|Release date||4 January 2001 (Update)|
|Minimum level to be ranked||15 (as of 15 Oct 2019)|
|Players with 99||160,443 (as of 15 Oct 2019)|
|Players with 120||6,106 (as of 15 Oct 2019)|
|Players with 200M XP||1,652 (as of 15 Oct 2019)|
|Infobox • Talk page|
Smithing is an artisan skill through which players may create a wide variety of items from ore and metal bars. It is the companion skill of Mining, which generates raw material that are used in Smithing. Ores acquired from Mining are smelted into metal bars at furnaces, and then hammered into items at anvils. Many smithable items are useful in combat, quests, and the training of a number of other skills such as Crafting and Fletching.
The current minimum requirement to be ranked (at approximately rank 1,130,935) on the hiscores for Smithing is level 15. As of 15 October 2019, there are 160,443 current members that have achieved level 99 in Smithing. There are 6,106 current members that have achieved level 120 in Smithing.
- 1 Smelting ores
- 2 Forging items
- 3 Smithing equipment
- 4 Blast Furnace
- 5 Artisans' Workshop
- 6 Other uses of Smithing
- 7 Cape of Accomplishment
- 8 Money making
- 9 Temporary boosts
- 10 Skilling pet (Smithy)
- 11 Quests with a Smithing requirement
- 12 Achievements
- 13 See also
- 14 Trivia
- 15 Update history
- 16 References
Smithing is divided into two distinct processes: smelting ores into bars, and working those bars into various items. Both processes give Smithing experience. The metal bank is used to store up to a max stack of each type of ore and bar. Regular and noted items can be deposited into the metal bank. When smelting or smithing ores and bars are used directly from the metal bank.
Smelting ores[edit | edit source]
Ores obtained from the Mining skill can be refined into metal bars at any furnace in RuneScape. The extreme heat exposure and pressure of a furnace is enough to melt the valuable metals contained within the various ores, separate them from the rock, and pool them into bars, which are extracted from the furnace as the final product. Each bar is created from at least two ores.
|Product||Level||Level for double bar chance||Primary ore||Secondary ore||Tertiary ore|
|Bronze bar||1||9||1 x Copper ore||1 x Tin ore|
|Iron bar||10||19||2 x Iron ore|
|Steel bar||20||27||1 x Iron ore||1 x Coal|
|Mithril bar||30||38||1 x Mithril ore||1 x Coal|
|Adamant bar||40||47||1 x Adamantite ore||1 x Luminite|
|Rune bar||50||57||1 x Runite ore||1 x Luminite|
|Orikalkum bar||60||62||1 x Orichalcite ore||1 x Drakolith|
|Necronium bar||70||74||1 x Necrite ore||1 x Phasmatite|
|Bane bar||80||81||2 x Banite ore|
|Elder rune bar||90||92||1 x Rune bar||1 x Light animica||1 x Dark animica|
Smelting gives a small amount of Smithing experience. The base smelting rate is one bar per four ticks/2.4 seconds; however at higher Smithing levels players unlock a 50 and then 100% chance of smelting bars in 3 ticks. Superheat Form can further reduce the time taken to smelt a bar by one tick. While wearing Smelting gauntlets, bars are automatically deposited into the metal bank.
Upon achieving certain Smithing levels players unlock a 10% chance of smelting double bars. Additional bars grant Smithing experience as normal. If the player's inventory does not have space to hold additional bars generated then they will go directly into the ore bank.
Forging items[edit | edit source]
- For a comprehensive list of smithable items, see this article.
Any of the many anvils scattered across RuneScape can be used to work bars into a variety of items. A hammer is required; one stored in the tool belt will work. While using an anvil players will make progress towards creating an item; indicated via a blue progress bar above their character. A base of 10 progress is awarded per strike of the anvil; with an item being created once the player has made sufficient progress to fill their progress bar. At certain levels the base progress per strike increases from 10 to 11 for some types of bar. A luminite injector can further increase this to 12.
Different types of items require different numbers of bars to make; the amount of time taken to smith an item and the experience gained from doing so scales with the number of bars required. For example, a longsword, which requires 2 bars, takes twice as long as to create as boots, which require 1 bar, but gives double the experience. Therefore, no matter which type of item you create from a type of bar, the experience per hour should remain around the same.
Boosts work to start an item. If the boost does not last for the entire time that you are creating the item, your progress will be halved as long as your smithing level is lower than the level required to create the item.
Heat[edit | edit source]
At level 10 Smithing players unlock the heat mechanic. A yellow bar above the character displays how much heat is stored in the item being smithed. Heat decreases as the player works on an item, but can be refilled at the forges which are located near to each anvil. In-progress items usually begin on 0 heat, but players with high enough Smithing levels will create items with the highest possible heat instead. The level required for each metal is shown in the following table.
|Metal||Level to create items at full heat|
|Bronze||6 [heat 1]|
- ^ The heat mechanic does not become available until level 15 Smithing, at which point this has already been unlocked.
Every time the anvil is struck, which happens every two game ticks, 10 heat is lost and some amount of progress is made. Maintaining a high heat increases the amount of progress made per strike. Progress is halved when forging an item without the required Smithing level - this can happen if a temporary skill boost was used to start smithing an item.
|Heat||Progress Multiplier||Progress Made Per Strike||Time Taken from Full Heat (With Rapid Perk)|
Refilling from 0-100% heat takes 6 ticks. For each type of bar, this decreases to 4 ticks and then 2 ticks, dependent on Smithing level. Players can also cast the Superheat Item spell on the Unfinished Smithing Item to reheat it by 33% in 2 ticks without interrupting their smithing progress.
|Metal||Level to work||Level for faster heating||Level for fastest heating|
|Bronze||1||3 [heat 1]||7 [heat 1]|
|Iron||10||12 [heat 1]||18|
Heat is capped at a certain amount, which differs from player to player. Its base value depends on a player's Firemaking and Smithing levels, and varies between 306, with level 1 Firemaking and Smithing, and 894, with level 99 Firemaking and Smithing. % for heat scales off the player's maximum heat value.
There are also material bonuses, which raise the player's maximum heat value, and vary based on the player's Smithing level and the material they are working with. The bars in the table below can either be worked on with; no bonus, +50 heat, or +100 heat. The exception being bronze which can only receive a bonus of +50 heat. The level needed for a certain bonus can also be met by boosting the player's Smithing level if they do not meet the requirement, examples of boosting the player's Smithing level are found lower on this page. Once the player's Smithing level falls below the required level for the bonus, the maximum heat will lower, even if the player is working on an unfinished smithing item at the time.
|Metal||Level to work||+50 Heat||+100 Heat|
The smithing auto-heater can be used to help maintain low levels of heat; as it automatically refills 1/3 of a player's maximum heat every that time that heat is depleted. This uses five coal per refill, which is taken from the player's inventory or ore box. Superheat Form can be used in conjunction with this to maintain medium heat.
Upgrading smithed equipment[edit | edit source]
Regular items created through Smithing are "base items". Base items can be upgraded a number of times, dependent on the metal tier/type.
|Level||Metal||Number of upgrades|
|90||Elder rune bar||5|
Each upgraded item is created from the previous version and a number of bars. The number of bars required is dependent on the type of item being upgraded. An upgraded item's tier is increased by 1, but the levels required to use the item remain the same. To upgrade an item, bring the previous version to a forge (along with the needed bars in your inventory or metal bank). Click the forge to bring up the smithing interface and select the metal and item being upgraded. At the top of the item information panel on the right, select the appropriate upgrade tier. For a base item, such as an adamant full helm, "+1" should be selected. For a "+1" item, you would instead select "+2", and so on. Then you can start smithing by clicking "Begin Project".
Starting an upgraded item on an anvil will attempt to rework the item at 0% heat. A forge should be used to start and heat the item before using it on an anvil.
A final upgrade tier, called "Burial", is described in the next section.
|Bars Required||Cumulative Bar Cost for +5|
|Longsword, mace, sword, scimitar, warhammer, battleaxe, claw, hatchet, pickaxe, helm, full helm||2||2||4||8||16||32||64|
|Platelegs, plateskirt, square shield, kiteshield||3||3||6||12||24||48||96|
Upgrading equipment requires a differing amount of progress from the base item, while requiring more bars, meaning more xp/hr.
|Percentage of progress required||100%||80%||100%||120%||140%||160%|
|Percentage of xp/hit||100%||125%||200%||333%||571%||1000%|
Burying upgraded equipment[edit | edit source]
At level 40 Smithing, players will unlock the ability to create burial equipment at the Artisans' Workshop from adamant or higher tier equipment. Once a piece of smithed equipment is fully upgraded to it's highest tier, it can be heated and reworked at a burial anvil into burial equipment. This destroys the equipment whilst using no extra materials and providing the same experience as upgrading the item to the highest tier.
Armour can also be buried as a complete set by selecting burial armour in the Smithing interface of the anvil, providing the cumulative experience of burying each item individually. To assemble a burial set, the upgraded full helm, platebody, platelegs, gauntlets, and armoured boots must be in your inventory.
Experience and progress values[edit | edit source]
As mentioned previously, the bar cost for an item has a direct effect on the total progress that the player is required to make, and the experience that is gained from doing so. While smithing an item the anvil is struck every 2 ticks, and each strike grants progress based on the player's current heat. Upon each strike 10 heat is lost and experience is gained. The amount of experience gained is uniform throughout the process. Once the required amount of progress has been made, the finished item is created.
The maximum boost to progress swings, assuming one is working on elder rune items, can be attained by having:
- Smithing Cape reheat perk (+5 base progress)
- An active Luminite Injector (+1 base progress)
- A high heat value (x2.0 base progress)
- Double Progress Chance (Max of 31.1%):
- Rapid 3 perk (+15% + 1.5% from equipment level 20 bonus)
- Tinker 3 perk (+6% + 0.6% from equipment level 20 bonus)
- Juju smithing potion (+5%)
- Upgraded Varrock 4 armour (+2%)
- Crystal Hammer (+1%)
The average progress that can be made with all maximum boosts in 1 hammer swing of 2 game ticks (1.2s);
Without the Smithing Cape reheat perk is:
BaseProgress(10 + 1) * HeatValue(2.0) * DoubleProgressBonus(100 + 16.5 + 6.6 + 5 + 2 + 1)% = 28.842/hit (1442.1/min)
With the Smithing Cape reheat perk via diligent casting of Superheat Item every 2 ticks on the heated item is:
BaseProgress(10 + 5 +1) * HeatValue(2.0) * DoubleProgressBonus(100 + 31.1)% = 41.952/hit (2097.6/min)
|Level||Metal||Experience gained per bar||Progress required per bar (base item)||Experience per hit (base item)||Xp/hit (+1)||Xp/hit (+2)||Xp/hit (+3)||Xp/hit (+4)||Xp/hit (+5)||Xp/hit (Burial)|
All experience per hit is based on high heat. The experience per hit is the same for all items if the metal type and upgrade tier is the same. An orikalkum pickaxe +1 and an orikalkum platebody +1 will both give 12.5 experience per hit. The total experience to produce these items remains based on the total bars used.
Due to the variation in progress and experience, some lower level items have higher experience rates. For example, creating a burial necronium item of any type will give more xp per hit, and therefore more xp per hour, than producing any elder rune +4 item from its +3 counterpart.
Masterwork armour[edit | edit source]
With level 99 Smithing and having made Elder Rune Armour, Helm +5, Boots +5, Gauntlets +5, Legs
+5, Body +5, players can create tier 90 power armour called masterwork armour. The process of creating the armour is complicated and time consuming, and gives only token experience as it is not intended to be a training method for the skill. The ability to smith it is unlocked after the player has smithed each elder rune armour piece from scratch, from a regular version through to a +5 version. Masterwork armour can then be created through a long process of upgrading different materials:
- Combining a variety of regular bars to smelt concentrated alloy bars, which can then be smelted together to form enriched alloy bars.
- Enriched alloy bars can be combined to immaculate alloy bars, which are then folded to make glorious bars.
- Glorious bars can be smithed to make untempered masterwork armour pieces. Untempered masterwork pieces can be combined with leather to make lined masterwork armour pieces.
- Lined masterwork armour pieces are combined with leather to create unfinished masterwork armour pieces
- Masterwork rivets, unfinished masterwork pieces, and lined masterwork pieces can be smithed to create a piece of masterwork armour.
Masterwork armour can be upgraded to tier 92 trimmed masterwork equipment. This is done by adding masterwork trim; which is created from components obtained from melting down torva and malevolent armour pieces. The process is simpler and quicker than creating masterwork armour, but still requires level 99 Smithing.
Armour spikes[edit | edit source]
At level 90 Smithing players can create armour spikes from elder rune bars. Armour spikes are consumable items that can be stored in the ammo slot or inventory. Each time that the player is attacked by an enemy on an adjacent square, damage is dealt. The amount of damage dealt is dependent on the player's Smithing level.
Smithing equipment[edit | edit source]
The following items provide additional experience or other beneficial effects when smelting bars or smithing equipment.
Smelting[edit | edit source]
- Smelting urns fill up as the player smelts bars; they can then be teleported away to receive additional experience
- Ring of forging: reduces the number of iron ores needed to make a bar from 2 to 1
- Modified blacksmith's helmet: +1% double bar chance when smelting
- Superheat Form: reduces the time it takes to smelt a bar by one tick
- Smelting gauntlets: smelted bars are automatically deposited into the metal bank; up to 60 bars can be smelted at a time in the Make-X interface, instead of 28
Smithing[edit | edit source]
- Perfect juju smithing potion: +5% chance of double progress when smithing
- Crystal hammer: +1% chance for double progress when smithing any core metal
- Smithing cape perk: whenever reheating an unfinished smithing item, the next strike generates +5 base progress
- Scroll of efficiency: upon finishing smithing an item, there is 2% chance for every bar required to make the item of that bar being refunded
- Smithing auto-heater: consumes coal to maintain higher levels of heat automatically
- Superheat Form: increased progress multipliers at low and medium heat thresholds
Both[edit | edit source]
- Blacksmith's outfit: up to 6% additional Smithing experience, dependent on the number of outfit pieces equipped (5 pieces at 1% each, plus a 1% bonus for wearing the entire set)
- Brawling gloves (Smithing): 50% extra experience outside the Wilderness; 50 - 300% extra experience inside the Wilderness, depending on the Wilderness level
- Varrock armour: increased chance of smelting double bars; chance of a strike granting double progress when smithing. With the New Varrock easy achievements completed, it is no longer required to wear Varrock armour to receive its mining, smithing, or smelting benefits.
Invention perks[edit | edit source]
- Rapid: heat is lost twice as fast, but progress is earned 5-15% faster
- Tinker: 2-6% chance of making double progress
- Breakdown: when smithing, the player has a 0.8-4% chance (depending on the number of bars required to make the item) of obtaining the same components that would be gained if the item were disassembled, whilst keeping the item
Blast Furnace[edit | edit source]
The Blast Furnace is a minigame located in Keldagrim that closely involves the Smithing skill. Players operate a large furnace with which to smelt ores. Its benefit is the ability to smelt bars from iron to rune without using secondary ores such as coal or luminite.
Artisans' Workshop[edit | edit source]
The Artisans' Workshop is a social hub and guild for the Smithing skill. It contains conveniently located anvils and forges and a bank for Smithing training. the eastern part of the building forms the guild, which has a level 40 Smithing requirement to access. Here players can make burial equipment on the burial anvils. Fully upgraded armour items are worked using no additional materials in a process that requires half the progress of creating the maximum tier item, while also giving the same amount of experience as is given by creating that item. The item is then destroyed. The best use of this is to create burial armour sets; this is the best Smithing training method available.
Other uses of Smithing[edit | edit source]
- Smithing is used to repair equipment at an armour stand in a player-owned house.
- Class 2, 3, 4 and 5 equipment and tools are created through Smithing in the Stealing Creation minigame.
- 60 Smithing and completion of Legends' Quest are required to combine a shield left half and shield right half into a dragon square shield.
- 70 Smithing is needed to forge the royal crossbow.
- 70 Smithing is needed to repair the ladder in level 38 Wilderness that leads to the Burthorpe beacon, used in the All Fired Up minigame.
- 80 Smithing is required to combine the three godsword shards into a godsword blade.
- 85 Smithing is required to attach sigils to blessed spirit shields, along with 90 Prayer and completion of Summer's End.
- 85 Smithing is required to create a full set of obsidian armour.
- 90 Smithing is required to combine a draconic visage and anti-dragon shield to produce a dragonfire shield.
- 90 Smithing is required to make attuned crystal equipment.
- 90 Smithing is required to unlock the ability to smith Tetsu armour in the Player-owned ports Distraction and Diversion.
- 92 Smithing is required to unlock the ability to smith the Tetsu katana and Tetsu wakizashi in the Player-owned ports Distraction and Diversion.
- 92 Smithing and completion of While Guthix Sleeps are required to forge the ruined dragon armour lump, ruined dragon armour slice and ruined dragon armour shard into a dragon platebody, using a blast fusion hammer at the Dragon Forge.
- Smithing is one of the skills used in the ancient effigies Distraction and Diversion. Additionally, as the assist system can be used with Smithing, players can earn up to 30,000 Smithing experience per day assisting others with their effigies.
Cape of Accomplishment[edit | edit source]
Smithing is currently ranked #17 out of 26 among skills in which players have level 99. This makes it somewhat rare, possibly due to the large investment of time and/or money required to train the skill.
Money making[edit | edit source]
Also, for a table showing profits made smithing certain items, see Smithing/Smithing tables
Temporary boosts[edit | edit source]
- A dwarven stout will raise Mining and Smithing by 1 level.
- A mature dwarven stout will raise Mining and Smithing by 2 levels.
- A god banner will raise Smithing by 2 levels.
- An orange spicy stew can temporarily raise Smithing by up to 6; however, it can also decrease it by up to 6.
- Using the 'Boost' option on a Smithing cape will boost Smithing by 1 level, although 99 Smithing is required.
Skilling pet (Smithy)[edit | edit source]
Like all skills, there is a skilling pet obtainable from training this skill. The pet for the Smithing skill is called Smithy.
Quests with a Smithing requirement[edit | edit source]
- 4 - Zogre Flesh Eaters
- 5 - What's Mine is Yours
- 20 - Elemental Workshop I
- 20 - The Tourist Trap
- 30 - Elemental Workshop II
- 30 - One Small Favour
- 30 - Beneath Cursed Tides
- 33 - Elemental Workshop III
- 40 - Family Crest
- 40 - Making History
- 40 - Royal Trouble
- 42 - Elemental Workshop IV
- 45 - Swan Song
- 50 - Between a Rock...
- 50 - Cabin Fever
- 50 - Desperate Times
- 50 - Legends' Quest
- 54 - Defender of Varrock
- 60 - Kindred Spirits
- 65 - Devious Minds
- 67 - Hero's Welcome
- 68 - Love Story
- 69 - Rocking Out
- 70 - The Void Stares Back
- 70 - King of the Dwarves
- 74 - A Clockwork Syringe
- 80 - The Brink of Extinction
- 82 - Birthright of the Dwarves
Achievements[edit | edit source]
- Come Together ( 5) – Use a luminite injector in the Artisans' Workshop on world 70.
- Hot In Here ( 5) – Smith an item that requires at least 60 Smithing without letting heat fall below high heat.
- The Knight Begins To Shine ( 5) – Repair a piece of armour at an anvil.
- Work on Your Artisan ( 20) – Unlock all rewards from the Artisans' Workshop (excluding outfits).
- It Should Have Been Called Aetherium ( 15) – Unlock the ability to smith masterwork armour by making and upgrading to +5 a full set of elder rune armour.
- Ritual of the Murderbat ( 15) – Tune a bane sword or two-handed sword.
- Imcando Magic Can't Melt Elder Rune Boots ( 10) – Heat a pair of unfinished Elder Rune boots to 100% heat using only the superheat item spell.
- We Will Bury Them ( 5) – Smith a full set of fully upgraded armour into burial armour in the Artisans' Workshop, donating it to the dwarves in the process.
See also[edit | edit source]
- Quest experience rewards - Smithing
- Free-to-play Smithing training, a guide to training Smithing for free-to-play players
- Pay-to-play Smithing training, a guide to training Smithing for pay-to-play players
- Grand Exchange Market Watch/Smithing
- Smithing/Level up table
- Smithing/Smithing tables
- Smithing Calculators
Trivia[edit | edit source]
- In the early days, Smithing was considered one of the best skills for making money. As such, Jagex deliberately kept anvils and furnaces far away from each other in an attempt to prevent people from levelling Smithing too quickly.
- For a time after the release of RuneScape 2 through around 2006, the in-game skill guide for Smithing had a tab for smithing black equipment, although this is not possible.
- On 5 November 2007, the Smith-X option was released. This allowed more than 10 items to be forged on an anvil at a time.
- On 8 March 2011, Smithing had a large update which presented ceremonial swords, burial armour, cannon repair and track making.
- During the January 2011 RuneFest meet, Mod Mark stated that the long-awaited Smithing skill revamp had not been started, and most probably would not start development for quite some time due to the busy schedules of the development team. Smithing did have a large update on 8 March 2011, but it was not the expected revamp. An update was started in 2016, but was delayed until 2017 to account for some new designs and player feedback. It was pushed back even further, but was eventually released on 7 January 2019.
Update history[edit | edit source]
- ninja 10 June 2019 (Update):
- When using the smithing interface, you can now press '1' to deposit materials and '2' to withdraw them.
- patch 18 March 2019 (Update):
- Players are no longer spammed with a warning message if they have boosted their Smithing level to start a project they no longer meet the requirements for.
- patch 11 March 2019 (Update):
- The Smithing levelling benefit for smelting extra Bane bars was missing from the Smithing skillguide, and has now been added.
- hotfix 22 February 2019:
- An issue where under certain circumstances there was a chance that your last hit when Smithing wouldn't grant you the full XP has been hotfixed.
- patch 18 February 2019 (Update):
- In-progress Smithing items can now be used on forges to heat them up instead of displaying the "nothing interesting happens" message.
- patch 4 February 2019 (Update):
- The Smithing interface will now show the correct amount of XP given for each item.
- patch 21 January 2019 (Update):
- A forge and anvil in the Yanille workshop have been moved to allow Clue Scroll enthusiasts to once again dig from within the building.
- Accessing any functionality with the metal bank, aside from depositing, will now require a bank pin.
- Updated Smithing skillguide for Bane heat upgrades.
- The Smithing skillguide now tells you how much faster you smelt bars.
- Updated the Smithing requirements for POH armour displays to match the Mining & Smithing rework level req changes.
- The 'Milestones' tab on the Mining & Smithing skillguides no longer displays all levelling benefits.
- Chat head models for the new Mining & Smithing armours have been slightly adjusted to be more consistent.
- Daily Mining and Smithing challenges no longer state that you need to hand over any items.
- patch 14 January 2019 (Update):
- Fixed some issues with the previous, now cosmetic, rework armours which can be obtained from Egil.
- Scroll of Efficiency no longer triggers while repairing armours.
- Players can once again make alchemical onyx necklaces at furnaces.
- Certain items were flagged as f2p, they have now been correctly made members items.
- Luminite injectors have been fixed to give the correct amount of progress when activated and as such are now working as intended.
- Tuned bane ores no longer have a chance to increase amount of bars gained while smelting.
- Depositing ores and bars using the interface should now let you correctly continue smelting bars.
- Heat leveling benefits now work as intended.
- The Modified Blacksmith's Helmet will no longer allow players to make extra bars while smelting Masterwork Alloy bars.
- Fixed a typo with Elder rune bars on the smithing skill guide.
- Smelting interface now shows if you have coal in your inventory or not correctly.
- ninja 17 July 2017 (Update):
- A level up message has been added for when a player reaches the levels required to unlock Invention.
- update 7 January 2019 (Update):
- patch 30 November 2015 (Update):
- Tetsu and Seasinger weapons now appear on the Smithing and Runecrafting guides respectively.
- patch 20 April 2015 (Update):
- Free-to-play players can no longer smith pickaxes that require a members-only quest.
- patch 28 February 2012 (Update):
- Pickaxes on the Smithing Skill Guide now correctly shows a members only icon.
- Metal claws on the Smithing Skill Guide now display the correct level required to smith them.
- patch 6 December 2011 (Update):
- The Dungeoneering section of the Smithing skillguide now lists the correct amount of arrow heads per bar.
- patch 25 February 2009 (Update):
- Quick Chat options were missing silver bars and gold bars in the Smithing section, this has been rectified.
- patch 20 January 2009 (Update):
- A level-up message for Smithing was informing players the incorrect location for the Smithing Tutor.
References[edit | edit source]
- ^ Mod Mark H. "Smithing skill revamp!." 1 February 2010. RuneScape Forums.
- ^ Jagex. Mod Shauny's Twitter account. 22 February 2019. (Archived from the original on 22 February 2019.) Mod Shauny: "Just in time for Double XP, we've addressed an issue where under certain circumstances there was a chance that your last hit when Smithing wouldn't grant you the full XP!"