Augmented Inquisitor staff

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For this item's standard variant, see inquisitor staff.
Augmented Inquisitor staff detail.png

Augmented Inquisitor staff is the augmented variant of the inquisitor staff.

It has two passive effects which can appear as a debuff on the target being affected by the buff:

  • +12.5% damage boost against melee-classed enemies.
  • +10% hit chance boost against melee-classed enemies.

The inquisitor staff gives no boost against other players in the Wilderness.

This weapon is the magic equivalent of the terrasaur maul and hexhunter bow.

The Augmented Inquisitor staff uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

Usage cost[edit | edit source]

Tier80
SlotTwo-handed
Per hour
Charges13,500[uc 1]
Cost240,556.5
  1. ^ Can be reduced by research, equipment level, Efficient/Enhanced Efficient perk and the Invention cape perk.

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 18 May 2020 (Update):
    • The augmented Inquisitor Staff can now be keepsaked.