Incense sticks are slivers of wooden logs combined with demonic ashes and herbs. Each kind of incense stick has a different effect that players can use. The effect is activated by consuming an incense stick. Making and using incense requires Firemaking.
Details[edit | edit source]
Creation[edit | edit source]
Incense sticks are created in three steps:
- Cut logs into incense sticks (2 logs to 1 stick)
- Apply 2 demonic ashes to 1 incense sticks (1 stick plus 2 ashes to 1 ashed stick)
- Add a herb to the ashed incense sticks (1 herb plus 1 ashed stick to 1 completed stick)
Each step grants some Firemaking experience. Additionally, adding the demonic ashes to the incense sticks also grants the same amount of Prayer experience as scattering those ashes. You can make maximum of 375 sticks an hour from scratch, with no banking times included.
Timer[edit | edit source]
When initially lit, incense has a base time of 10 minutes. Additional incense can be lit to add 10 minutes to the timer each. The timer cannot exceed 60 minutes.
Incense can be active indefinitely if more incense is consumed after waiting a while - so you can use 6 right away, wait 30 minutes, then consume 3 more.
More incense can be lit at any time to add 10 minutes per incense to the timer, capping at 60 minutes.
While logged out, the timer does not decrease.
Potency[edit | edit source]
When lit, incense begins at potency level 1. Every 10 minutes, the potency increase by 1 up to a cap of potency level 4, multiplying the effect of the incense by the potency (e.g. potency 4 guam sticks provide a 40% chance).
Alternatively, incense can be 'overloaded' via a right-click option. This consumes 6 incense and skips straight to potency level 4, but only provides 10 minutes of the effect (which can be extended with more incense, as normal).
Regardless of waiting 30 minutes or overloading, potency level 4 can be maintained indefinitely as long as more of the incense is lit before the effect expires completely.
Multiple effects[edit | edit source]
Players are limited by the amount of incense sticks they may have activated simultaneously based on their Firemaking level. Attempting to activate any incense sticks beyond the player's max limit will prompt the player to choose which one they wish to override.
|Incense limit||Level required|
Notably, marrentill and irit stack multiplicatively, not additively. For example: potency 3 irit (75%) + potency 2 marrentill (25%) does not yield 100% poison resistance, rather 81.25% (1 - (1-0.75) * (1-0.25)).
List of incense sticks[edit | edit source]
|Level||Incense stick||Logs||Firemaking XP
to cut or coat
to add herb
|1||Guam||Logs||16||24||Impious||Each potency level of these sticks provides a 10% chance to get an additional log while woodcutting regular trees.||1,222||No|
|5||Tarromin||Each potency level of these sticks provides a 25% chance to automatically bank ashes gained from burning logs.||677||No|
|9||Marrentill||Each potency level of these sticks reduces poison damage by 12.5%.||1,026||Yes|
|20||Harralander||Oak||24||36||Each potency level of these sticks increases run energy replenishment rate by 25% while resting.||747||Yes|
|25||Ranarr||Each potency level of these sticks provides a +1 Prayer bonus.||2,910||Yes|
|30||Toadflax||Willow||36||54||Each potency level of these sticks provides a 12.5% chance to avoid failing an agility obstacle.||6,334||Yes|
|35||Spirit weed||Each potency level of these sticks provides 10% increased familiar special attack recovery rate.||38,186||Yes|
|40||Irit||Maple||54.2||81.3||Accursed||Each potency level of these sticks reduces poison damage by 25%.||7,688||Yes|
|41||Wergali||Each potency level of these sticks gives a 0.5% chance to produce a strung bow when fletching logs into unstrung bows.||2,689||Yes|
|48||Avantoe||Acadia||56||84||Each potency level of these sticks provides a 5% chance to automatically bait Hunter traps.||2,945||Yes|
|54||Kwuarm||Each potency level of these sticks provides +2.5% weapon poison damage.||22,439||Yes|
|57||Bloodweed||Each potency level of these sticks provides a 2.5% chance to get double logs when cutting bloodwood trees.||21,657||Yes|
|59||Snapdragon||Each potency level of these sticks restores stats 50% faster.||3,612||Yes|
|65||Cadantine||Yew||81||121.5||Infernal||Each potency level of these sticks provides a 2.5% chance to not exhaust a tree.||6,321||Yes|
|67||Lantadyme||Each potency level of these sticks increases potion timers by 30 seconds.||18,681||Yes|
|70||Dwarf weed||Each potency level of these sticks provides a 2% chance to bank dropped or gathered items.||21,051||Yes|
|75||Torstol||Magic||121.5||182.2||Each potency level of these sticks provides a 0.5% increase to base XP gain.||14,634||Yes|
|91||Fellstalk||Each potency level of these sticks provides a x1.01 spawn chance to elite NPCs.||17,347||Yes|
Update history[edit | edit source]
- update 1 June 2020 (Update):
- patch 29 April 2019 (Update):
- Crafting incense sticks now has a chance of providing event currencies (such as crystalised chocolate).
- ninja 23 April 2019 (Update):
- Adding herbs to incense sticks now check which one to make if you have multiple valid combinations but only one single herb of each type.
- hotfix 23 April 2019:
- patch 8 April 2019 (Update):
- The tool select menu will no longer get stuck when trying to create a single incense stick.
- patch 1 April 2019 (Update):
- Removed the "change-tool" button on the Make-X interface for untreated and ashy incense sticks.
- Prevented incense sticks from being crafted from items stored in a beast of burden.
- Crafting logs into incense sticks is now remembered in Make-X when producing from the same types of sticks.
References[edit | edit source]