|Release||26 January 2005 (Update)|
|Location||North-west of Canifis|
|Music||The Terrible Tower|
|See map section|
|Infobox • Talk page|
The Slayer Tower, once known as Viggora's Folly, is located in north Morytania, to the north-west of Canifis. There are four floors (the last one accessed only with 71 Agility), each with increasingly dangerous Slayer monsters. It is also known as the "Morytania Slayer Tower" (the name also used for it by the ring of slaying). All monsters within the building require a certain Slayer level to kill, the lowest being crawling hands at level 5, and the highest being abyssal demons at level 85 Slayer. It should also be noted that it is not possible to set a dwarf multicannon inside and around the tower. Trying to do so will result in a message saying: "Dark forces are preventing the dwarven construction from working." You can, however, place the cannon once outside the gated area surrounding the tower.
Dungeon info[edit | edit source]
|Databox • Talk page|
Travel[edit | edit source]
There are a number of ways to get to the tower.
- The fastest way to get to the Slayer Tower is to use the ring of slaying, the Mask of Broken Fingers, the Mask of the Abyss, the Mask of Stench, the Mask of Granite, or the Mask of Mourning.
- Teleport to Canifis via the Lodestone Network and then run west.
- Fairy rings can be used to access code CKS which leads to a spot just south of the tower.
- Walking from Varrock through Paterdomus, although this is by far the longest route and requires 65 Agility, unless the player walks to the area via the basement. Using the Invitation box can speed up this route.
- Players with the Dungeoneering cape or a Hoardstalker ring can directly teleport to the resource dungeon outside the Slayer Tower.
History[edit | edit source]
The tower was designed and built in the Second Age by General Viggora in hopes that it would prove his fellow generals that humans were more than Zaros's pets, naming it Viggora's Fortress. He claimed it was so tall, he could see half of Forinthry from the top floor on a clear day. He declared before the other generals that the tower was a testament to the talents of humankind in the service of Zaros. However, they merely sneered at the fortress and humankind for attempting to stand tall. They then dubbed it Viggora's Folly and called it a testament to Viggora's idiocy. The only general who remained silent was the Mahjarrat Zamorak, by then known as Zamorak the Scourge. Viggora took note of Zamorak's silence.
As time passed, the other generals came to forget Viggora's Folly, but this only enticed Viggora to enlarge his fortress to earn their respect for humans. He planned to add more floors, make deeper dungeons and fortify the surrounding land. However, one day he returned to find the fortress had begun to sink into the swamp, as the ground had not been treated for such a massive project and that the dungeons were already flooding. This convinced Viggora that its nickname was well earned and that he was now completely humiliated.
Centuries later, during the Third Age, a group of Zamorakian mages came to establish their quarters in the now abandoned fortress. Their numbers increasing everyday, they were tasked with summoning creatures that would fight in Zamorak's name. The younger mages would also take their time to deface what symbols and plaques honouring Zaros were left in the fortress, claiming that they shouldn't be permitted in a Zamorakian facility.
Among the many creatures brought to the fortress, they managed to summon hordes of nechryael and aberrant spectres for Zamorak. However, one day a powerful mage joined them claiming she could freeze a teleportation spell and open a portal to another dimension, having done so before by accident. This allowed her to witness an alien realm filled with vicious creatures (most likely abyssal demons and possibly other abyssal monsters) they could use. They then decided to attempt to reopen the portal in the top floor. They seemingly succeeded, but what happened to them afterwards is unknown.
Ground floor[edit | edit source]
The tower is entered on the ground floor[UK]1st floor[US] where crawling hands and two bats can be found to the west while banshees can be found to the east. Banshees will cause significant stat reductions (including life points) if attacked without earmuffs or a slayer helmet, so do not attack them unless wearing one of them.
There are multiple staircases both in the main hall and the corners of the building, however using the staircase in the north-east corner will lead directly to the 2nd floor[UK]3rd floor[US] unless you are wearing a nose peg or a slayer helmet, since the eastern half of the 1st floor[UK]2nd floor[US] is filled with aberrant spectres. Also, the staircase in the south-west corner will only lead as high as the 1st floor[UK]2nd floor[US], since the same corner of the 2nd floor[UK]3rd floor[US] is crumbled due to a portal to the Abyss being located there.
First floor[edit | edit source]
The 1st floor[UK]2nd floor[US] of the tower contains infernal magi to the north-west, bloodveld to the south-west and aberrant spectres to the east. Aberrant spectres are aggressive, and they will dangerously reduce stats unless a nose peg or slayer helmet is worn.
To the north of the main hall lies a stone plaque next to Viggora´s old throne. It reads:
I, Viggora, dedicate this fortress to the service of my lord. May it stand forever as a testament to the skill and craftsmanship of the humans in his service.
The first bookcase to the north of the infernal mage study contains two books written by Viggora and an unknown mage detailing the history of the tower.
Again, there are multiple staircases in the aforementioned locations, but the one in the southwest corner will only lead back to the ground floor[UK]1st floor[US].
Second floor[edit | edit source]
The 2nd floor[UK]3rd floor[US] of the tower contains gargoyles to the east, nechryael to the north-west and abyssal demons to the south-west, close to a rift which leads into the Abyss (however it can't be entered). The gargoyles on this floor are aggressive.
There's an Agility shortcut to the south of the main hall that leads to the top floor, requiring 71 Agility to cross.
Top floor[edit | edit source]
The top floor contains the same monsters as the 2nd floor[UK]3rd floor[US], all roughly in the same locations as in the floor below.
Monsters[edit | edit source]
Bat, level 14
Crawling hand, level 11 and 18
Banshee, level 37
Infernal Mage, level 72
Bloodveld, level 61 and 68
Aberrant spectre, level 72
Gargoyle, level 93
Nechryael, level 96
Abyssal demon, level 98
Personalities[edit | edit source]
Slayer Contracts[edit | edit source]
Apart from Slayer assignments from Slayer Masters, Markus will also hand out slayer contracts. There are two contracts available for each monster in the tower; one for 25-40 kills and one for 150-200 kills, with the number depending on the monster, with the longer task offering a larger reward. Players with a Slayer assignment may also collect a special slayer contract for the creature they have been assigned.
When they have completed the contract, they may either choose combat experience or coins as reward.
Archaeology Caches[edit | edit source]
The Slayer Tower contains multiple Archaeological caches at the Slayer Tower excavation site which is located both inside and out of the tower.
Map[edit | edit source]
Update history[edit | edit source]
- patch 12 August 2019 (Update):
- Stopped a floating issue while inside the nechryael area of the slayer tower.
- patch 20 August 2018 (Update):
- Added climb top floor and climb bottom floor right-click options for the staircases in the Slayer Tower.
- patch 12 September 2016 (Update):
- Adjusted the message for blocking cannons in the Slayer Tower since the Oldak coil is certainly not a dwarven invention.
- patch 18 July 2016 (Update):
- Some gravestones have been removed from the graveyard east of the Slayer Tower and replaced with more ghouls.
- patch 8 June 2015 (Update):
- A graphical issue with the gargoyle statues at the front of the Morytania Slayer Tower has been fixed.
- patch 9 February 2015 (Update):
- Players can no longer walk through a wall on the north side of the uppermost floor in the Slayer Tower, near the gargoyles.
- patch 10 September 2013 (Update):
- A rock formation near the Slayer Tower no longer has missing polygons.
- patch 4 March 2013 (Update):
- Two tiles in the Slayer Tower now work correctly with “remove roof” on.
- An area in the Slayer Tower where you could not stand to collect loot has been fixed.
- Players can no longer walk inside the rock to the South East of the Slayer Tower.
- patch 24 November 2010 (Update):
- The Lapalok/Duradel slayer challenge will begin upon entering the Slayer Tower.
- patch 19 May 2009 (Update):
- Yet more flames going through the roof or floor above have been updated in the Slayer Tower.
- update 26 January 2005 (Update):
- Added to game.
- We have also added two new dungeons where the Slayer skill monsters can be found. One of them is the mysterious tower north west of Canifis that many people have been wondering about. The other can be found underground to the east of the Fremennik Province.
Trivia[edit | edit source]
- Before the Slayer skill was added, the Slayer Tower was labelled on the RuneScape map as "Coming 2005".
- In Armies of Gielinor, it is shown that gargoyles control the tower. Then, Drakan's forces came, destroying and enslaving the inhabitants of the Slayer Tower to Zamorak.
- When getting the clue for Viggora the Warrior, the clue mentions his castle in the 'dark lands.' However, this contradicts the idea that Morytania was a forest before the God War (although it could also be interpreted as a metaphor). This has now been changed to "green lands".
- On 12 February 2013, the Slayer Tower received a full update on the graphics and tower design.
- Most of the skeletons that littered the tower were completely removed, replaced with blackened, unexaminable skeletons.
- Most of the furniture in the tower was removed, such as a dining table, chairs, suits of armour and wardrobes.
- The tower's layout was more friendly to navigate through; originally, players looped around the floors in order to reach a desired monster, or make use of Agility shortcuts to bypass some of the trip.
- According the journals, the Slayer Tower was used for experiments by Zamorakians in the 3rd age.
- Despite its name, the Slayer Tower's structure is closer to that of a fortress, or castle keep.
Music[edit | edit source]
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