Transcript of Watchtower

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The Watchtower[edit | edit source]

Climbing and Entering[edit | edit source]

Speaking to the tower guards:

  • Player: Hello. What are you doing here?
  • Tower guard: We are the tower guards – our business is our own!

Attempting to climb the ladder:

  • Tower guard: You can't go up there. That's private, that is.

Speaking to a Wizard:

  • Player: What's going on here?
  • Wizard: You'll have to speak with the Watchtower Wizard about that.

Wizarding Worries[edit | edit source]

  • Watchtower Wizard: Who are you? Are you one of the new guards?
  • Player: No, I'm an adventurer.
  • Watchtower Wizard: Well what are you doing here?
  • Player: Looking for adventures - what else?
  • Watchtower Wizard: Oh my, oh my! What does it all matter in the end, anyway?
  • Select an option
    • What's the matter?
      • Player: What's the matter?
      • Watchtower Wizard: Oh dear, oh dear. Darn and drat! We try hard to keep this town protected. But how can we do that when the Watchtower isn't working?
      • Player: What do you mean it isn't working?
      • Watchtower Wizard: The Watchtower here works by the power of magic. An ancient spell designed to ward off ogres that has been in place here for many moons. The exact knowledge of the spell is lost to us now, but the essence of the spell has been infused into four powering crystals that keep the tower protected from the hordes in the Feldips.
      • Select an option
        • So how come the spell doesn't work?
          • Player: So how come the spell doesn't work?
          • Watchtower Wizard: The crystals! The crystals have been taken!
          • Player: Taken?
          • Watchtower Wizard: Stolen!
          • Player: Stolen?
          • Watchtower Wizard: Yes, yes! Do I have to repeat myself?
          • (Quest Overview interface opens.)
            • Not right now
              • Player: I'm not interested.
              • Watchtower Wizard: That's typical, nowadays. It's left to us wizards to do all the work.
            • Accept quest
              • Player: Can I be of help?
              • Watchtower Wizard: Help? Oh wonderful, dear traveller! Yes I could do with an extra pair of eyes here.
              • Player: ???
              • Watchtower Wizard: There must be some evidence of what has happened here. Perhaps you could assist me in searching for clues?
              • Player: I would be happy to.
              • Watchtower Wizard: Try searching the surrounding area. If you find anything unusual, bring it here. Try the bushes - I've read enough adventure stories to know that clues get caught in bushes all the time. I will tell the guards to let you past - that way, you can just use the ladder to get in and out.
        • I'm not interested in the rantings of an old wizard.
          • Player: I'm not interested in the rantings of an old wizard.
          • Watchtower Wizard: Hmph! Suit yourself.
    • You wizards are always complaining.
      • Player: You wizards are always complaining.
      • Watchtower Wizard: Complaining? Complaining! What folks these days don't realise is that if it weren't for us wizards, this entire world would be overrun with every creature you could possibly imagine. And some you couldnt[sic] even conceive of!

Speaking to the Watchtower Wizard again:

  • Watchtower Wizard: Hello again. Did you find anything of interest?
  • Player: No, sorry, nothing yet.
  • Watchtower Wizard: Oh dear, oh dear, there must be something, somewhere...

Speaking to a Wizard again:

  • Player: I've got some questions about the search for evidence.
  • Wizard: You'll have to speak with the Watchtower Wizard about that.

Sleuthing Around[edit | edit source]

Searching some of the bushes:

  • Old robe:
    • Player receives old robe.
    • Player: Aha! A robe. This could be a clue...
  • Unusual armour:
    • Player receives unusual armour.
    • Player: Here's some armour; it could be evidence...
  • Damaged dagger:
    • Player: Aha, a dagger! I wonder if this is evidence...
    • Player receives damaged dagger.
  • Tattered eye patch:
    • Player receives tattered eye patch.
    • Player: I've found an eye patch; I had better show this to the Watchtower Wizard.
  • Fingernails:
    • Player: What's this? Disgusting! Some fingernails. They may be a clue though... I'd better take them.
    • Player receives fingernails.

Finding nothing:

  • Player: Hmmm, nothing here.

Searching the same bush where something was found:

  • Player: I have already searched this place.

Climbing up the ladder:

  • Tower guard: It is the wizards' helping hand - let 'em up.

Investigation Results[edit | edit source]

  • Watchtower Wizard: Hello again. Did you find anything of interest?
  • Player: Have a look at these...
  • Watchtower Wizard: Interesting, very interesting. Long nails...grey in colour...well chewed... Of course! They belong to a skavid!
  • Player: A skavid?
  • Watchtower Wizard: A servant race to the ogres: grey, depressed-looking creatures, always losing nails, teeth and hair! They inhabit the caves in the Feldip Hills. They normally keep to themselves, though. It's unusual for them to venture from their caves.
  • Select an option
    • What do you suggest I do?
      • Player: What do you suggest I do?
      • Watchtower Wizard: It's no good searching the caves. Well, not yet, anyway.
      • Player: Why not?
      • Watchtower Wizard: They are deep and complex. The only way you will navigate the caves is to have a map or something. It may be that the ogres have one...
      • Player: And how do you know that?
      • Watchtower Wizard: Well... I don't.
      • Select an option
        • So what do I do?
          • Player: So what do I do?
          • Watchtower Wizard: You need to be fearless and gain entrance to Gu'Tanoth, the city of the ogres, then find out how to navigate the caves.
          • Player: That sounds scary...
          • Watchtower Wizard: Ogres are nasty creatures, yes. Only a strong warrior, and a clever one at that, can get the better of them.
          • Player: What do I need to do to get into the city?
          • Watchtower Wizard: Well, the guards need to be dealt with. You could start by checking out the ogre settlements found around here. Tribal ogres often dislike their neighbours...
          • Player has fingernails removed from them.
          • Watchtower Wizard: In the meantime, I'll throw those fingernails out for you.
        • I won't bother then.
          • Player: I won't bother, then.
          • Watchtower Wizard: Won't bother? Won't bother! Perhaps this quest is too hard for you?
    • Shall I search the caves?

Welcome to Ogres[edit | edit source]

Og[edit | edit source]

Og's Prob[edit | edit source]

  • Og: Why you here, little t'ing?
  • Select an option
    • I seek entrance to the city of ogres.
      • Player: I seek entrance to the city of ogres.
      • Og: You got no business there! Just a minute... Maybe if you did somet'ing for me, I might help you get in.
      • Player: What can I do to help an ogre?
      • Og: South-east of here der is more ogres - the name of the chieftain is Toban. He stole gold from me and I want it back! Here is a key to the chest it's in. If you bring it here, I may reward you...
    • I have come to kill you.
      • Player: I have come to kill you!
      • Og: Kill me, eh? You shall be crushed. Guards!

Ogre Heist[edit | edit source]

After exiting the tunnel:

  • Player: Wow! That tunnel went a long way.

Attempting to open the chest without Toban's key:

  • The chest is locked.
  • Player: I think I need a key of some sort...

Opening the chest with Toban's key:

  • Player has Toban's key removed from them. Player receives Toban's gold.
  • You use the key Og gave you.
  • You find a stash of gold inside.

The First Third[edit | edit source]

If the player doesn't have Toban's gold:

  • Og: Where my gold from dat dirty Toban?
  • Select an option
    • I have your gold.
      • Player: I have your gold.
      • Og: Dat is not what I want! If you want to impress me, get da gold I asked for!
    • I haven't got it yet.
      • Player: I haven't got it yet.
      • Og: Don't come back until you have it, unless you wanna be on tonight's menu!
    • I have lost the key!
      • Player: I have lost the key!
      • If the player has Toban's key:
        • Og: Oh yeah? What's dat den?
        • It seems you still have the key...
      • If the player lost Toban's key:
        • Player receives Toban's key.
        • Og: Stoopid! Take another and don't lose it!

If the player has Toban's gold:

  • Og: Where my gold from dat dirty Toban?
  • Player: I have your gold.
  • If the player doesn't have any inventory space:
    • Og: Hah! This little t'ing is pretty smart for such a little t'ing! Pity you don't have any space for your reward.
  • If the player has inventory space:
    • Player has Toban's gold removed from them. Player receives relic part 1.
    • Og: Well, well, the little t'ing has got it! Take dis to show little t'ing is a friend to da ogres. Hahahahaha!
    • The ogre gives you part of a horrible statue.

Grew[edit | edit source]

Using a rope on the long branch west of the island:

  • You tie the rope to the tree...
  • The player swings across.
  • Player has rope removed from them.
  • You skilfully swing across.

Tooth and Nail[edit | edit source]

  • Grew: What do you want, little morsel? You would look good on my plate!
  • Player: I want to enter the city of ogres.
  • Grew: Hah! I should eat you instead!
  • Select an option
    • Don't eat me; I can help you.
      • Player: Don't eat me; I can help you.
      • Grew: What can a morsel like you do for me?
      • Player: I am a mighty adventurer, slayer of monsters and user of magic powers.
      • Grew: Well, well, perhaps the morsel can help after all... If you t'ink you're tough, find Gorad, my enemy to the south- east, and knock one of his teeth out! Heheheheh!
    • You will have to kill me first.
      • Player: You will have to kill me first.
      • Grew: That's not tricky - guards!
      • An ogre attacks the player.

Talking to Gorad:

  • Player: I've come to knock your teeth out!
  • Gorad: You shut your face! I smack you till you dead and sorry!
  • Gorad attacks the player.

After killing Gorad:

  • Gorad has gone.
  • Player receives ogre tooth.
  • He's dropped a tooth; I'll keep that!

Second Third is Second[edit | edit source]

  • Grew: The morsel is back. Does it have our tooth for us?
  • If the player doesn't have the ogre tooth:
    • Player: Err, I don't have it.
    • Grew: Morsel, you dare to return without the tooth! Either you are stoopid, or wants to be eaten!
  • If the player has the ogre tooth:
    • Player: I have it.
    • Player has ogre tooth removed from them. Player receives relic part 2.
    • Grew: It's got it; good, good. That'll annoy Gorad lots! Heheheheh. Here's a token of my gratitude: some old gem I stole from Gorad. And an old part of a statue.
    • Player receives crystal (Watchtower).
    • You get part of a horrible statue... and one of the crystals!

Toban[edit | edit source]

Mighty Meal[edit | edit source]

  • Toban: What do you want, small t'ing?
  • Select an option
    • I seek entrance to the city of ogres.
      • Player: I seek entrance to the city of ogres.
      • Toban: Hahaha! You'll never get in there.
      • Player: I'll find a way, trust me.
      • Toban: Bold words for a t'ing so small.
      • Select an option
        • I could do something for you...
          • Player: I could do something for you...
          • Toban: Hahaha! This creature t'inks it can help me! I would eat you now, but for your puny size. Prove to me your might: bring me the bones of an adult dragon to chew on, and I'll eat them, not you.
        • Die, creature!
    • Die, creature!
      • Player: Die, creature!
      • Toban: Hahaha! It t'inks it's a match for Toban, does it?
      • Toban hits the player for 150 life points.

Third's in Third[edit | edit source]

  • Toban: Hahaha! Small t'ing returns. Did you bring the dragon bone?
  • If the player doesn't have dragon bones in the inventory:
    • Player: I have nothing for you.
    • Toban: Then you shall get nothing from me!
  • If the player has dragon bones in the inventory:
    • Player: When I say I will get something, I get it!
    • If the player doesn't have any inventory space:
      • Toban: Hahaha! Small t'ing has done it. Toban is glad, but you can't hold his reward; you'd best put somet'ing down.
    • If the player has inventory space:
      • Player has dragon bones removed from them. Player receives relic part 3.
      • Toban: Hahaha! Small t'ing has done it. Toban is glad - take this...
      • The ogre gives you part of a statue.

Reassembly[edit | edit source]

If the player doesn't have all relic parts in the inventory:

  • Player: An ogre gave me this...
  • Player has a relic part removed from them.
  • Watchtower Wizard: Ah, it's part of an old ogre statue. I'll see if I can fix it up for you. It might come in handy. There may be more parts to find... I'll keep this for later.
  • If the player is handing in the last relic part:

If the player has all relic parts in the inventory:

  • Player: An ogre gave me these...
  • Watchtower Wizard: Excellent! That seems to be all the pieces. Now I can assemble it...
  • The Watchtower Wizard casts a spell.
  • Player receives ogre relic.
  • Watchtower wizard: Hmm, yes, it is as I thought... A statue symbolising an ogre warrior of old. Well, if you ever want to make friends with an ogre, this is the item to have!
  • The wizard gives you a complete statue.

Skavid Search[edit | edit source]

Gu'Tanoth[edit | edit source]

Token of Friendship[edit | edit source]

  • Ogre guard: Well, what proof of friendship did you bring?
  • If the player doesn't have the ogre relic:
    • Player: I don't have anything.
    • Ogre guard: Why have you returned with no proof of companionship? Back to whence you came!
    • The guard pushes you back down the hill.
  • If the player has the ogre relic:
    • Player: I have a relic from a chieftain.
    • Ogre guard: It's got the statue of Dalgroth. Welcome to Gu'Tanoth, friend of the ogres.
    • Player has ogre relic removed from them.
    • The player walks through the gate.

Market Munchies[edit | edit source]

  • Ogre guard: Oi! Where do you think you are going? You are for the cooking pot!
  • Select an option
    • But I am a friend to ogres...
      • Player: But I am a friend to ogres...
      • Ogre guard: Prove it to us with a gift. Get us something from the market.
      • Player: Like what?
      • Ogre guard: Surprise us...
    • Not if I can help it.
      • Player: Not if I can help it.
      • Ogre guard: You can help by being tonight's dinner, or you can go away. Now, which shall it be?
      • Select an option
        • Okay, okay, I'm going.
          • Player: Okay, okay, I'm going.
          • Ogre guard: Back to whence you came!
          • The guard pushes you out of the city.
          • The guard attacks the player, who falls into the lava. Fade out/in. The player appears south of Gu'Tanoth and takes damage equal to 5% of their current life points.
          • If the player walks somewhere:
            • Player: Urrrrrgh!
        • I tire of ogres; prepare to die!
          • Player: I tire of ogres; prepare to die!
          • Ogre guard: Grrrrr!
          • The ogre guard attacks the player.

Talking to the ogre trader that sells cakes:

  • Ogre trader: Arr, small thing wants my food, does it? I'll teach you to deal with ogres!
  • The ogre trader attacks the player.

Talking to a south-western ogre guard with a rock cake:

  • Ogre guard: Stop, creature! Oh it's you. Well, what have you got for us, then?
  • Player: How about this?
  • You give the guard a rock cake.
  • Ogre guard: Well, well, look at this. My favourite: rock cake! Okay, we will let it through.
  • Player has rock cake removed from them.
  • The player walks to the battlement and climbs over it.
  • You climb over the low wall.

Toll Bridge[edit | edit source]

Talking to a southern ogre guard:

  • Ogre guard: What do you want, small thing? Leave us alone!

Attempting to jump over the gap in the broken bridge:

  • Ogre guard: Oi! Little thing. If you want to cross here, you must pay me 20 gold pieces first!
  • Player: You want me to give you 20 gold pieces to let me jump off a bridge?
  • Ogre guard: That's what I said, like it or lump it.
  • Select an option
    • Okay, I'll pay it.
      • Player: Okay, I'll pay it.
      • Ogre guard: A wise choice, little thing.
      • Player has 20 coins removed from them.
      • The player jumps over the gap.
      • You daringly jump across the chasm.
      • Player: Phew! I just made it.
    • Forget it, I'm not paying.
      • Player: Forget it, I'm not paying.
      • Ogre guard: In that case you're not crossing.

Ogre Logic[edit | edit source]

  • City guard: Grrrr, what business you got here?
  • Player: I am on an errand.
  • City guard: So what you want with me?
  • Select an option
    • I am an ogre killer come to destroy you!
      • Player: I am an ogre killer come to destroy you!
      • City guard: I would like to see you try!
      • The city guard attacks the player.
    • I seek passage into the skavid caves.
      • Player: I seek passage into the skavid caves.
      • City guard: Is that so... You humour me small t'ing, answer this riddle and I will help you... I want you to bring me an item: I will give you all the letters of this item, you work out what it is... My first is in days, but not in years, My second is in evil, and also in tears, My third is in all, but not in none, My fourth is in hot, but not in sun. My fifth is in heaven, and also in hate, My sixth is in fearing, but not in fate, My seventh is in plush, but not in place. My eighth is in nine, but not in eight, My last is in earth, and also in great. My whole is an object, that magic will make, It brings wrack and ruin to all in its wake... Now how long, I wonder, will this riddle take?

Talking to a city guard with a death rune in the inventory:

  • Player has death rune removed from them.
  • Player: I worked it out!
  • City guard: Hur, hur. The imp has done it! Thanks for the rune; this is what you be needing...
  • Player receives Skavid map.
  • The guard gives you a map.

Going back across the bridge:

  • Player: I'm glad that was easier on the way back!

Cultural Barrier[edit | edit source]

Watchtower Wizard[edit | edit source]

  • Watchtower Wizard: How is the quest going?
  • Player: I have worked out the guard's puzzle.
  • Watchtower Wizard: My, my. A wordsmith as well as a hero.
  • Select an option
    • I am still trying to navigate the skavid caves.
      • Player: I am still trying to navigate the skavid caves.
      • Watchtower Wizard: Take some illumination with you or else it will be dark.
    • I am trying to get into the shamans' cave.
      • Player: I am trying to get into the shamans' cave.
      • Watchtower Wizard: Yes, it will be well guarded. Hmmm, let me see... Ah yes, I gather some ogres are allergic to certain herbs. Now what was it? It had white berries and blue leaves.... Cave nightshade, thats it! You should try looking through some of the caves.
      • Player: Alright!
      • Watchtower Wizard: And don't forget to look out for the dragons!
      • Player: The WHAT?
      • Watchtower Wizard: Dragons. Didn't you know that the ogres keep blue dragons as pets and for magical ingredients? Well, regardless, I'm sure a bold, brave adventurer such as yourself won't have any problems.
      • Player: Great...
    • It is going well.
      • Player: It is going well.
      • Watchtower Wizard: That's good to hear. We are much closer to fixing the tower now.

???[edit | edit source]

  • Starts with one of these lines, depending on the skavid:
    • Skavid: Gor cur...
    • Skavid: Bidith tanath...
  • Continues with:
    • Player: ???
    • The skavid is trying to communicate...
    • You don't know any skavid words yet!

Skaredy Skavid[edit | edit source]

  • Scared skavid: Tanath cur, tanath cur!
  • Player: ???
  • Scared skavid: Don't hurt me, don't hurt me!
  • Player: Stop moaning, creature. I know about you skavids - you serve those monsters, the ogres.
  • Scared skavid: Please don't touch me!
  • Player: You have something that belongs to me...
  • Scared skavid: I don't have anything; please believe me!
  • Player: Somehow, I find your words hard to believe.
  • Scared skavid: I'm begging your kindness; I don't have it!
  • Select an option
    • I don't believe you, hand it over!
      • Player: I don't believe you, hand it over!
      • Scared skavid: Ahhhhh, help!
      • Player: Oh great, I'm not getting anywhere.
    • Okay, okay, I'm not going to hurt you.
      • Player: Okay, okay, I'm not going to hurt you.
      • Scared skavid: Thank you, kind sir. I'll tells you where that things you wants is. The mad skavids have it in their cave in the city. You will have to learn skavid, otherwise they will not talks to you. Here, I'll tell you what you need to know...
      • An ogre shaman appears.
      • Ogre shaman: You shut your mouth! Don't tell them anything!
      • Scared skavid: Tanath cur, tanath cur!
      • The ogre shaman disappears.
      • Scared skavid: I cannot help you, but the others can. Let me tells you the most common skavid words: Ar, nod, gor, ig and cur. Those will gets you started.

Talking to it again:

  • Scared skavid: Master, how are you doing learning our language?
  • Player: I am studying the speech of your kind...

Learnin' the Lingo[edit | edit source]

Skavid 1[edit | edit source]
  • Skavid: Cur bidith...
  • The skavid is trying to communicate...
  • Select an option

Talking to it after the it understands you:

  • Skavid: Bidith ig!
  • You have already talked to this skavid.
Skavid 2[edit | edit source]

Talking to it after the it understands you:

  • Skavid: Ar cur!
  • You have already talked to this skavid.
Skavid 3[edit | edit source]
  • Skavid: Bidith tanath...
  • The skavid is trying to communicate...
  • Select an option

Talking to it after the it understands you:

  • Skavid: Cur tanath!
  • You have already talked to this skavid.
Skavid 5[edit | edit source]
  • Skavid: Tanath gor...
  • The skavid is trying to communicate...
  • Select an option

Talking to it after the it understands you:

  • Skavid: Gor nod!
  • You have already talked to this skavid.

Talking to the scared skavid after learning the language:

  • Scared skavid: Master, my kinsmen tell me you have learned skavid. You should speak to the mad ones in their cave.

Mad Skavid's Cave[edit | edit source]

Golden Gateway[edit | edit source]

Talking to the eastern guard:

  • Ogre guard: Creature, did you bring me the gold?
  • Player has gold bar removed from them.
  • Player: Here it is!
  • Ogre guard: It's brought it! On your way.
  • The player walks through the gate.

A Lost Cause?[edit | edit source]

Before learning the language:

  • Mad skavid: Tanath gor ar bidith?
  • Player: ???
  • You cannot communicate with the skavid.
  • It seems you haven't learned enough of their language yet...

Afterwards:

  • Starts with one of the following:
    • Mad skavid: Ar cur...
    • Mad skavid: Bidith ig...
    • Mad skavid: Cur tanath...
    • Mad skavid: Gor nod...
  • Continues with:
    • Select an option
    • If the word is wrong:
      • Mad skavid: ???
      • The response was wrong.
    • If the word is correct:
      • Player receives crystal (magenta).
      • Mad skavid: Hehe! So you speak a little skavid, eh? I'm impressed. Here, take this prize. The others are with the shamans in the enclave - you'll never get them back. They hid one in the sacred rock - nothing can touch it now.
      • The skavid gives you a large crystal.

Sneak Peak[edit | edit source]

Attempting to enter the cave entrance to the enclave:

  • Enclave guard: No you don't!

Talking to an enclave guard:

  • Enclave guard: What do you want?
  • Select an option
    • I want to go in there.
      • Player: I want to go in there.
      • Enclave guard: Oh you do, do you? How about 'no'?
      • The enclave guard attacks the player.
    • I want to rid the world of ogres!
      • Player: I want to rid the world of ogres.
      • Enclave guard: You dare mock me, creature!
      • The enclave guard attacks the player.

Using cave nightshade on an enclave guard:

  • Enclave guard: What is this? Arrrrgh! I cannot stand this plant! Argh, it burns! It burns!
  • [You can run past, but keep in mind that a dangerous area follows!]
    • Proceed regardless
      • You run past the guard while he's busy.
    • Stay out
      • (Dialogue ends)

Upon entering:

  • Fade out/in. Cutscene begins, showing an ogre shaman and a blue dragon.
  • Meanwhile, in the Shaman's enclave...
  • The dragon breathes fire.
  • Ogre shaman: Hur, hur, hur. Stoopid dragon!
  • The ogre shaman kills the dragon.
  • Ogre shaman: Take dis!
  • Ogre shaman: Hur, hur, hur, hur!
  • Fade out/in. Cutscene ends.

Talking to an ogre shaman:

  • Ogre shaman: Grr! How dare you talk to us?
  • Ogre shaman: Grr! How dare you talk to us?
  • The ogre shaman casts a spell on the player, damaging them heavily.

Attacking an ogre shaman:

  • You attempt to attack the shaman...
  • Ogre shaman: You are no match for our magics!
  • Ogre shaman: You are no match for our magics!
  • A magic blast comes from the shaman.
  • You are badly injured by the blast.
  • The ogre shaman casts a spell on the player, damaging them for half of their maximum life points.

Prospecting the Rock of Dalgroth:

  • You examine the rock for ores...
  • The rock contains a crystal!

Attempting to mine the Rock of Dalgroth:

  • Player: I can't touch it... Perhaps it is linked with the shamans in some strange way?

The Last Crystals[edit | edit source]

Help Me[edit | edit source]

  • Player: I have found the cave of ogre shaman, but I cannot touch them!
  • Watchtower Wizard: That is because of their magical powers. We must fight them with their own methods; do not speak to them! I suggest a potion... Collect a guam leaf, add some jangerberries, then mix in some ground bat bones. It is essential to return it to me before you use it, so that I can empower it with my magic. Be very careful how you mix it as it is extremely volatile. Mixing ingredients of this type in the wrong order can cause explosions! I hope you've been brushing up Herblore and Magic? I must warn you, only experienced magicians can use the potion. It is too dangerous in the hands of the unskilled.

Talking to the wizard again, before making the potion:

  • Watchtower Wizard: Any more news?
  • Player: Can you tell me again what I need for the potion?
  • Watchtower Wizard: Yes indeed, let me see, what was it again...
  • If the player has a clean guam:
    • Watchtower Wizard: You need a guam leaf.
    • Player: I have one right here.
    • Watchtower Wizard: Wonderful! You will need to add that first.
    • (Continues below)
  • If the player doesn't have a clean guam:
    • Watchtower Wizard: You will also need a guam leaf. That goes into the mix first.
    • Player: What is the final ingredient?[sic]
    • (Continues below)
  • If the player has jangerberries:
    • Watchtower Wizard: You need some jangerberries.
    • Player: I have some of those.
    • Watchtower Wizard: Wonderful! You will need to add those after the guam leaf has gone in, but before the other ingredient.
    • (Continues below)
  • If the player doesn't have jangerberries:
    • Watchtower Wizard: You will also need some jangerberries. Those go into the mix before the final ingredient.
    • (Continues below)
  • Player: What is the final ingredient?
  • Watchtower Wizard: The final ingredient is ground bat bones.
  • If the player doesn't have bat bones or ground bat bones:
    • (Continues below)
  • If the player has bat bones:
    • Player: I have some bat bones; how can I grind them?
    • Watchtower Wizard: A pestle and mortar will more than do the trick.
    • (Continues below)
  • If the player has ground bat bones:
    • Player: Are these ground up well enough?
    • Watchtower Wizard: Yes, those will do nicely.
    • (Continues below)
  • Watchtower Wizard: When you have mixed the potion correctly, then I can empower the potion with magic and the ogre shamans can be destroyed.

Talking to a wizard:

  • Player: Any chance of advice about this potion?
  • Wizard: Nope. Try the Watchtower Wizard.

Returning with the potion:

  • Watchtower Wizard: Any more news?
  • Player has potion removed from them. Player receives magic ogre potion.
  • Player: I have made the potion.
  • Watchtower Wizard: That's great news; let me infuse it with magic...
  • The wizard mumbles strange words over the liquid...
  • Watchtower Wizard: Here it is - a dangerous substance. I must remind you that this potion can only be used if your Magic level is high enough.
  • Player: How high is high enough?
  • Watchtower Wizard: Well, if you can cast Bones to Bananas, or any spells beyond that, you should be alright.

Talking to the Watchtower Wizard again before killing the shamans:

  • Watchtower Wizard: Hello again. Did the potion work?
  • Player: I am still working to rid us of the shamans...
  • Watchtower Wizard: May you have success in your task.

Liquidificationing[edit | edit source]

Using the magic ogre potion on the shamans:

  • Player: That's one destroyed...
  • Player: That's the second one gone...
  • Player: That's the third one dealt with...
  • Player: There goes the fourth...
  • Player: That's five! Only one more left now...

After the last shaman is killed:

  • Player has magic ogre potion removed from them.
  • A crystal drops from the hands of the disappearing ogre. You snatch it up quickly.

Mining the Rock of Dalgroth:

  • Player receives crystal (green).
  • A crack appears in the rock and you prise a crystal out.

Watch Unended[edit | edit source]

Talking to a wizard:

  • Player: Any chance of a hand?
  • Wizard: Well, you could ask the Watchtower Wizard for one.

Talking to the Watchtower Wizard:

  • Watchtower Wizard: Hello again. Did the potion work?
  • Player: Indeed it did! I wiped out those ogre shamans!
  • Watchtower Wizard: Magnificent! At last you've brought all the crystals. Now the shield generator can be activated and, once again, Yanille will be safe from the threat of the ogres. Put the crystals on the pillars there and throw the lever to activate the system.

Placing a crystal on the wrong pillar:

  • That is not the right crystal for this pillar; try another.

Talking to the Watchtower Wizard before pulling the lever:

  • Watchtower Wizard: The system is not activated yet. Throw the switch to start it.

Pulling the lever without having placed all the crystals:

  • You pull the lever...
  • You need to put the crystals on the correct pillars before the shield will work.
  • All that happens now is a rather unsatisfying clunking noise.

Talking to a wizard before pulling the lever:

  • Player: What should I do now?
  • Wizard: You will need to speak to the Watchtower Wizard. Seriously, he's the one in charge here.

Upon pulling the lever:

  • The magic force field activates.
  • Player receives 15,250 Magic experience, 5,000 coins and a spell scroll.
  • Watchtower Wizard: Marvellous! It works! The town will now be safe. Your help was invaluable. Take this payment as a token of my gratitude. Also, let me improve your Magic level for you. Here is a special item for you - it's a new spell. Read the scroll and you will be able to teleport yourself here.
  • Congratulations! Quest complete.

Post-Quest Dialogue[edit | edit source]

Reading the spell scroll:

  • You memorise what is written on the scroll.
  • Player has spell scroll removed from them.
  • You can now cast the Watchtower teleport spell... ...Provided you have the required runes and magic level.
  • The scroll crumbles to dust.

Watchtower Wizard[edit | edit source]

  • Watchtower Wizard: Greetings, friend. I trust all is well with you? Yanille is safe at last!
  • Select an option
    • If the player has read the spell scroll:
      • Do you have any more quests for me?
        • Player: Do you have any more quests for me?
        • Watchtower wizard: More quests? No, indeed, adventurer. You have done us a great service, already.
    • If the player has not read the spell scroll:
      • I lost the scroll you gave me.
        • Player: I lost the scroll you gave me.
        • If the player lost the spell scroll:
          • Watchtower Wizard: Never mind, have another...
          • Player receives spell scroll.
        • If the player is carrying the spell scroll:
          • Watchtower Wizard: Ho, ho, ho! A comedian to the finish. There it is, in your backpack!
    • That's okay.
      • Player: That's okay.
      • Watchtower Wizard: We are always in your debt; do come and visit us again.

Wizard[edit | edit source]

  • Wizard: All's well that ends well.