Perks
Perks are effects added to weapons, armour, or tools with Invention. They are created by combining materials inside a gizmo shell. The resulting gizmo is attached to an item that has been augmented with an augmentor.
Perks are created within three types of gizmo shells (weapon, armour and tool). Perks can be specific to a gizmo shell type or can be used in two or more gizmo shell types. For example, the Mobile perk is only used in a weapon or armour gizmo shell and not in a tool gizmo shell.
Certain perks such as Efficient (a perk used to affect the drain rates of augmented armour, weapon, or tool items) are used in all gizmo shell types. Each item worn with an Efficient perk is affected individually. Most perks provide a general effect instead of affecting a specific item. These perks do not stack with themselves, and the gizmo with the highest rank will take priority. For example, if a player is wearing an augmented top with Crackling 3 and an augmented bottom with Crackling 2, they will only receive the benefits of Crackling 3.
Creating perks[edit | edit source]
Perks are created in gizmo shells using materials from the Bag of materials. Gizmos can hold up to 5 slots of items. Common materials require 5 materials to occupy a slot. All other materials (including junk) take 1 material to occupy a slot.
Each material has a set of perks it can give along with a weighting for each perk. For example, the following table describes the available ranks of Lucky when using Silent components or Fortunate components:
Silent | Fortunate | Mixed | ||||||
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Materials | Rank | Materials | Rank | Materials | Rank | |||
Silent | Fortunate | |||||||
1 | 1 | 1 | 1 | 1 | 4 | 2–5 | ||
2 | 2 | 2 | 1–2 | 2 | 3 | 2–5 | ||
3 | 3 | 3 | 1–3 | 3 | 2 | 3–5 | ||
4 | 4–5 | 4 | 1–5 | 4 | 1 | 4–5 | ||
5 | 5 | 5 | 1–5 |
Different perk weights from different materials stack as well. For example, combining 3 Silent components with 1 or 2 Fortunate components gives the possibilities of 3–5 for Lucky. From this example it's evident that a component's perk weighting affects both the minimum and maximum rank, and that the sum total does as well.
It is possible for perk production to fail; this is also dependent on perk weighting. Having more components lowers the chance of failure, with having 2 or 3 component slots generally guaranteeing success. Some materials, however, cannot ever guarantee success by themselves; e.g. 5 Fungal components can still fail. When perk creation fails, no materials are lost nor is the gizmo. After either success or failure, the same materials can be attempted again (assuming enough are owned) or the process can be started from scratch.
When trying to obtain a particular perk, it can improve one's chances to use different materials that all give the same perk. For example, 3 Imbued components plus 2 Magic parts gives a better chance of the Crackling perk than 5 Imbued components, which can be seen in the list of possible perks.
A higher invention level[1] improves the chance of making better non-guaranteed perks such as Precise 4, Equilibrium 2. However this effect does not apply to guaranteed perks such as Precise 5.
List of all perks[edit | edit source]
Icon | Perk | Max rank standard | Max rank ancient | Weapon gizmo | Armour gizmo | Tool gizmo | Ancient weapon gizmo | Ancient armour gizmo | Ancient tool gizmo | Invention Level | Description? |
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Absorbative | 3 | 4 | ![]() |
20% chance to reduce an attack by 5% per rank. | |||||||
Aftershock | 3 | 4 | ![]() |
89 | After dealing 50,000 damage, create an explosion centered[sic] on your current target, dealing up to 40% per rank weapon damage to nearby enemies. | ||||||
Antitheism | 1 | 1 | ![]() |
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Denies access to protect prayers/deflect curses. | |||||
Biting | 3 | 4 | ![]() |
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+2% chance per rank to critically hit opponents. | ||||||
Blunted | 5 | 5 | ![]() |
Reduces the weapon's damage by 1% per rank. | |||||||
Brassican | 1 | 1 | ![]() |
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54 | Always sometimes cabbages. | ||||
Breakdown | 5 | 6 | ![]() |
When finishing a smithing item has a 0.8% chance per rank, of giving components as if you would've dissassembled[sic] the item. This does not dissassemble[sic] the item. | |||||||
Brief Respite | 2 | 4 | ![]() |
Reduces cooldown for Guthix's Blessing and Rejuvenate by 5% per rank, and total healing by 1% per rank. | |||||||
Bulwark | 3 | 4 | ![]() |
Debilitate deals no damage but gains up to 6% per rank extra duration from shield value. | |||||||
Butterfingers | 5 | 5 | ![]() |
Has a 3% chance per rank of dropping the resource you have just gathered. This perk has an increased chance to activate on level 20 items. | |||||||
Caroming | 3 | 4 | ![]() |
89 | Chain and Ricochet hit 1 extra target per rank. | ||||||
Cautious | 1 | 1 | ![]() |
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Cannot auto-retaliate while this item is equipped. | |||||
Charitable | 3 | 4 | ![]() |
Has a 1% chance per rank of putting an extra item by other nearby players after successfully gathering a resource. | |||||||
Cheapskate | 3 | 3 | ![]() |
Has a 1% chance per rank of transmuting a gathered resource to a lower tier. | |||||||
Clear Headed | 3 | 4 | ![]() |
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Anticipation lasts one additional second per rank, but no longer reduces damage taken. | ||||||
Committed | 1 | 1 | ![]() |
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Always skulled while this item is equipped. | |||||
Confused | 3 | 3 | ![]() |
Has a 1% chance per rank of teleporting you randomly after successfully gathering a resource. | |||||||
Crackling | 3 | 4 | ![]() |
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Periodically zaps your combat target for 50% per rank of your weapon's damage (or 10% per rank in PvP). (1 minute cooldown) | ||||||
Crystal Shield | 3 | 4 | ![]() |
Has a 10% chance to activate on taking damage, lasting 10 seconds. 5% of damage taken per rank is totalled for this period, becoming temporary lifepoints afterwards. These last either 30 seconds or until depleted through further damage. (1 minute cooldown) This perk has an increased chance to activate on level 20 items. | |||||||
Demon Bait | 1 | 1 | ![]() |
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Damage to demons is reduced by 30%. | ||||||
Demon Slayer | 1 | 1 | ![]() |
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Deal 7% additional damage to demons. | ||||||
Devoted | 3 | 4 | ![]() |
74 | 3% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds. | ||||||
Dragon Bait | 1 | 1 | ![]() |
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Deal 30% less damage to dragons. | ||||||
Dragon Slayer | 1 | 1 | ![]() |
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Deal +7% damage to dragons. | ||||||
Efficient | 3 | 4 | ![]() |
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Charge drain rate for this item is reduced by 6% per rank. | |||||
Energising | 3 | 4 | ![]() |
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Slice, Piercing Shot and Wrack deal 20% less damage, but generate 0.6 additional adrenaline per rank. | ||||||
Enhanced Devoted | 3 | 4 | ![]() |
4.5% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds. This does not stack with devoted. | |||||||
Enhanced Efficient | 3 | 4 | ![]() |
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Charge drain rate for this item is reduced by 9% per rank. This does not stack with efficient. | |||||
Enlightened | 3 | 4 | ![]() |
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+3% item XP per rank (for the item it's installed on). | |||||
Equilibrium | 3 | 4 | ![]() |
Increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank. Does not stack with Equilibrium aura; aura takes precedence. | |||||||
Fatiguing | 3 | 3 | ![]() |
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Gain 2% less adrenaline per rank from all attacks. | |||||
Flanking | 3 | 4 | ![]() |
Backhand, Impact and Binding Shot no longer stun and deal 40% more damage per rank to targets that are not facing you. Forceful Backhand, Deep Impact and Tight Bindings no longer stun and deal 15% more damage per rank to targets that are not facing you. | |||||||
Fortune | N/A | 3 | ![]() |
Has a 0.5% chance per rank on gathering skills and 0.1% chance per rank on production skills to double and bank what you have gathered or produced. | |||||||
Furnace | 3 | 4 | ![]() |
Has a 5% chance per rank of consuming a gathered resource for an extra 100% XP. When mining has a 5% chance per rank to generate no progress, but give double xp.
This perk has an increased chance to activate on level 20 items. | |||||||
Genocidal | 1 | 1 | ![]() |
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Deal up to 7% extra damage depending on how far you are through your Slayer task. | ||||||
Glow Worm | 1 | 1 | ![]() |
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Provides light equivalent to a bullseye lantern. | |||||
Hallucinogenic | 1 | 1 | ![]() |
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Causes you to see strange things... | |||||
Hoarding | 1 | 1 | ![]() |
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Protect Item protects two items instead of one. (Does not work in PvP areas.) | |||||
Honed | 5 | 6 | ![]() |
Has a 2% per rank higher chance of successfully gathering items. However, while mining you have a 2% chance per rank of mining an additional ore.
This perk has an increased success rate on level 20 items. | |||||||
Imp Souled | 5 | 6 | ![]() |
Has a 3% chance per rank on successful gathering to send the gathered resources to the bank at a cost of 30 prayer points. This perk has an increased chance to activate on level 20 items. | |||||||
Impatient | 3 | 4 | ![]() |
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9% chance per rank for basic abilities to generate 3% extra adrenaline. | ||||||
Inaccurate | 5 | 5 | ![]() |
Reduces the weapon's accuracy by 1% per rank. | |||||||
Invigorating | 3 | 4 | ![]() |
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Boosts adrenaline gained from auto-attacks by 10% per rank. | ||||||
Junk Food | 3 | 3 | ![]() |
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Food gives 3% less health per rank. | ||||||
Looting | 1 | 1 | ![]() |
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Most enemies have a 25% chance to drop an additional high-level resource. (5 minute cooldown.) | ||||||
Lucky | 5 | 6 | ![]() |
0.5% chance per rank when hit that the damage dealt will be reduced to 1. Does not stack with the equivalent Warpriest effect. This perk has an increased chance to activate on level 20 items. | |||||||
Lunging | 3 | 4 | ![]() |
89 | The maximum damage of Combust, Dismember and Fragmentation shot is increased by 20% weapon damage per rank, but enemies that move will only take 1.5X increased damage. | ||||||
Mediocrity | 3 | 3 | ![]() |
Reduces maximum hit by 3% per rank. | |||||||
Mobile | 1 | 1 | ![]() |
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Reduces cooldown of Surge, Escape, Bladed Dive and Barge by 50%, but these abilities no longer generate adrenaline. | ||||||
Mysterious | 5 | 6 | ![]() |
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Has a mysterious effect... | |||||
Planted Feet | 1 | 1 | ![]() |
89 | The duration of Sunshine and Death's Swiftness is increased by 25%, but they no longer deal periodic damage to your target. | ||||||
Polishing | 3 | 4 | ![]() |
Has a 3% chance per rank of transmuting a gathered resource to a higher tier. This perk has an increased chance to activate on level 20 items. | |||||||
Precise | 5 | 6 | ![]() |
Increases your minimum damage by 1.5% per rank of your maximum damage. | |||||||
Preparation | 3 | 4 | ![]() |
Preparation's duration and cooldown are increased by 15% per rank. | |||||||
Profane | 1 | 1 | ![]() |
You are prevented from drinking prayer potions. | |||||||
Prosper | 1 | 1 | ![]() |
Allows you to find clue scrolls whilst skilling and a 1% chance for elite clues found this way to be upgraded to master. | |||||||
Pyromaniac | 5 | 6 | ![]() |
Has a 0.1% chance per rank of burning all logs of the same type from the inventory. This perk has an increased chance to activate on level 20 items. | |||||||
Rapid | 3 | 4 | ![]() |
Has a 5% chance per rank to carry out work at a faster pace. However, while smithing has a 5% chance per rank to double your progress while your heat is lost twice as fast.
This perk has an increased chance to activate on level 20 items. | |||||||
Refined | 3 | 4 | ![]() |
Has a 5% chance per rank of preventing a resource depleting when gathering. However, while mining increases your chance to find geodes by 2% per rank. This perk has an increased chance to activate on level 20 items. | |||||||
Reflexes | 1 | 1 | ![]() |
Anticipation's duration and cooldown are halved. | |||||||
Relentless | N/A | 5[3] | ![]() |
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1% chance per rank to prevent adrenaline being consumed when using an ability that requires adrenaline. This perk has an increased chance to activate on level 20 items. | ||||||
Ruthless | N/A | 3[5] | ![]() |
Whenever you defeat an enemy you gain a 0.5% damage boost per rank for 20 seconds. This can stack up to 5 times. (Does not work in PvP areas.) | |||||||
Scavenging | 3 | 4 | ![]() |
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1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component instead).
This perk has an increased chance to activate on level 20 items. | ||||||
Shield Bashing | 3 | 4 | ![]() |
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Debilitate's damage is increased by 15% per rank. | ||||||
Spendthrift | 5 | 6 | ![]() |
1% chance per rank to deal 1% extra damage per rank, at the cost of 1 gold coin per extra point of damage dealt.
This perk has an increased chance to activate on level 20 items. | |||||||
Talking | 1 | 1 | ![]() |
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Gives your gear more personality. | |||||
Taunting | 1 | 1 | ![]() |
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Provoke affects enemies in a 5x5 square around its target, causing those that are already in combat to attack you. | ||||||
Tinker | 3 | 4 | ![]() |
Has a 5% chance per rank to carry out higher quality work, awarding an extra 25% XP. While smithing, has a 2% chance per rank to double your progress.
This perk has an increased chance to activate on level 20 items. | |||||||
Trophy-taker's | 5 | 6 | ![]() |
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3% chance per rank a slain creature will add zero kills to its Slayer assignment; 2% chance per rank it will add 2 kills. This perk has an increased chance to activate on level 20 items. | ||||||
Turtling | 3 | 4 | ![]() |
The Barricade ability's duration and cooldown are both increased by 10% per rank. | |||||||
Ultimatums | 3 | 4 | ![]() |
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Reduces the adrenaline cost of Overpower, Frenzy, Unload and Omnipower by 5% per rank. Does not stack with other ultimate adrenaline saving effects. | ||||||
Undead Bait | 1 | 1 | ![]() |
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Damage to undead is reduced by 30%. | ||||||
Undead Slayer | 1 | 1 | ![]() |
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Deal 7% additional damage to undead. | ||||||
Venomblood | 1 | 1 | ![]() |
Regular poison damage is negated. | |||||||
Wise | 3 | 4 | ![]() |
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While equipped, +1% per rank additional experience, up to 50,000 XP per day. |
Tool perks[edit | edit source]
While any tool perk can be fitted into a tool gizmo and placed in any augmented tool, not every perk will work with every skill. The chart below details which skills are affected by each perk. For further details, see the perk's page.
Icon | Perk | Archaeology | Firemaking | Fishing | Mining | Smithing | Woodcutting |
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Antitheism | ![]() |
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Brassican | ![]() |
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Breakdown | ![]() |
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Butterfingers | ![]() |
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Cautious | ![]() |
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Charitable | ![]() |
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Cheapskate | ![]() |
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Committed | ![]() |
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Confused | ![]() |
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Efficient | ![]() |
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Enhanced Efficient | ![]() |
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Enlightened | ![]() |
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Fatiguing | ![]() |
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Fortune[t 1] | ![]() |
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Furnace[t 2] | ![]() |
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Glow Worm | ![]() |
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Hallucinogenic | ![]() |
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Hoarding | ![]() |
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Honed | ![]() |
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Imp Souled | ![]() |
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Mysterious | ![]() |
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Polishing | ![]() |
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Prosper | ![]() |
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Pyromaniac | ![]() |
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Rapid[t 3] | ![]() |
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Refined[t 2] | ![]() |
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Talking | ![]() |
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Tinker[t 3] | ![]() |
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Wise | ![]() |
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Common perks[edit | edit source]
Using good perks on augmented items through Invention and Ancient invention will greatly increase the damage dealt and thus increase overall profit per hour.
- To unlock Invention you need level 80 in Divination, Crafting, and Smithing, and for Ancient invention you need to purchase and read the 'Ancient gizmos' blueprint.
- For two-handed weapons, simply add both the weapon perks given below onto it.
- Click on the links in the Perk column to view the gizmo configuration required to create it.
This has a level requirement of Invention 103, or Invention
86+ with extreme invention potions. All prices factor in the number of tries required to get each perk at level 103.
Slot | Icons | Perk | Cost | Effect |
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Precise 6 | 1,776,745 for 1 x Small crate (historic) | Precise increases your minimum damage by 1.5% per rank of your maximum damage. |
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Equilibrium 4 | 755,077 for 2 x Small crate (timeworn) | Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank. |
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Crackling 4 | 1,210,944 for 0.5 x Large crate (vintage) | Crackling periodically zaps your combat target for 50% per rank of your weapon's damage. |
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Relentless 5 | 1,210,944 for 0.5 x Large crate (vintage) | Relentless gives a chance to prevent adrenaline from being consumed when using abilities. | |
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Absorbative 4 | 624,043 for 2 x Ganodermic gloves | Absorbative gives a 20% chance of reducing damage by 5% per rank. |
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Mobile + Venomblood | 380,102 for 100 x Powerburst of vitality (4) | Mobile allows you to Surge twice as often. Venomblood makes you immune from all poison-damage. | |
Total cost per set | 5,777,557 |
This has a level requirement of Invention 99 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 99 with extremes.
Slot | Icons | Perk | Cost | Effect |
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Precise 6 + Genocidal | 1,776,745 for 1 x Small crate (historic) | Precise increases your minimum damage by 1.5% per rank of your maximum damage. Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task. |
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Equilibrium 4 | 755,077 for 2 x Small crate (timeworn) | Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank. |
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Biting 2 + Mobile | 2,676,258 for 84 x Huge blunt adamant salvage | Biting forces a +2% chance per rank to critically hit opponents. Mobile allows you to Surge twice as often. |
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Crackling 4 + Relentless 3 | 4,889,557 for 3 x Hand cannon and 1 x Large crate (vintage) | Crackling periodically zaps your combat target for 50% per rank of your weapon's damage. Relentless gives a chance to prevent adrenaline from being consumed when using abilities. | |
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Impatient 4 + Devoted 4 (Devoted is optional) |
1,732,619 for 0.2 x Virtus wand (level 9+) 2,287,391 for 1 x Zamorak godsword (level 9+) |
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline. Devoted has a chance each hit of replicating the Devotion ability for 3 seconds. |
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Enhanced Devoted 4 | 4,284,102 using 700 x Crystal flask | Gives a chance on each hit of replicating the Devotion ability for 3 seconds. | |
Total cost per set | 18,401,748 |
A recommended perk for a shield is:
Slot | Icons | Perk | Cost | Effect |
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Turtling 4 | 1,123,721 for 1 x Small crate (historic) | Turtling increases the duration and cooldown of Barricade by 10% per rank. |
The recommended perks for weapon switches are:
Slot | Icons | Perk | Cost | Effect |
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Planted Feet | 4,177,373 for 0.5 x Orb of the Cywir elders (level 9+) | The duration of Sunshine and Death's Swiftness is increased by 25%, but they no longer deal periodic damage to your target. |
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Wise 4 + Mobile | 3,026,514 for 12 x Crystal ward | Wise provides +4% additional experience, up to 50,000 XP per day. Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive. |
This has a level requirement of Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.
Slot | Icons | Perk | Cost | Effect |
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Precise 6 + Genocidal | 1,515,535 for 1 x Small crate (historic) | Precise increases your minimum damage by 1.5% per rank of your maximum damage. Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task. |
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Aftershock 4 | 61,790,280 for 1.5 x Anima core legs of Zaros (level 9+) | After dealing 50,000 damage, create an explosion dealing up to 40% per rank weapon damage to nearby enemies. |
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Biting 4 | 54,819,407 for 0.3 x Noxious longbow (level 9+) | Biting forces a +2% chance per rank to critically hit opponents. |
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Relentless 5 + Crackling 4 | 21,213,432 for 9 x Large crate (vintage) | Crackling periodically zaps your combat target for 50% per rank of your weapon's damage. Relentless gives a chance to prevent adrenaline from being consumed when using abilities. | |
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Impatient 4 + Mobile | 10,466,422 for 1.5 x Virtus wand (level 9+) 2,287,391 for 1 x Zamorak godsword (level 9+) |
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline. Mobile allows you to Surge twice as often. |
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Enhanced Devoted 4 | 4,284,102 using 700 x Crystal flask | Gives a chance on each hit of replicating the Devotion ability for 3 seconds. | |
Total cost per set | 156,376,568 |
A recommended perk for a shield is:
Slot | Icons | Perk | Cost | Effect |
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Turtling 4 | 1,123,721 for 1 x Small crate (historic) | Turtling increases the duration and cooldown of Barricade by 10% per rank. |
The recommended perks for weapon switches are:
Slot | Icons | Perk | Cost | Effect |
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Planted Feet + Aftershock 1 | 26,421,310 for 0.5 x Anima core legs of Zaros (level 9+) and 1 x Orb of the Cywir elders (level 9+) |
The duration of Sunshine and Death's Swiftness is increased by 25%, but they no longer deal periodic damage to your target. |
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Wise 4 + Mobile | 3,026,514 for 12 x Crystal ward | Wise provides +4% additional experience, up to 50,000 XP per day. Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive. |
This has a level requirement of Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.
Slot | Icons | Perk | Cost | Effect |
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Precise 6 + Ruthless 1 | 28,113,265 for 1.5 x Armadyl chestplate (level 9+), 1.5 x Armadyl chainskirt (level 9+) | Precise increases your minimum damage by 1.5% per rank of your maximum damage. Ruthless increases damage output by 0.5% per rank for 20 seconds whenever an enemy is killed. |
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Aftershock 4 + Equilibrium 2 | 185,402,060 for 4.5 x Anima core legs of Zaros (level 9+) | Aftershock creates an explosion dealing up to 40% per rank weapon damage to nearby enemies, every 50,000 damage. Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank. | |
Total cost per weapon | 213,515,325 |
Optimal perk setup[edit | edit source]
Trivia[edit | edit source]
- In RuneFest 2015's Invention presentation, a list of perks were shown that differs drastically from the perks available at the launch of Invention:
- Over a hundred perks were shown that weren't implemented in-game at all:
- Accurate, Altering, Anti-Dragon, Atheist's
- Backstabbing, Bazaar, Blinding, Blinking, Bloodlusting, Boiling, Booby-Trapped, Breadnought, Bug Bait, Bug Slayer
- Calling, Chaining, Challenging, Charged, Charging, Chest Pounding, Clumsy, Complex
- Darking, Debilitating, Dessicated, Diver's
- Electrified, Elysian, Enfuriating, Engulfing, Enraging, Establishing, Exposing, Extracting
- Fading, Faithful, Feigning, Flailing, Flashing, Flickering, Following, Foolhardy, Fortunate, Frenzied, Frozen, Furious
- Gambling, Gaseous, Grenadier
- Hamstringing, Hardened, Hasty, Hot Headed, Howling, Hunter's
- Ill-Fitting, Imbued, Impious, Impractical, Inertial, Inervating, Inspired
- Jagged, Juggernaut's
- Keen-eyed
- Learning, Lifelinking, Lucky Seven
- Magnetic, Martyr's, Masterwork, Mending, Miserly, Moist, Momentous, Mort Myre's, Muddy
- Nomadic, Numbing
- Opportunistic, Overcharged, Overpowered
- Patient, Penitent, Penny-Pinching, Pious, Plated, Precise Slaying
- Random, Razor-sharp, Reaching, Reactive, Realising, Reckless, Recovering, Reflecting, Reflective, Refreshing, Rending, Replenishing, Reserved, Reverent, Reversing, Runesaving, Runic Flux
- Sacrificial, Samid's, Scrabbling, Sergeant's, Sharpened, Sherpa's, Shielding, Slow Time, Soul Duelling, Soulfed, Sparking, Sparkling, Specialised, Spectral Power, Spirit-linked, Staunch, Stimulating, Stout, Suturing, Swinging
- Tagging, Taskmaster's, Teaching, Timid, Training, Transmuting, Transported, Treasure Hunting, Tumbling
- Ultimate, Undoing, Unfortunate, Unprotected
- Vengeful, Vulnerable
- Weakened, Weird, Woeful, Wrathful
- Several perks available at the launch of Invention (Antitheism, Brief Respite, Bulwark, Clear Headed, Dragon Slayer, Energising, Hallucinogenic, Invigorating, Mobile, Preparation, Reflexes, Shield Bashing, Trophy-taker's, Turtling, and Ultimatums) were absent from the list of perks presented in RuneFest, or were renamed at some point after being show-cased at RuneFest.
- The spelling of some of the perks were different from the launch: Demon Slayer and Undead Slayer were written as Demonslayer and Undeadslayer, Demon Bait, Dragon Bait and Undead Bait were written as Demonbait, Dragonbait and Undeadbait, Glow Worm was spelled as Glow-Worm, and Spendthrift was spell as Spendthrift's.
- Charitable, Confused, Fortune and Honed were listed among the planned perks despite not being included on the release of the skill.
- Over a hundred perks were shown that weren't implemented in-game at all:
References[edit | edit source]
Abilities | |
Damage/Accuracy modifying | |
Damage reduction | |
Adrenaline | |
Prayer | |
Additional items | |
Experience | |
Skilling | |
Miscellaneous | |
Ancient |
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Items |
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Technology trees | |||||
Miscellaneous |