Onyx bolts (e)

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Description: Enchanting onyx bolts
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Onyx bolts (e) detail.png

Enchanted onyx bolts are rune bolts tipped with enchanted onyx. Onyx bolts can be enchanted through the spell Enchant Crossbow Bolt (Onyx) by a player with level 87 Magic. The spell enchants 10 onyx bolts at a time. These bolts are rarely used due to their cost (6,124 coins per bolt) which exceeds the cost of enchanted dragonstone bolts by about 5,806 coins, but are frequently high alched.

Combat stats[edit | edit source]

Passive[edit | edit source]

Onyx bolts (e) & Onyx bakriminel bolts (e) have a 10% chance of triggering the Life Leech effect, which deals 25% more damage to the targets and heals the player for 25% of the damage potential of the attack, capping at 2,500 life points. The amount healed is calculated before the damage buff occurs and is based on the original damage potential of the attack (e.g. a hit with a potential damage of 1,000 damage can deal up to 1,250 damage if the effect triggers but will always heal 250 and not 313).

This effect can be triggered with auto attacks and abilities, with abilities consuming one bolt per activation. Multi-target abilities such as ricochet can trigger the effect separately on secondary targets. Abilities that hit multiple times such as rapid fire have a chance to trigger it on each hit separately.

Onslaught can trigger the effect; the recoil is also calculated based on pre-trigger damage. The recoil and healing appear to be calculated at the same moment, resulting in the damage dealt to the player being equal to the recoil minus the healing. This effectively negates any recoil damage before the 11th hit if the effect triggers, e.g. a 12th hit that would have dealt 10,000 damage but triggers the effect instead deals 12,500 damage and heals for 2,500 but also recoils for 4,500 results in 2,000 damage dealt to the player.

Sacrifice can trigger the effect and will heal according to the increased damage of the ability.

The amount of healing is increased by Prayers and normal equipment damage bonuses but not by Void Knight equipment and Needle Strike's buff. The amount of damage dealt by the effect takes all of the above into consideration.

The abilities Fragmentation Shot, Corruption Shot, Incendiary Shot, and the bleed effect of Deadshot can not trigger the passive effect of bakriminel bolts.

Bolt trigger chance[edit source]

The chance of an enchanted bolt triggering is increased with the Ranged cape perk active and the completion of the Elite Seers' Village achievements.

Perks Bolt trigger chance
Opal / Jade / Pearl / Topaz / Sapphire
Ruby[note 1] / Diamond / Dragon
Emerald Onyx / Hydrix
Default 5% 55% 10%
Ranged cape perk active 6% 66% 12%
Elite Seers' Village achievements 7% 57% 12%
Ranged cape & Elite Seers' Village achievements 8.4% 68.4% 14.4%
  1. ^ Though the default chance of ruby bolts (e) and ruby bakriminel bolts (e) falls under this column, the proc chance lowers for each 1,000,000 life points the target has. More information about Blood Forfeit can be found on either page.

Creation[edit | edit source]

Onyx bolts (e).png Onyx bolts (e) ×10
Magic-Hourglass.pngMake-X GE icon.png
97 XP-4 (2.4s) / 1 (0.6s) [r 1]61,240
Magic Magic level87
P2P icon.png Members only
Onyx bolts.pngOnyx bolts105,53055,300
Fire rune.pngFire rune201052,100
Death rune.pngDeath rune1309309
Cosmic rune.pngCosmic rune1228228
Total price57,937
  1. ^ When enchanting the first set of bolts

Drop sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here.

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 22 January 2018 (Update):
    • Onyx bolts (e) no longer trigger their heal effect twice.

Trivia[edit | edit source]

  • On 23 February 2010, a bug was leaked in which one could duplicate these bolts but was patched on the same day.