Living Rock Caverns
|Living Rock Caverns|
|Release date||17 September 2009 (Update)|
|Location||north part of the Dwarven mine|
|Monsters||Living rock creatures|
|Main music||Living Rock|
|Infobox • Talk page|
There are no quest or skill requirements necessary to enter this area. However, it is a dangerous area, as aggressive level 92 living rock creatures guard the resources, so training skills here may very well be interrupted regularly and dangerous. Wearing the magic golem outfit or fury shark outfit (or any of the component shark sets) will cause the creatures to be tolerant.
For players of low combat or wishing to spend a long time in the cavern, it may be advised to train with other players on the official Living Rock Cavern, world 83.
Getting there[edit | edit source]
The Living Rock Caverns are found below the Dwarven Mine beneath Ice Mountain, near Falador. Defensive armour is recommended, as the living rock creatures are aggressive and high-levelled. There are several main ways to get there:
- Through the entrance on Ice Mountain, then south to the entrance to the Living Rock Caverns.
- The Lassar Teleport from the Ancient Spellbook, the Edgeville Monastery teleport from the combat bracelet or the Body altar teleport all teleport close to this entrance.
- Through the entrance in the north east corner of Falador, or the Mining Guild, then north, then west to the entrance to the Living Rock Caverns.
- Take the mine cart from Keldagrim to Ice Mountain. From the cart station, go south to the second passage way east. From here, first go east and then north around a chasm. At the top end of this chasm, climb a rope down to the Living Rock Caverns. This may be the most convenient way, as players can also travel to the Grand Exchange and White Wolf Mountain on the mine cart system, as well as Dorgesh-Kaan through the Dorgesh-Kaan - Keldagrim Train System (if the player has completed Another Slice of H.A.M.). Jagex has also pointed out that players can smelt and smith their ore at the Blast Furnace near the cart station in Keldagrim.
- Through a directed skilling portal in the Max Guild of Prifddinas. Requires Plague's End and at least one 99 or a Quest Point Cape.
- Using the scan option on the Disk of returning (Gower Quest) and then returning using the scan option again. Run north east to the Living Rock Caverns entrance.
Features[edit | edit source]
Farli's Camp[edit | edit source]
In the central part of the cavern Farli has set up camp. There is also a handy pulley lift. Players can use this device to deposit items directly into their bank, kind of like a deposit box. Players can deposit all of an item quickly by using an item with Farli's lift and pressing the 'all' option in the chatbox, or four on their keyboard.
Mining[edit | edit source]
Mining in the Living Rock Caverns requires levels 73, 77, and 80 for living rock remains, concentrated coal deposits, and concentrated gold deposits, respectively. The concentrated gold and coal deposits are special rocks that can yield up to two ores at a time, and when wearing Varrock armour, can yield up to three ores at a time. Mining double ores provides double experience, like the extra ore using the Varrock armour. Players continually mine from the concentrated deposits, as they do not "deplete" until the slab collapses on it; when this happens, players cannot mine from that concentrated rock and must find another rock to mine from. The slab cannot be mined off of either, but will automatically clear after a set time has passed.
The official world for mining here is world 84. This can be useful for avoiding taking too much damage from the various creatures that live in the dungeon, especially for lower level players. However, the large number of players moving about can make the world unplayable for those with lower-end bandwidth due to lag / game stuttering. Mining with graphics in "Safe Mode" or "SD" (Standard Detail) may help (see Graphic options).
Other "rocks" found in the cavern are the remains of the living rock creatures. These are found directly after killing creatures. The remains are minable by the player who killed the creature immediately, and by other players after a one minute delay. The remains contain between 5 and 20 living minerals, which are used for fishing rocktails.
Fishing[edit | edit source]
Two types of fish can be caught in the Living Rock Caverns: cavefish and rocktail. Attempting to cook raw food on Farli's spit-roast yields the message "It would be a bit rude to do that while Farli is cooking here."
Cavefish[edit | edit source]
Cavefish requires a fishing level of 85 and give 300 experience per catch using a fishing rod and fishing bait. Cavefish heals 2200 life points each (up to your maximum life points) and give a +2 boost to either Attack, Strength, Defence, Ranged or Magic. Cavefish requires a Cooking level of 88 to cook for 214 experience.
Rocktail[edit | edit source]
Rocktail requires a fishing level of 90 and gives 380 experience per catch using a fishing rod and living minerals. Rocktails heal 2300 life points and can heal up to 10% higher than a player's maximum life points, making it among the best single-bite foods in the game. Rocktail requires a Cooking level of 93 to cook for 225 experience.
Monsters[edit | edit source]
The caverns are home to the living rock creatures. The caverns are populated with living rock protectors and living rock strikers, both level 92 monsters and use melee, along with ranged for the latter. They can be assigned as a potential slayer assignment by Kuradal. In addition, a level 95 living rock patriarch spawns erratically every two hours which can be killed for a small range of guaranteed loot.
Unlike other monsters, the living rock creatures only start their spawn timer when their remains are successfully mined. However, due to the low price of living minerals, it is typically not worth mining their remains and instead simply kill more living rock creatures, since they will automatically despawn after a set time.
Trivia[edit | edit source]
- This area has unusual fishing spot sizes. Cavefish fishing spots are 1x1 like most other fishing spots throughout the game, while the rocktail fishing spots are 2x2.
- If the remains are left unmined, the living rock protectors and strikers have the longest respawn times for non-boss monsters.
Music unlocked[edit | edit source]
|Critter • Brawler • Protector • Striker • Patriarch|