Farming

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This article is about the Farming skill. For information on training Farming, see Farming training.
Not to be confused with Player-owned farm.
Farming.png
Audio options icon.png
Farming level up jingle (1-49)
Audio options icon.png
Farming level up jingle (50-99)

Farming is a members' gathering skill, through which players grow crops by planting seeds at Farming patches. Different types of seeds can be planted at corresponding types of Farming patches, which are found throughout RuneScape. Before a Farming patch can be used, players must often clear away any weeds that have grown in it with a rake, which can be placed on the tool belt or used from the inventory. Weeds will grow in any Farming patch that does not have a crop planted in it, unless the player has requested that their Farming patches be kept weed free after unlocking the ability to do this by completing the Fairytale III - Orks Rift quest.

After being planted, crops will grow in real time; it is not necessary to be logged in or to remain at Farming patches for crops to grow, so players may carry out other in-game activities after planting their crops. If a player with a Farming level of less than 15 stands idly by a Farming patch for an extended period of time, they will be reminded by the Farming patch spirit that they can leave their crops unattended. After a period of time, if they have not become diseased and died during the course of their growth, crops will become fully grown. Players can check the health of the crops to gain Farming experience and/or harvest from them to obtain produce.

The current minimum requirement to be ranked (at approximately rank 708,435) on the hiscores for Farming is level 15. As of 20 March 2019, there are 122,806 current members that have achieved level 99 in Farming. As of 20 March 2019, there are 6,531 current members that have achieved level 120 in Farming.

Mechanics[edit | edit source]

Growth cycles[edit | edit source]

Crops do not grow continuously; each plant has a discrete set of growth stages. Plants can only advance to their next growth stage during periodically repeating 5-minute periods called growth stage windows. Regardless of the seed, growth stage windows last 5 minutes. The frequency of growth stage windows occurring is determined by the type of seed (e.g. spirit trees' growth stages take 320 minutes, which includes a 5-minute growth window followed by 315 minutes of inactivity, repeated multiple times). In comparison, hops' growth stages last 10 minutes, including 5 minutes of inactivity and a 5-minute growth stage window.

The cycles of growth stages all start at midnight UTC and repeat indefinitely until the next midnight when they begin again. The 320-minute cycle for spirit trees repeats on the second midnight. The following tables list the start times for the growth stage windows. These last for five minutes, so add 5 minutes to the start time to obtain the end time for the growth stage window. Every seed has a growth stage window from 12:00 AM to 12:05 AM.

Rapid Growth spell enables a growth stage to be skipped for trees, fruit trees, and herbs. It can only be cast once per day per patch. This spell cannot be cast on a diseased patch.

Cycle length Start times (GMT)
5 minutes All times ending in :00, :05, :10, :15, :20, :25, :30, :35, :40, :45, :50, :55
10 minutes All times ending in :00, :10, :20, :30, :40, :50
20 minutes All times ending in :00, :20, :40
40 minutes 12:00, 12:40, 1:20, 2:00, 2:40, 3:20, 4:00, 4:40, 5:20, 6:00, 6:40, 7:20, 8:00, 8:40, 9:20, 10:00, 10:40, 11:20. All times apply to both AM/PM.
80 minutes 12:00, 1:20, 2:40, 4:00, 5:20, 6:40, 8:00, 9:20, 10:40. All times apply to both AM/PM.
160 minutes 12:00 AM, 2:40 AM, 5:20 AM, 8:00 AM, 10:40 AM, 1:20 PM, 4:00 PM, 6:40 PM, 9:20 PM
320 minutes Day 1: 12:00 AM, 5:20 AM, 10:40 AM, 4:00 PM, 9:20 PM
Day 2: 2:40 AM, 8:00 AM, 1:20 PM, 6:40 PM

The following is a schematic representation of the smallest unit of the growth stage windows. The green blocks represent growth stage windows, and the red blocks represent units of time in which plants cannot grow.

As well as only occurring in growth stage windows, plants only grow when the player reaches a growth tick. A player reaches a growth tick every 500 game ticks, approximately once every 5 minutes, though sometimes slightly longer due to lag. The fact that growth ticks occur at a frequency of slightly over five minutes means that most of the time a growth tick will fall into each growth window. Only when a growth tick falls within a growth window does a crop grow.

The first growth tick occurs 500 game ticks after the player logs in or logs out. Growth ticks are reset when either action occurs, meaning that nothing can grow five minutes after a player logs in or logs out. This may cause players who are constantly switching worlds to miss growth stage windows due to resetting the growth tick timer. Many other Farming actions occur with growth ticks. These include weeds and wood and fruit tree seedlings. These grow at any growth tick, so they may be treated as running on a growth stage window with a cycle period of 5 minutes.

Crops will advance a growth stage upon reaching the first growth tick that falls within a growth stage window. Thus, the first growth stage is typically less than the time between two growth stage windows for that crop. For example, herb seeds have 20-minute growth cycles. Suppose a player logs in at 6:32 and plants a seed at 6:35. A growth window for herbs will occur from 6:40 to 6:45, and the player will reach a growth tick every five minutes after logging in, at 6:37, 6:42, et cetera. Thus, assuming the player does not log out after planting the herb, they will advance a growth stage when the tick falls within the growth stage window. Nothing happens at 6:37, as it is not within a window, but the herbs will advance a growth stage at 6:42, as it is a tick within a window. The herbs will only have spent 7 minutes in the first growth stage instead of the stated 20.

Harvesting[edit | edit source]

The size of the harvest from a patch is determined either by chance or by the type of patch. Fruit trees, bushes, and flowers have set harvests. Herb and allotment patches have harvest sizes determined by chance, based on a life points system.

Each herb and allotment patch starts with 3 lives and an additional +1 life with compost, +2 with supercompost, +3 with ultracompost. Every harvesting action will decrease the number of lives by 1 unless it is saved, with the patch becoming empty when it runs out of lives. This chance is dependent on Farming level. Theoretically, there is no upper limit on the size of a harvest, but it is exceedingly rare to get very large harvests. The chance to save a life when harvesting is increased by Farming level.

Herbs[edit | edit source]

The chance to save a harvest life on herb patches has been experimentally approximated as follows:

Farming-icon.png (Magic secateurs.png)

Magic secateurs must be wielded or on the tool belt to affect the save life chance. Notably, the chance depends only on Farming level and is independent of the herb planted. The chance is highest at 99 Farming, where it reaches 36%. The expected actions can be calculated below.

Disease and death[edit | edit source]

Diseased plant.png

Occasionally crops can become diseased. This can happen when they reach a growth tick that falls within a growth stage window, instead of the crop advancing a growth stage. A diseased plant cannot advance a growth stage until it is cured; it will either remain diseased or die. The chance of a diseased plant dying at the following growth tick that falls in a growth stage window is roughly 50%. If a crop dies it must be dug up, using a spade, before new plants can be planted in the patch. Even if cured, a plant which has been diseased cannot advance a growth stage until the next growth tick that falls in a growth stage window, meaning that the plant will take at least one extra cycle to grow.

Dead herb.png

Diseased herb, flower, allotment, hops, belladonna, cactus, mushroom, and jade vine patches can be treated with plant cure to restore the crop to health. Diseased trees and bushes can be restored by pruning them with secateurs. Players who have access to Lunar spells may alternatively use the Cure Plant spell to treat diseased plants. The Remote Farm Lunar spell, which is unlocked as a reward from playing Livid Farm, can be used to view plants' status as well as to cure any diseased Farming patch. An amulet of farming or amulet of nature can be attuned to a specific Farming patch and will alert the player if a plant growing in the patch becomes diseased. Both amulets may also be rubbed to check whether or not a plant is still healthy. The amulet of nature offers players a teleport to its attuned patch if the patch becomes diseased.

Farming Patch death.png

Treating a Farming patch with a bucket of compost, supercompost or ultracompost before or soon after planting a crop reduces the chance of it becoming diseased during all growth cycles. The Fertile Soil spell can also be used to treat a patch with supercompost. Watering allotment, flower, and hops patches with a watering can prevents the risk of disease occurring at the end of that growth cycle. During the next growth cycle, the plant goes from being watered back to normal and is at risk of becoming diseased unless it is watered again.

To prevent death entirely players can pay the gardeners found at cactus, tree, fruit tree, bush, allotment, hop, spirit tree, jade vine, calquat tree and elder tree patches to prevent plants growing in these patches from dying. The payments required are typically produce from crops and are different for each type of plant. Payment is required each time that the player plants a new plant in a patch. Noted payments are accepted. It is not possible to protect belladonna or mushroom patches in this way, as gardeners are not present at these locations. Additionally, gardeners cannot be paid to take care of herb or flower patches. The evil turnip patch and special herb patch at Trollheim are immune from disease, as are poison ivy bushes. The mushroom patch at Canifis will not become diseased if the player has completed the medium set of Morytania achievements. Similarly, the herb patch in the wilderness becomes immune to disease upon completion of the hard set of Wilderness achievements.

Flowers are primarily used to protect crops from disease. A crop in an allotment patch will not be diseased as long as there are fully-grown flowers of the corresponding type in their adjacent flower patch.

Disease Prevention[edit | edit source]

The following flowers can be grown at any flower patch to help prevent diseased crops:

Image Flower Type Level Required Effect
Marigolds.png Marigold 2 Protects onions, tomatoes and potatoes
Rosemary.png Rosemary 11 Protects cabbages from disease
Scarecrow.png Scarecrow 23 Protects sweetcorn from birds
Nasturtiums.png Nasturtium 24 Protects watermelons from disease

Each patch requires one seed to begin growing that flower type.

Tools[edit | edit source]

The tools required for Farming may be purchased at Farming shops or from the Grand Exchange.

Item Function Can be stored in tool belt?
Rake.png
Rake
Raking weeds from empty patches Yes
Seed dibber.png
Seed dibber
Planting seeds in patches Yes
Watering can (8).png
Watering can
Watering allotment patches, flower patches, hops patches and tree seedlings No
Spade.png
Spade
Harvesting patches; removing dead plants; digging up tree stumps Yes
Gardening trowel.png
Gardening trowel
Filling plant pots with soil; planting trees Yes
Secateurs.png
Secateurs
Pruning diseased trees or bushes; cutting willow branches from a fully grown willow tree Yes
Plant pot.png
Plant pot
Used to plant tree seeds; empty plant pots can be filled with soil by using them on a Farming patch No
Magic watering can.png
Magic watering can
Used in place of the normal watering can and gives an unlimited supply of water; awarded after completion of the Fairytale III - Battle at Orks Rift Yes
Magic secateurs.png
Magic secateurs
Used in place of normal secateurs and grants an increase in yield from allotment, herb and hops patches (approximately 12.5% more at 99 Farming); obtained during A Fairy Tale Part I Yes

Tool leprechauns[edit | edit source]

Tool leprechaun's storage interface
Leprechaun 5a.png

Tool leprechauns are found at nearly every Farming patch in the game. Players can store and later withdraw 6 basic Farming tools from them. Tool leprechauns can also be used to store a maximum of 255 empty buckets, 255 buckets of compost, 1,000 buckets of supercompost, 1000 buckets of Ultracompost, 255 plant cures, 5 scarecrows, and 255 planks. Harvested produce may be used on a tool leprechaun to note it. Leprechauns will not note logs from any source. Tool leprechauns (and elves) can be paid to automatically use compost, supercompost or ultracompost on patches when the player is tending to them given that compost, supercompost or ultracompost is stored with them.

Farming patches[edit | edit source]

Allotments[edit | edit source]

There are four allotments in RuneScape: south of Falador, north of Catherby, north-east of Ardougne and north-east of Canifis. Each full allotment patch contains:

  • 2 allotment patches
  • 1 flower patch
  • 1 herb patch
  • 1 compost bin

Wielding a Falador shield 2 or better while farming the Farming patches at the allotment south of Falador gives 10% additional Farming experience.

Allotment[edit | edit source]

3 allotment seeds are needed to plant in each allotment patch. If paying a gardener to protect their crops, players must pay the gardener to protect each of the allotment patches within an allotment separately. The presence of a specific fully grown flower can protect particular allotment patches from getting diseased, as an alternative to paying a gardener to protect the patch. White lilies protect all kinds of allotment patches. Fully grown allotment patches can be harvested by clicking on the fully grown crops; harvests vary between 3 and 56 crops. After a patch has been harvested, it is cleared for re-planting. An additional single allotment patch can be found on Harmony Island, which be accessed after completing the Great Brain Robbery quest. A single allotment patch in Taverley can be used only to grow potatoes; this patch cannot get diseased. All allotment patches start with 3 harvest lives, increased to 4 with compost and 5 with supercompost. This represents the minimum harvest.

Farming level Seed Produce
1 Potato seed 5.png
Potato seed
Raw potato.png
Potatoes
5 Onion seed 5.png
Onion seed
Onion.png
Onions
7 Cabbage seed 5.png
Cabbage seed
Cabbage.png
Cabbages
12 Tomato seed 5.png
Tomato seed
Tomato.png
Tomatoes
20 Sweetcorn seed 5.png
Sweetcorn seed
Sweetcorn.png
Sweetcorn
31 Strawberry seed 5.png
Strawberry seed
Strawberry.png
Strawberries
47 Watermelon seed 5.png
Watermelon seed
Watermelon.png
Watermelons
80 Snape grass seed 5.png
Snape grass seed
Snape grass.png
Snape grass
87 Sunchoke seed 5.png
Sunchoke seed
None (Strength experience)
93 Fly trap seed 5.png
Fly trap seed
None (Thieving experience)

Flower[edit | edit source]

A single flower seed is needed to plant in a flower patch. Most flowers yield 1 flower when harvested; this clears the patch. There is an additional flower patch in the Wilderness that may only be used to grow limpwurts.

Farming level Seed Produce
2 Marigold seed 5.png
Marigold seed
Marigolds.png
Marigolds
11 Rosemary seed 5.png
Rosemary seed
Rosemary.png
Rosemary
24 Nasturtium seed 5.png
Nasturtium seed
Nasturtiums.png
Nasturtiums
25 Woad seed 5.png
Woad seed
Woad leaf 5.png
3 woad leaves
26 Limpwurt seed 5.png
Limpwurt seed
Limpwurt root.png
3 limpwurt roots
52 White lily seed 5.png
White lily seed
Ashes.png
Ashes
88 Butterfly flower seed 5.png
Butterfly flower seed
Ruby harvest.png
3 ruby harvests, chance of spawning a Guthixian butterfly

Herb[edit | edit source]

A herb seed can be planted in a herb patch. Harvests range between 3 and 18 grimy herbs. Using supercompost and magic secateurs a player will gain an average of 7.81 grimy herbs when harvesting a herb patch, with a minimum of 5 grimy herbs. The juju farming potion gives players a 1/3 chance to harvest two herbs in one action, and the greenfingers aura gives additional chance, up to 15% for legendary greenfingers aura. Using both a juju farming potion and legendary greenfingers aura, a player can expect 11.59 herbs per patch. All herb patches start with 3 harvest lives, increased to 4 with compost and 5 with supercompost. This represents the minimum harvest. An additional herb patch is located in the Crwys district of Prifddinas. After completing My Arm's Big Adventure players can use the special herb patch, which never becomes diseased, at Trollheim. The Wilderness herb patch is the only patch where bloodweed seeds can be planted, and becomes immune to disease after completion of the Hard Wilderness achievements.

Farming level Seed Produce
9 Guam seed 5.png
Guam seed
Grimy guam.png
Grimy guam
14 Marrentill seed 5.png
Marrentill seed
Grimy marrentill.png
Grimy marrentill
19 Tarromin seed 5.png
Tarromin seed
Grimy tarromin.png
Grimy tarromin
26 Harralander seed 5.png
Harralander seed
Grimy harralander.png
Grimy harralander
29 Gout tuber.png
Gout tuber
Goutweed.png
Goutweed
32 Ranarr seed 5.png
Ranarr seed
Grimy ranarr.png
Grimy ranarr
36 Spirit weed seed 5.png
Spirit weed seed
Grimy spirit weed.png
Grimy spirit weed
38 Toadflax seed 5.png
Toadflax seed
Grimy toadflax.png
Grimy toadflax
44 Irit seed 5.png
Irit seed
Grimy irit.png
Grimy irit
46 Wergali seed 5.png
Wergali seed
Grimy wergali.png
Grimy wergali
50 Avantoe seed 5.png
Avantoe seed
Grimy avantoe.png
Grimy avantoe
56 Kwuarm seed 5.png
Kwuarm seed
Grimy kwuarm.png
Grimy kwuarm
57 Bloodweed seed 5.png
Bloodweed seed
Grimy bloodweed.png
Grimy bloodweed
62 Snapdragon seed 5.png
Snapdragon seed
Grimy snapdragon.png
Grimy snapdragon
67 Cadantine seed 5.png
Cadantine seed
Grimy cadantine.png
Grimy cadantine
73 Lantadyme seed 5.png
Lantadyme seed
Grimy lantadyme.png
Grimy lantadyme
79 Dwarf weed seed 5.png
Dwarf weed seed
Grimy dwarf weed.png
Grimy dwarf weed
85 Torstol seed 5.png
Torstol seed
Grimy torstol.png
Grimy torstol
91 Fellstalk seed 5.png
Fellstalk seed
Grimy fellstalk.png
Grimy fellstalk

Hops[edit | edit source]

There are four hops patches: north of Lumbridge, north of McGrubor's Wood, Yanille and Entrana. 4 hop seeds, or 3 jute seeds, are needed to plant in each hops patch. Harvests will be a minimum of 3 hops. After a hops patch has been harvested it will be cleared for re-planting.

Farming level Seed Produce Pay
3 Barley seed 5.png
Barley seed
Barley.png
Barley
Compost.png
3 buckets of compost
4 Hammerstone seed 5.png
Hammerstone seed
Hammerstone hops.png
Hammerstone hops
Marigolds.png
1 marigold
8 Asgarnian seed 5.png
Asgarnian seed
Asgarnian hops.png
Asgarnian hops
Onions (10).png
1 sack of onions (10)
13 Jute seed 5.png
Jute seed
Jute fibre.png
Jute fibre
Barley malt.png
6 barley malts
16 Yanillian seed 5.png
Yanillian seed
Yanillian hops.png
Yanillian hops
Tomatoes (5).png
1 basket of tomatoes (5)
21 Krandorian seed 5.png
Krandorian seed
Krandorian hops.png
Krandorian hops
Cabbages (10).png
3 sacks of cabbages (10)
28 Wildblood seed 5.png
Wildblood seed
Wildblood hops.png
Wildblood hops
Nasturtiums.png
1 nasturtium
78 Reed seed 5.png
Reed seed
Toad egg sac.png
3-5 toad egg sacs, chance of receiving 10 swamp tar or a swamp lizard for each egg sac harvested
Asgarnian hops.png
15 asgarnian hops
95 Grapevine seed 5.png
Grapevine seed
Grapes of Saradomin.png
Grapes of Saradomin, Grapes of Guthix, Grapes of Zamorak
Krandorian hops.png
15 krandorian hops

Bush[edit | edit source]

There are 5 bush patches: west of the Champions' Guild, Rimmington, south of Ardougne, south-west of Etceteria and in the Crwys district of Prifddinas. One bush seed is needed to plant a bush. All bushes except poison ivy are susceptible to disease. When fully grown, the player can check the health of the bush and then harvest berries or other produce as explained below in the table. Unless a bush is dug up it will continue to regrow berries over time, though the player can only check the health of the bushes once. Exceptions to this are barberry bushes and wishing well bushes, which do not re-grow their produce once harvested.

Farming level Seed Produce Pay
10 Redberry seed 5.png
Redberry seed
Redberries.png
4 Redberries
Cabbages (10).png
4 sacks of cabbages (10)
22 Cadavaberry seed 5.png
Cadavaberry seed
Cadava berries.png
4 Cadava berries
Tomatoes (5).png
3 baskets of tomatoes (5)
36 Dwellberry seed 5.png
Dwellberry seed
Dwellberries.png
4 Dwellberries
Strawberries (5).png
3 baskets of strawberries (5)
48 Jangerberry seed 5.png
Jangerberry seed
Jangerberries.png
4 Jangerberries
Watermelon.png
6 watermelons
59 Whiteberry seed 5.png
Whiteberry seed
White berries.png
4 White berries
Bittercap mushroom.png
8 bittercap mushrooms
70 Poison ivy seed 5.png
Poison ivy seed
Poison ivy berries.png
4 Poison ivy berries
N/A (Immune)
77 Barberry seed 5.png
Barberry seed
Agility
Agility experience
Hammerstone hops.png
15 hammerstone hops
96 Wishing well bush seed 5.png
Wishing well bush seed
Wishing well fruit.png
1 Wishing well fruit[wishingwell 1]
Wildblood hops.png
15 wildblood hops
  1. ^ Players must pay an amount of coins to harvest the fruit, based on total level. The fruit then awards an array of items. See potential drops for a list of possible loot.

Trees[edit | edit source]

There are 6 tree patches: at Lumbridge, Varrock Castle, Falador Park, Taverley, Gnome Stronghold and in the Trahaearn district of Prifddinas. As with fruit tree, calquat tree, and elder tree seeds, before a tree seed can be planted it must be used on a plant pot filled with soil to create a seedling. The seedling then needs to be watered. After a few minutes, the seedling will turn into a sapling, which can be planted in a tree patch.

A fully grown tree acts similarly to the trees that are used in the Woodcutting skill. After checking a tree's health players can cut it down using a hatchet to receive logs. As with non-player grown trees, there is a chance of a farmed tree dropping bird's nests. Once a tree is cut down it will leave a tree stump, which be left to respawn or dug up to gain tree roots and to clear the patch. Players who do not wish to cut down and dig up a tree can use the right-click “clear” option on the tree to instantly remove it. Gardeners can also instantly remove a tree if they are paid 200. There are some differences between player grown trees and non-player grown trees:

  • Players may instantly re-grow a farmed tree using the Hydra's special ability and a Regrowth scroll.
  • The beaver familiar's multichop ability cannot be used on these types of trees.
  • After the Evil Tree Distraction and Diversion, the leprechaun's magic of decreasing the probability of a tree falling down does not work on player-grown trees.
  • If a player cuts down a farmed tree and logs out before the tree regrows, it will remain a stump.
Farming level Seed Produce Pay
15 Acorn 5.png
Acorn
Oak logs.png Oak roots.png
Oak logs, Oak roots
1 basket of tomatoes (5)
30 Willow seed 5.png
Willow seed
Willow logs.png Willow roots.png
Willow logs, Willow roots
1 basket of apples (5)
45 Maple seed 5.png
Maple seed
Maple logs.png Maple roots.png
Maple logs, Maple roots
1 basket of oranges (5)
60 Yew seed 5.png
Yew seed
Yew logs.png Yew roots.png
Yew logs, Yew roots
10 cactus spines
75 Magic seed 5.png
Magic seed
Magic logs.png Magic roots.png
Magic logs, Magic roots
25 coconuts

Fruit tree[edit | edit source]

There are 7 fruit tree patches: at Gnome Stronghold, east of Catherby, west of Tree Gnome Village, Brimhaven, Lletya, Herblore Habitat and in the Meilyr clan district of Prifddinas. As with tree, calquat tree, and elder tree seeds, before a fruit tree seed can be planted it must be used on a plant pot filled with soil to create a seedling. The seedling then needs to be watered. After a few minutes, the seedling will turn into a sapling, which can be planted in a tree patch. Once a fruit tree is fully grown the player may check its health and harvest it to receive 6 fruit. A fruit tree will continue to grow fruit over time, unless it is cut down and its stump dug up, with a new fruit regenerating every 45 minutes. All fruit tree seeds, from apple trees to palm trees, take 16 hours (6 phases of 160 minutes each) to grow.

Farming level Seed Produce Pay
27 Apple tree seed 5.png
Apple tree seed
Cooking apple.png
Cooking apples
9 Sweetcorn
33 Banana tree seed 5.png
Banana tree seed
Banana.png
Bananas
4 Baskets of apples (5)
39 Orange tree seed 5.png
Orange tree seed
Orange.png
Oranges
3 Baskets of strawberries (5)
42 Curry tree seed 5.png
Curry tree seed
Curry leaf.png
Curry leaf
5 Baskets of bananas (5)
51 Pineapple seed 5.png
Pineapple seed
Pineapple.png
Pineapples
10 Watermelons
57 Papaya tree seed 5.png
Papaya tree seed
Papaya fruit.png
Papaya fruit
10 Pineapples
68 Palm tree seed 5.png
Palm tree seed
Coconut.png
Coconuts
15 Papaya fruit

Cactus[edit | edit source]

There is a cactus patch in Al Kharid, and another in Menaphos. Cacti grown here will regenerate their produce over time, creating a new crop every 20 minutes. After completion of the hard set of Desert achievements the cactus patch will no longer get diseased and will give double cactus spines and potato cactus when harvesting from a cactus or potato cactus.

Farming level Seed Produce
55 Cactus seed 5.png
Cactus seed
Cactus spine.png
Cactus spine
76 Prickly pear seed 5.png
Prickly pear seed
Defence
Defence experience
86 Potato cactus seed 5.png
Potato cactus seed
Potato cactus.png
Potato cactus

Mushroom[edit | edit source]

There are two mushrooms patches, one in Canifis and one in Tirannwn. Completion of the medium set of Tirannwn achievements is required to use the Tirannwn patch. After completing the medium set of Morytania achievements the Canifis mushroom patch will no longer get diseased. A single spore is needed to plant in a mushroom patch. A fully grown mushroom patch can be harvested to obtain 6 bittercap mushrooms or 9 morchella mushrooms; this clears the patch. After completion of the elite set of Morytania achievements, the harvest from mushroom patches is doubled.

Farming level Seed Produce
53 Bittercap mushroom spore 5.png
Bittercap mushroom spore
Bittercap mushroom.png
Bittercap mushrooms
74 Morchella mushroom spore 5.png
Morchella mushroom spore
Morchella mushroom.png
Morchella mushrooms

Other patches[edit | edit source]

The following plants may only be grown in their specific patches:

Farming level Seed Produce
42 Evil turnip seed 5.png
Evil turnip seed
Carved evil turnip.png
Carved evil turnip
53 Jade vine seed.png
Jade vine seed. They can be obtained after Back to my Roots quest.
None, can be pruned to continue growth into jade vine or left to become a wild jade vine.
63 Belladonna seed 5.png
Belladonna seed
Cave nightshade.png
Cave nightshade
72 Calquat tree seed 5.png
Calquat tree seed
Calquat fruit.png
Calquat fruits
83 Spirit seed 5.png
Spirit seed
Spirit tree, used for transportation
90 Elder seed 5.png
Elder seed
Elder logs.png
Elder logs
94 Crystal acorn 5.png
Crystal acorn
Crystal tree blossom.png
The crystal tree can be harvested daily to obtain a crystal tree blossom

Herblore Habitat[edit | edit source]

Players can use their Farming skill to plant at the patches within Herblore Habitat. This contains patches for growing vine blossoms, vine herbs and vine bushes as well as a regular fruit tree patch.

The Arc[edit | edit source]

Mushrooms[edit | edit source]

Main article: Mushroom cluster

At level 90 Farming, players can forage for Wushanko mushrooms on named islands within the Arc, and at level 94 Farming, players can forage for Wushanko mushrooms on the Uncharted Isles. 41.7 Farming experience is awarded per harvest.

Uncharted Isles Goshima The Islands That Once Were Turtles

Berries[edit | edit source]

Main article: The Arc/Berries

At level 86 Farming, players can grow and cross-pollinate berries in the berry planter on the island of Tuai Leit. The following berries can be grown:

Bush Farming XP
Exuberry.png: Inventory image of ExuberryExuberry[1] 2,000
Rumberry.png: Inventory image of RumberryRumberry[2] 2,000
Fireberry.png: Inventory image of FireberryFireberry 3,000
Stoneberry.png: Inventory image of StoneberryStoneberry 3,000
Stormberry.png: Inventory image of StormberryStormberry 3,000
Blisterberry.png: Inventory image of BlisterberryBlisterberry 5,000
Mournberry.png: Inventory image of MournberryMournberry 5,000
Musaberry.png: Inventory image of MusaberryMusaberry 5,000
Rosaberry.png: Inventory image of RosaberryRosaberry 5,000
Cocoaberry.png: Inventory image of CocoaberryCocoaberry 8,500
Gloomberry.png: Inventory image of GloomberryGloomberry 8,500
Jitterberry.png: Inventory image of JitterberryJitterberry 8,500
Meloberry.png: Inventory image of MeloberryMeloberry 8,500
Smoulderberry.png: Inventory image of SmoulderberrySmoulderberry 8,500
Sourberry.png: Inventory image of SourberrySourberry 8,500
Squiffberry.png: Inventory image of SquiffberrySquiffberry 8,500
  1. ^ Can also be foraged from exuberry bushes on the Uncharted Isles.
  2. ^ Can also be foraged from rumberry bushes on Tuai Leit.

Player-Owned Farm[edit | edit source]

Main article: Player-owned farm

Temporary boosts[edit | edit source]

Main article: Temporary skill boost
A player wearing a Farming cape and performing the Skillcape emote
  • A Pork pie will boost Farming (and Summoning) by 5, made using the Cooking skill.
  • A Garden pie will boost Farming by 3, made using the Cooking skill.
  • A Stranger plant will boost Farming by 1 + 4% of the players Farming level. Above Farming level 75 this equates to a boost of at least 4, which means it is better than a garden pie.
  • A pigswill provides a +3 boost. The matured version provides a +4 boost.
  • A brown spicy stew has a chance of boosting or lowering Farming by anywhere from 1 to 6 (available as a result of the Evil Dave sub quest of Recipe for Disaster). However, a boost of 6 is extremely rare and should never be relied upon.
  • A cider will boost Farming by 1, brewed using the Cooking skill. Also lowers Attack and Strength by 2.
  • A Mature cider will boost Farming by 2, brewed using the Cooking skill. If used for a boost during a quest involving combat, bring a restore potion since it reduces some melee stats.
  • A Dreadfowl will boost Farming by 1 (this bonus does not apply when using a brown spicy stew).
  • A Compost mound will boost Farming by 1 + 2% of the players Farming level.
  • Operating the farming cape will boost Farming by 1 from 99 to 100.
  • A Cocoaberry will boost Farming by 2, but reduces defence by 1. Requires 86 Farming to grow.

No Farming boost is stackable with another as of present. Only the highest boost works unless it is a negative boost from Spicy Stew.

Players may also consider that squashing a Grand seed pod will have a temporary lowering effect to Farming by 5 levels. The reason given in the dialogue box is "Plants seem hostile to you for killing seeds from the Grand Tree."

If players do not have the required Farming level when they harvest a crop, they will not receive experience. Thus, if a player plans to harvest a crop they do not have the required Farming level for, they should re-boost their stats. However, a player can check the health of a tree and receive experience even without the required level.

Urns[edit | edit source]

Main article: Urns
Urn Crafting
level
Teleport
experience
With enhancer Accepts Price[1] Coins/XP
Cracked farming urn.png: Inventory image of Cracked farming urn Cracked farming urn 5 220 275 Check health and gathering up to and including level 12 638 2.9
Fragile farming urn.png: Inventory image of Fragile farming urn Fragile farming urn 18 500 625 Check health and gathering up to and including level 30 707 1.41
Plain farming urn.png: Inventory image of Plain farming urn Plain farming urn 40 900 1125 Check health and gathering up to and including level 53 1,296 1.44
Strong farming urn.png: Inventory image of Strong farming urn Strong farming urn 58 1100 1375 Check health and gathering up to and including level 72 2,113 1.92
Decorated farming urn.png: Inventory image of Decorated farming urn Decorated farming urn 84 1400 1750 Check health and gathering up to and including level 99 3,936 2.81

Useful items[edit | edit source]

  • A Giant ent is a summoning familiar that can possibly double the yield of cacti, fruit trees, nightshade, and berries you have grown. The average bonus is a 50% yield boost. However, you do not receive additional experience for the additional yielded items.
  • A Juju farming potion is a potion that can possibly double the yield of herbs. The average bonus is a 33% yield boost. However, you do not receive additional experience for the additional yielded items.
  • A Wolpertinger is a summoning familiar that will double the yield and experience from harvesting berries.
  • Amulet of bountiful harvest is an amulet that allows a chance to conserve seeds when planting in an allotment.
  • Scroll of life is a scroll that will permanently allow the player the ability of, when harvesting non-tree non-flower patches (including dead ones), have a 10% chance of receiving seeds back. There is also a 5% chance of getting a seed back from a dead tree or stump. This requires a Farming level of 25 and a Dungeoneering level of 25 to use.
  • Miraculous treatment is an item created using the Invention skill. It can be used to revive any dead farming patch, except for trees (all kinds).
  • Herb protector is an item that can be used on a herb patch to ensure that there is no chance of the planted herb becoming diseased or dying.
  • Wilderness sword 1 gives free teleports to the Wilderness herb patch.
  • Greater runic staff charged with Remote Farm and/or Fertile Soil. Players can have 2 staves in their inventory and switch between each one depending on what is required.
  • Farming cape (or max cape) to utilise the associated perk for a chance to instantly harvest all remaining resources from a crop.
  • Spirit tree re-rooter acts as a portable spirit tree usable anywhere and can travel to any spirit tree locations; it therefore gives a helpful teleport to the bush patch on Etceteria from the inventory.
  • A Patch bomb allows the player to instantly harvest and note an entire patch.
  • A Modified farmer's hat grants a 2% chance of saving seeds when sowing.
  • The Master farmer outfit is a Farming outfit released with the player-owned farm that is acquired from combining the animal, crop, and tree farmer outfits, which offers a range of various benefits.

Cape of Accomplishment[edit | edit source]

The Farming cape can be bought from Martin the Master Gardener for 99,000 coins upon achieving level 99 in Farming. The cape's perk provides a chance to instantly harvest all remaining resources from a crop (stacks with juju farming potion and greenfinger auras), and notes the harvested crops automatically.

Skilling pet (Brains)[edit | edit source]

Brains chathead.png
Main article: Brains

Like all skills, there is a skilling pet obtainable from training this skill. The pet for the Farming skill is called Brains.

Achievements[edit | edit source]

Main article: Farming achievements

Most of the achievements in the Farming subcategory of the Skills achievements are related to the player-owned farm, 10 of which are hidden achievements.

Update history[edit | edit source]

The update history project is a work-in-progress - not all updates to this topic may be covered below. See here for how to help out!
  • update 21 April 2010 (Update):
    • Farming patches now have a clear option for various dead crops, as well as a rake option for weeds.
  • ninja 1 February 2016 (Update):
    • Graphically updated fruit trees grown with the Farming skill.
  • patch 11 January 2010 (Update):
    • The harvesting animation is now smoother.
  • patch 3 March 2009 (Update):
    • The Farming Skillguide appeared to be missing its ‘Milestones’ section.

Trivia[edit | edit source]

The RuneScape login screen during the release of Farming.
  • For a few weeks before the Farming skill was released in July 2005, all herb seeds were simply named 'herb seeds' and different types of seeds would form different stacks in players' inventories and banks.
  • Within the first several days upon release of the Farming Skill, players would plant seeds followed by quickly digging them up and replanting to gain quick Farming experience at a low level. Jagex realised this and later removed it from the game. The update only allowed players to dig up an allotment once it was fully grown, diseased, or dead.
  • The leprechaun can store up to 255 empty buckets, buckets of compost, plant cures, and planks which is the largest number storable in 1 unsigned byte.
  • When planting plants in your house garden (or Formal Garden) you will get the same amount of Farming experience as well as Construction experience. These plants cannot be planted anywhere but the player-owned house.
  • When you have planted something in a Member's server and did not harvest your yields and then you return to Non-Member's, your plants will still be there even though you cannot harvest them.
  • If the player chooses to pay a farmer to look after their crops, and have both noted and unnoted forms in inventory, the farmer would always take the unnoted ones.
  • When Farming was released, the login screen was changed temporarily. Vines hung from the top of the screen covering most of the wall, and some ivy was growing along the floor. The pillars were replaced with curved trees.

See also[edit | edit source]

References[edit | edit source]

  1. ^ Cost of (nr) version of urns