Deep Wilderness Dungeon

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
"Wilderness Dungeon" redirects here. For the dungeon under low-level Wilderness, see Edgeville Dungeon.

The Deep Wilderness Dungeon can be entered from an abandoned house in deep Wilderness by going down a set of stairs in level 51 Wilderness, south of the Pirates' Hideout. As this dungeon is in level 51-54 Wilderness, players may enter the dungeon and attack other players. The area is single-combat, although a dwarf multicannon can be set up here. It is not recommended to train here due to player killers, and the fact that the dungeon is not easily accessible.

The dungeon can only be traversed in a clockwise direction, as at the end of the dungeon there is a dead end. There are gates separating each monster. A grimy guam spawns in the hill giant room, and a single-dose attack potion spawns in the shadow spider room.

The fire giants in the dungeon may be used for Erskine's slayer contracts.

Monsters[edit | edit source]

Gallery[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 10 September 2018 (Update):
    • Removed a force walk tile in the wilderness dungeon.
  • patch 7 November 2011 (Update):
    • The new water effect has been fixed for a pond in the Wilderness dungeon.

Trivia[edit | edit source]

  • When the dungeon was released, players could teleport out of it, despite it being deep in the Wilderness. Jagex quickly fixed this.
  • Deep Wilderness Dungeon received a graphical rework on 19 September 2016.
  • Deep Wilderness Dungeon is free to play as of 9 October 2017 and therefore contains unique monsters which cannot found anywhere else for free to players.