Sunspear (magic)

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For this item's augmented variant, see Augmented Sunspear (magic).
For other variants of this item, see ranged, melee.
Sunspear (melee) detail.png

The Sunspear (magic) is a degradable level 78 staff made during the quest River of Blood. It acts as a Sunspear against vampyres and as Wolfbane against the werewolves in Canifis. At any point it can be switched to a two-handed javelin or spear version using the Switch-style right-click option, retaining all current charges.

During River of Blood, it is made by combining a blisterwood shaft, wolfbane, and the broken Sunspear, requiring 75 Fletching. It can only be created once, but can be reclaimed (with full charge) from Ivan Strom for 600,000 coins. It can also be augmented using an augmentor, and retains the ability to switch styles.

As with the regular Sunspear it retains its perks, this means that vyrewatch, vyrelords, and vyreladies killed with this weapon will automatically have their corpses cremated, granting 150 experience in Firemaking, and scaling experience in Prayer: 210 experience will be awarded before level 90, upon gaining this level 280 experience will be awarded. This is increased by 50% if Morytania legs 4 are worn. In addition, vyres killed this way have a 20% chance of dropping loot similar to that given by shiny columbarium keys. This extra loot chance can be increased by wearing a columbarium ring.

Sunspear degrades to a broken state after 15,000 charges of combat. It can be repaired by a Repair NPC for 600,000 coins, or on an armour stand for less.

It is statistically identical to Zuriel's staff, though it does not have a special attack.

Completing the quest also unlocks this weapon as a cosmetic override.

Combat stats[edit | edit source]

Benefits[edit | edit source]

Sunspear, like blisterwood weapons, is fully effective against all vampyres, vyrewatch, and vyrelords/ladies; when fighting them, it has the following benefits:

  • Able to damage them
  • Prevent juvinates in Darkmeyer (but not elsewhere) from transforming into dust and escaping
  • +50% hit chance
  • Chance to deal up to double the normal damage for that attack (including bleeds like Dismember)
  • Every 50 vyre corpses cremated in the Columbarium grants +10 damage (a maximum of +100)
  • Automatically cremates vyre corpses, granting 280 Prayer and 200 Firemaking experience (+50% with Morytania achievements complete), with a 20% chance of dropping additional loot (similar to Shiny columbarium key loot; increased chance with columbarium ring)
    • Cremations this way do not count towards the total cremations
    • The sunspear does also benefit from burning vyre corpses, up to a max of 500. [1]

See Category:Susceptible to blisterwood weapons for a full list of affected monsters.

Increasing bonuses[edit | edit source]

For every 50 Vyre corpses cremated, the player obtains better equipment bonuses when using the Ivandis flail, blisterwood weapons and all variants of the sunspear. A message appears in the chat box "You feel more experienced with the Ivandis Flail." The current cremation count can be viewed either with the "Check" option on the flail when it is in the inventory or by searching the lectern at the south end of the columbarium.

The bonus to blisterwood weapons is accumulated even if The Branches of Darkmeyer quest has not been completed. If the quest is later completed, the blisterwood weapons receive the bonus immediately.

The bonus to the equipment stats is invisible and doesn't appear in the "Show Equipment Stats" panel. The bonus is only effective when used against Vampyre Juveniles, Vampyre Juvinates, and Vyrewatch. The sunspear reaches maximum power after 500 Vyre corpses have been cremated. This is a requirement for obtaining the trimmed completionist cape and master quest cape.

Repair[edit | edit source]

The Sunspear (magic) at most, costs 600,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 150,000 coins). It may be repaired through a variety of methods.

With an NPC[edit source]

These less preferred methods cost more as they do not consider one's Smithing level for a repair discount.

Alternate methods[edit source]

These preferred methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Usage cost[edit | edit source]

Combat charges15,000
MethodRepair NPC, armour stand, whetstone
Item(s) consumed600,000 × Coins 10000.png Coins[uc 1]
Total GE Price600,000
Per hour
Average rate[uc 2]72,000
High rate[uc 3]144,000
Maximum rate[uc 4]240,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 100 Smithing.
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Drops[edit | edit source]

Charms[edit source]

The following charms are added when cremating vampyres with the Sunspear:

Note: Charms are a secondary reward, obtained with other items

Sunspear drops[edit source]

The following drops are added when cremating vampyres with the Sunspear:

Comparison with other magical weapons[edit | edit source]

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 9 September 2019 (Update):
    • Broken Sunspears can now be repaired.
  • patch 20 November 2017 (Update):
    • The Sunspear item charge tooltip now accurately updates.
  • patch 15 May 2017 (Update):
    • The two-handed Sunspear (and augmented variation) can now swap styles during combat.
  • patch 6 February 2017 (Update):
    • The Sunspear can now be activated as a cosmetic override from the wardrobe interface for each combat style.
  • patch 3 May 2016 (Update):
    • Players can now keepsake the non-augmented non-broken versions of all Sunspear types.