Divine charge

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This article is about the filled version. For the empty version, see Divine charge (empty).
Divine charge detail.png

A divine charge is an Invention device that can be consumed to add 3000 charges to the charge pack. It can also be used to add 3000 machine charge to a generator.

Different types of divine energy can be used to create a divine charge. The amount of divine energy needed scales to the tier of the divine energy. Making divine charges takes 4 game ticks per one divine charge made.

An alternative way to creating a divine charge is to use a Divine-o-matic vacuum, which creates filled divine charges when gathering divine energy. The profit made from each divine charge would come to 41,146 coins.

Creation[edit | edit source]

Divine charge.png Divine charge
InventionDivinationMake-X GE icon.png
220 XP80 XP50,309
Requirements
Invention Invention level4
P2P icon.png Members onlyYes
Materials
ItemQuantityPriceTotal
Incandescent energy 1000.pngDivine energy100–2,000N/A-
Simple parts.pngSimple parts20N/A-

Divine energy cost[edit | edit source]

All types of divine energy have a buying limit of 25,000 on the Grand Exchange. The "profit per charge" is calculated taking into account the value of just crafting a Divine charge (empty) and selling it on the GE (9,163)

The energy's normal Divination level requirement is not required when making divine charges (e.g. Incandescent energy can be used to make them without 95 Divination).

Level Type Amount Cost
(per energy)
Charges
per limit
Simple parts
per limit
Profit
per charge
1 Pale energy 1000.pngPale 2,000 80,000 (40) 12.5 250 -38,854
10 Flickering energy 1000.pngFlickering 1,000 115,000 (115) 25 500 -73,854
20 Bright energy 1000.pngBright 900 121,500 (135) 27.8 555.6 -80,354
30 Glowing energy 1000.pngGlowing 850 52,700 (62) 29.4 588.2 -11,554
40 Sparkling energy 1000.pngSparkling 800 96,000 (120) 31.3 625 -54,854
50 Gleaming energy 1000.pngGleaming 700 60,200 (86) 35.7 714.3 -19,054
60 Vibrant energy 1000.pngVibrant 650 100,750 (155) 38.5 769.2 -59,604
70 Lustrous energy 1000.pngLustrous 550 49,500 (90) 45.5 909.1 -8,354
75 Elder energy 1000.pngElder 500 57,000 (114) 50 1,000 -15,854
80 Brilliant energy 1000.pngBrilliant 450 59,400 (132) 55.6 1,111.1 -18,254
85 Radiant energy 1000.pngRadiant 400 72,400 (181) 62.5 1,250 -31,254
90 Luminous energy 1000.pngLuminous 350 42,700 (122) 71.4 1,428.6 -1,554
95 Incandescent energy 1000.pngIncandescent 225 42,075 (187) 111.1 2,222.2 -929
95 Ancestral energy.pngAncestral 100 N/A

Simple parts cost[edit | edit source]

Four suggested items to disassemble for simple parts are maple logs, acadia logs, gold bars, and harralander tar, due to the low cost, reasonable junk chance, and high availability.

Maple logs Acadia logs Gold bar Harralander tar
Price (each) 50 358 533 159
GE limit 25,000 25,000 10,000 10,000
Base junk chance 50.5% 4.2% 56.0% 23.0%
Simple chance
(after junk)
99% 99% 75% 99%
Materials each 1 1 2 1
Expected simple
per item[notes 1]
0.49005 0.94842 0.66 0.7623
Price per simple
(per 20)
102.03
(2,040.61)
377.47
(7,549.4)
807.58
(16,151.52)
208.58
(4,171.59)
Simple per hour 1470.15 2845.26 1980 2286.9
Effective hourly price 149,999.4 1,074,000.29 1,599,008.4 477,001.6

Disassembling gold bars gives simple parts about 35% faster than disassembling maple logs, however it costs 7.9 times as much. Disassembling harralander tar gives them even faster while being 2 times more expensive than disassembling maple logs. Maple logs are more easily available to ironmen via Managing Miscellania than either of the others.

With the release of Menaphos, acadia logs are another possible option for simple parts. The extremely low junk chance makes them one of the fastest sources - obtaining almost twice as many simple parts per hour, at 3.7 the price.

For even cheaper simple parts, one can buy flatpacks (disassembly calculator) on the Grand Exchange, as there are many worth under 100 coins, and they share the same disassembly category as bars (thus 75% simple, varying junk - many mahogany and teak items are both very cheap and almost never give junk). The main issue with this is the unreliable supply, and the very low Grand Exchange buy limit (only 100 per 4 hours).

Notes
  1. ^ The expected number of simple parts per item disassembled, accounting for junk chance, number of materials, etc

Disassembly[edit | edit source]

Trivia[edit | edit source]

Facts about "Divine charge"
All Is members onlytrue +
All Item ID36,390 +
All Junk chance98.9 +
All Release dateJanuary 25, 2016 +
All Value1,000 +
All Weight0 +
Buy limit10,000 +
Is members onlytrue +
Item ID36,390 +
Item JSON{"edible":"no","members":"yes","stack
{"edible":"no","members":"yes","stackable":"yes","stacksinbank":"yes","death":"never","name":"Divine charge","bankable":"yes","gemw":{"name":"Divine charge","limit":10000},"equipable":"no","disassembly":"yes","release_date":"25 January 2016","id":36390,"release_update_post":"New Skill - Invention","lendable":"no","destroy":"You must make this item again if you want it later.","highalch":400,"weight":0,"tradeable":"yes","examine":"Refined divine energy suitable for powering your augmented equipment.","noteable":"no"}
ugmented equipment.","noteable":"no"} +
Junk chance98.9 +
Kept on deathnever +
Location restrictionsurface +
Made from itemDivine energy + and Simple parts +
Production JSON{ "product": "Divine charge", "image"
{ "product": "Divine charge", "image": "[[File:Divine charge.png|link=Divine charge]]", "mats": [ { "name": "Divine energy", "quantity": "100-2000", "image": "incandescent energy.png" },{ "name": "Simple parts", "quantity": "20", "image": "Simple parts.png" } ], "skill": "Invention", "level": "4" }
"skill": "Invention", "level": "4" } +
Release dateJanuary 25, 2016 +
Value1,000 +
Weight0 +