The Jaldraocht Pyramid, also known as Azzanadra's Pyramid or simply The Pyramid (it was the first pyramid released) is located south of the Bandit Camp in the Kharidian Desert. It is a key location in the quest Desert Treasure, and upon completion of said quest, can be used by players to switch their spell book to Ancient Magicks or back. During the quest, players must use the main entrance of the pyramid to get in, which requires them to run past attacking creatures (see below) while dodging traps. The pyramid has four levels, each of which is larger in width than the last. Some players consider getting through to be of some difficulty, as the traps will send the player back to the entrance. After the completion of the quest, players may use the south entrance to return to the centre of the pyramid without frustration.
After completion of the Desert Treasure quest, players can buy the Ancient staff from Eblis for 80,000 coins. If they happen to lose it, they can buy one from another player or kill mummies inside Jaldraocht for another.
Searching the sarcophagi within the pyramid (but outside the throne room) can yield small treasure such as Sapphire rings, though it is definitely unwise to search the sarcophagi while running through the pyramid for Desert Treasure.
History[edit | edit source]
The earliest history of Jaldraocht Pyramid is not known, although it is referred to as either a "fortress" or a "home". It was chosen as a prison for the powerful Zarosian Mahjarrat Azzanadra in the early God Wars.. He, along with the ancestors of the desert bandits, were driven south into the Kharidian Desert by the armies of Zamorak and Saradomin, who were trying to conquer the Zarosian empire after Zaros was overthrown by Zamorak. Azzanadra was too powerful to handle, so a group of Zamorakians imprisoned him in the pyramid and bound his power into four diamonds. Without their champion, the Zarosians settled nearby, believing that one day Azzanadra would return.
Many mummified Zarosian warrior mages are also entombed in Jaldraocht, buried with their ancient staves. They served to guard Azzanadra during his imprisonment, but it is not clear when they were interred. It also has many Menaphite characteristics, such as statues of Icthlarin.
During Desert Treasure, the player found the four diamonds and used it to release Azzanadra from the pyramid.
Getting there[edit | edit source]
- Jaldraocht teleport of the Pharaoh's sceptre or Sceptre of the Gods takes you directly there.
- Use a Camulet and teleporting just north west of the pyramid.
- Lodestone Network teleport to Bandit Camp after completing Desert Treasure and walk south to the pyramid.
- Magic carpet to Menaphos (required Icthlarin's Little Helper) and going north. The magic carpet network can be accessed immediately south of Shantay Pass, which can be teleported to with broomstick or amulet of glory.
- Ring of slaying teleport to Pollnivneach and run southwest.
- Portmaster Kags in the Ports district in Menaphos.
Overview[edit | edit source]
- The levels in the pyramid are numbered in the order the player encounters them in the Desert Treasure quest.
The exterior of the pyramid is not dangerous, other than the effects of Desert heat. Heat is not a factor inside the pyramid, but almost all of the interior is dangerous, with Mummies roaming about, Scarab swarms occasionally boiling out of the floor, and mummies sometimes spontaneously popping out of sarcophagi. Also, on Levels 1-3, random traps in the floor occasionally open up underneath the player, depositing the player outside, next to the south side of the pyramid. (The scarab swarms, spontaneous mummies, and traps cannot be detected in advance.) The room containing the altar on Level 4, however, is safe.
It is recommended that players use weight-reducing items in the pyramid. This is important, as the floor traps are less likely to trigger for lighter players (20 kg or less) and will almost not trigger at all for a player with a weight of 0 kg or less. Players with high agility levels also avoid many of the traps. The traps do not stop your forward motion so opening your house options will prevent most if not all traps from triggering. Being attacked closes the options so be sure to reopen.
A map of the pyramid[edit | edit source]
Every floor is covered with mummies and scarab swarms except the Altar room (scarabs may still spawn inside). Caution should be taken while travelling in the pyramid due to the heavy population of aggressive enemies and traps. The correct paths for each floor has been highlighted on the map.
The Ancient Magick altar will not recharge prayer points and instead drains all points, but can convert the player's magic abilities to the Ancient Magicks.
Monsters[edit | edit source]
Personalities[edit | edit source]
Update history[edit | edit source]
- patch 8 May 2018 (Update):
- Prevented being able to walk inside the solid walls at the summit of Jaldraocht pyramid.
- patch 18 July 2016 (Update):
- The messages when changing to the ancient spellbook at the Desert Treasure pyramid have been corrected.
- patch 4 August 2014 (Update):
- A graphical issue with the obelisks encircling Jaldroacht has been resolved.
Trivia[edit | edit source]
- It is possible for sarcophagi to spawn a mummy that is invincible to player attacks. It is unknown whether this is intentional.
References[edit | edit source]
- ^ Notes (a-j), written by Zemouregal, "The Curse of Arrav", RuneScape. "Azzanadra: A powerful adversary and Zaros's champion. Has been contained since the early God Wars." colon used instead of header
- ^ a b Translation, "Desert Treasure", RuneScape. "the gods (argued/decided) amongst themselves that the (fortress/home) would be the (selected/chosen) place that would (imprison/conceal) the (wealth/power).Thus (guarded/protected) by the (unusually archaic word here, I believe it means either the sick or the dead depending on the context) and (defended/trapped) by the (diamonds/crystals) of (this word is untranslatable)."
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