Hall of Memories

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The Hall of Memories is a dungeon located underneath the Memorial to Guthix, focused on the deceased god Guthix and his memories. The many automatons who tended to the Hall have since deactivated due to a lack of maintenance, so nobody has been around to return the Anima to the planet. It acts as a Divination-training location, requiring level 70 Divination to access. It can be accessed by entering the pool in the Memorial to Guthix, which can be accessed by teleporting using memory strands, the Sixth-Age circuit, or a charged engram.

Upon first entry, The Archivist will hand the player two memory jars (one empty, one full) and a memory-storage bot, and will inform players what to do in the dungeon.

Completing the five memory-specific bots is a requirement for the completionist cape. Learning about the five different core memories is a requirement for the master quest cape. Completing 50 backup memory-storage bots after having completed the memory-specific ones is a Divination achievement which will reward the title, [Name] the Archivist, upon completion.

Temporary skill boosts such as divination potions can be used to unlock higher-level memory-storage bots.

Memory jars[edit | edit source]

A memory jar must be in the player's inventory to harvest from memories within the Hall. Empty jars can be acquired from the jar depot to the east.

Memories will swirl around generators, pillars and automatons, frequently (every 40 ticks - 24 seconds) changing their position. Faded memories are also affected by this, but do not stray as far as the other memories, only staying within the vicinity of the bud. Due to the frequent movement of the divine memories in the hall, many players cooperate to harvest the core memories (for example in a friends chat) whenever possible to fill the jars faster and gain experience more effectively.

Full jars can be handed in at the unstable rift in the northern part of the dungeon to gain chunks of Divination experience. Players gain 3,400 experience per jar.

Memory type Experience Divination Level required
Faded memories 12 70
Lustrous memories 16 70
Brilliant memories 18 80
Radiant memories 20 85
Luminous memories 22 90
Incandescent memories 24 95
Core memory playback 24 70

Experience rates[edit | edit source]

At level 85 Divination using decorated divination urns, full diviner's outfit, and attuning to your clan avatar habitat, 130,000 experience an hour can be expected.

At level 99 Divination using decorated divination urns, full elder divination outfit, and a clan avatar, 250,000 experience an hour can be expected. This can be further increased to over 300,000 experience an hour by re-clicking the memories immediately after an experience drop, allowing the player to collect memories and fill jars at a faster rate. This is considered 2-ticking[1], and is referred to as such in the tables below.

Memory-storage bots[edit | edit source]

Upon entry to the Hall, a memory-storage bot (Aagi) is given and can be charged while harvesting memories of a specific type. When fully charged, they can be handed in to the Archivist to unlock permanent boosts, along with a memory from Guthix addressing the player. The bots are handed to the player in a specific order and unlock the permanent passive boosts in the following order:

Storage bot Level Memory required Passive effect
Memory-storage bot (Aagi).png: RS3 Inventory image of Memory-storage bot (Aagi)Aagi 70 Lustrous memories Extra passive effect from the Memorial to Guthix fountain of energy[a 1]
Memory-storage bot (Seren).png: RS3 Inventory image of Memory-storage bot (Seren)Seren 80 Brilliant memories Increased memory strand gain whilst in the Hall of Memories[a 2]
Memory-storage bot (Juna).png: RS3 Inventory image of Memory-storage bot (Juna)Juna 85 Radiant memories Able to create three divine locations per day
Memory-storage bot (Edicts).png: RS3 Inventory image of Memory-storage bot (Edicts)Edicts 90 Luminous memories Increased memory gain when harvesting from faded memories[a 3]
Memory-storage bot (Cres).png: RS3 Inventory image of Memory-storage bot (Cres)Cres 95 Incandescent memories Increased energy gain when converting memories[a 4]
  1. ^ Enables the player to have one more Memorial to Guthix effect active at a time.
  2. ^ Increases all memory strand gains by five. Despite the effect description, the boost works outside Hall of Memories too.
  3. ^ Doubles the fill rate when harvesting faded memories.
  4. ^ Increases all divine energy gains by one when converting.

Boosts may be used to make the Archivist give you bots that require a higher Divination level than the player currently has.

After completing the five bots above, players will start getting non-memory specific memory-storage bots, which require 50 memories of each type. When handed in, these award 10,000 Divination experience.

Recollection butterfly[edit | edit source]

Recollection butterflies roam around the Hall of Memories, granting nearby players the blessing of recollection. The blessing lasts 60 seconds and gives a chance to acquire memory shards while harvesting memories within the Hall of Memories.

Core memory fragment[edit | edit source]

Core memory fragments can randomly spawn within the Hall. They behave similar to chronicle fragments, flying around the area. Once captured, they should be placed on an empty plinth in the northern section of the Halls for some Divination experience. When all six plinths are filled, the bud in the centre of the Hall opens and shows a random memory which can be harvested or inspected. The core memory fragment spawns, the states of the six plinths, and the memory that shows in the middle are shared with every player on the same world. Since the core memories are better to harvest than the normal divine memories, it is worth noting that collecting the core fragments is a cooperative endeavour.

Interacting with each core memory is a master quest cape requirement. The core memories can also be accessed by fully charging the named memory-storage bots and right-clicking the Archivist to read the memories.

Core memory fill rate[edit | edit source]

All core memories can be harvested with any Divination level. However, each splash has a chance of failing, in which case the player is awarded half the experience and no progress is made towards filling jars. The chance of failing a splash decreases with increasing Divination level.

Core type Divination Level for full xp Experience Fill rate % per splash Lifetime on core Splashes if not 2 ticking Fill rate / XP Splashes if 2 ticking Fill rate / XP (2 tick)
Aagi 70 24 1.4% 2:30 83.3 1 jar + 17% on 2nd jar / 1,999.2 XP 125 1 jar + 75% on 2nd jar / 3,000 XP
Seren 80 24 1.8% 2:30 83.3 1 jar + 50% on 2nd jar / 1,999.2 XP 125 2 jars + 25% on 3rd jar / 3,000 XP
Juna 85 24 2.3% 2:30 83.3 1 jar + 92% on 2nd jar / 1,999.2 XP 125 2 jars + 88% on 3rd jar / 3,000 XP
Sword of Edicts 90 24 2.9% 2:30 83.3 2 jars + 42% on 3rd jar / 1,999.2 XP 125 3 jars + 63% on 4th jar / 3,000 XP
Cres 95 24 3.8% 2:30 83.3 3 jars + 16% on 4th jar / 1,999.2 XP 125 4 jars + 75% on 5th jar / 3,000 XP

Energy memory fill rate[edit | edit source]

Energy type Divination Level required Experience Fill rate % per splash Lifetime on energy type Splashes if not 2 ticking Fill rate / XP Splashes if
2 ticking
Fill rate / XP (2 tick)
Faded memories 70 12 1% or 2% Random N/A N/A N/A N/A
Lustrous memories 70 16 1.4% 24 seconds 13.3 18.62% of a jar / 212.8 XP 20 28% of a jar / 320 XP
Brilliant memories 80 18 1.8% 24 seconds 13.3 23.94% of a jar / 239.4 XP 20 36% of a jar / 360 XP
Radiant memories 85 20 2.3% 24 seconds 13.3 30.59% of a jar / 266 XP 20 46% of a jar / 400 XP
Luminous memories 90 22 2.9% 24 seconds 13.3 38.57% of a jar / 292.6 XP 20 58% of a jar / 440 XP
Incandescent memories 95 24 3.8% 24 seconds 13.3 50.54% of a jar / 319.2 XP 20 76% of a jar / 480 XP

Faded memories fill rate % per tick is either 1% or 2% if you have completed the Edicts memory bot.

Knowledge overflow[edit | edit source]

Roughly once per hour the screen may shake and knowledge fragments spring up from the ground near the bud. A random number of waves of fragments appear for a minute and 50 seconds at a time, and they are visible for everyone in the area. Capturing a knowledge fragment grants the player Divination experience equal to 5 times their Divination level, up to 495 experience at level 99. Unlike chronicle fragments, knowledge fragments are immediately converted into experience and do not produce an item when caught.

Two ticking[edit | edit source]

One can gain significantly more experience by re-clicking the memories immediately after an experience drop, allowing the player to collect memories and fill jars at a faster rate. See Tick manipulation for the way this technique works.

Achievements[edit | edit source]

  • The Archivist (RuneScore.png 10) – Recover data for 50 backup memory-storage bots in the Hall of Memories. (X/50)
  • Data Recovery (RuneScore.png 20) – Help the Archivist recover all core memory data in the Hall of Memories.
  • Guthix and the Chamber of Secrets (RuneScore.png 10) – Learn about Guthix's core memories in the Hall of Memories.

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • update 26 November 2018 (Update):
    • Winter weekend from Dec 21-24 added with the bonus that knowledge fragments spawn more frequently and training hotspots move less frequently in the Hall of Memories.
  • update 3 August 2020 (Update):
    • Other players' familiars and pets will now be hidden in the Hall of Memories.
  • patch 18 June 2018 (Update):
    • Fixed several typos in Hall of Memories.
    • The make X for memory shards now use their own crafting menu.
    • Multiple players can no longer catch the same knowledge fragment and core memory in the Hall of Memories.
    • The Memorialised More Than Once achievement description has been updated due to the release of an additional perk slot from the Hall of Memories.
    • The Data Recovery and Guthix and the Chamber of Secrets achievements now correctly award runescore.
    • The knowledge fragments in the Hall of Memories no longer flicker when the last ones spawn.
    • The core memory now has an minimum time cap of 30 seconds before it next spawns
    • The special memories have had their examines updated to include their outburst tier
    • Both Aagi and Seren's success chance when harvesting has been modified to better accommodate for lower level Diviners
    • The master clue scroll skill riddle for gathering a radiant memory can now be completed in the Hall of Memories.
    • Divination daily challenges for Luminous memories and above can now also be completed in the Hall of Memories.

Trivia[edit | edit source]

References[edit | edit source]

  1. ^ u/anatarion. PSA You can 2-tick at Hall of Memories. 12 June 2018. (Archived from the original on 5 June 2021.)