2020 (Update):
- Ancient Ceremonial will once again bypass the kill count requirement when trying to enter the Nex boss area.
- patch 28 January 2019 (Update):
- Instead of coal stone spirits, will now drop luminite stone spirits.
- patch 21 January 2019 (Update):
- The Greater Dazing Shot ability puncture effect will no longer cause Nex to heal during the blood siphon phase.
- patch 28 August 2018 (Update):
- Loot beams and in-game messages will now show the correct drop amount at Nex.
- ninja 28 August 2018 (Update):
- The original Nex encounter will now count towards the 'God Wars - Like a Boss' daily challenge.
- hotfix 15 May 2017 (Update):
- The damage from Mutated Dazing Shot's puncture effect no longer heals Nex during her blood phase
- ninja 7 March 2016 (Update):
- The warning on the frozen doorway to Nex can now be toggled in the Doomsayer settings.
- patch 4 January 2016 (Update):
- Nex will no longer remain in her boss room if there is nobody present.
- patch 7 December 2015 (Update):
- Nex and the Kalphite King now have boss health bars, similar to Yakamaru and Araxxi.
- patch 5 October 2015 (Update):
- All damage-over-time abilities now correctly heal Nex during the blood phase.
- patch 16 March 2015 (Update):
- Nex will no longer target players in the bank area for a blood sacrifice.
- patch 5 January 2015 (Update):
- The hunt range of Nex has been increased, so she will now find the player more easily upon spawning.
- patch 20 August 2013 (Update):
- Nex will now display her prayer switches on the combat overlay faster.
- The darkness caused by Nex's shadow phase now fully envelops the player's screen, rather than just the Minigame HUD.
- hotfix 30 April 2013 (Update):
- Nex's attack speed in the Zaros phase has been restored.
- Players can no longer use Surge/Escape abilities whilst under the effects of "Ice prison".
- Nex will no longer multi-spawn.
- patch 25 March 2013 (Update):
- Nex will no longer drag the player more than once every 10 seconds.
- Nex will no longer drag players if they are currently stun immune.
- Ice prisons are now slightly easier to escape from.
- Nex should no longer attempt to target players in the waiting area.
- Nex's blood barrage attacks now drains fewer prayer points.
Trivia[edit | edit source]
- The plaque memorial in the safe and banking area reads: Vita brevis breviter in brevi finietur, Mors venit velociter quae neminem veretur, Omnia mors perimit et nulli miseretur, which translated (idiomatically) from Latin means: "Life is short, and shortly it will end in a short time, and Death comes quickly and respects no one, Death destroys everything and all things and takes no pity." The inscription is taken from the lyrics to "Ad Mortem Festinamus", a medieval song which served as a memento mori, a reminder of the certainty of death.
- For a while after the Evolution of Combat, when using Kick against Nex it would knock her back a tile, despite her stun-immunity. This has been fixed.
- After the God Wars Instances update, it was possible to have Nex spawn multiple times at once. This bug has been fixed.
- On 19 May 2011, there was a Quick Poll on which RuneScape character players would like to follow on Twitter. Nex came second.
- Prior to the God Wars Dungeon graphical update, players climbed down a slope rather than dispelling a barrier and jumping down.
- A "stomp" attack was added that dealt 100 damage to the player and shortened their Overload effect to prevent players from soloing Nex. However, her "stomp" attack caused her moving pattern to be incorrect, which still resulted in players being able to damage her. After the God Wars Dungeon graphical update, the stomp attack was removed and replaced with Deflect Missiles instead. It was readded again at a later date; this time, the stomp dealt moderate damage, and stunned the player for 9 seconds.
- However, this stomp was extremely bugged, as players using an instance reported that the stomp attack would deal damage to the player if they were in the lobby. This is because upon spawning in an instance, Nex automatically goes for a target, and as she would be unable to attack them, she would fly back to the centre, causing the stun mechanic to hit. In addition, the stun did not activate all the time even if Nex was being walked. This was removed with the update on 12 September 2016.
- An hidden update also changed Nex's collision size; prior to this, Nex occupied 4x4 tiles, and was changed to 1x1 with the aforementioned update.
- Nex's combat level of 1001 is a reference to her release date, 10 January (10-01). It was changed to 220 with the Evolution of Combat and it was changed back after Legacy Mode was released.
- According to the Book of Zaros, one of the sections of the Book of the Gods, Nex once owned a palace unto herself, and it was from here that she and Azzanadra planned their counter-attack following the fall of Zaros. It was revealed that her palace is below the Temple of Lost Ancients, which the Saradominists built atop, once they had trapped her within. Part of this palace is revealed in her Angel of Death encounter.
- On 7 January 2014, Nex received the following updates:
- Nex can now use the Deflect Magic curse.
- Nex now has an instance option, costing 800,000 coins per hour.
- When Nex uses her deflection curses, her wings will turn green for ranged, blue for magic and orange for melee, similar to the Kalphite King's wings when using a combat style.
- Since the start of December 2014, Nex's ice prison will turn into a "gift prison". Instead of yelling "Die now, in a prison of ice!", she would yell "Die now, in a present of ice!". The icicles would also be converted into presents. Nex would also wear a santa hat during Wintumber events, which also included quest appearances such as Fate of the Gods when Zaros transforms into her.
- In the alternate universe featured in the Dimension of Disaster quest, Nex was supposedly created by Loarnab from dragons, virii, hydras and mahjarrat. This alternate Nex was responsible for the death of that universe's Zanik, who was Bandos's avatar at the time.
- "Nex", when translated idiomatically from Latin, means "death"; or the procurer thereof.[14]
- As of 1 February 2018, the highest kill count for this boss was 32,437 kills.[15]
- This had not increased by 13 December 2018.[16]
- Her concept art has Zamorakian symbols on her armour, but this was not visible with her in-game model. After her third graphical update she has Zarosian symbols on the same location as the Zamorakian ones of the concept art.
References[edit | edit source]
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