Scrimshaw of vampyrism

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Scrimshaw of vampyrism detail.png

The scrimshaw of vampyrism is available from the Player-owned ports minigame. It can be made in the Player-owned ports workshop at 92 Fletching with 10 ancient bones after all 4 scroll pieces have been obtained. It requires 80 Strength to wield.

The scrimshaw can be activated on and off for a total of 3 hours after which it degrades to dust.

The description in the Captain's Log is as follows: Steal life from enemies with every melee hit.

When worn and activated, one life point is restored for every 20 points of melee damage dealt, which equals to 5% of damage done. The effect will stack with the Vampyrism aura and Soul Split. This effect will only work with melee attacks. The scrimshaw has a cap of 200 life points healed per hit.

Creation[edit | edit source]

Scrimshaw of vampyrism.png Scrimshaw of vampyrism
Fletching-Make-X hourglass icon.pngMake-X GE icon.png
4,000 XP-3 (1.8s) 1,934,104
Requirements
Fletching Fletching level92
Must be performed at the Scrimshaw Crafter
link = Eastern scroll Must have unlocked the relevant eastern scroll
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Ancient bones.pngAncient bones10186,166.8[r 1]1,861,668
Profit72,436
  1. ^ Calculated value given on the item page (generally based on GE prices of ingredients): [show/hide formula] (Price(Log-splitting scrimshaw) + Price(Rock-crushing scrimshaw) + Price(Memory-crushing scrimshaw) + Price(Whopper-baiting scrimshaw) + Price(Gem-finding scrimshaw) + Price(Energy-gathering scrimshaw) + Price(Tree-shaking scrimshaw) + Price(Casket-salvaging scrimshaw) + Price(Scrimshaw of cruelty) + Price(Scrimshaw of the elements) + Price(Scrimshaw of vampyrism) + Price(Scrimshaw of magic) + Price(Scrimshaw of ranging) + Price(Scrimshaw of attack)) / 84.

Combat stats[edit | edit source]

Usage cost[edit | edit source]

Duration3 hours
Item(s) consumed1 × Scrimshaw of vampyrism.png Scrimshaw of vampyrism
Total GE Price1,934,104
Per hour
Cost644,701

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • ninja 12 July 2021 (Update):
    • Scrimshaws of the same type and tier can now be combined to increase their longevity, up to a maximum of 24 hours in one Scrimshaw.
      • If the total is over 24 hours, you will receive a new Scrimshaw with the remainder.
      • Used and combined Scrimshaws can also be divided, which splits them down into new ones. Scrimshaws created in this fashion will be full and may be traded, if applicable.
  • patch 29 March 2016 (Update):
    • Reclaiming a fully charged non-superior scrimshaw from a gravestone will no longer cause it to vanish.
  • ninja 7 January 2014 (Update):
    • The scrimshaw deactivate timer option can now be used 10 seconds after activation, down from 30 seconds.
  • ninja 17 December 2013 (Update):
    • A new activation animation has been added for scrimshaws.
    • Players can now combine semi-used scrimshaws.