|Release||14 November 2016 (Update)|
|Stacks in bank||No|
|Destroy||You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.|
|Backpack||Wield, Check, Disassemble|
|High alch||750,000 coins|
|Low alch||500,000 coins|
|A mage weapon of incredible power.|
|Links||MRID • recipe|
|FAQ • doc|
Augmented Obliteration is a tier 87 two-handed magic weapon created by using an augmentor on Obliteration. It must be augmented when it is in it’s tradeable state. It retains the special attack of Obliteration.
Weapon gizmos charged with perks can be used to enhance the armour's abilities. As a two-handed item, Augmented Obliteration can hold 2 gizmos, allowing up to 4 perks (2 on each).
Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented Obliteration uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
The augmented Obliteration can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
|Table of experience and effect
|Invention experience (tier 87)
||Disassembling this item has a 50% chance to return installed gizmos.
||Disassembling this item gives double materials.
||Disassembling this item never gives junk.
||This item drains 10% less charge when used.
||Disassembling this item gives triple materials.
||Disassembling this item gives an extra random uncommon material.
||Disassembling this item returns all installed gizmos.
||Disassembling this item gives quadruple materials.
||Disassembling this item gives the maximum extra Invention XP.
||Siphoning this item gives the maximum extra Invention XP.
||Siphoning this item has a 50% chance to not consume the siphon.
||This item drains 12.5% less charge when used.
||This item can now be used with an Equipment separator.
||Siphoning this item no longer consumes the siphon.
||Using the Equipment separator on this item has a 25% chance to not consume the separator.
||This item drains 15% less charge when used.
||Using the Equipment separator on this item has a 50% chance to not consume the separator.
||Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
- ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- patch 22 January 2018 (Update):
- Augmented Bounty Hunter weapons no longer show item charge.
- patch 6 February 2017 (Update):
- Augmented variants of the Decimation, Annihilation, and Obliteration will now clear their special attack effects when switching weapons.