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Keldagrim, its name derived from the River Kelda flowing through the city, is a massive, underground Dwarven city. It is primarily accessible for the first time from the tunnel entrance east of Rellekka or, after Keldagrim has been visited once, from the Grand Exchange, Dwarven Mine, Dorgesh-Kaan, or underneath White Wolf Mountain. Keldagrim is considered a good place for players to train Thieving, Mining, and Smithing. The city also plays host to the quest series The Rise of the Red Axe. This city is briefly mentioned by Dwarves around the entrances of the Mining Guild as the place where the Dwarves go.

Including the mines to the south and the Arzinian Mine within those mines, Keldagrim is one of the largest dungeons in RuneScape. The only other dungeons that rival its size are Varrock Sewers, Taverley Dungeon, the Underground Pass, Dorgesh-Kaan, Brimhaven Dungeon and the God Wars Dungeon. Despite its size and large array of features, Keldagrim is rarely visited by the vast majority of players. The exception to this are on World 58, the official Blast Furnace world, and World 71, the official Lava Flow Mine world.

The roofs of rich West Keldagrim.

Getting there[edit | edit source]

  • First time from the tunnel entrance east of Rellekka.
  • The Luck of the Dwarves or Hazelmere's signet ring provide unlimited teleports to the west side of the Palace ground level. This is the closest teleport to an Invention workbench.
  • Players with access to Keldagrim can use the Keldagrim trapdoor in the north-west of the Grand Exchange to arrive in East Keldagrim. A Luck ring such as the Ring of Wealth or higher variants can also teleport a short distance from the trapdoor using the Grand Exchange teleport option.
  • The Master camouflage outfit provides unlimited teleports to the Consortium, the top floor of the palace in the centre of Keldagrim. This allows convenient access to both the east and west side of Keldagrim. Other variants of this outfit will also teleport you to this location five times per day.
  • Players may buy a one-way rail cart ticket to Keldagrim from one of the cart conductors in the Dwarven Mine under White Wolf Mountain or a free train ride from Dorgesh-Kaan.
  • Players may also use the Rellekka lodestone, run north-east, and enter the cave entrance to the east with two statues. Once inside, there is another entrance with two statues directly in front of the player. Enter this, ignoring the long path.
  • Players who have level 99 in at least one skill or are able to wear the quest point cape can tune the Prifddinas Max Guild skilling portal to the Lava Flow Mine. The portal will teleport the player right next to the entrance to the city.

History[edit | edit source]

"Keldagrim" translates roughly to "Underground River" in Old Norse. It is a massive Dwarven metropolis hidden beneath the Trollweiss Mountain. Until recently, it was completely hidden from the rest of Gielinor. During the cataclysmic God Wars, the dwarves, led by the Council of the Elder Magi, hid beneath the surface to escape the wars that threatened to force them into extinction. During their hiding, they became a mighty and prosperous people. The mines beneath the surface were incredibly rich, and the Dwarves quickly adapted to their new environment by developing new and more efficient methods of mining and smithing. According to Postie Pete, Keldagrim was originally constructed by a long lost clan who embraced the power of magic and used it to make glorious buildings, such as the royal palace, and the Dwarves stayed down there for 1,000 years or more, in a time they called the Era of Kings.

King Alvis's reconstructed statue, should the player select the King Alvis during 'The Giant Dwarf' quest.

Only thousands of years after the Dwarves went into hiding did they come to the surface to find the wars over. Because of its isolation, Keldagrim has not had to deal with wars or neighbouring difficulties for many millennia. In fact, the only enemies they had to deal with are the trolls, who attack from the troll-infested lands to the east at every opportunity. Fortunately, the trolls are so large that they can rarely fit through the Dwarves' gates.

King Alvis, the last king of the Dwarves, died in the year 1626 of the Fourth Age. The rule of the Dwarven Realm went to the Consortium, an organisation founded by King Alvis that had rapidly grown in power. The Consortium is composed of the most powerful mining and smithing companies in Keldagrim.

With little to oppose them, the city of Keldagrim has grown into a thriving capital, and is amongst the oldest surviving cities in Gielinor. Its exposure to the surface, however, has created some internal conflict amongst the city's leadership, and the Dwarves have found enemies in the gnomes of Arposandra and the H.A.M. organisation. Regardless of these hardships, the city continues to flourish and has even established a small colony on Rei Ti, an island of The Hook region of Wushanko, rich in black slate and high-quality gems.[2]

Geography[edit | edit source]

Keldagrim is divided in two halves by the River Kelda. The west side is considered the wealthy, upper-class side, where glistening high-rises and orderly streets are a common sight. The west side houses the headquarters of the Dwarven Black Guard, where the dwarven police force rule from, and the grand Keldagrim Library, where ancient tomes are gathered. The east side is home to the scrapings of dwarven society. Smog-spewing factories, dodgy bars, and rustic shacks make up most of the eastern side. Despite this, the east side is very useful and is the home of the train station, the port, and the Blast Furnace factory.

The bridge over the River Kelda which connects East and West Keldagrim.

South of the city is a massive mine, including a mineral vein, where Dwarves carve away at the rock in search of the valuable gems and ore that have allowed Keldagrim to thrive longer than almost any other civilisation in RuneScape. Many ferries service the mines, carrying miners, adventurers, and ore to and from the city by travelling along the ever-flowing River Kelda.

Whether or not Keldagrim is part of the Fremennik Province is debatable. It is assumed that the Fremenniks and Dwarves trade often, and research has shown some similarities in their culture and mythology. However, on the surface they are strikingly different- the Fremenniks follow a traditional, almost backwards way of life, and the Dwarves are skilled engineers with many advanced technologies. Although Keldagrim is within the borders of the Fremennik Province, it is generally not accepted as a part of it, as the Dwarves are not actually Fremenniks, and would consider this an example of how ignorant many humans still are.

First time entry[edit | edit source]

The entrance to Keldagrim.
The ship in Keldagrim.

Upon entering Keldagrim for the first time, the player must either pass through the normal way or use an inferior locator from the Divination skill and locate iron. To get to Keldagrim the normal way, the player must go north-east from Rellekka until they reach a cave guarded by two dwarven statues. Inside the cave is a large tunnel full of level 75 trolls. However, in front of the entrance is a small crack guarded by two more dwarven statues. When entered, players will find themselves in a large mine.

Players should talk to the Dwarven Boatman (not the ferryman - he takes you into the deeper parts of the Keldagrim mines) to go to Keldagrim. On the way there, players will automatically begin The Giant Dwarf quest.

After players do this, they will be able to get to Keldagrim via the mine cart transport system.

Mine cart system[edit | edit source]

To use these shortcuts (Grand Exchange trapdoor or mine carts), the player must have visited Keldagrim at least once.

One of the fastest and easiest ways to access Keldagrim is through the rail cart system. Players can get to the city for free through the trap door in the north west corner of the Grand Exchange in Varrock, from the Dwarven Mine or under White Wolf Mountain.

Most players consider the easiest route to Keldagrim to be teleporting to the Grand Exchange, either by using the ring of Wealth or the Varrock Teleport spell (if you have it set to take you to the Grand Exchange, after the completion of the easy Varrock Tasks), and using the mine cart.

A player can opt to teleport to the Grand Exchange by speaking to the Grand Exchange clerks in Prifddinas, either at Tower of Voices or at Max Guild, then take a short run to the Keldagrim trapdoor.

To buy a ticket to or from White Wolf Mountain, players must have completed Fishing Contest. Additionally, to ride the mine carts in the Dwarven Mine, players need to have visited the city first.

A one-way ticket used to cost 150 coins from the Dwarven Mine and 100 coins from White Wolf Mountain, although the price could be reduced using a ring of charos, but as of 9 September 2009, accessing Keldagrim via Dwarven mine carts does not cost anything.

One effective method of using the carts involves building one's house in Taverley, and then teleporting to the house and walking to the nearby mine cart station.

Upstairs in the Keldagrim Carts station is a bridge leading to a cart that, for the time being, can not be used.

Train system[edit | edit source]

Keldagrim's mine cart transport system
The Keldagrim Train Station.
The grand unveiling of the Dorgesh-Kaan - Keldagrim Train System.

There is a train route from Dorgesh-Kaan to Keldagrim, which players can use after completing Another Slice of H.A.M. Like a real train system, it takes time after entering before the train departs the station.

After leaving there will be a short cutscene and the player will end up in Keldagrim or Dorgesh-Kaan, depending on which one they left from.

Other[edit | edit source]

Keldagrim's entrance is located near several teleports. It is a short walk north from the Rellekka Lodestone, as well as the Fremennik Slayer Dungeon (using a ring of slaying). The closest fairy ring to the entrance is located near the Rellekka Hunter area, on top of the mountain over the Keldagrim entrance (DKS), one of the faster ways of reaching the city. There is also a eagle nest in the Rellekka Hunter area to the north of the Keldagrim entrance.

Alternatively, players can teleport to Rellekka via the player-owned house by using the House Teleport spell or teleport to house tablet, or through the enchanted lyre with the completion of The Fremennik Trials.

Another way of entering Keldagrim is with the luck of the Dwarves ring.

There is also a little-known but lengthy pathway to Burthorpe just south of the entrance. Although it passes through the mountains of Trollheim, it fortunately is safe from the trolls. This path requires a pair of climbing boots and completion of Death Plateau. Players can get to Keldagrim from Trollweiss Mountain, as there is a tunnel from the bottom of the mountain to the entrance to Keldagrim (and to the Fremennik Province). This is by no means a convenient route, however, as players must traverse large portions of Troll Country just to reach the mountain and then can only descend the mountain by using a sled. Still, players doing Troll Romance must traverse the mountain and thus could stop at Keldagrim if they chose.

During The Giant Dwarf, there are several opportunities to travel directly between Keldagrim and Thurgo's Peninsula. However, these can not be done before, after, or during most of the quest.

Politics[edit | edit source]

Keldagrim Palace

Keldagrim is ruled by representatives of various corporations in a Mercantilist government. The Mining Consortium, which consists of eight powerful companies, makes all of the important decisions and ensures that Keldagrim is kept safe from the nearby trolls. However, the Consortium is fairly new (considering the age of the city), having been created by King Alvis approximately 500 years ago, during the last days of the Era of Kings. Originally intended to serve the king, it quickly grew in power until it became more powerful than the monarchy. Now Keldagrim has no kings and is ruled solely by the Consortium. This change brought about the Era of Prosperity. The Consortium currently consists of:

The Trade Octagon, where the Consortium trades goods and services.

Spanning the River Kelda is a large palace, from which the Consortium rules the city and trades amongst itself at the Trade Octagon. The Dwarves are a particularly economically-aware race, as one will notice on their visit to the city. The Dwarves have had dealings with many races in recent years, such as the gnomes, the cave goblins, and the humans. The Consortium even seems to have become involved with the Grand Exchange in Varrock, sending Hofuthand to encourage metal trading with humans.

Banks[edit | edit source]

There is one bank in Keldagrim. It is located on the west side of the river, near the King's Axe Inn. Its close proximity to an anvil makes it an excellent place to smith, rivalling areas such as Varrock and Yanille.

The Keldagrim bank is most often used by players that are thieving, smithing, brewing (see here) or mining in the city. It also receives a lot of business from players that are hunting in the nearby Rellekka Hunter area, collecting seaweed near Rellekka, and other such nearby features. People using Fletching or casting High Level Alchemy also come here often, as it is very quiet.

Notable features[edit | edit source]

One of only two breweries in RuneScape can be found in Keldagrim, upstairs in the Laughing Miner Pub. Here players can brew a variety of ale and cider.

Keldagrim is fortunate enough to have the most shops of any city in RuneScape. Some of the most useful of these can be found in the marketplace. In the marketplace there are several stalls, most of which can be stolen from using the Thieving skill. While stealing from these stalls, it is highly recommended that players wear melee-resistant armour, as it will greatly reduce the strength of the Black Guards' attacks, which can hit up to 80. The stalls in the market include:

  • 1 bread stall
  • 1 gem stall
  • 1 Crafting stall
  • 1 crossbow stall
  • 1 silver stall
  • 1 clothing stall (cannot be stolen from)
East Keldagrim's bustling marketplace.

Keldagrim is one of the only two cities that host mini-tasks. Sometimes, while talking to certain shopkeepers or citizens at certain times, they may ask the player for certain items. These are usually ore, bars, or low to mid-levelled smithable armour, but certain store owners can ask for items like balls of wool, and one dwarf can even ask the player items such as toy horses and buckets of camel dung. If the items are delivered to the dwarf within the time limit (usually around 10 to 20 minutes), players can receive either coins or experience in Mining, Smithing, or Crafting.

Perhaps the most notable attraction in the entire city is the Blast Furnace, located beneath the large factory on the east side of the city. This team-based minigame allows players to work together to operate the blast furnace, one of the most advanced machines the Dwarves have ever managed to create. By using it, players can smelt metal bars using half of the coal, as well as smelt iron with a 100% success rate. Although it is encouraged to do this minigame with a team, it can be easily operated by one person.

Players that complete the Between a Rock... quest have access to the Arzinian Mine south of the city itself. Inside can be found approximately 146 gold rocks, and a nearby dwarven ferryman will take the gold to the bank for a few gold ores. A full load costs five gold ores, but if a player has an activated ring of charos, it will cost only three gold ore. When used properly, this is one of most efficient gold mines in the game.

In the Keldagrim south-west mine outside of the city are several types of ore which can be mined. These include 5 coal, 2 copper, 4 iron, 1 gold, and 5 tin rocks. The Keldagrim north-east mine on the fringes of the city includes 9 coal rocks. The north Keldagrim mining area unlocked during Forgiveness of a Chaos Dwarf contains 19 luminite rocks.

Keldagrim's close proximity to the Fremennik Province makes it useful for many other things as well. Keldagrim is very close to the rock crabs, an excellent training spot. There are many seaweed respawns on the beach, and a transport to the Penguin Agility Course. The Fremennik Province mine outside the city's entrance contains nine iron and two mithril rocks, and the Trollweiss Hunter Area is just a short walk to the north. The nearby Brine Rat Cavern and Fremennik Slayer Dungeon offer good combat training. There are several unicorns and bears in the nearby forest. Rellekka also greatly supports the city.

The entrance to the Lava Flow Mine is located at the Eastern edge of Keldagrim.

Shops[edit | edit source]

Keldagrim plays host to more shops than any other city in Gielinor. As such, the city is a major attraction for those wishing to buy things. With items ranging from kebabs to marble blocks, Keldagrim is an excellent location to begin searching for an item. It hosts a wide range of shops, and is well-known for its vast assortment of available goods.

Gunslik's Assorted Items[edit | edit source]

Gunslik's Assorted Items is a general store run by Gunslik, selling supplies that should come in handy during adventuring. Its stock is somewhat similar to the general stores in Karamja.

Pickaxe-Is-Mine[edit | edit source]

Main article: Pickaxe-Is-Mine

Pickaxe-Is-Mine is a mining shop run by Tati and Sune, which sells every type of pickaxe with the exception of iron and dragon. This store is very convenient because it allows players to purchase newer, more effective pickaxes while training mining in the city.

Keldagrim Stonemason[edit | edit source]

Main article: Keldagrim Stonemason

Keldagrim Stonemason, run by the Stonemason, is the only stonemason currently found within the game. The store sells mid-to-high-level construction materials, ranging from the basic blocks of limestone that surround the city to incredibly rare magic stones. It is possibly the most expensive store in RuneScape, and can empty players' pockets very quickly. There is also a fire inside the stonemason's shop that can be used to prepare most foods.

Quality Armour Shop[edit | edit source]

Main article: Quality Armour Shop

Quality Armour Shop is shop run by Saro which sells a variety of melee armour and shields. There is also an anvil in here that can be used to smith, and its close proximity to the bank allows for very fast smithing.

Quality Weapons Shop[edit | edit source]

Main article: Quality Weapons Shop

Quality Weapons Shop is run by Santiri and sells a variety of ranged and melee weaponry that players of all levels can make use of. It is noted for being the only store to sell Dragon battlestaff after the completion of Birthright of the Dwarves.

Agmundi Quality Clothes[edit | edit source]

Agmundi Quality Clothes is a clothes shop run by Agmundi. Agmundi gets most of her stock from Vermundi, her sister in Keldagrim East. As such, she is the first destination for dwarves in need of new clothing. The clothing sold here is much too small for humans to comfortably wear, although some players wear it anyway.

Vermundi's Clothes Stall[edit | edit source]

Vermundi's Clothes Stall is a clothes shop run by Vermundi. Most of Vermundi's merchandise is sent to her sister Agmundi in Keldagrim west, so the stock here is somewhat lacking. Although this stall has a thieve option, it cannot actually be stolen from.

Vigr's Warhammers[edit | edit source]

Main article: Vigr's Warhammers

Vigr's Warhammers is a weapon shop run by Vigr which sells a variety of warhammers. He doesn't appear to think much of humans, and is a supporter of the Red Axe, although he later denies it. There is a sink, fireplace, and more importantly, a furnace, in this room that, as of yet, cannot be used by players. This shop is notable for being the only place from which to purchase a Dragon warhammer and its off-hand counterpart after completing Birthright of the Dwarves.

Crossbow Shop[edit | edit source]

Crossbow Shop, run by Hirko, is one of only three crossbow shops in the game. It holds the same stock as the other crossbow shops: a variety of crossbow limbs and crossbow stocks. This stall is notable because it can be thieved with level 49 Thieving and because Hirko also sells Bolt pouches. If stealing from the stalls in Keldagrim, it is highly recommended you wear crush-resistant armour to defend against the Black Guards' attacks.

Carefree Crafting Stall[edit | edit source]

Carefree Crafting Stall is a crafting shop run by Nolar. It stocks basic crafting materials, and can be stolen from with 5 thieving.

Green Gemstone Gems[edit | edit source]

Main article: Green Gemstone Gems

Green Gemstone Gems is a gem shop run by Hervi. All of the gems in this store are player stocked only. This stall can be stolen from with 75 thieving.

Keldagrim's Best Bread[edit | edit source]

Keldagrim's Best Bread is a food shop run by Randivor that sells a variety of baked goods. It can be stolen from with 5 thieving and respawns twice as slow as the cake stalls in Ardougne, but gives twice as much experience.

Silver Cog Silver Stall[edit | edit source]

Silver Cog Silver Stall is a shop run by Gulldamar which sells unstrung symbols. This stall can be stolen from with 50 thieving.

Armour Store[edit | edit source]

Main article: Armour Store

Armour Store is a shop run by Jorzik which contains only player-stocked mithril, adamant and rune armour. It can be found downstairs in the Blast Furnace. The items in this store are player stocked only; who sometimes sell their smithed goods here. The shop removes its stock very slowly, so anything sold to the shop will usually remain there for a while.

Kjut's Kebabs[edit | edit source]

Main article: Kjut's Kebabs

Kjut's Kebabs, run by Kjut, only sells only one item: kebabs. These can be bought for a single coin and are excellent food when stealing in the marketplace. Be warned, though; when consumed, kebabs can have somewhat random effects, and while they can heal a very large number of life points, they can also temporarily lower stats.

Reinald's Smithing Emporium[edit | edit source]

Reinald's Smithing Emporium, run by Reinald, is one of Keldagrim's newest shops. Unlike most shops, though, this store doesn't sell items, and instead offers to change players' armguards for 500 coins. This shop is currently somewhat obsolete as players can change their armguards for free at Thessalia's Makeovers in Varrock.

Blasidar's Gravestones[edit | edit source]

Owned by Blasidar the sculptor, this small shop allows players to change their gravestone should they be unfortunate enough to die. The things sold are not items, but instead appear when the player dies. Expertly chiseled from stone, these graves are much more ornate (and expensive) than those available in Lumbridge church.

NPCs[edit | edit source]

The Black Guard[edit | edit source]

The Red Axe[edit | edit source]

Transportation[edit | edit source]

The Consortium[edit | edit source]

Store owners[edit | edit source]

The Blast Furnace[edit | edit source]

Quest NPCs[edit | edit source]

Non-Dwarf NPCs[edit | edit source]

Others[edit | edit source]

Bars and inns[edit | edit source]

The King's Axe Inn[edit | edit source]

Main article: King's Axe Inn
The King's Axe Inn, a bar built on the west side of the city.

Found on Keldagrim's west side, the King's Axe Inn is an upper-class inn that is popular amongst wealthy Dwarves and many players. On its lower level there is a bar where players can buy locally brewed dwarven stout, beer, and wine. There are also many tables and a storeroom, as well as a slightly drunken dwarf named Gauss. The upper level has several rooms where NPCS can spend the night and offers an excellent view of one of the River Kelda's main tributaries.

Strangely, gnomes are often seen visiting the inn. Their purpose is widely questioned by the citizens of Keldagrim, as they have been negotiating some type of deal with the Red Axe.

The Laughing Miner Pub[edit | edit source]

Main article: Laughing Miner

The Laughing Miner pub, unlike the King's Axe Inn, is a dodgy bar found in the slums of the eastern side. Here, the scrapings of dwarven society of the city gather to gamble and drown their sorrows in beer, it is also visited during the quest Forgiveness of a Chaos Dwarf.

The Laughing Miner pub, popular amongst the lower dwarvish classes.

The main floor is small and simple, with a few fireplaces and tables. The barmaid will cook visitors her famous cheese and rice stew and sell ale. Postie Pete also stops by every so often to take a short break from his job.

The upper floor of the bar is the home of one of the only breweries in RuneScape. Here players can brew a variety of drinks. There is also a balcony and butcher's room.

Respawns[edit | edit source]

There are several item respawns in Keldagrim.

  • Empty pot - upstairs in "The Laughing Miner Pub," near the brewery, there is a pot respawn near. It is useful for those in need of ale yeast, an important ingredient in the brewing portion of Cooking.
  • Rake - in the Keldagrim Palace Gardens.
  • Spade - in the blast furnace factory, downstairs.
  • Bucket - downstairs, near the sink in the blast furnace factory.
  • Hammer - on a table downstairs in the blast furnace factory.
  • Broken glass - there are about 6 broken glass respawns in the drunken dwarf's house. They serve no real purpose here.

Music[edit | edit source]

The North Keldagrim mining area, one of the city's many mining sites.

Monsters[edit | edit source]

Although Keldagrim is a very large city, its cavernous walls and powerful military generally keep out any threats that may try to enter the area. As a result, most of the attackable characters in Keldagrim are non-aggressive, although some will fight if players attempt to steal from stalls and characters. The exceptions to this are in the Chaos Dwarf Battlefield and troll-controlled tunnel near the city's entrance.

  • Dwarf - Level 14 - These enemies can be found in the mines to the south of the city. They drop various low level ores and pickaxes.
  • Black Guard - Level 60/68 - Despite having very little health, these enemies hit hard, fast, and frequently. They are much easier to defeat when wearing crush-resistant armour, and will only attack players if they try to steal from a stall. They should not be underestimated by low level players; they can hit up to about 80 at a speed slightly faster than a dagger. They drop some low-levelled ores and kegs of beer frequently.
  • Black Guard Berserker - Level 76/80 - These monsters are basically an upgraded version of the black guard. They are not aggressive, and can be found only in and around the Black Guard H.Q. Be warned: like black guards, they are tougher than they look; they attack as fast as throwing knives, and their battleaxes can hit up to about 130.
  • Troll - Level 75 - Mountain trolls can be found in the tunnel outside of the mines. They are tough enemies, but are very weak to water magic attacks. They drop a variety of seeds, mid-levelled armour, and big bones.
  • Trade floor guard - Level 100 - Trade Floor Guards are elite members of the Black Guard enlisted by the Consortium to protect the Trade Octagon in Keldagrim Palace. They can be found scattered throughout the 1st floor[UK]2nd floor[US]'s offices and will attack players if they are caught while pickpocketing traders. On rare occasions, they may drop a level 2 clue scroll if killed. Food is advised if pickpocketing the traders, as the guards hit up to about 160.

In addition, Black Guard crossbowdwarves, chaos dwarves, chaos dwarf hand cannoneers, and chaos dwogres can be found in the Chaos Dwarf Battlefield on the city's border. It is accessible only to players who have completed Forgiveness of a Chaos Dwarf.

Quests[edit | edit source]

Achievement[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 16 January 2017 (Update):
    • A section of missing piping along the floor of Keldagrim has been returned.
  • patch 15 October 2013 (Update):
    • The blocking around the Palace doors in Keldagrim has been corrected.
  • patch 5 July 2011 (Update):
    • A flickering tile near the Keldagrim entrance has been fixed.
  • patch 14 December 2010 (Update):
    • The minimap around Keldagrim has been updated to not show some wall edges.
  • patch 6 October 2010 (Update):
    • Added remove roof to certain areas of Keldagrim that needed it.
  • patch 13 May 2010 (Update):
    • Corrected some remove roof issues in Keldagrim.
  • patch 9 November 2009 (Update):
    • Rewrote a fair chunk of code dealing with Keldagrim’s mini tasks.
  • patch 2 September 2009 (Update):
    • Fixed some railings with clipping issues.

Trivia[edit | edit source]

  • Kelda is Old Norse for 'river', while 'grim[mr] is Old Norse for 'fierce' or 'masked'. If the latter translation of grim is used, Keldagrim can be interpreted as 'Underground River'.
  • An activity icon was once placed in the Trade Octagon, despite the lack of an activity existing within the Consortium Palace. It was later removed without explanation. Some time later, on the RuneScape Forums, a Jagex moderator stated that an activity was planned for the Octagon, but that it had been pushed to the bottom of his workload several times. It was later confirmed that the activity was scrapped and replaced with the ability to steal from the dwarf traders.
  • According to the "getcamerapos" command in the developer console, Keldagrim is located at a position of 160 units north, roughly 6293 tiles north of the Wilderness Agility Course. By comparison, the 40 unit line crosses the Pest Control arena, while the 60 unit line crosses the Lava Maze.
  • Because of its size and general lack of players, Keldagrim is also often used for hide and seek, clan meetings, and other player-run events. Although it often lacks players, it has no shortage of inhabitants - Keldagrim boasts one of the largest NPC populations of any city in RuneScape.

References[edit | edit source]

  1. ^ Thorkel Silkbeard, "The Fremennik Isles", RuneScape. "Sire, Sire! The Kelda merchants have arrived, they are three days early. We're not ready!"
  2. ^ A New Home, RuneScape. "Help a group of Keldagrim dwarves establish a small colony on Rei Ti - they've heard of the veins of Black Slate that run through it."