Augmented armadyl battlestaff

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For this item's standard variant, see armadyl battlestaff.
Augmented armadyl battlestaff detail.png

The augmented Armadyl battlestaff is a level 77 Magic two-handed weapon created by using an augmentor on an Armadyl battlestaff.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented Armadyl battlestaff can hold 2 gizmos, allowing up to 4 perks (2 perks each).

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

The Augmented armadyl battlestaff uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

Usage cost[edit | edit source]

Per hour
Charges11,475[uc 1]
  1. ^ Can be reduced by research, equipment level, Efficient/Enhanced Efficient perk and the Invention cape perk.

Disassembly[edit | edit source]

The augmented armadyl battlestaff can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Invention experience (tier 77) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 8,595 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 25,785 Disassembling this item gives double materials.
4 5,176 51,570 8,595 15.19 Disassembling this item never gives junk.
5 8,286 103,140 25,785 5.06 This item drains 10% less charge when used.
6 11,760 137,520 51,570 2.53 Disassembling this item gives triple materials.
7 15,835 189,090 103,140 1.27 Disassembling this item gives an extra random uncommon material.
8 21,152 257,850 137,520 0.95 Disassembling this item returns all installed gizmos.
9 28,761 360,990 189,090 0.69 Disassembling this item gives quadruple materials.
10 40,120 515,700 257,850 0.51 Disassembling this item gives the maximum extra Invention XP.
11 57,095 360,990 0.36 N/A
12 81,960 515,700 0.25 Siphoning this item gives the maximum extra Invention XP.[1]
13 117,397 0.13 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
  1. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 8 February 2016 (Update):
    • Augmented armadyl battlestaff now plays a special attack animation.