Kuradal's Dungeon

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Kuradal's Dungeon is an area near the Ancient Cavern that is filled with Slayer monsters. Players can enter the dungeon only if Kuradal, or one of her superiors, Morvran or Laniakea, has assigned them a Slayer task for one of the monsters in the dungeon. Also, Kuradal will not allow players with dwarf multicannons in their inventories to enter her dungeon.

Once in the dungeon, players can only attack the Slayer monster they were assigned, and only while the task has not been completed. All monsters in the dungeon except dark beasts, hellhounds, and gargoyles are non-aggressive. The aggressive monsters can attack players, but players cannot retaliate unless the monster is part of the assignment.

The dungeon has three Agility shortcuts:

  • The low wall in the north, requiring 86 Agility.
  • The low wall in the middle, requiring 86 Agility.
  • The wall run in the south, requiring 90 Agility.

The shortcuts allows players to get to deeper parts of the dungeon without having to pass through as many monster-filled rooms.

If you die on the way out after finishing a task, Kuradal allows you to enter the dungeon to collect your items, even though you don't have a slayer task for monsters in the dungeon.

Dungeon info[edit | edit source]

Location[edit | edit source]

The entrance to Kuradal's Dungeon is in the Ancient Cavern near Kuradal. She is located in the back of the dungeon, on the opposite side of the whirlpool entrance, and up the stairs.

There are four ways to get to the entrance:

Monsters[edit | edit source]

Monsters that can be found in Kuradal's Dungeon include:

Monster Image Room Level Quantity Weakness
1 92 7 Slash weakness icon.png Slash
Greater demon
Greater Demon v1.png
2 82 7 Bolt weakness icon.png Bolts

Silverlight.png Silverlight

Blue dragon
Blue dragon (1).png
3 74 5 Bolt weakness icon.png Bolts

Tune Banite Ore icon.png Bane ammunition

4 93 7 Water weakness icon.png Water spells
Abyssal demon
Abyssal demon.png
5 98 10 Slash weakness icon.png Slash

Silverlight.png Silverlight

Tune Banite Ore icon.png Bane ammunition

Dark beast
Dark beast.png
6 105 6 Bolt weakness icon.png Bolts
Iron dragon
Iron dragon.png
7 98 4 Water weakness icon.png Water spells

Tune Banite Ore icon.png Bane ammunition

Steel dragon
Steel dragon.png
7 100 4 Water weakness icon.png Water spells

Tune Banite Ore icon.png Bane ammunition

8 122 8 Zero weakness icon.png Nothing

Barriers[edit | edit source]

A magical energy barrier, separating monsters' areas.

Almost every type of monster is separated from other types of monster by barriers in the dungeon. The one exception is that the iron and steel dragons share the same chamber, although even there the iron dragons stay in the eastern side and the steel ones in the west without proper access to each other (blocked by a rock slide). Monsters, players, and familiars cannot attack through these barriers.

Ferocious rings[edit | edit source]

All monsters in the dungeon have a chance of dropping ferocious rings. Each ring has the following abilities:

  • Players can use a ring to teleport to Kuradal up to 5 times.
  • When wearing the ring in the dungeon, player's hits inflict +4% extra damage to the monsters.
  • When wearing the ring in the dungeon, it functions like a ring of life.

Map[edit | edit source]

Music[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 8 June 2020 (Update):
    • Familiars will no longer be able to attack Slayer creatures in Kuradal's dungeon after their summoner's task has been completed.
  • patch 22 July 2019 (Update):
    • Familiars will attack slayer creatures in Kuradal's dungeon when on an appropriate slayer task.
  • patch 15 July 2019 (Update):
    • You can now teleport to Abyssal demons within Kuradal's dungeon via the Abyssal demon slayer mask on a demons cluster task.
  • patch 15 January 2018 (Update):
    • All sections of Kuradal's dungeon are now marked as part of a members' area.
  • patch 4 December 2017 (Update):
    • The spikes in the middle of Kuradal's dungeon has been removed.
    • Two more abyssal demons were added to the dungeon.
  • ninja 2 October 2017 (Update):
    • The animation issue triggered by climbing over low walls has now been fixed.
  • patch 9 November 2015 (Update):
    • Players can no longer use a beast of burden to smuggle a cannon into Kuradal's dungeon, and cannons can no longer be placed down in the area.
  • patch 5 July 2010 (Update):
    • Reduced the occurrence of your feet appearing slightly below the ground in Kuradal's Dungeon.
  • patch 15 December 2009 (Update):
    • Resolved a few map problems in Kuradal's Dungeon.
  • update 8 December 2009 (Update):
    • Kuradal, daughter of Duradel, left Shilo Village to experience the fullness of combat and surpass her peers in the art of Slayer. Years later, she has settled somewhere she would call "comfortable" - the Ancient Cavern!

Trivia[edit | edit source]

  • When outside the entrance to the dungeon, some dragons, gargoyles and other creatures will attempt to escape. Kuradal kills them immediately, often using magic or monster-specific tactics (e.g. throwing rocks at gargoyles) to do so.
  • If a player tries to attack a monster that isn't assigned as their task in Kuradal's Dungeon, it says "You're not down here to kill those", but if a player dies next to one with Wrath activated, it says "You don't have permission to kill those."
  • It is possible with Chain and Ricochet to hit a different species of monster than players are assigned. This can only occur in the room with the iron dragons and steel dragons.