|Release||30 March 2020 (Update)|
|Stacks in bank||Yes|
|Backpack||Wield, Check charges|
|High alch||480,000 coins|
|Low alch||320,000 coins|
|A lethal staff. It is stronger against targets that attack with melee.|
|Exchange||477,852,537 coins (info)|
|Links||MRID • recipe|
|FAQ • doc|
The Inquisitor staff is a tier 80 staff; however, it performs as a tier 97 staff against melee classed enemies. The components are obtained from Archaeology, requiring a minimum level of 114 (boostable) in order to be created due to the praetorian staff's requirement. However, the staff is tradeable and may be purchased from the Grand Exchange or other players. It can be used without the Archaeology requirement needed to obtain components. It also requires a Runecrafting level of 93 to be assembled. The staff can be augmented using an augmentor, creating the augmented Inquisitor staff. This weapon is the magic equivalent of the terrasaur maul and hexhunter bow. The inquisitor staff gives no boost against other players in the Wilderness.
It has two passive effects which can appear as a debuff on the target being affected by the buff:
- +12.5% damage boost against melee-classed enemies.
- +10% hit chance boost against melee-classed enemies.
This item degrades to a broken, repairable state over 60,000 charges of combat. The base repair cost is 2,000,000 coins for a full repair, which is scaled to how damaged it is. It can be repaired by a Repair NPC, or for cheaper on an armour stand/whetstone.
When on the normal spellbook, Air Wave can be used instead of Air Surge as the staff is classed as a tier 80 weapon and the spell damage of Air Wave scales up to level 80. Air Surge is a level 81 spell and is not required for this staff. In addition, Fire Surge is not required either, as it will do the same amount of damage as Air Wave due to the staff's tier.
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Passive effect[edit | edit source]
Recommended bosses[edit | edit source]
The Inquisitor staff affects the following boss fights. Due to its boost against melee-classed bosses, it performs with tier 96-98 damage and accuracy, and so on average performs as a T97 weapon.
|Staff boost||Boss||Area||Staff tier||Notes|
|Commander Zilyana||God Wars Dungeon||T97||Best-in-slot staff against Zilyana.|
|K'ril Tsutsaroth||God Wars Dungeon||T97||Best-in-slot staff against K'ril.|
|General Graardor||God Wars Dungeon||T97||Best-in-slot staff against Graardor.|
|Nex: Angel of Death||God Wars Dungeon||T97||Best-in-slot staff against Nex AOD and the pillars, but falls back to T80 for the minions.|
|Nex AOD minions||God Wars Dungeon||T80|
|Vindicta||The Heart of Gielinor||T97||Best-in-slot staff against Vindicta (both forms).|
|Helwyr||The Heart of Gielinor||T97||Best-in-slot staff against Helwyr.|
|Telos, the Warden||Telos||T97||Best-in-slot staff against Telos. Supported for all 5 phases.|
|Solak (arms and legs)||Solak||T97||Best-in-slot staff against Solak. Supported for almost all mechanics.|
|Blight afflicted core||Solak||T97|
|Vorago||Vorago||T97||Best-in-slot staff against Vorago. Supported for almost all mechanics.|
|Araxxor||Araxyte hive||T97||Best-in-slot staff against the melee form of Araxxor, but falls back to T80 against Araxxi (phase 4). |
Araxxi is also highly resistant towards Magic attacks with her affinities.
|Beastmaster Durzag||Liberation of Mazcab||T97||Best-in-slot staff against BM but falls back to T80 for some of the pets. |
Does not work on Yakamaru so needs a weapon switch if full raids are done.
|Airut||Liberation of Mazcab||T97|
|Charger||Liberation of Mazcab||T97|
|Cormes||Liberation of Mazcab||T80|
|Krar||Liberation of Mazcab||T97|
|Tuz||Liberation of Mazcab||T80|
|Yakamaru||Liberation of Mazcab||T80|
|Kalphite King (melee form)||T97||Best-in-slot staff against the Kalphite King's melee form.|
|King Black Dragon||T97||Best-in-slot staff against KBD.|
|Queen Black Dragon||T97||Best-in-slot staff against QBD.|
It works when fighting the Memory of Nomad.
Not recommended bosses[edit | edit source]
|Staff boost||Boss||Area||Staff tier||Notes|
|Kree'arra||God Wars Dungeon||T80|
|Nex||God Wars Dungeon||T97||Not recommended because Deflect Magic is used every other kill (always the first when an instance is created/re-entered). |
Nex's bodyguards are also immune to magic damage.
|Nex minions||God Wars Dungeon||T80|
|Avaryss, the Unceasing||The Heart of Gielinor||T97||Not recommended because it drops to T80 against Nymora.|
|Nymora, the Vengeful||The Heart of Gielinor||T80|
|Gregorovic||The Heart of Gielinor||T80|
|Dharok the Wretched||Barrows||T97||Only recommended for melee brothers and Linza.|
In Barrows: Rise of the Six, Karil can drain Magic levels (reducing accuracy) and Ahrim takes 50% less damage from magic attacks while floating.
|Guthan the Infested||Barrows||T97|
|Torag the Corrupted||Barrows||T97|
|Verac the Defiled||Barrows||T97|
|Ahrim the Blighted||Barrows||T80|
|Karil the Tainted||Barrows||T80|
|Akrisae the Doomed||Barrows||T80|
|Linza the Disgraced||Barrows||T97|
|Corporeal Beast||T97||Though the effect works, its damage is still reduced by 50% like any other weapon that is not a spear or hasta.|
Slayer monsters[edit | edit source]
The following creatures and bosses are melee in nature, and thus are affected by the Inquisitor staff's boosts. Please note that this list is incomplete. For a complete list see Susceptible to inquisitor staff.
- Abyssal demon
- Automaton Guardian
- Acheron mammoth
- Airut (melee)
- Akhs (Crocodile akh, Gorilla akh, Imperial warrior akh, Scarab akh, Salawa akh, Feline akh)
- Bladed muspah
- Corrupted creatures (kalphite guardian, scarab, scorpion & worker)
- Dragons (Adamant dragon, Mithril dragon, Steel Dragon & Iron Dragon)
- Dinosaurs (Brutish dinosaur, Venomous dinosaur, Feral Dinosaur & Ripper dinosaur)
- Devil's snare
- Glacor (enduring glacyte, sapping glacyte & unstable glacyte)
- Kal'gerion demon
- Living wyvern
- Moss golem
- Ripper Demon
- Shadow creatures
- Skeletal wyvern
- Spiritual warrior
Damage analysis[edit | edit source]
The Inquisitor staff is 3.5% stronger than the staff of Sliske against melee-classed bosses, regardless of rotation.
The following table provides detailed analysis of the DPM (damage per minute) and hitchance increase when using the Inquisitor staff compared to T92 and T90 staves.
Hitchances in the following table assumes that you have:
|Boss||Boosts||Effective DPM Increase||Effective Hitchance|
|Inquisitor vs. T92||T92 vs. T90||Inquisitor||T92||T90|
|Telos||SWH special||3.5%||1.8%||1.3%||105% +||105% +||105% +|
|Telos||Nihil, GStaff special||3.5%||1.8%||1.3%||100.7%||102.8%||100.8%|
|Telos||Nihil, SWH special||3.5%||1.8%||1.3%||105% +||105% +||105% +|
|Nex: Angel of Death||No boosts||3.9%||2.1%||3.5%||84.3%||84.0%||82.2%|
|Nex: Angel of Death||SWH special||3.5%||1.8%||1.3%||105% +||105% +||105% +|
|Nex: Angel of Death||GStaff special, SWH special||3.5%||1.8%||1.3%||105% +||105% +||105% +|
|Solak||No boosts||3.5%||1.8%||1.3%||105% +||105% +||105% +|
|Vindicta||No boosts||3.5%||1.8%||1.3%||105% +||105% +||105% +|
|Vorago||Nihil, GStaff special||3.4%||1.6%||3.7%||83.3%||83.4%||81.5%|
|Vorago||Nihil, SWH special||2.6%||0.8%||3.6%||88.6%||89.4%||87.4%|
|Vorago||Nihil, GStaff special, SWH special||2.1%||0.3%||3.6%||92.1%||93.4%||91.3%|
|Barrows: Rise of the Six||Nihil||2.8%||1.1%||3.5%||87.7%||88.3%||86.4%|
|Barrows: Rise of the Six||Nihil, Berserk Ess||2.8%||1.1%||3.5%||90.0%||90.6%||88.7%|
|Barrows: Rise of the Six||Nihil, Ess, Reaper(30)||2.8%||1.1%||3.4%||93.0%||93.6%||91.7%|
Additional Assumptions based on a variety of boss specific rotations were used for the above calculations:
- T92 Weapons increase average damage output by 28 over T90 weapons, which results in a ~1.3% damage gain over a rotation, the 118 accuracy gain is reflected in hitchances above
- ~50% of damage in a typical 4TAA rotation can be done with your 2H weapon, so in the table above, "Inquisitor 4TAA" means that 50% of the damage will come from the Inquisitor staff, and the other 50% will come from your dual-wield T92 weapon.
- T92 vs T90 vary by approximately the same percentages regardless of rotation so dual-wield/2-handed doesn't matter
- Guthix Staff and SWH Hitchances are shown with the initial defence drain (-5% and -30%, respectively) that is applied for bosses not immune to drains
Creation[edit | edit source]
|1,000 XP||1,000 XP||?||477,852,537|
|Inquisitor's staff ornament||1||121,590,700||121,590,700|
|Inquisitor's staff rod||1||127,727,462||127,727,462|
|Inquisitor's staff censer||1||129,209,075||129,209,075|
Sources[edit | edit source]
Inquisitor staff pieces are only obtained while excavating spots in the Kharid-et Archaeology location.
|Level||Spot||Drop chance for a random piece ||Drop chance for a specific piece|
|Pylon inactive||Pylon active||Pylon inactive||Pylon active|
|Any||Any spot within Kharid-et||N/A||1/1,000,000||N/A||1/3,000,000|
|107||Ancient magick munitions||1/100,000||1/90,909||1/300,000||1/272,727|
|118||War table debris||1/50,000||1/45,454||1/150,000||1/136,363|
In addition, a single inquisitor staff piece is awarded when completing the Zarosian IV collection for the first time, which requires Archaeology level 118.
The staff pieces are not dropped in order, they are dropped randomly.
Repair[edit | edit source]
The inquisitor staff has 60,000 charges of combat. The base repair cost of the Inquisitor staff when completely degraded to 0.0% item charge is 2,000,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
If it is only partially degraded the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-106)|1|int|1-106|| param = charge|Item Charge|0.0|number|0.0-100.0|| param = cost|cost|2000000|hidden|||
|The result will appear here when you submit the form.|
Comparison with other magical weapons[edit | edit source]
Disassembly[edit | edit source]
|Item quantity required||1|
|Base junk chance||2.3%|
|? × Rumbling components||Unknown|
Update history[edit | edit source]
- hotfix 22 June 2020:
- Players can no longer skip the 10m cost to trade in an Inquisitor Staff piece by cancelling/failing their bankpin attempt.
- patch 22 June 2020 (Update):
- update 1 June 2020 (Update):
- patch 27 April 2020 (Update):
- patch 14 April 2020 (Update):
- Fixed an issue where the Inquisitor Staff damage boost was not applying to some attacks.
References[edit | edit source]
- ^ Tier 97 is an estimate as this changes based on various buffs and other worn equipment. The 12.5% damage boost is a multiplier that is applied to the player's base ability damage. For example if, you're 99 magic without any armour bonus or potion boosts, then: , thus: where 1.125 is the inquisitor staff buff which results in an effective base ability damage of 1713.
- ^ TriGator. Analysis of Inquisitor Staff vs. T92 vs. T90 in various PvM Scenarios. Reddit. 13 April 2020. (Archived from the original on 31 October 2020.)
- ^ Jagex. RuneScape Data in 2020 - Weekly Highlight (April 2020). 4 May 2020.*
- ^ Jagex. Drop Rates: Inquisitor's Staff Pieces. 4 May 2020. (Archived from the original on 28 September 2020.)
- ^ Jagex. RuneScape's Twitter account. 22 June 2020. (Archived from the original on 31 October 2020.) RuneScape: "#RSHotfix: Players can no longer skip the 10m cost to trade in an Inquisitor Staff piece by cancelling/failing their bankpin attempt."