Augmented Sunspear (magic)

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For this item's standard variant, see sunspear (magic).
For other variants of this item, see melee, ranged.
Augmented Sunspear (magic) detail.png

The augmented Sunspear (magic) is an item that can be made by attaching an augmentor to a Sunspear (magic). It retains the ability to switch styles after augmentation.

It acts as a Sunspear against vampyres and as wolfbane against the werewolves in Canifis.

Weapon gizmos charged with perks can be used to enhance the armour's abilities. As a two-handed item, the sunspear can hold 2 gizmos, allowing up to 4 perks (2 on each).

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

The Augmented Sunspear (magic) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

Sunspear benefits[edit | edit source]

Sunspear, like blisterwood weapons, is fully effective against all vampyres, vyrewatch, and vyrelords/ladies; when fighting them, it has the following benefits:

  • Able to damage them
  • Prevent juvinates in Darkmeyer (but not elsewhere) from transforming into dust and escaping
  • +50% hit chance
  • Chance to deal up to double the normal damage for that attack (including bleeds like Dismember)
  • Every 50 vyre corpses cremated in the Columbarium grants +10 damage (a maximum of +100)
  • Automatically cremates vyre corpses, granting 280 Prayer and 200 Firemaking experience (+50% with Morytania achievements complete), with a 20% chance of dropping additional loot (similar to Shiny columbarium key loot; increased chance with columbarium ring)
    • Cremations this way do not count towards the total cremations
    • The sunspear does also benefit from burning vyre corpses, up to a max of 500. [1]

See Category:Susceptible to blisterwood weapons for a full list of affected monsters.

Increasing bonuses[edit | edit source]

For every 50 Vyre corpses cremated, the player obtains better equipment bonuses when using the Ivandis flail, blisterwood weapons and all variants of the sunspear. A message appears in the chat box "You feel more experienced with the Ivandis Flail." The current cremation count can be viewed either with the "Check" option on the flail when it is in the inventory or by searching the lectern at the south end of the columbarium.

The bonus to blisterwood weapons is accumulated even if The Branches of Darkmeyer quest has not been completed. If the quest is later completed, the blisterwood weapons receive the bonus immediately.

The bonus to the equipment stats is invisible and doesn't appear in the "Show Equipment Stats" panel. The bonus is only effective when used against Vampyre Juveniles, Vampyre Juvinates, and Vyrewatch. The sunspear reaches maximum power after 500 Vyre corpses have been cremated. This is a requirement for obtaining the trimmed completionist cape and master quest cape.

Usage cost[edit | edit source]

Per hour
Charges12,150[uc 1]
  1. ^ Can be reduced by research, equipment level, Efficient/Enhanced Efficient perk and the Invention cape perk.

Drops[edit | edit source]

Charms[edit source]

The following charms are added when cremating vampyres with the Sunspear:

Note: Charms are a secondary reward, obtained with other items

Sunspear drops[edit source]

The following drops are added when cremating vampyres with the Sunspear:

Disassembly[edit | edit source]

The augmented Sunspear (magic) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Extra Invention experience (tier 78) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 8,730 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 26,190 Disassembling this item gives double materials.
4 5,176 52,380 8,730 19.48 Disassembling this item never gives junk.
5 8,286 104,760 26,190 6.49 This item drains 10% less charge when used.
6 11,760 139,680 52,380 3.25 Disassembling this item gives triple materials.
7 15,835 192,060 104,760 1.62 Disassembling this item gives an extra random uncommon material.
8 21,152 261,900 139,680 1.22 Disassembling this item returns all installed gizmos.
9 28,761 366,660 192,060 0.89 Disassembling this item gives quadruple materials.
10 40,120 523,800 261,900 0.65 Disassembling this item gives the maximum extra Invention XP.
11 57,095 366,660 0.46 N/A
12 81,960 523,800 0.32 Siphoning this item gives the maximum extra Invention XP.[1]
13 117,397 0.16 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
  1. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 15 May 2017 (Update):
    • The two-handed Sunspear (and augmented variation) can now swap styles during combat.