Smithing

Smithing level up (1-49)
Smithing level up (50-99)
The sound that plays after gaining a Smithing level.

Smithing is an artisan skill through which players smelt ores into metal bars, and forge these bars - and other materials - into various items. Both smelting ores and forging items give Smithing experience. Many smithable items are useful for combat, quests, and training other skills like Crafting and Fletching. It is the companion skill to Mining which ores are typically gathered through for smelting.

Players can bring ores and forging resources in their inventory for smelting and forging. However, players are encouraged to instead use the metal bank to store ores, metal bars and molten glasses (but cannot store other materials) and use them conveniently. Do note that the metal bank accepts deposits that are noted - allowing for larger quantities to be stored conveniently - as well as from an ore box.

Smelting ores

A player smelting ore in a furnace.

Ores can be smelted into metal bars at a furnace; interacting with a furnace opens the Smelting Interface. The interface displays the amount of resources (ores, casting metals and glass, metal bars etc.) currently stored in the metal bank.

Players can select the type of bar they wish to create by either clicking on the bar's corresponding ore (under Core Ores) or the bar itself (under Ore Smelting). The player's selection will be reflected on the rightmost side of the interface, covering the requirements as well as the materials involved. Additionally, players can control quantity, with limits dependent on current inventory space (0-28) or the equipping of smelting gauntlets (up to 60 via Make-X, and all bars will be automatically deposited into the metal bank). Without smelting gauntlets, newly smelted metal bars will be stored in the player's inventory.

Generally, metal bars are smelted from two different ores, exceptions being iron, silver, gold, bane and elder rune (see below). Compared to forging items, smelting ores rewards relatively small Smithing experience.

Product Level Smelting XP Primary Ore Secondary Ore Tertiary Ore Total Ore Cost Profit [profit 1]
Bronze bar 1 1 1 × Copper ore 1 × Tin ore N/A 367 391
Iron bar 10 2 2 × Iron ore[profit 2] N/A N/A 1,206 243
Silver bar 20 3 1 × Silver ore N/A N/A 458 675
Steel bar 20 3 1 × Iron ore 1 × Coal N/A 926 630
Mithril bar 30 5 1 × Mithril ore 1 × Coal N/A 863 308
Gold bar 40 7 1 × Gold ore N/A N/A 781 716
Adamant bar 40 7 1 × Adamantite ore 1 × Luminite N/A 2,989 434
Rune bar 50 10 1 × Runite ore 1 × Luminite N/A 4,059 442
Orikalkum bar (m) 60 13 1 × Orichalcite ore 1 × Drakolith N/A 5,405 784
Necronium bar (m) 70 17 1 × Necrite ore 1 × Phasmatite N/A 7,105 250
Bane bar (m) 80 21 2 × Banite ore N/A N/A 7,250 9
Elder rune bar (m) 90 26 1 × Rune bar 1 × Light animica 1 × Dark animica 15,140 −588
1. ^ These amounts do not account for double bar chance.
2. ^ Reduced to 1 ore when wearing a ring of forging.

Smelting speed

At their base level requirement, smelting takes four ticks (2.4 seconds). At specific Smithing levels unique to each bar type, the process becomes quicker, with the exception being in smelting silver and gold bars (see Levelling Benefits in the skill's in-game skillguide for more specific information).

Members who have access to the Superheat Form prayer can activate it to further reduce the duration by one tick (0.6 seconds).

Double bar chance

At specific Smithing levels unique to each bar type, players unlock a 10% chance of smelting an extra bar for it. Extra bars do not grant additional Smithing experience, and will be automatically deposited to the player's bank.

Players who have access to the following can further increase their chances:

Product Level Level To Unlock 2x Bar Chance
Bronze bar 1 9
Iron bar 10 19
Silver bar 20 N/A
Steel bar 20 27
Mithril bar 30 38
Gold bar 40 N/A
Rune bar 50 57
Orikalkum bar (m) 60 62
Necronium bar (m) 70 74
Bane bar (m) 80 81
Elder rune bar (m) 90 92

Forging items

A player forging metal bars into items at an anvil.
For a comprehensive list of forgeable items, see here.

In Smithing, items are forged at an anvil with a hammer (typically stored in the tool belt). Most of the process will be spent here, with zero to either one or more quick trips to a forge to help speed things. Interacting with either an anvil or a forge opens the Smithing Interface. Selecting a material (on the leftmost side) displays its corresponding forging options (listed in the middle). Begin Project creates an unfinished smithing item in your inventory. If done at an anvil, the forging process begins automatically; if done at a forge, the message [Your unfinished item is at full heat: (name of item). Use the anvil.] will appear, encouraging the player to proceed to an anvil.

During the forging process, a progress meter (blue; starts at 0%) and stored heat meter (yellow; % dependent on Smithing level and metal type) appears above the player. To completely forge an item, the progress meter has to be filled to 100%.

Heat

Heat determines progress speed; more heat, faster progress. Every strike (2 game ticks) fills the progress meter (left to right) while depleting 10 heat from the meter (right to left). For optimal forging, be sure to maintain desired heat levels by reheating the item at a forge.

Heat (Un-bonused) Progress Multiplier Progress Made Per Strike Time Taken from Full Heat (With Rapid Perk)
High 67%-100% ${\displaystyle \times 2}$ 20 N/A
Medium 34%-66% ${\displaystyle \times 1.6}$ 16 40.8s (20.4s)
Low 1%-33% ${\displaystyle \times 1.3}$ 13 80.4s (40.8s)
Zero 0% ${\displaystyle \times 1}$ 10 120.0s (60.0s)
Metal Level (To Work) Level For Faster Heating Level For Creation w/ Full Heat Level For Fastest Heating Bonus +50 Heat Bonus +100 Heat
Bronze 1 3 6 7 4 N/A
Iron 10 12 16 18 11 15
Steel 20 22 28 26 24 29
Mithril 30 35 36 39 32 33
Adamant 40 42 41 44 43 45
Rune 50 54 59 58 52 55
Orikalkum (m) 60 67 63 69 64 66
Necronium (m) 70 73 76 78 71 79
Bane[heat 1] (m) 80 82 87 85 84 88
Elder rune (m) 90 93 98 96 95 97
1. ^ Tuned bane swords and shields are not affected

The percent heat at which a progress multiplier transition occurs, e.g. High to Medium heat, is split into thirds of the unbonused heat. Past certain levels for each bar, +50 and +100 heat bonuses are applied on top of the base heat percentages. For example, this means that with a maximum heat of 100, you would transition to Medium heat at 66%, but with the level for +50 heat, you would transition instead at 44% of 150, which is the new maximum heat. Refilling from 0-100% heat takes 6 ticks. For each type of bar, this decreases to 4 ticks and then 2 ticks, at certain Smithing level milestones. Players can also cast the Superheat Item spell on the unfinished smithing item to reheat it by 33% in 2 ticks without interrupting their smithing progress.

The maximum heat value in an item is dependent on a player's Smithing level as well as their Firemaking level.

${\displaystyle MaximumHeat=300+(3\times Smithinglevel)+(3\times Firemakinglevel)}$

 Smithing level name=skillstat_Smithing_level|type=int|value=1|range=1|size=4|sublist=init Firemaking level name=skillstat_Firemaking_level|type=int|value=1|range=1|size=4|sublist=init name=heatStr|type=output

With the equation above, with 1 and 1 Firemaking, the maximum heat value is limited to 306, and with 99 and 99 Firemaking, the maximum heat value is limited to 894 (which is the best). % for heat scales off the player's maximum heat value.

There are also material bonuses, which raise the player's maximum heat value and vary based on the player's Smithing level and the material they are working with. The bars in the table below can either be worked on with no bonus, +50 heat, or +100 heat. The exception being bronze which can only receive a bonus of +50 heat. The level needed for a certain bonus can also be met by boosting the player's Smithing level if they do not meet the requirement; examples of boosting the player's Smithing level are found lower on this page. Once the player's Smithing level falls below the required level for the bonus, the maximum heat will lower, even if the player is working on an unfinished smithing item at the time.

The smithing auto-heater can be used to help maintain low levels of heat; as it automatically refills 30% of a player's maximum heat every that time that heat is depleted. This uses five coal per refill, which is taken from the player's inventory or ore box. Superheat Form can be used in conjunction with this to maintain medium heat.

Metal Level to work +50 Heat +100 Heat
Bronze 1 4 N/A
Iron 10 11 15
Steel 20 24 29
Mithril 30 32 33
Rune 50 52 55
Orikalkum (m) 60 64 66
Necronium (m) 70 71 79
Bane[heat 1](m) 80 84 88
Elder rune (m) 90 95 97
1. ^ Tuned bane swords and shields are not affected

Players who have access to the Artisan's Workshop can utilize the effects of luminite injectors (+1 progress/hammer strike) while strictly inside the workshop.

Generally, duration and experience are multiplied by the amount of bars used in an item's creation; creating two boots (2 x 1 bar) provides the same amount of experience as creating one helm (1 x 2 bar), with minimal differences in duration.

Boosts work to start an item. If the boost does not last for the entire time when creating the item, progress will be halved as long as the player's smithing level is lower than the level required to create the item. Progress is halved when forging an item without the required Smithing level - this can happen if a temporary skill boost was used to start smithing an item.

Queueing multiple items

The Smithing Interface does not offer any options for instantly creating multiple unfinished smithing items; the quantity slider is absent. To forge more, right-click on either an anvil or a forge and select Open Smithing Interface, and repeat the steps earlier to create more. With multiple unfinished smithing items, forging subsequent items begin automatically until no more are left to forge or if the process is interrupted (whichever occurs first).

By default, progress will go towards the item that was most recently started. However, clicking on the anvil will reset the current item to whichever one is first in the inventory (including if an item was started from the forge before switching to the anvil). The item that progress goes towards is determined by the inventory slot, not by the item itself. Switching the place of the current item with another unfinished item means that progress will start being applied to the other item instead, while moving the current item to an empty square will reset the current item back to the first in the inventory. This can be useful for maximizing progress while using the powerburst of masterstroke, since leftover progress is lost when a strike completes an item. Switching to a different unfinished item can allow you to gain the maximum progress from powerburst-assisted strikes.

The smithing interface of an Anvil with the available upgrade tiers of a Rune full helm shown in the top right.

Regular items created through Smithing are "base items". Base items can be upgraded a number of times, dependent on the metal tier/type.

1 Bronze bar 0
10 Iron bar 1
20 Steel bar 1
30 Mithril bar 2
50 Rune bar 3
60 Orikalkum bar (m) 3
70 Necronium bar (m) 4
80 Bane bar (m) 4
90 Elder rune bar (m) 5

Each upgraded item is created from the previous version and a number of bars. The number of bars required is dependent on the type of item being upgraded. An upgraded item's tier is increased by 1, but the levels required to use the item remain the same. To upgrade an item, bring the previous version to a forge (along with the needed bars in then inventory or metal bank). Click the forge to bring up the smithing interface and select the metal and item being upgraded. At the top of the item information panel on the right, select the appropriate upgrade tier. For a base item, such as an adamant full helm, "+1" should be selected. For a "+1" item, instead select "+2", and so on. Then start smithing by clicking "Begin Project".

Starting an upgraded item on an anvil will attempt to rework the item at 0% heat. Before reaching the level required to create items of a given metal at full heat (see table above), a forge should be used to start and heat the item before using it on an anvil.

A final upgrade tier, called "Burial", is described in the next section.

Bars Required Cumulative Bar Cost for +5
Base +1 +2 +3 +4 +5
Gauntlets, boots 1 1 2 4 8 16 32
Longsword, mace, sword, scimitar, warhammer, battleaxe, claw, hatchet, pickaxe, helm, full helm, square shield, kiteshield 2 2 4 8 16 32 64
Platelegs, plateskirt 3 3 6 12 24 48 96
2H sword 4 4 8 16 32 64 128
Platebody, chainbody 5 5 10 20 40 80 160
Full armour set (no shield, no weapon) 12 12 24 48 96 192 384

Upgrading equipment requires a differing amount of progress from the base item, while requiring more bars, meaning more experience per hour.

Base +1 +2 +3 +4 +5
Percentage of progress required 100% 80% 100% 120% 140% 160%
Percentage of XP/hit 100% 125% 200% 333% 571% 1,000%

At level 40 Smithing, players will unlock the ability to create burial equipment at the Artisans' Workshop using adamant equipment or above. Once a piece of smithed equipment is fully upgraded to its highest tier, it can be heated and reworked at a burial anvil into burial equipment. This destroys the equipment whilst using no extra materials and providing the same experience as upgrading the item to the highest tier.

Armour can also be buried as a complete set by selecting burial armour in the Smithing interface of the anvil, providing the cumulative experience of burying each item individually. To assemble a burial set, the upgraded full helm, platebody, platelegs, gauntlets, and armoured boots must be in the inventory.

Experience and progress values

As mentioned previously, the bar cost for an item has a direct effect on the total progress that the player is required to make, and the experience that is gained from doing so. While smithing an item the anvil is struck every 2 ticks, and each strike grants progress based on the player's current heat. Upon each strike 10 heat is lost and experience is gained. The amount of experience gained is uniform throughout the process. Once the required amount of progress has been made, the finished item is created.

The maximum boost to progress swings, assuming one is working on elder rune items, can be attained by having:

• Smithing Cape reheat perk (+5 base progress)
• An active Luminite Injector (+1 base progress)
• 99 Smithing (+1 base progress)
• A high heat value (x2.0 base progress)
• Double Progress Chance (Max of 38.8%):
• Rapid 4 perk (+20%) (+22% from equipment level 20 bonus)
• Tinker 4 perk (+8% ) (+8.8% from equipment level 20 bonus)
• Perfect juju smithing potion (+5%)
• Upgraded Varrock 4 armour (+2%) (double progress chance on all bar percentages from recent armour levels)
• Crystal Hammer (+1%)
• Powerburst of Masterstroke (multiplies smithing progress by 10 for the next 4 hammer swings within 30 seconds)

The average progress that can be made with all maximum boosts in 1 hammer swing of 2 game ticks (1.2s);

Without the Smithing Cape reheat perk is:

${\displaystyle BaseProgress(10+1+1)*HeatValue(2.0)*DoubleProgressBonus(100+22+8.8+5+2+1)\%=33.312/hit(1,665.6/min)}$

With the Smithing Cape reheat perk via diligent casting of Superheat Item every 2 ticks on the heated item is:

${\displaystyle BaseProgress(10+5+1+1)*HeatValue(2.0)*DoubleProgressBonus(100+38.8)\%=47.192/hit(2,359.6/min)}$

Level Metal Experience gained per bar Experience gained per bar with smelting Progress required per bar (base item) Experience per hit (base item) XP/hit (+1) XP/hit (+2) XP/hit (+3) XP/hit (+4) XP/hit (+5) XP/hit (Burial)
1 Bronze 15 16 100 3 N/A N/A N/A N/A N/A N/A
10 Iron 40 42 200 4 5 N/A N/A N/A N/A N/A
20 Steel 75 78 300 5 6.25 N/A N/A N/A N/A N/A
30 Mithril 120 125 400 6 7.5 12 N/A N/A N/A N/A
40 Adamant 170 177 500 6.8 8.5 13.6 N/A N/A N/A 27.2
50 Rune 240 250 600 8 10 16 26.7 N/A N/A 53.3
60 Orikalkum (m) 350 363 700 10 12.5 20 33.3 N/A N/A 66.7
70 Necronium (m) 500 517 800 12.5 15.6 25 41.7 71.4 N/A 142.8
80 Bane (m) 700 721 900 15.6 19.4 31.1 51.9 89.1 N/A 178.2
90 Elder rune (m) 1,000 1,026 1,000 20 25 40 66.7 114.3 200 400

All experience per hit in the above table is based on 10 progress per hit. The experience per hit is the same for all items if the metal type and upgrade tier is the same. An orikalkum pickaxe +1 and an orikalkum platebody +1 will both give 12.5 experience per hit. The total experience to produce these items remains based on the total bars used.

Due to the variation in progress and experience, some lower level items have higher experience rates. For example, creating a burial necronium item of any type will give more experience per hit and therefore more experience per hour than producing any elder rune +4 item from its +3 counterpart.

Different metals gain +1 base progress per swing at certain levels. These levels are listed in the following table.

Metal Level for extra base progress
Bronze 8
Iron 13
Steel 25
Mithril 34
Rune 51
Orikalkum 68
Necronium 72
Bane 83
Elder rune 99

Masterwork armour

With level 99 Smithing and having made Elder Rune Armour—Full Helm +5, Platebody +5, Platelegs +5, Gauntlets +5, Armoured Boots +5—players can create tier 90 power armour called masterwork armour. The process of creating the armour is complicated and time consuming, and gives only token experience as it is not intended to be a training method for the skill. Masterwork armour can only be made after completing the achievement It Should Have Been Called Aetherium - making a full set of elder rune equipment + 5. Upgrading all single pieces from +4 to +5 will unlock this achievement. The achievement is a requirement for the completionist cape.

1. Combine one of each regular bar to smelt concentrated alloy bars.
2. Combine five concentrated alloy bars to create enriched alloy bars.
3. Ten enriched alloy bars can be combined to create immaculate alloy bars.
4. Immaculate alloy bars are then folded 1,000 times on an anvil to produce glorious bars.
5. Glorious bars can be smithed to produce masterwork plates.
6. The masterwork plates are then smithed into curved masterwork plates.
7. Curved masterwork plates are then smithed into untempered masterwork armour pieces.
8. Untempered masterwork armour pieces are then smithed into masterwork armour pieces.
9. Masterwork armour pieces can be combined with leather to create lined masterwork armour pieces.
10. Lined masterwork armour pieces are combined to create unfinished masterwork armour pieces such as unfinished masterwork boots, unfinished masterwork gloves, etc.
11. Masterwork rivets, made from steel bars, are then added to unfinished masterwork armour pieces to create riveted versions such as unfinished riveted masterwork boots.
12. Finally, the unfinished riveted masterwork armour pieces, such as the unfinished riveted masterwork boots, can be smithed into completed masterwork armour pieces, for example masterwork boots.

Masterwork armour can be upgraded to tier 92 trimmed masterwork equipment. This is done by adding masterwork trim; which is created from elder rune bars and the components obtained from melting down Torva armour and malevolent armour pieces. The process is quicker than creating masterwork armour, but still requires level 99 Smithing as well as the completion of the quest While Guthix Sleeps.

Armour spikes

At level 90 Smithing players can create armour spikes from elder rune bars. Armour spikes are consumable items that can be stored in the ammo slot or inventory. Each time that the player is attacked by an enemy on an adjacent square, damage is dealt. The amount of damage dealt is dependent on the player's Smithing level.

Smithing equipment

The following items provide additional experience or other beneficial effects when smelting bars or smithing equipment.

Smelting

• Smelting urns fill up as the player smelts bars; they can then be teleported away to receive additional experience
• Ring of forging: reduces the number of iron ores needed to make a bar from 2 to 1
• Modified blacksmith's helmet: +1% double bar chance when smelting
• Superheat Form: reduces the time it takes to smelt a bar by one tick
• Smelting gauntlets: smelted bars are automatically deposited into the metal bank; up to 60 bars can be smelted at a time in the Make-X interface instead of 28

Smithing

• Perfect juju smithing potion: +5% chance of double progress when smithing
• Powerburst of masterstroke: For the next 4 hammer swings, your smithing progress is multiplied by 10.
• Crystal hammer: +1% chance for double progress when smithing any core metal
• Smithing cape perk: whenever reheating an unfinished smithing item, the next strike generates +5 base progress
• Scroll of efficiency: Upon finishing smithing an item, there is 2% chance for every bar required to make the item of that bar being refunded
• Smithing auto-heater: Consumes 5 coal to automatically replenish 30% heat to an unfinished smithing item
• Advanced smithing auto-heater: Consumes 50 coal to automatically replenish 60% heat to an unfinished smithing item.
• Superheat Form: Increased progress multipliers at low and medium heat thresholds
• Orthen furnace core: The Superheat Form curse uses no prayer points. The scroll of efficiency effect has a 25% increased chance to occur. If the Breakdown perk activates the player gains the Furnace Core buff which grants 5% increased experience for 5 minutes.

Both

• Blacksmith's outfit: up to 6% additional Smithing experience, dependent on the number of outfit pieces equipped (5 pieces at 1% each plus a 1% bonus for wearing the entire set)
• Brawling gloves (Smithing): 50% extra experience outside the Wilderness; 50 - 300% extra experience inside the Wilderness, depending on the Wilderness level
• Varrock armour: increased chance of smelting double bars; chance of a strike granting double progress when smithing. With the New Varrock easy achievements completed, it is no longer required to wear Varrock armour to receive its mining, smithing, or smelting benefits.

Invention perks

• Rapid: heat is lost twice as fast, but progress is earned 5-20% faster
• Tinker: 2-8% chance of making double progress
• Breakdown: when smithing, the player has a 0.8% chance per rank (up to 4.8% with Breakdown 6) of obtaining the same components that would be gained if the item were disassembled, whilst keeping the item

Blast Furnace

The Blast Furnace is a minigame located in Keldagrim that closely involves the Smithing skill. Players operate a large furnace with which to smelt ores. Its benefit is the ability to smelt bars from iron to rune without using secondary ores such as coal or luminite.

Artisans' Workshop

The Artisans' Workshop is a social hub and guild for the Smithing skill. It contains conveniently located anvils and forges and a bank for Smithing training. the eastern part of the building forms the guild, which has a level 40 Smithing requirement to access. Here players can make burial equipment on the burial anvils. Fully upgraded armour items are worked using no additional materials in a process that requires half the progress of creating the maximum tier item, while also giving the same amount of experience as is given by creating that item. The item is then destroyed. The best use of this is to create burial armour sets; this is the best Smithing training method available.

Other uses of Smithing

A player using the Smithing skill to forge a dragon platebody.

Cape of Accomplishment

A player wearing a Smithing cape (t) and performing the Skillcape emote.

Upon reaching 99 Smithing, players may buy the Smithing Cape of Accomplishment from Thurgo in his house near Mudskipper Point for 99,000 coins.

Smithing is currently ranked #17 out of 26 among skills in which players have level 99. This makes it somewhat rare, possibly due to the large investment of time and/or money required to train the skill.

Money making

Also, for a table showing profits made smithing certain items, see Smithing/Smithing tables

Temporary boosts

Item Level boost Requirements Notes
Orange spicy stew -6 to +6 Freeing Evil Dave Upon completion of the Evil Dave's Big Day Out quest, orange spicy stews will give a guaranteed boost of 2 to 6 levels.
Dwarven stout +1 Will raise both Mining and Smithing by 1 level.
Dwarven stout (m) +2 Will raise both Mining and Smithing by 2 levels.
God banner +2 Can be activated once a day, for a 30 minute duration.
Smithing cape +1 99 Smithing
Smithing master cape 120 Smithing

Skilling pet (Smithy)

Like all skills, there is a skilling pet obtainable from training this skill. The pet for the Smithing skill is called Smithy.

Quests for Smithing experience

Quest Members Experience
reward
Smithing
requirement
Other requirements
Doric's Task I (miniquest) 250 10 N/A
What's Mine is Yours 400 5 N/A
Doric's Task II (miniquest) 500 20 N/A
Doric's Task III (miniquest) 750 30 N/A
Recipe for Disaster: Freeing Pirate Pete 1,000 N/A
Doric's Task IV (miniquest) 1,500 40 N/A
Heroes' Quest 2,257 N/A
The Giant Dwarf 2,500 N/A
Doric's Task V (miniquest) 5,000 50 N/A
Between a Rock... 5,000 50
Elemental Workshop I 5,000 20
Devious Minds 5,000 65
Cabin Fever 7,000 50
Elemental Workshop II 7,500 30
Doric's Task VI (miniquest) 8,000 60 N/A
Elemental Workshop III 8,500 33
Hero's Welcome 10,000 67
Defender of Varrock 10,000 54
Doric's Task VII (miniquest) 12,000 65 N/A
The Knight's Sword 12,725 N/A
A Clockwork Syringe 18,000 74
Doric's Task VIII (miniquest) 20,000 70 N/A
The Void Stares Back 20,000 70
Rocking Out 25,000 69
Kindred Spirits 25,000 60
Love Story 40,000 68
King of the Dwarves 50,000 70
Birthright of the Dwarves 100,000 82
Total 402,882

Update history

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
• patch 13 September 2021 (Update):
• The animation played when riveting Masterwork Armour has changed.
• patch 14 December 2020 (Update):
• Smithing tasks in Yak Tracks have been replaced by a 'Gain Smithing XP' task, allowing players to smith efficiently while making progress.
• patch 10 August 2020 (Update):
• The Heated Tea Flask Heated will no longer remain visible while Smithing.
• patch 3 February 2020 (Update):
• Various Mining & Smithing typos have been fixed and corrected.
• patch 4 November 2019 (Update):
• Smithing skillscape perk now has correct description in Smithing Skillguide.
• patch 14 October 2019 (Update):
• ninja 10 June 2019 (Update):
• When using the smithing interface, you can now press '1' to deposit materials and '2' to withdraw them.
• patch 18 March 2019 (Update):
• Players are no longer spammed with a warning message if they have boosted their Smithing level to start a project they no longer meet the requirements for.
• patch 11 March 2019 (Update):
• The Smithing levelling benefit for smelting extra Bane bars was missing from the Smithing skillguide, and has now been added.
• patch 4 March 2019 (Update):
• Added some inventory checks when smithing various items.
• hotfix 22 February 2019:
• An issue where under certain circumstances there was a chance that your last hit when Smithing wouldn't grant you the full XP has been hotfixed.[2]
• patch 18 February 2019 (Update):
• In-progress Smithing items can now be used on forges to heat them up instead of displaying the "nothing interesting happens" message.
• patch 4 February 2019 (Update):
• The Smithing interface will now show the correct amount of XP given for each item.
• patch 21 January 2019 (Update):
• A forge and anvil in the Yanille workshop have been moved to allow Clue Scroll enthusiasts to once again dig from within the building.
• Accessing any functionality with the metal bank, aside from depositing, will now require a bank pin.
• Updated Smithing skillguide for Bane heat upgrades.
• The Smithing skillguide now tells you how much faster you smelt bars.
• Updated the Smithing requirements for POH armour displays to match the Mining & Smithing rework level req changes.
• The 'Milestones' tab on the Mining & Smithing skillguides no longer displays all levelling benefits.
• Chat head models for the new Mining & Smithing armours have been slightly adjusted to be more consistent.
• Daily Mining and Smithing challenges no longer state that you need to hand over any items.
• patch 14 January 2019 (Update):
• Fixed some issues with the previous, now cosmetic, rework armours which can be obtained from Egil.
• Scroll of Efficiency no longer triggers while repairing armours.
• Players can once again make alchemical onyx necklaces at furnaces.
• Certain items were flagged as f2p, they have now been correctly made members items.
• Luminite injectors have been fixed to give the correct amount of progress when activated and as such are now working as intended.
• Tuned bane ores no longer have a chance to increase amount of bars gained while smelting.
• Depositing ores and bars using the interface should now let you correctly continue smelting bars.
• Heat leveling benefits now work as intended.
• The Modified Blacksmith's Helmet will no longer allow players to make extra bars while smelting Masterwork Alloy bars.
• Fixed a typo with Elder rune bars on the smithing skill guide.
• Smelting interface now shows if you have coal in your inventory or not correctly.
• ninja 17 July 2017 (Update):
• A level up message has been added for when a player reaches the levels required to unlock Invention.
• patch 22 May 2017 (Update):
• Smithing dragonbane bars no longer displays a negative quantity.
• patch 20 February 2017 (Update):
• Players now gain item XP and use relevant perks when smithing spears and hastas.
• patch 9 May 2016 (Update):
• Free players can now smith their own throwing knives and off-hand throwing knives.
• patch 30 November 2015 (Update):
• Tetsu and Seasinger weapons now appear on the Smithing and Runecrafting guides respectively.
• patch 28 September 2015 (Update):
• Players will now correctly face the anvil when smithing.
• patch 20 April 2015 (Update):
• Free-to-play players can no longer smith pickaxes that require a members-only quest.
• patch 12 May 2014 (Update):
• The smithing animation has been updated.
• patch 21 January 2014 (Update):
• The information for throwing knives in the Smithing skill guide has been updated for consistency.
• patch 20 August 2013 (Update):
• When creating armour and weapons, the stats on the 'more info' screen now display the correct value and colour.
• patch 3 July 2013 (Update):
• Players can now use boosts to their Smithing stat in the Artisans' Workshop.
• patch 4 March 2013 (Update):
• Iron no longer appears in the Smithing Skill Advance Guide twice.
• patch 22 November 2012 (Update):
• Adamant and Rune claws now show the correct information in the Smithing interface.
• patch 28 February 2012 (Update):
• Pickaxes on the Smithing Skill Guide now correctly shows a members only icon.
• Metal claws on the Smithing Skill Guide now display the correct level required to smith them.
• patch 6 December 2011 (Update):
• The Dungeoneering section of the Smithing skillguide now lists the correct amount of arrow heads per bar.
• patch 28 March 2011 (Update):
• The Smithing skillguide now has a ‘Milestones’ tab once again.
• patch 8 March 2011 (Update):
• Artisan's Workshop added to game, introducing many new methods of training, including ceremonial swords, burial armour, cannon repair and track making.[3]
• patch 1 September 2010 (Update):
• Rewrote some of the Smithing code, specifically that which deals with gold and silver.
• patch 7 December 2010 (Update):
• The Smithing skill guide has been updated to reflect the difference between runite ore and rune bars.
• patch 25 February 2009 (Update):
• Quick Chat options were missing silver bars and gold bars in the Smithing section, this has been rectified.
• patch 20 January 2009 (Update):
• A level-up message for Smithing was informing players the incorrect location for the Smithing Tutor.
• update 5 November 2007 (Update):
• The Smithing skill has also received the Make X feature, you will also be free to walk away from the anvil at any point if you make a mistake or change your mind.
• update 8 May 2001 (Update):
• Smithing tables were updated with more even spacing of items.
• update 4 January 2001 (Update):
• Runescape beta goes live, releasing Smithing into the game.

Trivia

• In the early days, Smithing was considered one of the best skills for making money. As such, Jagex deliberately kept anvils and furnaces far away from each other in an attempt to prevent people from levelling Smithing too quickly.
• For a time after the release of RuneScape 2 through around 2006, the in-game skill guide for Smithing had a tab for smithing black equipment, although this is not possible.
• During the January 2011 RuneFest meet, Mod Mark stated that the long-awaited Smithing skill revamp had not been started and most probably would not start development for quite some time due to the busy schedules of the development team. Smithing did have a large update on 8 March 2011, but it was not the expected revamp. An update was started in 2016 but was delayed until 2017 to account for some new designs and player feedback. It was pushed back even further but was eventually released on 7 January 2019.
• The current minimum requirement to be ranked (at approximately rank 1,278,159) on the Hiscores for Smithing is level 15. As of 26 November 2022, there are 249,051 current members that have achieved level 99 in Smithing. There are 18,093 current members that have achieved level 120 in Smithing.