Augmented superior Zuriel's staff
|Augmented superior Zuriel's staff|
|Release||14 November 2016 (Update)|
|Stacks in bank||No|
|Destroy||You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.|
|Improved Ancient Warrior equipment from the Forinthry Dungeon Revenants. Augmented by science.|
|Links||MRID • recipe|
|FAQ • doc|
The Augmented superior Zuriel's staff uses charges stored within the item (not in the universal charge pack). It degrades exactly as the non-augmented version does: it has 100,000 charges of combat. These charges can be replenished by combining it with a non-dyed, augmented variant of the same item. This will combine the charges of both items but any excess charge will be lost, furthermore only one version may have perks on it. When combining two items the greater item experience of the two items is retained.
The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and has to be recharged or be disassembled. Additionally, using the weapon's special attack will drain 100 charges, or 0.1% of maximum charge. The special attack cannot be used if there are 0 charges remaining.
Unlike normal augmented items, this item is made at an Inventor's workbench from a new, fully charged item, an augmentor, and 36 divine charges. It cannot be made from a partially used component. Augmentation dissolvers cannot be used on this item.
Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed weapon, the Augmented superior Zuriel's staff can hold 2 gizmos, allowing up to 4 perks (2 on each).
Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Special Attack[edit | edit source]
The staff has a special attack called Miasmic Barrage. It consumes 100% adrenaline and 100 charges or 0.1% of maximum charge for each use. A magic attack is launched at the opponent,
- blasting a 3x3 AoE attack dealing up to 200% ability damage per target (0.1% charge is spent per target hit).
- reduces their attack speed by a tick for 15 seconds
- halves their adrenaline gain for 15 seconds
This makes the special attack most useful for legacy dueling to delay attacks taken, though in most circumstances the small duration makes the change insignificant.
The damage dealt by this special attack will be increased while under the effects of Sunshine and Metamorphosis ultimate abilities, although due to the low damage output for an ultimate ability and the fact it requires 100% adrenaline to use, it isn't efficient to use the aforementioned ultimate abilities to increase this special attack's damage.
Creation[edit | edit source]
|Discover: Augmented armour|
|Superior Zuriel's staff||1||20,720,252||20,720,252|
Disassembly[edit | edit source]
|Item quantity required||1|
|Base junk chance||0.4%|
The Augmented superior Zuriel's staff can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
|Table of experience and effect|
Update history[edit | edit source]