Incense sticks

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"Incense" redirects here. For other uses, see Incense (disambiguation).

Incense sticks are slivers of wooden logs combined with demonic ashes and herbs. Each kind of incense stick has a different effect that players can use. The effect is activated by consuming an incense stick. Making and using incense requires Firemaking.

Details[edit | edit source]

Creation[edit | edit source]

Incense sticks are created in three steps:

  1. Cut logs into incense sticks (2 logs to 1 stick)
  2. Apply 2 demonic ashes to 1 incense sticks (1 stick plus 2 ashes to 1 ashed stick)
  3. Add a herb to the ashed incense sticks (1 herb plus 1 ashed stick to 1 completed stick)

Each step grants some Firemaking experience. Additionally, adding the demonic ashes to the incense sticks also grants the same amount of Prayer experience as scattering those ashes.

Timer[edit | edit source]

When initially lit, incense has a base time of 10 minutes. Additional incense can be lit to add 10 minutes to the timer each. The timer cannot exceed 60 minutes.

Incense can be active indefinitely if more incense is consumed after waiting a while - so you can use 6 right away, wait 30 minutes, then consume 3 more.

More incense can be lit at any time to add 10 minutes per incense to the timer, capping at 60 minutes.

While logged out, the timer does not decrease.

Potency[edit | edit source]

When lit, incense begins at potency level 1. Every 10 minutes, the potency increase by 1 up to a cap of potency level 4, multiplying the effect of the incense by the potency (e.g. potency 4 guam sticks provide a 40% chance).

Alternatively, incense can be 'overloaded' via a right-click option. This consumes 6 incense and skips straight to potency level 4, but only provides 10 minutes of the effect (which can be extended with more incense, as normal).

Regardless of waiting 30 minutes or overloading, potency level 4 can be maintained indefinitely as long as more of the incense is lit before the effect expires completely.

Multiple effects[edit | edit source]

The interface to override effects.

Players can only have one incense stick activated at a time until level 71, after which they can have two and then three at level 95 (clarification needed: is this level referring to Firemaking/Combat, etc.). Attempting to activate any incense sticks beyond the player's max limit will prompt the player to chose which one they want to override, in the case that they have more than 1 active.

Notably, marrentill and irit stack multiplicatively and not additively - that is, potency 3 irit (75%) + potency 2 marrentill (25%) is not 100% poison resistance, it is 81.25% (1 - (1-0.75) * (1-0.25)).

List of incense sticks[edit | edit source]

Level Incense stick Logs Firemaking

XP to cut or coat

Firemaking XP to add herb Ash Effect
1
Logs.png: RS3 Inventory image of LogsLogs 16
5
Each potency level of these sticks provides a 25% chance to automatically bank ashes gained from burning logs.
9
Each potency level of these sticks reduces poison damage by 12.5%.
20
Oak logs.png: RS3 Inventory image of Oak logsOak 24
25
Each potency level of these sticks provides a +1 Prayer bonus.
30
Willow logs.png: RS3 Inventory image of Willow logsWillow 36
35
Each potency level of these sticks provides 10% increased familiar special attack recovery rate.
40
Maple logs.png: RS3 Inventory image of Maple logsMaple 54.2
41
Each potency level of these sticks gives a 0.5% chance to produce a strung bow when fletching logs into unstrung bows.
48
Acadia logs.png: RS3 Inventory image of Acadia logsAcadia 56
54
Each potency level of these sticks provides +2.5% weapon poison damage.
57
Each potency level of these sticks provides a 2.5% chance to get double logs when cutting bloodwood trees.
59
Each potency level of these sticks restores stats 50% faster.
65
Yew logs.png: RS3 Inventory image of Yew logsYew 81
67
Each potency level of these sticks increases potion timers by 30 seconds.
70
Each potency level of these sticks provides a 2% chance to bank dropped or gathered items.
75
Magic logs.png: RS3 Inventory image of Magic logsMagic 121.5
91
Each potency level of these sticks provides a x1.01 spawn chance to elite NPCs.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 29 April 2019 (Update):
    • Crafting incense sticks now has a chance of providing event currencies (such as crystalised chocolate).
  • ninja 23 April 2019 (Update):
    • Adding herbs to incense sticks now check which one to make if you have multiple valid combinations but only one single herb of each type.
  • patch 8 April 2019 (Update):
    • The tool select menu will no longer get stuck when trying to create a single incense stick.
  • patch 1 April 2019 (Update):
    • Removed the "change-tool" button on the Make-X interface for untreated and ashy incense sticks.
    • Prevented incense sticks from being crafted from items stored in a beast of burden.
    • Crafting logs into incense sticks is now remembered in Make-X when producing from the same types of sticks.

References[edit | edit source]

  1. ^ Jagex. Mod Shauny's Twitter account. 23 April 2019. (Archived from the original on 23 April 2019.) Mod Shauny: "Creating incense burners now give out various passive skilling rewards, such as the crystallised chocolate fragments."