Divine charge

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This article is about the filled version. For the empty version, see Divine charge (empty).
Divine charge detail.png

A divine charge is an Invention device that can be consumed to add 3000 charges to the charge pack. It can also be used to add 3000 machine charge to a generator.

Different types of divine energy can be used to create a divine charge. The amount of divine energy needed scales to the tier of the divine energy. Making divine charges takes 4 game ticks per one divine charge made.

An alternative way to creating a divine charge is to use a Divine-o-matic vacuum, which creates filled divine charges when gathering divine energy. The profit made from each divine charge would come to 44,027 coins.

Creation[edit | edit source]

Divine charge.png Divine charge
InventionDivinationMake-X GE icon.png
220 XP80 XP54,586
Requirements
Invention Invention level4
P2P icon.png Members onlyYes
Materials
ItemQuantityPriceTotal
Incandescent energy 1000.pngDivine energy100–2,000N/A-
Simple parts.pngSimple parts20N/A-

Divine energy cost[edit | edit source]

All types of divine energy have a buying limit of 25,000 on the Grand Exchange. The "profit per charge" is calculated taking into account the value of just crafting a Divine charge (empty) and selling it on the GE (10,559)

The energy's normal Divination level requirement is not required when making divine charges (e.g. Incandescent energy can be used to make them without 95 Divination).

Level Type Amount Cost
(per energy)
Charges
per limit
Simple parts
per limit
Profit
per charge
1 Pale energy.png: Inventory image of Pale energyPale 2,000 114,000 (57) 12.5 250 -69,973
10 Flickering energy.png: Inventory image of Flickering energyFlickering 1,000 134,000 (134) 25 500 -89,973
20 Bright energy.png: Inventory image of Bright energyBright 900 111,600 (124) 27.8 555.6 -67,573
30 Glowing energy.png: Inventory image of Glowing energyGlowing 850 81,600 (96) 29.4 588.2 -37,573
40 Sparkling energy.png: Inventory image of Sparkling energySparkling 800 95,200 (119) 31.3 625 -51,173
50 Gleaming energy.png: Inventory image of Gleaming energyGleaming 700 56,700 (81) 35.7 714.3 -12,673
60 Vibrant energy.png: Inventory image of Vibrant energyVibrant 650 84,500 (130) 38.5 769.2 -40,473
70 Lustrous energy.png: Inventory image of Lustrous energyLustrous 550 59,950 (109) 45.5 909.1 -15,923
75 Elder energy.png: Inventory image of Elder energyElder 500 96,000 (192) 50 1,000 -51,973
80 Brilliant energy.png: Inventory image of Brilliant energyBrilliant 450 51,300 (114) 55.6 1,111.1 -7,273
85 Radiant energy.png: Inventory image of Radiant energyRadiant 400 56,400 (141) 62.5 1,250 -12,373
90 Luminous energy.png: Inventory image of Luminous energyLuminous 350 41,300 (118) 71.4 1,428.6 2,727
95 Incandescent energy.png: Inventory image of Incandescent energyIncandescent 225 40,275 (179) 111.1 2,222.2 3,752
95 Ancestral energy.png: Inventory image of Ancestral energyAncestral 100 N/A

Simple parts cost[edit | edit source]

Four suggested items to disassemble for simple parts are maple logs, acadia logs, gold bars, and harralander tar, due to the low cost, reasonable junk chance, and high availability.

Maple logs Acadia logs Gold bar Harralander tar
Price (each) 85 409 788 244
GE limit 25,000 25,000 10,000 10,000
Base junk chance 50.5% 4.2% 56.0% 23.0%
Simple chance
(after junk)
99% 99% 75% 99%
Materials each 1 1 2 1
Expected simple
per item[notes 1]
0.49005 0.94842 0.66 0.7623
Price per simple
(per 20)
173.45
(3,469.03)
431.24
(8,624.87)
1,193.94
(23,878.79)
320.08
(6,401.68)
Simple per hour 1470.15 2845.26 1980 2286.9
Effective hourly price 254,997.52 1,226,989.92 2,364,001.2 731,990.95

Disassembling gold bars gives simple parts about 35% faster than disassembling maple logs, however it costs 6.9 times as much. Disassembling harralander tar gives them even faster while being 1.8 times more expensive than disassembling maple logs. Maple logs are more easily available to ironmen via Managing Miscellania than either of the others.

With the release of Menaphos, acadia logs are another possible option for simple parts. The extremely low junk chance makes them one of the fastest sources - obtaining almost twice as many simple parts per hour, at 2.5 times the price.

For even cheaper simple parts, one can buy flatpacks (disassembly calculator) on the Grand Exchange, as there are many worth under 100 coins, and they share the same disassembly category as bars (thus 75% simple, varying junk - many mahogany and teak items are both very cheap and almost never give junk). The main issue with this is the unreliable supply, and the very low Grand Exchange buy limit (only 100 per 4 hours).

Notes
  1. ^ The expected number of simple parts per item disassembled, accounting for junk chance, number of materials, etc

Disassembly[edit | edit source]

Trivia[edit | edit source]