Divine charge
Divine charge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Release | 25 January 2016 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quest item | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Properties | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tradeable | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipable | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stackable | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Disassembly | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destroy | You must make this item again if you want it later. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Examine | Refined divine energy suitable for powering your augmented equipment. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Options [?] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backpack | Add 1, Add X, Add all, Destroy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Value | 1,000 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
High alch | 600 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Low alch | 400 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On death | Reclaimable Value: 88,198 Reclaim: 100 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weight | 0 kg | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grand Exchange | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Exchange | 88,198 coins (info) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Buy limit | 1,000 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Volume | 700,678 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loading... | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Item ID | 36390 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Links | MRID • recipe | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A divine charge is an Invention device created from divine energy or by filling an empty divine charge with divine energy. When consumed, it adds 3,000 charges to the charge pack. It can also be used to add 3,000 machine charges to a generator. This makes the cost of one charge equal to 29.4.
Different types of divine energy can be used to create a divine charge. The amount of divine energy needed scales to the tier of the divine energy. Making a divine charge takes four game ticks. It can be done by "weaving" the energy; thus unlike other invention items, allowing it to be done remotely and an inventor's workbench is not required.
An alternative way to creating a divine charge is to use a Divine-o-matic vacuum, which creates filled divine charges when gathering divine energy. Players must first add empty divine charges (up to a maximum of 100). The profit made from each divine charge is 64,561 coins.
On death, any augmented equipment that is not protected will drain two hours' worth of divine charges when it is recovered from a gravestone; e.g. if a 1 charge/second drain weapon is not protected, it drains 7,200 charges on recovery. No charges will be drained if the player pays Death to recover their items. If the player is carrying multiple divine charges, they will all be lost upon death.
Creation[edit | edit source]
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 4 (2.4s) | |||
Skill | Level | XP | ||
![]() | 4 ? | 220 | ||
![]() | 80 ? | 80 | ||
Other requirements | ||||
Discover: Divine charge | ||||
Material | Quantity | Cost | ||
![]() | Pale energy | 2,000 | 480,000 | |
![]() | Simple parts | 20 | [r 1]940 | |
Total cost | 480,940 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | −392,742 |
- ^ Price based on the GE value of Off-hand steel dart as the cheapest price per component. See RS:Material prices § Simple parts for details.
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 4 (2.4s) | |||
Skill | Level | XP | ||
![]() | 4 ? | 220 | ||
![]() | 80 ? | 80 | ||
Other requirements | ||||
Discover: Divine charge | ||||
Material | Quantity | Cost | ||
![]() | Flickering energy | 1,000 | 252,000 | |
![]() | Simple parts | 20 | [r 1]940 | |
Total cost | 252,940 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | −164,742 |
- ^ Price based on the GE value of Off-hand steel dart as the cheapest price per component. See RS:Material prices § Simple parts for details.
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 4 (2.4s) | |||
Skill | Level | XP | ||
![]() | 4 ? | 220 | ||
![]() | 80 ? | 80 | ||
Other requirements | ||||
Discover: Divine charge | ||||
Material | Quantity | Cost | ||
![]() | Bright energy | 900 | 423,000 | |
![]() | Simple parts | 20 | [r 1]940 | |
Total cost | 423,940 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | −335,742 |
- ^ Price based on the GE value of Off-hand steel dart as the cheapest price per component. See RS:Material prices § Simple parts for details.
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 4 (2.4s) | |||
Skill | Level | XP | ||
![]() | 4 ? | 220 | ||
![]() | 80 ? | 80 | ||
Other requirements | ||||
Discover: Divine charge | ||||
Material | Quantity | Cost | ||
![]() | Glowing energy | 850 | 326,400 | |
![]() | Simple parts | 20 | [r 1]940 | |
Total cost | 327,340 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | −239,142 |
- ^ Price based on the GE value of Off-hand steel dart as the cheapest price per component. See RS:Material prices § Simple parts for details.
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 4 (2.4s) | |||
Skill | Level | XP | ||
![]() | 4 ? | 220 | ||
![]() | 80 ? | 80 | ||
Other requirements | ||||
Discover: Divine charge | ||||
Material | Quantity | Cost | ||
![]() | Sparkling energy | 800 | 402,400 | |
![]() | Simple parts | 20 | [r 1]940 | |
Total cost | 403,340 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | −315,142 |
- ^ Price based on the GE value of Off-hand steel dart as the cheapest price per component. See RS:Material prices § Simple parts for details.
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 4 (2.4s) | |||
Skill | Level | XP | ||
![]() | 4 ? | 220 | ||
![]() | 80 ? | 80 | ||
Other requirements | ||||
Discover: Divine charge | ||||
Material | Quantity | Cost | ||
![]() | Gleaming energy | 700 | 192,500 | |
![]() | Simple parts | 20 | [r 1]940 | |
Total cost | 193,440 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | −105,242 |
- ^ Price based on the GE value of Off-hand steel dart as the cheapest price per component. See RS:Material prices § Simple parts for details.
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 4 (2.4s) | |||
Skill | Level | XP | ||
![]() | 4 ? | 220 | ||
![]() | 80 ? | 80 | ||
Other requirements | ||||
Discover: Divine charge | ||||
Material | Quantity | Cost | ||
![]() | Vibrant energy | 650 | 284,050 | |
![]() | Simple parts | 20 | [r 1]940 | |
Total cost | 284,990 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | −196,792 |
- ^ Price based on the GE value of Off-hand steel dart as the cheapest price per component. See RS:Material prices § Simple parts for details.
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 4 (2.4s) | |||
Skill | Level | XP | ||
![]() | 4 ? | 220 | ||
![]() | 80 ? | 80 | ||
Other requirements | ||||
Discover: Divine charge | ||||
Material | Quantity | Cost | ||
![]() | Lustrous energy | 550 | 189,200 | |
![]() | Simple parts | 20 | [r 1]940 | |
Total cost | 190,140 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | −101,942 |
- ^ Price based on the GE value of Off-hand steel dart as the cheapest price per component. See RS:Material prices § Simple parts for details.
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 4 (2.4s) | |||
Skill | Level | XP | ||
![]() | 4 ? | 220 | ||
![]() | 80 ? | 80 | ||
Other requirements | ||||
Discover: Divine charge | ||||
Material | Quantity | Cost | ||
![]() | Elder energy | 500 | 83,000 | |
![]() | Simple parts | 20 | [r 1]940 | |
Total cost | 83,940 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | 4,258 |
- ^ Price based on the GE value of Off-hand steel dart as the cheapest price per component. See RS:Material prices § Simple parts for details.
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 4 (2.4s) | |||
Skill | Level | XP | ||
![]() | 4 ? | 220 | ||
![]() | 80 ? | 80 | ||
Other requirements | ||||
Discover: Divine charge | ||||
Material | Quantity | Cost | ||
![]() | Brilliant energy | 450 | 87,750 | |
![]() | Simple parts | 20 | [r 1]940 | |
Total cost | 88,690 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | −492 |
- ^ Price based on the GE value of Off-hand steel dart as the cheapest price per component. See RS:Material prices § Simple parts for details.
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 4 (2.4s) | |||
Skill | Level | XP | ||
![]() | 4 ? | 220 | ||
![]() | 80 ? | 80 | ||
Other requirements | ||||
Discover: Divine charge | ||||
Material | Quantity | Cost | ||
![]() | Radiant energy | 400 | 164,800 | |
![]() | Simple parts | 20 | [r 1]940 | |
Total cost | 165,740 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | −77,542 |
- ^ Price based on the GE value of Off-hand steel dart as the cheapest price per component. See RS:Material prices § Simple parts for details.
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 4 (2.4s) | |||
Skill | Level | XP | ||
![]() | 4 ? | 220 | ||
![]() | 80 ? | 80 | ||
Other requirements | ||||
Discover: Divine charge | ||||
Material | Quantity | Cost | ||
![]() | Luminous energy | 350 | 127,750 | |
![]() | Simple parts | 20 | [r 1]940 | |
Total cost | 128,690 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | −40,492 |
- ^ Price based on the GE value of Off-hand steel dart as the cheapest price per component. See RS:Material prices § Simple parts for details.
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 4 (2.4s) | |||
Skill | Level | XP | ||
![]() | 4 ? | 220 | ||
![]() | 80 ? | 80 | ||
Other requirements | ||||
Discover: Divine charge | ||||
Material | Quantity | Cost | ||
![]() | Incandescent energy | 225 | 84,600 | |
![]() | Simple parts | 20 | [r 1]940 | |
Total cost | 85,540 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | 2,658 |
- ^ Price based on the GE value of Off-hand steel dart as the cheapest price per component. See RS:Material prices § Simple parts for details.
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 4 (2.4s) | |||
Skill | Level | XP | ||
![]() | 4 ? | 220 | ||
![]() | 80 ? | 80 | ||
Other requirements | ||||
Discover: Divine charge | ||||
Material | Quantity | Cost | ||
![]() | Ancestral energy | 100 | N/A | |
![]() | Simple parts | 20 | [r 1]940 | |
Total cost | 940 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | 87,258 |
- ^ Price based on the GE value of Off-hand steel dart as the cheapest price per component. See RS:Material prices § Simple parts for details.
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | Varies [r 1] | |||
Skill | Level | XP | ||
![]() | ? (edit) | ? (edit) | ||
Material | Quantity | Cost | ||
![]() | Divine charge (empty) | 1 | 23,637 | |
Total cost | 23,637 | |||
Output | Quantity | Cost | ||
![]() | Divine charge | 1 | 88,198 | |
Profit | 64,561 | |||
Instructions | ||||
Use a Divine-o-matic vacuum to harvest from Wisps |
- ^ See Divine-o-matic vacuum for details.
Divine energy cost[edit | edit source]
All types of divine energy have a buying limit of 25,000 on the Grand Exchange. The "profit vs empty" is calculated taking into account the value of crafting an empty divine charge and selling it on the Grand Exchange (23,637 coins).
The energy's normal Divination level requirement is not required when making divine charges (e.g. Incandescent energy can be used to make charges without level 95 Divination).
Level | Type | Amount | Cost (per energy) |
Charges per limit |
Simple parts per limit |
Profit vs empty |
Value of simple parts |
---|---|---|---|---|---|---|---|
1 | ![]() |
2,000 | 480,000 (240) | 12.5 | 250 | −415,439 | −19,590.1 |
10 | ![]() |
1,000 | 252,000 (252) | 25 | 500 | −187,439 | −8,190.1 |
20 | ![]() |
900 | 423,000 (470) | 27.8 | 555.6 | −358,439 | −16,740.1 |
30 | ![]() |
850 | 326,400 (384) | 29.4 | 588.2 | −261,839 | −11,910.1 |
40 | ![]() |
800 | 402,400 (503) | 31.3 | 625 | −337,839 | −15,710.1 |
50 | ![]() |
700 | 192,500 (275) | 35.7 | 714.3 | −127,939 | −5,215.1 |
60 | ![]() |
650 | 284,050 (437) | 38.5 | 769.2 | −219,489 | −9,792.6 |
70 | ![]() |
550 | 189,200 (344) | 45.5 | 909.1 | −124,639 | −5,050.1 |
75 | ![]() |
500 | 83,000 (166) | 50 | 1,000 | −18,439 | 259.9 |
80 | ![]() |
450 | 87,750 (195) | 55.6 | 1,111.1 | −23,189 | 22.4 |
85 | ![]() |
400 | 164,800 (412) | 62.5 | 1,250 | −100,239 | −3,830.1 |
90 | ![]() |
350 | 127,750 (365) | 71.4 | 1,428.6 | −63,189 | −1,977.6 |
95 | ![]() |
225 | 84,600 (376) | 111.1 | 2,222.2 | −20,039 | 179.9 |
95 | ![]() |
100 | N/A |
Simple parts cost[edit | edit source]
Six suggested items to disassemble for simple parts are maple logs, acadia logs, magic logs, gold bars, maple incense sticks and harralander tar, due to the low cost, reasonable junk chance, and high availability.
Items | Price (each) | GE limit | Base junk chance | Simple chance (after junk) |
Materials each | Expected simple per item[notes 1] |
Price per simple (per 20) |
Effective hourly price | Simple per hour |
---|---|---|---|---|---|---|---|---|---|
Harralander tar | 446 | 10,000 | 23.0% | 99% | 1 | 0.7623 | 585.07 (11,701.43) |
1,337,996.58 | 2286.9 |
Maple logs | 215 | 25,000 | 50.5% | 99% | 1 | 0.49005 | 438.73 (8,774.61) |
644,998.91 | 1470.15 |
Acadia logs | 1,305 | 25,000 | 4.2% | 99% | 1 | 0.94842 | 1,375.97 (27,519.45) |
3,914,992.4 | 2845.26 |
Magic logs | 670 | 25,000 | 4.2% | 99% | 1 | 0.94842 | 706.44 (14,128.76) |
2,010,005.47 | 2845.26 |
Gold bar | 1,751 | 10,000 | 56.0% | 75% | 2 | 0.66 | 2,653.03 (53,060.61) |
5,252,999.4 | 1980 |
Maple incense sticks | 1,003 | 1,000 | 56.0% | 99% | 2 | 0.8712 | 1,151.29 (23,025.71) |
2,279,554.2 | 2613.6 |
Disassembling gold bars gives simple parts about 35% faster than disassembling maple logs, however it costs 6 times as much. Disassembling harralander tar gives them even faster while being 1.3 times more expensive than disassembling maple logs. Maple logs are more easily available to ironmen via Managing Miscellania than either of the others.
With the release of Menaphos, acadia logs are another possible option for simple parts. The extremely low junk chance makes them one of the fastest sources - obtaining almost twice as many simple parts per hour, at 3.1 times the price.
For even cheaper simple parts, one can buy flatpacks (disassembly calculator) on the Grand Exchange, as there are many worth under 100 coins, and they share the same disassembly category as bars (thus 75% simple, varying junk - many mahogany and teak items are both very cheap and almost never give junk). The main issue with this is the unreliable supply, and the very low Grand Exchange buy limit (only 100 per 4 hours).
- Notes
- ^ The expected number of simple parts per item disassembled, accounting for junk chance, number of materials, etc
Products[edit | edit source]
Disassembly[edit | edit source]
Divine charge | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disassembly category | Default disassembly items | ||||||||||||||||||
Disassembly XP | 0.1 | ||||||||||||||||||
Item quantity required | 1 | ||||||||||||||||||
Material count | 1 | ||||||||||||||||||
Base junk chance | 98.9% | ||||||||||||||||||
Common materials | |||||||||||||||||||
![]() | 99/100 | ||||||||||||||||||
Rare materials | |||||||||||||||||||
![]() | 1/100 | ||||||||||||||||||
Update history[edit | edit source]
- Update):
9 January 2023 (
- This item can now be reclaimed upon death.
- ninja 13 September 2021 (Update):
- Changed the Grand Exchange buy limit from 10,000 to 1,000.
- patch 6 July 2020 (Update):
- When completely filling an empty divine charge using the Divine-O-Matic Vacuum, excess energy will now flow into the next empty divine charge, instead of being wasted.
Trivia[edit | edit source]
- The divine charge is the only Invention device that can be manufactured without the inventor's workbench.
- The energy costs of a divine charge is exactly the same as those of an augmentor.
Gizmos |
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Cave goblin | |||||||||||||||
Dwarven |
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Ancient |
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