|Release||18 January 2016 (Update)|
|Stacks in bank||Yes|
|Backpack||Wield, Check charges|
|High alch||750,000 coins|
|Low alch||500,000 coins|
|A lethal staff, made from spider parts.|
|Links||MRID • recipe|
|FAQ • doc|
The blood-dyed noxious staff is made by dyeing a noxious staff with blood dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses, special attack, and degradation/repair mechanics as the regular noxious staff: it will degrade to a broken state after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.
If lost in the wild, the killer receives 2000 coins.
Making a blood dyed noxious staff costs 2,362,059,870 coins.
The Noxious staff (blood) at most, costs 4,500,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 1,125,000 coins). It may be repaired through a variety of methods.
These less preferred methods cost more as they do not consider one's Smithing level for a repair discount.
These preferred methods provide a repair cost discount of 0.5% per Smithing level (including boosts).
template = Calculator:Template/Smithing/Armour stand
form = repairForm
result = repairResult
param = level|Smithing level (1-106)|1|int|1-106||
param = charge|Item Charge|0.0|number|0.0-100.0||
param = cost|cost|4500000|hidden|||
|The result will appear here when you submit the form.|
|Method||Repair NPC, armour stand, whetstone|
|Item(s) consumed||4,500,000 × Coins[uc 1]|
|Total GE Price||4,500,000|
|Average rate[uc 2]||270,000|
|High rate[uc 3]||540,000|
|Maximum rate[uc 4]||900,000|
- ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 100 Smithing.
- ^ 1,800 charges per hour.
- ^ 3,600 charges per hour.
- ^ 6,000 charges per hour.
A player performing the Mirrorback special attack.
The Noxious staff has a special attack named Mirrorback, which requires full adrenaline and will summon a mirrorback spider to aid the player. While active, the spider will reduce damage from attacks against the player by 50%, and reflect that damage to the attacker, but the spider will also be damaged for an equal amount. For instance, if the player is hit by an attack that deals 1000 damage, both the player and the spider take 500 damage, and the attacker receives 500 points of deflection damage. This will last for ten seconds or until the spider is killed. This special attack does not deflect damage from certain attacks, and also cannot deflect damage back to attackers that are immune to deflection damage, such as the Queen Black Dragon.
Comparison with other magical weapons[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- patch 3 April 2017 (Update):
- Players can no longer disassemble dyed weapons in combat.
Blood dyed equipment