Dragonbane arrow
![]() ![]() ![]() ![]() ![]() | |
Dragonbane arrow | |
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Release | 14 September 2011 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | No |
Equipable | Yes |
Stackable | Yes |
Disassembly | Yes |
Destroy | Drop |
Actions [?] | |
Backpack | Wield |
Values | |
Value | 76 coins |
High alch | 45 coins |
Low alch | 30 coins |
On death | Reclaimable Reclaim: 11 Sacrifice: 44 |
Weight | 0 kg |
Examine | |
Particularly damaging against dragons. | |
Advanced data | |
Item ID | 21640 |
Links | MRID • recipe |
FAQ • doc |
Dragonbane arrows are arrows that do additional damage to dragons. They are created by attaching dragonbane arrowheads to headless arrows, requiring level 76 Fletching, giving 187.5 experience per set of 15 feathered.
Dragonbane arrows can be used with:
- Shortbows/shieldbows - Magic bows, elder bows, Seercull, Dark bow, Strykebow, Hexhunter bow
- God bows - Guthix bow, Saradomin bow, Zamorak bow
- Charge bows - Gravite chargebow, Decimation, Seren godbow
- Longbows - Noxious longbow
- Chargebows used to disallow the use of bane ammunition, making them not as effective against the monsters that can be affected by them, and useless against rune dragons. This was changed in an update, and they can now be used as ammunition for the bows.
Combat stats[edit | edit source]
Requirements | Tier | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
60 ![]() | 60 | ||||||||||
Class | Slot | Attributes | |||||||||
![]() | ![]() | ![]() | 0.0 | ||||||||
![]() | 0 | ||||||||||
Weapons | Main | Off | ![]() | 0 | |||||||
Damage | 576.0 | - | Damage reduction | ||||||||
Accuracy | - | - | PvM: 0% | PvP: 0% | |||||||
Style | Arrows | Style bonuses | |||||||||
Range | - | ![]() | ![]() | ![]() | |||||||
FAQ • docs |
Damage Analysis[edit | edit source]
The 40% damage boost from any type of bane ammunition applies only to the variable portion (the damage between the ability's minimum and maximum hit) of damage. Typically, abilities have ability damage ranges where the maximum hit is 5 times the minimum hit. For example, for an ability with a damage range of 20% to 100%, the damage boost will not apply to first 20% of ability damage, but will modify the additional damage over that. With the exception of auto attacks, this means that bane ammunition will always provide a total lower damage increase than displayed. In addition, it also provides +30% to the player's hit chance.
Skill | Ability | Bane ammunition damage boost | ||
---|---|---|---|---|
Name | Min hit | Max hit | ||
Auto-attacks and standard abilities | ||||
Auto-attacks | 0% | 100% | 40.00% | |
Standard abilities[note 1] | 20% | 100% | 26.67% | |
Ranged | ||||
![]() |
125% | 219% | 10.93% | |
![]() |
100% | 120% | 3.64% | |
Constitution | ||||
![]() |
30% | 110% | 22.86% |
- ^ "Standard abilities" are abilities where the maximum hit is 5 times the minimum hit.
- Examples:
Binding Shot (20%-100%)
Bombardment (43.8%-219%)
- ^ Due to the way the damage range of the second hit of Snap Shot is calculated, it does not receive the damage boost.
Creation[edit | edit source]
Requirements:
- 80 Mining
- 87 Magic
- 80 Smithing
- 76 Fletching
- Completion of Ritual of the Mahjarrat
The Magic, Smithing, and Fletching requirements can be boosted or assisted. Therefore, using spicy stews and an extreme magic potion, the lowest levels possible to obtain these arrows are 76 Mining (required to complete the quest), 80 Magic, 74 Smithing and 70 Fletching.
Full creation steps[edit | edit source]
- Mine
banite ore at any of the following locations, or purchase the ore from the Grand Exchange at 4,334 apiece. To skip the next step, cast the spell Tune Banite Ore directly on the rock, which will allow the player to mine dragonbanite ore directly from the rock.
- Arctic habitat mine which has rocks on the east and west sides of the azure chinchompa hunting grounds.
- Pirates' Hideout mine located in the Wilderness near the Mage Arena.
- Glacor Cave which can be accessed using fairy ring DKQ, and running north past the energy barrier. Requires Ritual of the Mahjarrat.
- Jatizso dungeon mine accessible after The Fremennik Isles quest.
- Quest mine after completing Hero's Welcome in Tarshak's sanctum.
- Switch to the Lunar spellbook. The Magic cape can be used to switch magic books at a bank.
- Create
dragonbanite ore by casting the Tune Banite Ore lunar spell on an item from a dragon, such as dragon bones or dragonhide.
- The dragon item used will not be lost.
- Each cast requires 4 x
earth runes and 2 x
astral runes.
- Smelt the ore into
dragonbane bars at any furnace, such as the one at Lumbridge.
- Use the sixth-age circuit to teleport to the World Gate and then use it to travel to Kethsi (faster) or use DIR then AKS (slower)
- Use the Kethsian anvil on the upper level to make 75
dragonbane arrowheads per bar.
- The item can be found under the 'Kethsian smithing' section, under the 'Misc Smithing' header. (see picture)
- Periodically use the Kethsian forge, re-heating the unfinished smithing item in order to smith it faster.
- Add headless arrows to the dragonbane arrowheads to craft the finished dragonbane arrows.
Creation[edit | edit source]
![]() | - | ![]() | ![]() | |
---|---|---|---|---|
187.5 XP | - | 2 (1.2s) | - | |
Requirements | ||||
![]() | 76 | |||
![]() | ||||
![]() | ||||
Materials | ||||
Item | Quantity | Price | Total | |
![]() | Dragonbane arrowheads | 15 | N/A | - |
![]() | Headless arrow | 15 | 52 | 780 |
Effectiveness[edit | edit source]
In terms of damage, dragonbane arrows are less effective than Araxyte arrows. This is because Araxyte arrows provide 864 damage while with the extra 25% applied to abilities the dragonbane arrows only provides 720 damage. This means that, if accuracy is not an issue, Araxyte arrows are superior. Due to the inherently high accuracy of the Noxious longbow, players should find that Araxyte arrows are better against normal dragons, if only slightly so. When fighting a dragon like the Queen Black Dragon, dragonbane arrows are of much more use due to their increased accuracy. In addition, dragonbane arrows are less time-consuming to acquire.
In any other case, dragonbane arrows are generally better. It should also be noted that rune dragons take immensely reduced damage in their first phase if hit by anything besides dragonbane bolts/arrows, so much that they are required to kill them effectively.
Disassembly[edit | edit source]
Dragonbane arrow | |
---|---|
Disassembly category | Arrows and arrowheads |
Disassembly XP | 0.9 |
Item quantity required | 50 |
Material count | 6 |
Base junk chance | 67.0% |
Common materials | |
![]() | 40/100 |
![]() | 30/100 |
![]() | 27/100 |
Rare materials | |
![]() | 3/100 |
Gallery[edit | edit source]
Update history[edit | edit source]
- patch 7 February 2022 (Update):
- Addressed feedback regarding the combat item tooltips from last month's Ninja Strike:
- Clarified that the bonus ability damage from Bane Ammunition depends on the ability used.
- Addressed feedback regarding the combat item tooltips from last month's Ninja Strike:
- patch 4 March 2019 (Update):
- Chargebows now take into account arrows equipped or held in an equipped quiver, so special effects like those of dragonbane and black stone arrows can be used with them. Damage will be reduced to the lowest tier of the arrow or chargebow. Chargebows will work as usual when no arrows or another type of ammunition is held in the ammo slot.
- patch 9 November 2015 (Update):
- The XP given when crafting dragonbane arrows has been altered to match the Make X interface.
- patch 22 November 2011 (Update):
- Dragonbane arrows now function correctly on all kinds of Frost dragon
Standard |
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Quest |
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Clan Citadel | |||||||||
Treasure Trail | |||||||||
Discontinued |
Bane | |||||||||
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Spells | |||||||||
Ores | |||||||||
Bars | |||||||||
Bane ammunition |
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Balmung |
- Items
- Members' items
- Items that can be disassembled
- Items that are reclaimable on death
- Stackable items
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- Tier 60 equipment
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