Augmented fractured Staff of Armadyl (Third Age)

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chargeduncharged
Augmented fractured Staff of Armadyl (Third Age)
Release26 July 2021 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
GIM storageYes
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineThe fractured and unstable Staff of Armadyl, taken during Kerapac's reign of terror.
Options [?]
BackpackWield, Check, Disassemble
EquippedCheck
Values
Value1,250,000 coins
High alch750,000 coins
Low alch500,000 coins
On deathReclaimable
Value: 1,250,000
Reclaim: 1,250
Weight2.8 kg
Advanced data
Item ID51854
LinksMRID • recipe
[view][talk]

The augmented fractured Staff of Armadyl (Third Age) is a fractured Staff of Armadyl that has been augmented and dyed - it is otherwise the same as the undyed variant. It can be made by using an augmentor on a fractured Staff of Armadyl (Third Age), or by using a Third Age dye on a fractured Staff of Armadyl.

Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player combat with this item drops a broken fractured Staff of Armadyl – the dye, augmentor, and gizmos are lost.

Regular and ancient weapon gizmos charged with perks can be used to enhance this item's abilities. As a two-handed slot item, this item can hold 2 gizmos, allowing up to 4 perks (2 perks each).

Using this item in combat can gain experience to increase its level. Levelling the item has various effects such as improving the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects and can no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats

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Requirements
95 Magic
Class
Magic
Slot
Tier
95
Offensive attributes
 TooltipAbility
Damage0.01368
Accuracy2765
StyleSpell-casting
Range8
Speed
6 ticks (3.6s)
Style attributes
 
Damage0.00.00.00.0
Accuracy0000
Defensive attributes
 Armour0.0Reduction
 LP0PvM0%
 Prayer0PvP0%

Special attack

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The fractured Staff of Armadyl's special attack, Instability

Instability is the special attack of the fractured Staff of Armadyl. It costs 50% adrenaline, strikes the opponent for 120-140% ability damage, and has a 60 second cooldown between uses.

Additionally, activating the special attack grants the Instability buff for 30 seconds. While this buff is active, landing a Magic critical strike on the primary target will also fire a Lightning Surge, dealing 70%-90% ability damage and landing 1 game tick after the source hit. If the Lightning Surge lands as a critical strike, it will not generate further hits as to prevent a recursive effect.

The effect only works when using magic weapons (unequipping the staff does not remove the self-buff); while switching to non-magic weapons does not remove the buff timer, the special attack will not create additional attacks from non-magic critical strikes.

To maximise the usage of the special attack, players should increase the maximum critical strike chance possible in order to obtain these additional hits. The highest possible bonus requires using a Kal'gerion demon's scroll (Crit-i-Kal), an active Erethdor's grimoire, the Biting 4 perk, Channeller's ring or reaver's ring, and a set of elite tectonic or Tumeken's resplendence equipment (while in Sunshine). Using channelled abilities such as Concentrated Blast (or its greater variant while it is buffed by Runic Charge) and Smoke Tendrils allows for increased critical strike chance.

Channellers' ring is better than reaver's when using channelled abilities, while reaver's is better if accuracy is not an issue and using non-channelled abilities.

The special attack does not grant its critical strike effect in PvP scenarios but does not go on cooldown either.

Calculations

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The expected damage for any single source hit while under the effect of Instability can be found by calculating

E=(1p)Snon-crit+p(Scrit+T)

where

  • E is the expected damage from the combined damage of the source hit and Lightning Surge hit
  • p is the probability of the source hit landing as a critical strike
  • Snon-crit is the damage from the source hit if it does not land as a critical strike
  • Scrit is the damage from the source hit if it does land as a critical strike
  • T is the damage from the Lightning Surge hit

A calculator for finding the probability of an ability or an auto-attack to land a critical strike can be found here: Calculator:Combat/Critical strike.

Passive effect

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Surging Storm is the weapon passive effect of the fractured Staff of Armadyl.

This effect additively increases critical strike damage by 15%–25% (the in-game tooltip incorrectly states the minimum as 10%) for attacks cast with the fractured Staff of Armadyl. The distinct damage values are found in 0.1% intervals.

Surging Storm does not respect max hit mode on training dummies.

Creation

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Requirements
MembersYes
Ticks? (edit)
Discovery
Augmentor
SkillLevelExperience
Invention Invention2 (b?)? (edit)
MaterialQuantityCost
Fractured Staff of Armadyl (Third Age)1[r 1]10,879,521,728
Augmentor1373,804
Total cost10,879,895,532
OutputQuantityCost
Augmented fractured Staff of Armadyl (Third Age)1N/A
  1. ^ Estimated cost given on the item page (generally based on GE prices of ingredients).
Requirements
MembersYes
Ticks? (edit)
MaterialQuantityCost
Augmented fractured Staff of Armadyl1[r 1]1,521,790,677
Third Age dye19,358,104,855
Total cost10,879,895,532
OutputQuantityCost
Augmented fractured Staff of Armadyl (Third Age)1N/A
  1. ^ Estimated cost given on the item page (generally based on GE prices of ingredients).

Usage cost

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Tier95
SlotTwo-handed
Per hour
Charges23,625[uc 1]
Cost569,126
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Disassembly

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Augmented fractured Staff of Armadyl (Third Age)
Disassembly categoryStaves
Disassembly XP28.5
Item quantity required1
Special chance
Armadyl components × 1Always
Normal chance
Base junk chance0.0%
Material count12
Stave parts35/100
Magic parts30/100
Padded parts30/100
Powerful components3/100
Imbued components2/100
Advanced data
Raw categorystaff
Item level (for junk chance)95
Estimated cost
Parsed10879895532
recipe

The augmented fractured Staff of Armadyl (Third Age) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 95) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 11,025 9.50 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 33,075 12.69 Disassembling this item gives double materials.
4 5,176 66,150 12.78 11,025 2.13 18.52 Disassembling this item never gives junk.
5 8,285 132,300 15.97 33,075 3.99 6.17 This item drains 10% less charge when used.
6 11,760 176,400 15.00 66,150 5.63 3.09 Disassembling this item gives triple materials.
7 15,835 242,550 15.32 132,300 8.35 1.54 Disassembling this item gives an extra random uncommon material.
8 21,152 330,750 15.64 176,400 8.34 1.16 Disassembling this item returns all installed gizmos.
9 28,761 463,050 16.10 242,550 8.43 0.84 Disassembling this item gives quadruple materials.
10 40,120 661,500 16.49 330,750 8.24 0.62 Disassembling this item gives the maximum extra Invention XP.
11 57,095 11.59 463,050 8.11 0.44 N/A
12 81,960 8.07 661,500 8.07 0.31 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 5.63 5.63 0.15 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 3.97 3.97 This item drains 12.5% less charge when used.
15 232,755 2.84 2.84 This item can now be used with an Equipment separator.
16 320,080 2.07 2.07 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.53 1.53 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 1.15 1.15 This item drains 15% less charge when used.
19 753,631 0.88 0.88 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.68 0.68 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 7 February 2022 (Update):
    • The naming of dyed items from the Elder God Wars has been made more consistent.
      • The uncharged version has been renamed from "Augmented fractured Staff of Armadyl (Third Age, uncharged)" to "Augmented fractured Staff of Armadyl (Third Age)(uncharged)".