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For the achievement, see Solak (achievement).
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Description: Killing Solak
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Solak, the Grove Guardian is one of the Guardians of Guthix and can be fought at The Lost Grove. He is one of the most powerful monsters in the game. His drops include tier 92 dual-wield blightbound crossbows, Erethdor's grimoire, and his boss pet, Solly.

The battle can be started by talking to Merethiel who is found in the centre of the Lost Grove. Doing so creates an instance where Solak will be waiting to be challenged. During the fight, Merethiel assists players by performing vital roles for the team.[1]

The fight with Solak scales with the number of players, scaling with a minimum of 2 (for solo and duo encounters), and capping at 7. The mechanics and life point thresholds change across team size.

Defeating Solak is required for The Reaper title. Additionally, the [Name] the Guardian of the Grove title is achieved from obtaining all drops from Solak's collection log.[2]

History[edit | edit source]

Solak is a creature of the Anima Mundi, like Vorago and Telos. [3] He defends the Lost Grove from those who want its power. He is referred by the inhabitants of the grove as a "Walker". Guthix learned of the existence of the Lost Grove, and upon arriving, made Solak a Guardian of Guthix.

Solak was tasked in protecting an island that is inhabited by smaller creatures of the Anima Mundi. During the Second Age, Seren sent four elite elf warriors - Erethdor, Merethiel, Faerdhinen and Saeldor to aid Solak in his task. Erethdor soon learned of the heart of the tree, a power that he wanted to claim for himself. He attacked Solak in a bid to claim the power he guarded, but was defeated through the combined efforts of Solak and his own siblings. In the end his body was destroyed and his mind split in two; one half was bound within Solak himself and the other half within a stone that is currently in Merethiel's possession.

After this battle, Solak knew that he was becoming tainted and told the elves to leave and inform Seren of Erethdor's betrayal. He then sealed the Grove to prevent Erethdor from abusing its power. The fairies tried everything to contact him, along with humans building temples to worship him; however, the religion died out as he never responded. [4] The Grove would not be in contact with the outside world until the fifth year of the Sixth Age. By this time, Erethdor had gained complete control of Solak, with the Guardian being mentally weak and no longer able to resist him after thousands of years of keeping him at bay.

With the reemergence of the grove, the World Guardian explored the island, finding and allying with Merethiel and a group of adventurers to release Solak from Erethdor's control. Erethdor battled the team with Solak's body and all of his powers at his disposal, further enhanced by his own blight magic, but despite his newfound powers, the team were slowly able to push Erethdor out of Solak's mind. Once weakened enough, Merethiel was able to send several members into Solak's mind, where they found a fragment of Erethdor who immediately attacked the intruders, but they were able to defeat him, causing him to lose even more control. Upon defeating this half, Erethdor split himself into multiple manifestations to destroy what little remained of Solak's conscience in a last ditch attempt to fully control his body, but the World Guardian and their allies managed to stop them from completely destroying Solak and defeated his body, finally freeing Solak from Erethdor's control.

After the battle, Merethiel expressed guilt at what her brother did and her failure to stop him, but Solak, now freed from Erethdor's influence, reassured her that she was not to blame for her brother's mistakes. Solak and Merethiel then agreed to work together to undo the damage Erethdor caused to the Lost Grove, thanking the World Guardian and their allies for their efforts.

Interaction with Erethdor's Grimoire[edit | edit source]

In Solak's arena (both inside and outside the instance), every 10 game ticks, +10 game ticks worth of time are added to the remaining time of an active Erethdor's grimoire, resulting in an effective net zero time used. If the player has 10 ticks of time remaining when activating the grimoire in the arena, then the grimoire will run out after 10 ticks pass. However, the player can activate the grimoire again and it will have 10 ticks (1 interval worth of charge). As long as the player has more than one interval of time remaining in the grimoire, Solak's arena will prevent the grimoire from running out and deactivating.

If the player enters Solak's arena with a grimoire that has already run out of charges, the player will neither be able to activate the grimoire nor benefit from the restorative effect of Solak's arena.

Drops[edit | edit source]

Talking to Solak or Merethiel will award loot inside the instance. If this is not claimed or if the player died when the team successfully completed the encounter, they can be claimed from Merethiel outside the arena instead. Killcount is not awarded for the latter.[5] Completing another encounter without claiming rewards will automatically forfeit the previous loot. Drop rates are the same across all team sizes.

Like Nex: Angel of Death, player drops are completely independent of each other, so it's possible to get multiple unique drops from one kill. If the player's inventory is full, then the items are sent to the bank, apart from clue scrolls, which are dropped on the ground. Clues dropped from Solak are not affected by the soft cap either.

Every player is guaranteed a drop from the primary table. Rolls are also made for secondary and tertiary drop tables.

Estimated earnings[edit | edit source]

On average, on each kill each player should expect to earn

  • 5,172,583 coins from guaranteed drops
  • 762,175.38 coins from other common (assuming equal chances of each uncommon drop)
  • 8,045,567.7 coins from rare "secondary" drops
  • 788,954.78 coins from tertiary drops
  • For a total of 5,934,758.38 coins of common drops, 8,834,522.49 coins from rare drops, and 14,769,280.86 coins total.
  • When using Tier 4 Luck, this becomes 5,934,680.61 coins of common drops, 8,922,867.71 coins from rare drops, and 14,857,548.32 coins total.

100% Drop[edit | edit source]

Charms[edit | edit source]

20Gold charm.png
20Green charm.png
20Crimson charm.png
20Blue charm.png
Represents a 90% confidence range based on a sample of 2,500 kills.
20 items are dropped at a time.
Add data to the log (requires JavaScript).

Primary table drops[edit | edit source]

  1. ^ a b The chance per person (regardless of team size) to hit the shared crossbow drop is 1/200 with a 50% chance to hit either main-hand or off-hand crossbow.[6] Multiple crossbows can be obtained across the team in one kill; any individual may only obtain one per kill.

Secondary table drops[edit | edit source]

Tertiary drops[edit | edit source]

  1. ^ Has a base drop rate of 1/1,200 with a threshold of 240.

Dialogue[edit | edit source]

Gallery[edit | edit source]

Concept Art[edit | edit source]

Models[edit | edit source]

Development[edit | edit source]

Achievements[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 16 August 2021 (Update):
    • Teleport restrictions have been removed from the boss encounter for Solak.
  • patch 9 August 2021 (Update):
    • Torn grimoire pages are now a 100% drop from Solak. This has also removed the 50% chance of obtaining two pages instead.
      • This has been replaced with a "cluster" drop that gives 25 pages and has a 1/200 drop rate.
  • patch 8 February 2021 (Update):
    • Solak should no longer randomly choose new targets during the encounter.
  • patch 8 June 2020 (Update):
    • The Solak quickchat option that announces your kill time will no longer include Duo Mode.
  • patch 9 March 2020 (Update):
    • During the Solak encounter, the root attack once again happens after 1:06 instead of after 58 seconds for all group sizes.
    • A camera shake effect has been removed when base tanking Solak.
    • Fixed an issue that broke Solak's animations due to a knock on effect from removing the defend animations.
  • hotfix 3 March 2020:
    • Fixed issues with Solak's animations occasionally not running.[8]
  • update 2 March 2020 (Update):
    • Solak's mechanics will scale accordingly for teams of 2-7.
    • Defence animations have been removed to make the fight look smoother.
    • Players can now instantly activate Merethiel’s cleanse upon entering Phase 2 of the fight.
    • There is now a right-click option to quick start the fight.
  • hidden 2 March 2020:
    • All existing fastest kill times have been cleared for Solak.
    • The damage of the typeless hit that follows the green spore bombs in phase 1 has been equalized for all team sizes; it now always deals the same amount of damage as 7-man mode did before the rework.
  • patch 16 September 2019 (Update):
    • Players can now correctly unlock the Perdita pet after killing Solak 1000 times.
  • patch 19 August 2019 (Update):
    • The Manifestations during the Solak encounter should now consistently clear at the end of the fight.
  • patch 1 July 2019 (Update):
    • Prevented every Solak encounter triggering a message saying you've unlocked a new music track.
  • update 24 June 2019 (Update):
    • All three of the music tracks will now unlock at be beginning of the fight, including in practice mode.
  • patch 18 February 2019 (Update):
    • When looting Solak and rolling on the Torn grimoire page droptable, player will have another chance to roll a second page.
  • patch 11 February 2019 (Update):
    • Kill timers were fixed as they didn't track and set records correctly.
    • The damage threshold that causes Erethdor's manifestations to appear is increased so they don't spawn as frequently.
  • patch 28 January 2019 (Update):
    • Solak's ranged attack projectiles are now correctly sent to each player.
    • The hitsplat that's used to represent a splash hit, is now shown on the correct player in Solak group fights.
    • Runite stone spirits replaced with both Banite and Light Animica stone spirits.
  • patch 21 January 2019 (Update):
    • The anima rain mechanic on phase 2 of the Solak fight will now end as soon as the fight transitions to phase 3.
    • Fixed an issue with Solak trying to delay his phase 3 transition whilst doing the Binding Crush attack.
    • Players that remained in Solak's mind from phase 3 to 4 will no longer get teleported back to the base map after their 10 seconds are up.
    • Fixed an issue where certain abilities and actions were stopping Solak from awarding loot.
    • The instakill on the last phase of the Solak fight will no longer consume signs of life/death.
    • The Ancient Elven Ritual Shard's debuff cooldown timer now accurately displays how much time must pass before it can be used again.
    • Increased the collection log tracking cap on Erethdor's Grimoire pages from Solak.
    • Kill count for Solak will no longer be awarded after dying and then standing in a different Solak instance.
    • The instakill on phase 4 of Solak will no longer hit players that died in that battle and then stood in a different Solak instance.
    • An issue that could cause players to not be able to properly transition into phase 4 if a member of the team died and created their own Solak instance has been resolved.
    • Solak duo mode and group mode kill times now display separately in the Beasts tab, and can be broadcasted separately. Duo mode falls under (HM).
  • patch 15 October 2018 (Update):
    • Uncut Onyx drops from Solak are now noted.
  • patch 1 October 2018 (Update):
    • The anima rain mechanic on phase 2 of the Solak fight will now end as soon as the fight transitions to phase 3.
  • patch 20 August 2018 (Update):
    • The Ancient elven ritual shard can now be dropped by Solak at a rate of 1/1,000 per player.
    • A news broadcast has been added to the Ancient elven ritual shard drop when received from the Grove creatures or Solak.
    • A news broadcast has been added to Cinderbane gloves when received from Solak.
  • patch 6 August 2018 (Update):
    • Players can now teleport out of the Solak fight as soon as it is over.
    • Torn grimoire pages have been added to Solaks item log.
  • hotfix 30 July 2018 (Update):
    • Reduced the amount of blight drained from Solak on phase 2 and removed the double damage when Solak pins a player.
  • patch 30 July 2018 (Update):
    • Only 2 roots will spawn on phase 1 of the Solak fight, in group mode.
    • The blight percentage on phase 2 of Solak will now be drained at a faster rate. Should the hitpoints cap be reached, the rate of which it drains is then even greater.
    • Blightbound crossbow drops have been made more common from group mode Solak.
    • Solak no longer receives double damage during the Binding Crush mechanic.
  • patch 23 July 2018 (Update):
    • The drop rate on the cosmetic items from Solak have been made more common.
      • Merethiel's stave changed to 1/500
      • Effigies changed to 1/100
      • Triskelions changed to 1/100
      • Clue scrolls changed to 1/100
      • Cinderbane gloves changed to 1/1000
      • Purple Mushroom changed to 1/500
  • patch 16 July 2018 (Update):
    • Solak's boss pet threshold is now 240.
  • patch 9 July 2018 (Update):
    • A player will now be resurrected by the power of the grove should they die after freeing Solak.
  • patch 18 June 2018 (Update):
    • A player will now be resurrected by the power of the grove should they die after freeing Solak.
    • A location has been added at the end of the Solak fight, so they can return to Merethiel and Solak should a player not get transported back.
    • Phase 1
      • Failing the Lockdown mechanic in duo mode will now spawn one less Blightbound lasher.
      • Both the arms and legs during the Lockdown mechanic now have timer bars.
      • The click radius on the arms and legs during the Lockdown mechanic have been reduced.
      • The Volatile roots and Solak's arms and legs will no longer return to their full lifepoint amount should a player stop attacking them.
      • The Volatile roots, Blightbound creatures, Blight afflicted core, and Solak's arms and legs can now be stunned.
    • Phase 2
      • The click radius on the Anima eruptions has been slightly reduced.
      • A message will now consistently display when the Anima storm has been fully depleted.
      • The click radius on Solak's arm during the Binding crush mechanic has been reduced.
    • Phase 3
      • Erethdor's lifepoints has been reduced from 500,000 to 250,000 in duo mode.
      • Erethdor's stats have been increased.
  • patch 11 June 2018 (Update):
    • Solak no longer loses focus on the tank after he performs his root attack on the tank on phase 2, and after a rune has been completed on phase 3.
    • Solak will now reliably hit all players for the instakill attack if players allow Withered Solak to die with a group member in a different instanced area.
    • Charms will no longer be awarded to another player when claiming Solak loot if your inventory is full, and will be sent to your bank if your inventory is full.
    • Defensive abilities will no longer be reset during Solak phase transitions and when traversing from the mind to the overworld.
    • An issue with Solak awarding double KC has been fixed.
    • Portents of restoration can no longer be used to heal the players inside Solak's minds.
    • Calorie bombs can no longer be placed inside of the mind of Solak.
    • The blight percentage on phase 2 of Solak will now be drained at a faster rate.
    • The blight percentage drained from completing the Binding Crush mechanic on phase 2 of Solak has been increased.
    • Players will now always be moved from underneath downed Solak at the end of the fight.
    • Some audio from the Nex Angel of Death encounter has been removed from Solak.
    • A right click 'Claim loot' option has been added to Merethiel at the end of the Solak fight.
    • The damage cap on Solak will no longer come into play early than it's supposed to.
  • patch 4 June 2018 (Update):
    • The lifepoints on the Manifestations of Erethdor on phase 4 of Solak's group mode in the overworld has been lowered from 45,000 to 25,000.
    • An option to exit the arena before the fight has started has been added to Solak.
    • The Burst of Nature attack will no longer deal damage to players at the end of phase 4 if Solak has been killed.
    • A purple spotanim that plays around Solak will now clear at the start of the next attack.
    • Solak will no longer attempt to insta-kill players who have left a previous Solak fight and entered a fresh battle.
    • Weapon poison now tracks correctly when dealing the final blow to Solak's limbs.
  • hotfix 31 May 2018 (Update):
    • Vengeance now has a maximum damage cap.
    • All damage types no longer bypass Solak's HP cap on phase 3.
    • Applied the above HP cap fix to duo-mode Solak.
    • The binding crush mechanic on phase 2 of Solak will now draw a player back into the arena if placed outside of the playable arena.
  • hotfix 30 May 2018 (Update):
    • Added a check to nerf poison damage when Solak reaches his phase hitcap.

Trivia[edit | edit source]

  • Solak was originally named Kalos, which is Solak backwards.[9] Dialogue with Perdita suggests that Solak's name was derived from the word "solar".
  • Solak's initial concept art was changed after it drew comparisons to League of Legends champion Maokai.
  • Solak is voiced by Doug Cockle, an actor and director who also played Geralt of Rivia in The Witcher game series.[10]
  • There were global broadcasts after 1, 100, 100,000, and 1,000,000 total player deaths at Solak, naming each individual who died on the milestone.
  • Upon release, a glitch allowed familiars and poison damage to bypass Solak's life point phase caps, allowing players to defeat him more easily than intended. The glitch was quickly fixed; players who abused it were banned, and any unique drops obtained from glitched kills were deleted from both the game and players' collection logs.
  • P at rick and Ghost Team achieved the first kill in a duo.[11]
  • AP 2121, Zirazzy, idrm, The Mehukas, zalttar, lEEch and Afrodite achieved the first kill in 7-man mode.[12]
  • Solak's examine text in battle is a reference to the movie Gladiator.
  • There was a graphical glitch that caused Solak's arms and feet to take on many different colours.
  • Like most bosses, Solak is decorated with Christmas-themed elements during the month of December, such as wearing a Santa hat and being covered in snow and Christmas lights. Additionally, all instances of "Solak" in his name and the names of his arms and legs are changed to "Snowlak". This first occurred with the update on 17 December 2018.
  • Before Solak's model was designed, a fungal mage was used as a placeholder model while his mechanics were being tested.
  • Prior to an update on 16 August 2021, players could not teleport out of Solak's arena by any means once the fight had begun. Attempting to teleport out displayed the message You can't teleport out this way! It's kill or be killed now!.
  • On 14 January 2022, Mod Ramen revealed that a secret concerning Solak exists in the game, and it has not yet been discovered by the RuneScape community.[13]

References[edit | edit source]

  1. ^ RuneScape. February - The Month Ahead Q&A. YouTube. 7 February 2018.*
  2. ^ RuneScape. RuneScape - Solak Q&A and Gameplay Showcase. YouTube. 22 May 2018.*
  3. ^ Mod Mark. "RuneScape Reveals." 23 September 2017. RuneScape News.
  4. ^ Bub, "The Lost Grove", RuneScape.
  5. ^ RuneScape. RuneScape's May Month Ahead (2018). YouTube. 27 Apr 2018.*
  6. ^ Jagex. Mod Ramen's Twitter account. 25 Februrary 2020. (Archived from the original on 02 March 2020.) Mod Ramen: "Yes and yes"
  7. ^ a b c d e f Mod Shauny. "Patch Notes - 23/07." 23 July 2018. Recent Game Updates Forums.
  8. ^ Jagex. Mod Ramen's Twitter account. 3 March 2020. (Archived from the original on 20 May 2020.) Mod Ramen: "#RSHotfix Fixed issues with Solak's animations occasionally not running"
  9. ^ Mod Ramen. TIL The name Solak means maker or seller of salt! Nice one Jagex.. Reddit. 22 August 2019. (Archived from the original on 22 August 2019.) "Nice coincidence tbh, I came up with Solak's name by sitting in traffic and seeing the Chevrolet Kalos, thought Kalos was a cool name but too close to Telos so I just reversed it... Birthing Solak."
  10. ^ RuneScape. RuneScape Behind the Scenes – The Origins of Solak. YouTube. 25 May 2018.*
  11. ^ Jagex. Mod Iago's Twitter account. 29 March 2018. (Archived from the original on 23 July 2018.) Mod Iago: "A huge congratulations to P at rick & Ghost Team for being the first people to defeat Solak in duo mode! Was amazing to watch, well earned guys! 👏 I may or may not have screamed 😁."
  12. ^ Vengeanceee, Mod Iago. First 7man Solak but no announcement (not mine). Reddit. 30 May 2018. (Archived from the original on 23 July 2018.) "First impression was that it was done in practice mode due to the amount of comments going around about it, hence my comment, but it was not done in practice mode."
  13. ^ KBMonay, Jagex Ramen. A bold, and direct question to mods that I know will read this: Are there any existing in-game secrets that we as a community have not discovered yet?. Reddit. 14 January 2020. "There is one with Solak that hasn't been found yet. It's extremely rare and can't be forced by doing a certain combination of things. It just happens."*