Players receive a certain amount of keys every day and may obtain more through other methods such as purchasing them or performing certain in-game activities. Each key unlocks a chest which rewards the player with a random prize where each prize has a varying degree of rarity.
The release of Treasure Hunter saw the removal of Yelps and the addition of a new figurehead for the activity: a princess named Alice. These keys can be obtained in the same way spins were. Any unused spins or unclaimed prizes were turned into keys. Rewards from the Treasure Hunter have been rebalanced to be more relevant to player's skill levels.
Members cannot play Treasure Hunter on a free world. Attempting to do so will prompt the message: "As a member, you are eligible for improved prizes, so please play Treasure Hunter on a members' world instead."
- 1 Mechanics
- 2 Obtaining keys
- 3 Promotions
- 4 Rewards
- 5 Controversies
- 6 Gallery
- 7 Update history
- 8 Trivia
- 9 References
Five chests are offered, each containing a random prize from the current list of rewards. You can see the possible rewards for your next chest by clicking on the "Categories" button. From here, you can freeze items by rarity (gem colour), skill, or just items you don't want by using hearts of ice. Once a chest is selected, a key is used to open it and the gem containing a prize of the appropriate rarity is revealed. The player is offered the option of placing the prize in the bank (if bankable) or inventory (provided there is space), collecting later or converting to oddments. The number of oddments given varies base on prize rarity. There are five rarities of prizes, going from most to least common: white, yellow, orange, red, and purple.
Each item has a category, which gives an idea of the item's purpose and function. The categories are as follows:
- Cosmetic items: Items which are purely cosmetic.
- Extras: Small but useful items such as coins and magic notepaper.
- Useful items: Items which serve a purpose, such as skill outfits and weapons.
- Lucky: Alternate coloured variants of standard equipment that can only be obtained from Treasure Hunter.
- Super rare: Items which can only be found in the Super rare slot. With the exception of 200m, these extremely rare items are exclusive to Treasure Hunter.
- Skill: Each of the 27 skills has its own category, containing items useful for training the skill and things that grant experience in it.
- Prismatic: Items that can be used for experience in any skill. Note that items in the prismatic category can also appear in other skill categories.
- Promotional: Temporary items that are only on Treasure Hunter for a limited time or are more easily obtainable for a certain period of time.
Hearts of Ice
A player can "freeze" individual categories by using Hearts of Ice, which prevents you from getting any item that belongs to that category. Only skilling categories and the promotional category can be frozen. Up to 10 categories can be frozen at any one time, using a heart of ice each. If a player would have got an item from a frozen category, it will be rejected and another item will be chosen from the remaining items that are not frozen. Every treasure chest opened will deduct from the player's Hearts of Ice total the number of categories that were frozen at the time, regardless of whether or not the item gained was associated with a frozen category. The frozen categories remain selected until the player deselects them. Hearts of ice are obtained automatically alongside daily keys, daily challenge keys, key token redemptions and purchased keys, and five hearts of ice are given for every five spins made in a single reset period.
Near the top-right of the Treasure Hunter interface is the options menu, shaped like a gear. This gives the player several tickboxes with which to change several settings for how Treasure Hunter plays on their account:
- Skip intro animation
- Hide Hearts of Ice warning - removes the message given when players attempt to use more Hearts of ice than they currently possess.
- Autoredeem key tokens - automatically redeems any key tokens received as drops or rewards.
- Autoredeem non-combat lamps and stars - turns skill-specific non-combat lamps and stars into experience automatically.
- Autoredeem combat lamps and stars - turns skill-specific combat lamps and stars into experience automatically.
- Autoredeem cash bags - automatically redeems any cash bags won directly through Treasure Hunter.
- Autoredeem Dungeoneering boxes - automatically redeems any dungeoneering token boxes won directly through Treasure Hunter.
- Autoredeem Prismatic Stars - automatically redeems any prismatic fallen stars to a skill of the player's choice.
- Autoredeem Prismatic Lamps - automatically redeems any prismatic lamps to a skill of the player's choice.
Item management is an interface that allows players to see what Treasure Hunter items they have in their bank, separated into categories. From this interface, players can view items and destroy certain unwanted ones. Clicking on items gives information about them.
- Skill items - includes slayer masks/helms, protean items, and skill outfits. Items can be destroyed individually.
- Combat items - weapons, armour, and training dummies. Items can be destroyed individually.
- Utility items - includes magic notepaper. Items can be destroyed individually.
- Cosmetic items - includes fish masks and ice warrior equipment. Items can be destroyed individually.
- Food - anything edible obtained from Treasure Hunter. Items can be destroyed individually.
- Reclaimable - anything that is reclaimable, from all other categories. Options to destroy all reclaimable items, all free to reclaim items, and individual items are available.
- Miscellaneous - anything that doesn't fit in other categories. Items can be destroyed individually.
There are various ways to gain treasure hunter keys, both through gameplay and other means. Whenever a key is obtained, a Heart of Ice will also be obtained as a bonus. Additionally, whenever 5 keys are used in a single day, 5 extra hearts of ice will be given.
Keys on Treasure Hunter are used in the following order:
- Daily Keys
- Earned Keys (100 max and obtained through gameplay)
- Bought Keys
Free players get one key a day while members normally get two keys a day, and members who bought a silver or gold Premier Club get three daily keys. Treasure Hunter resets every midnight UTC. Daily keys do not roll over to the next day, thus requiring the player to log in and use the daily keys every day for maximum benefit.
Nearly every monster in RuneScape, barring those in minigames or Dungeoneering, has a chance of dropping a Key token. They can still drop if you already have 10 or more earned keys, but you will be unable to claim it until you have less than 10 earned keys.
Players may gain key tokens through any of the same methods that can be used to find a strange rock, in addition to Divination, whether they are a member or not. Unlike strange rocks, a key token obtained whilst skilling with a full inventory will not replace an item of the player's, it will be redeemed automatically or dropped on the ground if you already have 10 or more earned keys.
Distractions and diversions
Every month, the player may gain a single key token for starting a game of Troll Invasion (P2P). Additionally, a different distraction and diversion is chosen each week to give the player a key token for simply participating. The events rotate each week in the following order:
- Evil Tree — chop, light or nurture an Evil Tree
- Shooting Star — mine any size star and gain experience
- Penguin Hide and Seek — redeem at least one Penguin Point (P2P)
- Circus — complete one of the events (P2P)
For the week of 9 October–16 October.
|If this information seems incorrect, clickto force an update.|
The completion of any quest will earn the player 2 additional earned keys. This includes any sub-quest of Recipe for Disaster, Dimension of Disaster, and the Thieving Guild capers. The maximum number of key obtainable through questing is 100.
A free key is given for completing a daily challenge, totalling to between 28 and 31 extra keys a month if every days' challenge is completed. Challenge keys count as earned keys. Although some daily challenges are available to free players, only members get keys for completing them.
Players can purchase Bonds using in game or real life currency and redeem the bond for 15 keys. These keys count as bought keys.
Keys can be bought in groups of 15, 35, 75, 200, or 450 keys, with a respective 40, 120, 400, 1,200, and 3,000 bonus Hearts of Ice given to the player upon purchase. There isn't a cap on how many bought keys and Hearts of Ice that a player can have at a time. Players can spend an unlimited amount of money on keys. Players can only buy 20,000 keys in a single day. There is no monthly maximum when purchasing keys.
Bought keys will expire 12 months after they were bought.
|Keys||Hearts of Ice||Cost (€)||Cost ($)||Cost (£)|
Keys can be earned by watching advertisements, buying products, completing surveys, etc. This is accessed by choosing the "Earn keys" option. Clicking this button will log you out to the lobby while you are using this feature.
Starts: Thursday 10 October 2019 00:00 UTC
Ends: Monday 14 October 2019 23:59 UTC
Various prizes can be won from Treasure Hunter, ranging from common skilling items, to bonus experience stars, to rare, untradeable weapons. When a chest is selected and the prize presented, it can either be sent to the player's bank (for most items), the inventory, or converted directly to oddments.
Unless otherwise noted, this data is taken from the RuneScape Mobile client, which displays the average probabilities of receiving a certain gem. The probabilities can vary by promotion.
Similar to the controversies surrounding the Squeal of Fortune, some players have expressed concern that the ability to buy experience through the reward lamps that can be won, and pay real money for prizes, is a form of real-world trading.
Major concern regarding Treasure Hunter begun in Autumn 2017, following the release of the Prize Pool promotion. A large number of players argued that Prize Pool was encouraging gambling by allowing players to risk losing their prizes and called for Jagex to respond. Mod Balance responded that Jagex was going to have a meeting regarding microtransactions and would issue a statement soon after. Substantial criticism of Treasure Hunter continued because of the large number of promotions that took place despite Mod Balance's response, including criticism of Mysteria, which features previous promotions on a rotating basis every four hours.
|“||It is important that we don’t over-promise; to be clear, this doesn’t mean the end of Treasure Hunter promotions. What we are committing to is better managing their impact, duration and regularity, making some immediate changes in the short term while looking to move to a more balanced approach in the mid to long term.||”|
Jagex released a statement on 23 October 2017 regarding the monetisation of RuneScape. In the statement, it is stated that Prize Pool will never be returning to the game, 2nd Chance Tuesday will not be returning for the remainder of the year, and that work has begun on a rework of Treasure Hunter to make the rewards more cosmetic. On 27 June 2018, the Live Events Team (who are responsible for microtransactions in RuneScape) announced some changes to Treasure Hunter in the future, including the Oddments Store being introduced permanently, improvements to Hearts of Ice, and updated prizes.
The interface during December 2016.
The button during the Phoenix Lamps promotion for some players.
The button during the Time to Seren promotion for some players.
The button during the Celestial Lanterns promotion for some players.
- patch 9 September 2019 (Update):
- Fixed an issue where some max level skills were not freezing in treasure hunter.
- patch 2 September 2019 (Update):
- For RuneScape Mobile:
- Made the close button bigger on treasure hunter.
- Made text use the correct skin colour on the Treasure Hunter interface.
- For RuneScape Mobile:
12 August 2019 (
- Banking tokens from the Treasure Hunter interface now uses the token if the corresponding cosmetic has not been unlocked.
- patch 5 August 2019 (Update):
- Tooltips have been added to the Treasure Hunter floater to state what promotion is currently running on hover.
- The Treasure Hunter out of keys screen has been graphically updated.
- ninja 8 July 2019 (Update):
- For account security week players will be awarded an extra daily key if they have an active or pending bank PIN, and another for an active authenticator.
- patch 28 May 2019 (Update):.
- Adjusted the "You do not have room in your inventory for that." message in Treasure hunter to an use an infobox.[sic]
- patch 7 May 2019 (Update):
- The Mining & Smithing rewards on Treasure Hunter have been updated with the new ores & bars.
- patch 11 March 2019 (Update):
- Hearts of Ice will now correctly retain which categories are frozen when logging out and back in.
18 February 2019:
- Treasure Hunter can now be opened via a button in the inventory interface. Ironman accounts cannot see the button.
14 February 2019:
- The prizes shown in the Treasure Hunter information interface no longer uses item sprites. It now uses 3D models.
- patch 4 February 2019 (Update):
- Ironmen will now be given a reason as to why they cannot access treasure hunter via the calendar.
- patch 28 January 2019 (Update):
- Certain messages in Treasure Hunter have been adjusted to an info box.
- patch 21 January 2019 (Update):
- It is no longer possible to repeatedly log out and in to obtain free rewards from opening Treasure Hunter.
- It is no longer possible to obtain free rewards/taster rewards from 2CT promotions.
- patch 14 January 2019 (Update):
- The Fireworks will now display correctly on the interface when you run out of keys and re-open Treasure Hunter during the Fireworks Festival Treasure Hunter promotion.
- Winning a multiple cosmetic prize on Treasure Hunter will now place Oddments into your currency pouch if Oddments are already in it.
- patch 26 November 2018 (Update):
- Closing the Treasure Hunter Item Information interface now returns you to Treasure Hunter.
- ninja 26 November 2018 (Update):
- It is now possible to close the on screen button whilst having other interfaces open.
- patch 19 November 2018 (Update):
- Clicking on the Treasure Hunter button in the lobby now opens the interface as expected.
- patch 28 August 2018 (Update):
- When winning multiple Sombrero's from Treasure Hunter, players will now correctly receive coins instead of duplicates.
- patch 4 June 2018 (Update):
- The discard button on Treasure Hunter is now correctly named convert for free-to-play players.
- Prismatic stars no longer drop to the floor if looted from a Treasure Trail reward casket with a full inventory.
- patch 15 January 2018 (Update):
- Players can now auto-redeem Dungeoneering token bags and cash bags won from Treasure Hunter.
- hotfix 25 October 2017 (Update):
- The open chest animation no longer blocks the player from earning their free 600 Ghostweave.
- patch 25 September 2017 (Update):
- The promotion information section of Treasure Hunter now displays the cash-out value of the whole stack of items, instead of individually.
- patch 19 December 2016 (Update):
- The Invention category has been added to Treasure Hunter. Players will only receive Invention prizes from this category if they have unlocked the skill. If the skill is not yet unlocked then prizes will be filled from the Divination, Crafting and Smithing categories if these skills are less than 80.
- patch 12 December 2016 (Update):
- An issue where opening a chest in Treasure Hunter could cause the multiplier timer to keep resetting in God Wars Dungeon 2 has been fixed.
- hotfix 12 September 2016 (Update):
- The warning message for not having enough Hearts of Ice to use a Treasure Hunter key has been re-enabled.
- patch 5 September 2016 (Update):
- Players will now consistently have their reward shown in purple in the chat window when winning a purple prize from Treasure Hunter.
- patch 24 August 2015 (Update):
- The Hearts of Ice XP and prismatic preferences no longer reset after each Key is used.
- patch 13 July 2015 (Update):
- Players will no longer see non-passive lucky Godswords on Treasure Hunter if they already own the lucky passive version.
- The 'Continue' button now appears when speaking with Alice in the Treasure Hunter interface.
- patch 29 June 2015 (Update):
- An issue that allowed players to open the Treasure Hunter interface during a duel has been fixed.
- patch 8 June 2015 (Update):
- The cash-out value of the following items has been reduced:
- Lucky helm of subjugation to 100k.
- Lucky Armadyl helmet to 250k.
- Lucky Bandos helmet to 250k.
- The cash-out value of the following items has been reduced:
- patch 5 May 2015 (Update):
- Keybinds will no longer be locked after exiting the Treasure Hunter item management interface.
- patch 27 April 2015 (Update):
- Skill lamp cash-out values have been made consistent with prismatic lamp values on Treasure Hunter.
- Opening the Treasure Hunter interface via the Upgrades & Extras button with no keys remaining no longer causes the frame rate to drop.
- patch 16 February 2015 (Update):
- The position of the Hearts of Ice interface in Treasure Hunter has been adjusted.
- he black-out box when there are no more Treasure Hunter keys usable no longer overlaps the top of the interface.
- patch 12 January 2015 (Update):
- An issue where frozen Treasure Hunter promotion slots would occasionally turn off has been fixed.
- patch 15 December 2014 (Update):
- The correct gem animation is now played when opening a Treasure Hunter chest.
- Returning to Treasure Hunter after logging into the game will now show the correct window.
- patch 8 December 2014 (Update):
- Treasure Hunter item tooltips no longer display over the rewards screen.
- On 7 April 2014, the Treasure Hunter interface was updated, with more prize categories visible on the Hearts of Ice screen and the ability to talk to Alice being added.
- Before 12 January 2015, hearts of ice could only be used to freeze the skilling categories.
- For a period of time in 2015, Treasure Hunter was referred to as a "minigame" in official update news posts.
- Since 9 July 2018, the option to convert rewards into coins had been replaced with oddments instead.
- ^ JagexBalance. JagexBalance comments on <------ This many people want Jagex to write a response to the community for their bombardment of MTX promotions.. 26 September 2017. (Archived from the original on 20 October 2017.)
- ^ a b Mod Balance. RuneScape Monetisation. 23 October 2017. (Archived from the original on 23 October 2017.)
- ^ Mod Sayln. "Live Events Dev Blog #1." 29 June 2018. Treasure Hunter Forums.