Inquisitor staff

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"Inquisitor" redirects here. For other uses, see Inquisitor (disambiguation).
For this item's augmented variant, see Augmented Inquisitor staff.
Inquisitor staff detail.png

The Inquisitor staff is a tier 80 staff. The components are obtained from Archaeology, requiring a minimum level of 114 (boostable) in order to be created due to the praetorian staff's requirement. However, the staff is tradeable and may be purchased from the Grand Exchange or other players. It can be used without the Archaeology requirement needed to obtain components. It also requires a Runecrafting level of 93 to be assembled. The staff can be augmented using an augmentor, creating the augmented Inquisitor staff. This weapon is the magic equivalent of the terrasaur maul and hexhunter bow. The inquisitor staff gives no boost against other players in the Wilderness.

It has two passive effects when used against melee classed enemies which appear as a debuff on the target:

  • +12.5% damage boost against melee-classed enemies.
  • +10% hit chance boost against melee-classed enemies.

This item degrades to a broken, repairable state over 60,000 charges of combat. The base repair cost is 2,000,000 coins for a full repair, which is scaled to how damaged it is. It can be repaired by a Repair NPC, or for cheaper on an armour stand/whetstone.

When on the normal spellbook, Air Wave can be used instead of Air Surge as the staff is classed as a tier 80 weapon and the spell damage of Air Wave scales up to level 80. Air Surge is a level 81 spell and is not required for this staff. In addition, Fire Surge is not required either, as it will do the same amount of damage as Air Wave due to the staff's tier.

The staff was used by the inquisitors, a subsect of the Zarosian Secret Police.

Combat stats[edit | edit source]

Passive effect[edit | edit source]

Recommended bosses[edit | edit source]

The Inquisitor staff affects the following boss fights. Due to its boost against melee-classed bosses, it performs with tier 96-98 damage and accuracy, and so on average performs as a T97 weapon.[1]

Staff boost Boss Area Staff tier Notes
Yes check.svg Commander Zilyana God Wars Dungeon
(GWD1)
T97 Best-in-slot staff against Zilyana.
Yes check.svg K'ril Tsutsaroth T97 Best-in-slot staff against K'ril.
Yes check.svg General Graardor T97 Best-in-slot staff against Graardor.
Yes check.svg Nex: Angel of Death T97 Best-in-slot staff against Nex AOD and the pillars, but falls back to T80 for the minions.
X mark.svg Nex AOD minions T80
Yes check.svg Vindicta The Heart of Gielinor
(GWD2)
T97 Best-in-slot staff against Vindicta (both forms).
Yes check.svg Helwyr T97 Best-in-slot staff against Helwyr.
Yes check.svg Telos, the Warden T97 Best-in-slot staff against Telos. Supported for all 5 phases.
Yes check.svg Corrupt anima-golem T97
Yes check.svg Pure anima-golem T97
Yes check.svg Volcanic anima-golem T97
Yes check.svg Solak (arms and legs) The Lost Grove T97 Best-in-slot staff against Solak. Supported for almost all mechanics.
Yes check.svg Blight afflicted core T97
Yes check.svg Volatile rootling T97
X mark.svg Erethdor T80
Yes check.svg Vorago Borehole T97 Best-in-slot staff against Vorago. Supported for almost all mechanics.
Yes check.svg Scopulus T97
X mark.svg Vitalis T80
Yes check.svg Araxxor Araxyte hive T97 Best-in-slot staff against the melee form of Araxxor, but falls back to T80 against Araxxi (phase 4).
Araxxi is also highly resistant towards Magic attacks with her affinities.
X mark.svg Araxxi T80
Yes check.svg Beastmaster Durzag Liberation of Mazcab T97 Best-in-slot staff against BM but falls back to T80 for some of the pets.
Does not work on Yakamaru so needs a weapon switch if full raids are done.
Yes check.svg Airut T97
Yes check.svg Charger T97
X mark.svg Cormes T80
Yes check.svg Krar T97
X mark.svg Tuz T80
X mark.svg Yakamaru T80
Yes check.svg Har-Aken Fight Kiln T97 Best-in-slot staff against Har-Aken (head only) and all melee-based enemies in the Fight Kiln.

Falls back to T80 against TokHaar-Jad.

X mark.svg TokHaar-Jad T80
Yes check.svg TzKal-Zuk TzekHaar Front T97 Best-in-slot staff against TzKal-Zuk.

Also works against all melee-based TzekHaar creatures and all killable creatures in the challenge waves.

Falls back to T80 against TzekHaar-Jad and TzekHaar-Aken's tentacles.

Yes check.svg Volatile TzekHaar-Hur T97
X mark.svg TzekHaar-Jad T80
Yes check.svg Unbreakable TzekHaar-Ket T97
Yes check.svg TzekHaar-Aken T97
Yes check.svg Conduit of Ful T97
Yes check.svg Kalphite King (melee form) Exiled Kalphite Hive T97 Best-in-slot staff against the Kalphite King's melee form.
Yes check.svg King Black Dragon T97 Best-in-slot staff against KBD.
Yes check.svg Queen Black Dragon Grotworm Lair T97 Best-in-slot staff against QBD.
Yes check.svg Dagannoth Rex Waterbirth Island Dungeon T97
Yes check.svg Giant Mole T97

It works when fighting the Memory of Nomad.

Not recommended bosses[edit | edit source]

Staff boost Boss Area Staff tier Notes
X mark.svg Kree'arra God Wars Dungeon
(GWD1)
T80
Yes check.svg Nex T97 Not recommended because Deflect Magic is used every other kill (always the first when an instance is created/re-entered).
Nex's bodyguards are also immune to magic damage.
X mark.svg Nex minions T80
Yes check.svg Avaryss, the Unceasing The Heart of Gielinor
(GWD2)
T97 Not recommended because it drops to T80 against Nymora.
X mark.svg Nymora, the Vengeful T80
X mark.svg Gregorovic T80
X mark.svg Kerapac, the bound Elder God Wars Dungeon
(EGWD)
T80
X mark.svg Arch-Glacor T80
Yes check.svg Dharok the Wretched Barrows T97 Only recommended for melee brothers and Linza.
In Barrows: Rise of the Six, Karil can drain Magic levels (reducing accuracy) and Ahrim takes 50% less damage from magic attacks while floating.
Yes check.svg Guthan the Infested T97
Yes check.svg Torag the Corrupted T97
Yes check.svg Verac the Defiled T97
X mark.svg Ahrim the Blighted T80
X mark.svg Karil the Tainted T80
X mark.svg Akrisae the Doomed T80
Yes check.svg Linza the Disgraced T97
Yes check.svg Corporeal Beast T97 Though the effect works, its damage is still reduced by 50% like any other weapon that is not a spear or hasta.
X mark.svg TzTok-Jad TzHaar Fight Cave T80 Works against Tz-Kih, Tz-Kek and Yt-MejKot, but all other creatures including Jad itself are unaffected.
X mark.svg Kalphite Queen Kalphite Hive T80 Due to how the mechanics are for Kalphite Queen's Phase 2, the effect of the staff does not trigger.
X mark.svg Exiled Kalphite Queen Exiled Kalphite Hive T80

Slayer monsters[edit | edit source]

The following creatures and bosses are melee in nature, and thus are affected by the Inquisitor staff's boosts. Please note that this list is incomplete. For a complete list see Susceptible to inquisitor staff.

Damage analysis[edit | edit source]

The Inquisitor staff provides a significant damage and accuracy boost against the following bosses, even when compared to a T92 staff of Sliske or a T90 noxious staff weapon.

The Inquisitor staff is 3.5% stronger than the staff of Sliske against melee-classed bosses, regardless of rotation.

The following table provides detailed analysis of the DPM (damage per minute) and hitchance increase when using the Inquisitor staff compared to T92 and T90 staves.[2]

Hitchances in the following table assumes that you have:

Boss Boosts Effective DPM Increase Effective Hitchance
Inquisitor vs. T92 T92 vs. T90 Inquisitor T92 T90
Staff Only 4TAA
Telos No boosts 2.9% 1.2% 3.2% 90.5% 91.0% 89.3%
Telos GStaff special 1.8% 0.1% 3.3% 96.7% 98.3% 96.4%
Telos SWH special 3.5% 1.8% 1.3% 105% + 105% + 105% +
Telos Nihil 2.3% 0.6% 3.4% 94.1% 95.2% 93.3%
Telos Nihil, GStaff special 3.5% 1.8% 1.3% 100.7% 102.8% 100.8%
Telos Nihil, SWH special 3.5% 1.8% 1.3% 105% + 105% + 105% +
Nex: Angel of Death No boosts 3.9% 2.1% 3.5% 84.3% 84.0% 82.2%
Nex: Angel of Death SWH special 3.5% 1.8% 1.3% 105% + 105% + 105% +
Nex: Angel of Death GStaff special, SWH special 3.5% 1.8% 1.3% 105% + 105% + 105% +
Solak No boosts 3.5% 1.8% 1.3% 105% + 105% + 105% +
Vindicta No boosts 3.5% 1.8% 1.3% 105% + 105% + 105% +
Vorago Nihil 4.0% 2.3% 3.6% 79.9% 79.5% 77.7%
Vorago Nihil, GStaff special 3.4% 1.6% 3.7% 83.3% 83.4% 81.5%
Vorago Nihil, SWH special 2.6% 0.8% 3.6% 88.6% 89.4% 87.4%
Vorago Nihil, GStaff special, SWH special 2.1% 0.3% 3.6% 92.1% 93.4% 91.3%
Barrows: Rise of the Six Nihil 2.8% 1.1% 3.5% 87.7% 88.3% 86.4%
Barrows: Rise of the Six Nihil, Berserk Ess 2.8% 1.1% 3.5% 90.0% 90.6% 88.7%
Barrows: Rise of the Six Nihil, Ess, Reaper(30) 2.8% 1.1% 3.4% 93.0% 93.6% 91.7%
Araxxor No boosts 1.3% -0.4% 3.8% 97.1% 99.2% 96.8%
Araxxor GStaff special 3.5% 1.8% 1.3% 100.2% 102.7% 100.3%
Araxxor Reaper(30) 3.5% 1.8% 1.5% 100.1% 102.2% 99.8%
Araxxor GStaff special 3.5% 1.8% 1.3% 101.0% 103.7% 101.2%
Notes

Additional Assumptions based on a variety of boss specific rotations were used for the above calculations:

  1. T92 Weapons increase average damage output by 28 over T90 weapons, which results in a ~1.3% damage gain over a rotation, the 118 accuracy gain is reflected in hitchances above
  2. ~50% of damage in a typical 4TAA rotation can be done with your 2H weapon, so in the table above, "Inquisitor 4TAA" means that 50% of the damage will come from the Inquisitor staff, and the other 50% will come from your dual-wield T92 weapon.
  3. T92 vs T90 vary by approximately the same percentages regardless of rotation so dual-wield/2-handed doesn't matter
  4. Guthix Staff and SWH Hitchances are shown with the initial defence drain (-5% and -30%, respectively) that is applied for bosses not immune to drains

Creation[edit | edit source]

Inquisitor staff.png Inquisitor staff
RunecraftingCraftingHourglass.pngMake-X GE icon.png
1,000 XP1,000 XP?304,121,242
Requirements
Runecrafting Runecrafting level93
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Praetorian staff.pngPraetorian staff1N/A-
Inquisitor's staff ornament.pngInquisitor's staff ornament193,500,42493,500,424
Inquisitor's staff rod.pngInquisitor's staff rod192,090,58692,090,586
Inquisitor's staff censer.pngInquisitor's staff censer192,761,16492,761,164
Total price278,352,174
Profit25,769,068

Sources[edit | edit source]

Inquisitor staff pieces are only obtained while excavating spots in the Kharid-et Dig Site; the rates below are based on success of gathering materials.

Archaeology Level Spot Drop chance for a random piece [3][4] Drop chance for a specific piece
Pylon inactive Protection of Zaros (self status).png Pylon active Pylon inactive Protection of Zaros (self status).png Pylon active
Any Any spot in Kharid-et Dig Site's main fortress or prison block N/A 1/1,000,000 N/A 1/3,000,000
107 Ancient magick munitions 1/100,000 1/90,000 1/300,000 1/270,000
114 Praetorian remains 1/75,000 1/67,500 1/225,000 1/202,500
118 War table debris 1/50,000 1/45,000 1/150,000 1/135,000

In addition, a single inquisitor staff piece is awarded when completing the Zarosian IV collection for the first time, which requires Archaeology level 118.

The staff pieces are not dropped in order, they are dropped randomly.

Repair[edit | edit source]

The inquisitor staff has 60,000 charges of combat. The Inquisitor staff at most, costs 2,000,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 500,000 coins). It may be repaired through a variety of methods.

With an NPC[edit source]

These less preferred methods cost more as they do not consider one's Smithing level for a repair discount.

Alternate methods[edit source]

These preferred methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Usage cost[edit | edit source]

Combat charges60,000
MethodRepair NPC, armour stand, whetstone
Item(s) consumed2,000,000 × Coins 10000.png Coins[uc 1]
Total GE Price2,000,000
Per hour
Average rate[uc 2]60,000
High rate[uc 3]120,000
Maximum rate[uc 4]200,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 100 Smithing.
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Comparison with other magical weapons[edit | edit source]

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 10 May 2021 (Update):
    • The Inquisitor Staff (broken) can no longer be keepsaked.
  • hotfix 22 June 2020:
    • Players can no longer skip the 10m cost to trade in an Inquisitor Staff piece by cancelling/failing their bankpin attempt.[5]
  • patch 22 June 2020 (Update):
    • Players can now swap Inquisitor staff pieces with Soran for 10 million coins each. Use the piece you wish to trade on Soran to begin the exchange.
  • patch 14 April 2020 (Update):
    • Fixed an issue where the Inquisitor Staff damage boost was not applying to some attacks.

References[edit | edit source]

  1. ^ Tier 97 is an estimate as this changes based on various buffs and other worn equipment. The 12.5% damage boost is a multiplier that is applied to the player's base ability damage. For example if, you're 99 magic without any armour bonus or potion boosts, then: , thus: where 1.125 is the inquisitor staff buff which results in an effective base ability damage of 1713.
  2. ^ TriGator. Analysis of Inquisitor Staff vs. T92 vs. T90 in various PvM Scenarios. Reddit. 13 April 2020. (Archived from the original on 31 October 2020.)
  3. ^ Jagex. RuneScape Data in 2020 - Weekly Highlight (April 2020). 4 May 2020.*
  4. ^ Jagex. Drop Rates: Inquisitor's Staff Pieces. 4 May 2020. (Archived from the original on 28 September 2020.)
  5. ^ Jagex. RuneScape's Twitter account. 22 June 2020. (Archived from the original on 31 October 2020.) RuneScape: "#RSHotfix: Players can no longer skip the 10m cost to trade in an Inquisitor Staff piece by cancelling/failing their bankpin attempt."