Dondakan's mine

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Dondakan's mine, also known as Arzinian gold mine, is just south-west of the dwarven capital city of Keldagrim. To access the mines, players must have completed the quest Between a Rock... and have a gold helmet or golden mining helmet equipped. They must then speak to Dondakan, a dwarf which stands near the entrance. He will then shoot them into the mine using his dwarf multicannon. To leave the mine, simply unequip the helmet or log out.

The Arzinian Mine is unique because it not only is a massive source of gold, but it also gives players a convenient method of banking the ores. The Dwarven boatman (east of the mine entrance) banks the player's gold ore for a charge. He charges 20% of the gold ores, rounded up. For example, if the player gives him 25 gold ores, he will charge 5 gold ores. If the player gives him 26, 27 or 28 gold ores, then he will charge 6 gold ores. If the player is wearing Ring of Charos (a), then the dwarf will only charge 10% of the gold ores (rounded up).

After the quest Forgiveness of a Chaos Dwarf, a new route between the bank and the gold mine is unlocked: a small door is added on the north side of the small tower just north of the boatman who hauls ore, creating a shortcut that allows players to bypass the ferryman and boatman completely by passing through the tower (the building where you kill the dwarf cannoner early on in the quest) to get to the bank fairly quickly.

Charges with and without Ring of Charos (a)
Ores Given Without Ring With Ring
2-5 1 1
6-10 2 2
11-15 3 2
16-20 4 2
21-25 5 3
26-28 6 3

History[edit | edit source]

The Arzinian Avatar, whose origins remain unknown

The Arzinian Mine was discovered by the dwarves of Keldagrim during the early Third Age, after the God Wars forced them to flee from what is now the Fremennik Province and take shelter beneath the surface. Keldagrim, which was still very young and underdeveloped at the time, had already begun to rely primarily on mining, resulting in the digging of extremely complex mining networks. The Arzinian Mine was found in what is sometimes referred to as the Keldagrim south-west mine by dwarves commissioned under the Council of the Elder Magi.

The mines were found to be connected to Gielinor through a small dimensional rift, leading to what may be part of Bordanzan or what could also be simply a dimensional pocket. The early history of the caves themselves remain unclear, although it has been noted that the centre of the tunnels bears some resemblance to the symbol of the deity Zaros. The mines were heavily used initially, but at some point the Arzinian Avatar was discovered in the deepest confines of the network. The creature forced the miners from the caves, although it itself was trapped by them. The mine was sealed by the Arzinian after its entrapment, who took all the debris and forced it into a single rock. It was eventually forgotten by the dwarves of Keldagrim, who set their sights on other veins.

It was not until the Fifth Age that interest in the site was renewed. Dondakan, the father of the Keldagrim-Branch Dwarven Black Guard Commander Veldaban, discovered the site while working for the Consortium. Where the rift had once been, a seemingly impenetrable rock now stood. For unclear reasons, Dondakan believed that penetrating the rock would lead to great wealth, so he devoted eighteen years of his life to opening it.

Dondakan exhausted nearly all of his wealth on various methods to open the rock, all of which were unsuccessful. Dondakan used, amongst other methods, complex mining gear, dwarf multi-cannons, and granite boots. As the rock continued to resist, Dondakan's aid gradually left him. It is only during the Between a Rock... quest that Dondakan recruits the help of the player, who finds that the rock can be penetrated with gold. The player enters the rock, where they temporarily defeat the Arzinian Being once again, granting Dondakan access to the mine.

Since finding the Arzinian Mine, Dondakan has become extremely wealthy. Although the Consortium takes much of the profit, he has money to spare, and has purchased areas such as the North Keldagrim mining area.

Map[edit | edit source]

Update history[edit | edit source]

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Trivia[edit | edit source]

  • Prior to the Mining and Smithing rework this mine contained 146 gold rocks. Historically the official Knowledge Base on the RuneScape website stated that there was only 84 gold rocks. This was because the other 62 rocks were gold veins.
  • All dungeons are stored on one huge map, separated only by distance. The Arzinian mines are stored near the Temple Trekking minigame event areas, the testing rooms from the Recruitment Drive quest, and Sir Vant's room underneath Lumbridge. This enables Jagex to save memory and game space. If you look through certain walls in the mine, you can see these other dungeons quite clearly. Using the Orb of oculus, many more Recruitment Drive testing rooms can be seen, such as the statue room.
  • If you prospect any of the mineral veins in the mines, it will say "This vein contains gold. That was kind of obvious, really...".
  • If you take off your helmet while mining, there is a glitch that you will keep mining thin air when you are teleported outside.
  • The story of the finding of the mine and the closing off because of a demonic being is similar to Moria in the Lord of the Rings Trilogy.