Dungeon

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This article is about the room. For the underground caves found around Gielinor, see List of dungeons.
For the skill that involves randomly-generated dungeons, see Dungeoneering.
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CorridorJunctionStairs room

The Dungeon is a room or set of rooms that can be built in the basement of a player-owned house. It can be built at level 70 Construction. The dungeon room, unlike other rooms, can come in 3 different styles, each with their own hotspots.

  • Corridor
  • Junction
  • Stairs Room

Each part of a dungeon that is built counts as a room against the total number of rooms a player can have. For example, building a stairs room, a junction, and two corridors counts as four rooms. Some players who wish to build an extensive dungeon often end up removing other rooms they had previously built.

It costs 7500 coins to make a Corridor, Junction or Stairs Room.

Types[edit | edit source]

Corridor[edit | edit source]

The corridor is a straight passage that can have 2 doors (one at each end), 2 traps and a guard.

There are 7 hotspots available:

  • (2x) Door
  • (2x) Trap
  • Guard
  • Decoration
  • Lighting

Junction[edit | edit source]

The junction is a 4-way passage in the dungeon made up of two crossing corridors. It can have 2 doors, 2 traps and a guard.

There are 7 hotspots available:

  • (2x) Door
  • (2x) Trap
  • Guard
  • Decoration
  • Lighting

Stairs Room[edit | edit source]

The stairs room is a standard square room shape with 4 doorways. It can have 2 doors and 2 guards. It can also have a staircase (going up) or a rug.

There are 8 hotspots available:

  • Stair/Rug - (you do not have to build stairs)
  • (2x) Door
  • (2x) Guard
  • Decoration
  • Lighting

Furniture[edit | edit source]

Stair/rug[edit | edit source]

Stairs can be used to connect to a Skill Hall, Quest Hall or a dungeon entrance in a Garden or Formal Garden above.

Item Image Level Materials Experience Cost
Rug Rug icon.png 13 4 bolts of cloth 60 6,536
Oak staircase Oak staircase icon.png 27 10 Oak planks, 4 steel bars 680 7,992
Teak staircase Teak staircase icon.png 48 10 Teak planks, 4 steel bars 980 7,062
Opulent rug Opulent rug icon.png 65 4 bolts of cloth, 1 gold leaf 360 141,520
Spiral staircase Spiral staircase icon.png 67 10 Teak planks, 7 limestone bricks 1040 5,931
Marble staircase Marble staircase icon.png 82 5 Mahogany planks, 5 marble blocks 3200 1,675,195
Marble spiral Marble spiral icon.png 97 10 Teak planks, 7 marble blocks 4400 2,341,460

Door[edit | edit source]

Players have to pick the lock (using Thieving) or force the lock (using Strength) to open dungeon doors. Higher level doors are more difficult to open.

Item Image Level Materials Experience Cost
Oak door Oak door icon.png 74 10 oak planks 600 4,180
Steel plated door Steel-plated door icon.png 84 10 oak planks, 10 steel bars 800 13,710
Marble door Marble door icon.png 94 4 marble blocks 2000 1,336,120

Trap[edit | edit source]

Used as obstacles. There is a chance that when a player steps on a trap, it will not activate. Players with higher Agility levels may also dodge the traps.

Item Image Level Materials Experience Effect
Spike trap Spike trap icon.png 72 50,000 coins 223 The victim takes damage and jumps back.
Man trap Man trap icon.png 76 75,000 coins 273 Does 90-120 damage to the victim.
Tangle vine Tangle vine icon.png 80 100,000 coins 316 Grabs the player for about 5 seconds.
Marble trap Marble trap icon.png 84 150,000 coins 387 Lowers victim's agility level.
Teleport trap Teleport trap icon.png 88 200,000 coins 447 Teleports the victim to the most valuable oubliette, or the one that was first built.

Guard[edit | edit source]

The guards will only attack players in PvP mode or Challenge mode. Otherwise, they will only be examinable. You will not get any combat or slayer experience by fighting the monsters. A saw and hammer is not required to hire guards, meaning a Crystal saw's invisible boost will not work. Spicy stews and Construction teas will work, however.

Item Image Level Combat level Life Points Max hit Materials Experience
Skeleton Skeleton guard icon.png 70 100 3500 280 50,000 Coins 223
Guard dog Guard dog (player-owned house) icon.png 74 77 3700 296 75,000 Coins 273
Hobgoblin Hobgoblin (player-owned house) icon.png 78 84 3900 312 100,000 Coins 316
Baby red dragon Baby red dragon icon.png 82 70 4100 328 150,000 Coins 387
Huge spider Huge spider icon.png 86 100 4300 344 200,000 Coins 447
Troll guard Troll guard icon.png 90 98 4500 360 1,000,000 Coins 1000
Hellhound Hellhound (player-owned house) icon.png 94 84 4700 376 5,000,000 Coins 2236

Decoration[edit | edit source]

Item Image Level Materials Experience Cost
Decorative blood Decorative blood icon.png 72 4 Bottles of red dye 4 18,952
Decorative pipe Decorative pipe icon.png 83 6 Steel bars 120 5,718
Hanging skeleton Hanging skeleton icon.png 94 2 Skulls, 6 bones 3 1,650

Lighting[edit | edit source]

Item Image Level Materials Experience Cost
White candle Candles icon.png 72 4 Oak planks, 4 lit white candles 243 9,292
Torch Torches icon.png 84 4 Oak planks, 4 lit torches 244 1,756
Skull Torch Skull torches icon.png 94 4 Oak planks, 4 lit torches, 4 skulls 246 1,756

Gallery[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 14 January 2013 (Update):
    • POH Dragons have been restatted and now function correctly.