30 March 2020 (Update)|
|Stacks in bank||
You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.|
Wield, Check, Disassemble|
A lethal staff. It is stronger against targets that attack with melee.|
MRID • recipe|
|FAQ • doc|
Augmented Inquisitor staff is the augmented variant of the inquisitor staff.
It has two passive effects which can appear as a debuff on the target being affected by the buff:
- +12.5% damage boost against melee-classed enemies.
- +10% hit chance boost against melee-classed enemies.
The inquisitor staff gives no boost against other players in the Wilderness.
This weapon is the magic equivalent of the terrasaur maul and hexhunter bow.
The Augmented Inquisitor staff uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
|Cost||240,556.5|This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- patch 18 May 2020 (Update):
- The augmented Inquisitor Staff can now be keepsaked.