- Not to be confused with the Ancient Cavern upstream.
|Release date||24 September 2002 (Update)|
|Strongest monster||Fire giant|
|Connected quests||Waterfall Quest|
|Infobox • Talk page|
The Waterfall Dungeon is a set of connected caverns under the Baxtorian Falls. The dungeon can be accessed during and after the completion of the Waterfall Quest and is an important destination of that quest. Players must have Glarial's amulet to gain entry to the dungeon (It is only needed to enter the dungeon; once you have entered it you can unequip it if you want to wear another amulet. Additionally, the Dungeoneering cape can teleport you directly into the dungeon without needing the amulet.), as well as a rope to get to the dungeon's entrance. It also features in The Light Within quest as the location where Baxtorian changed himself into a crystal statue and next to him was a statue of his wife, Glarial, which contained the Seren shard of integrity.
Beyond its importance during the Waterfall Quest, many players use it as a significant training area, rivalling the Experiment Cave. Players who use prayer should be aware that prayer-draining shadow spiders inhabit the first cavern of the dungeon. Each of their hits drains half the player's current prayer points, and they are aggressive to players under level 105.
Travel[edit | edit source]
The dungeon is in northern Kandarin, and is entered through an outcrop on the face of the Baxtorian Falls. The quickest teleport to the area is by teleporting with the games necklace to the Barbarian Outpost. Another method, available upon completion of The Grand Tree and with 37 Agility, is to take the Spirit Tree to the Tree Gnome Stronghold and go north, northeast past the Grand Tree, down the Agility shortcut and past the lake. Alternatively, if you're not close to a spirit tree, you can use the Eagle's Peak lodestone and can enter the Gnome Stronghold over the stile next to the terrorbird field. The lunar spell Barbarian Teleport also teleports you to the Barbarian Outpost. Regardless of the teleport method used, once you are at the lake at the head of the River Dougne, go directly south and across a bridge to Almera's house, above Baxtorian Falls.
Player can also use the fairy ring code BJQ to enter the Ancient Caverns and use the log there to travel to the foot of the falls, close to Almera's house.
Have Glarial's amulet and a rope when going to the dungeon. Go through Almera's house near the falls and out the back gate, use the raft there to float to an island in the river. From there, get to the next island by using the rope on the rock there. On the second island, use the rope on the dead tree and lower yourself to the ledge on the falls. With Glarial's amulet equipped or in your inventory, open the door to the dungeon and enter.
Players with 24 Construction may build a Rope rack, providing unlimited coils of rope, next to the raft that leads to the Waterfall Dungeon. This requires a saw and hammer (tool-belt tools will suffice), five coils of rope and three oak planks. Rope is one of the items that is required to access the Waterfall Dungeon (along with Glarial's amulet).
Note: Do not attempt to swim across or climb down the tree without a rope, as this will fail and you will be washed quite a way down the river and dealt some damage. This also applies when attempting to enter the cavern without having the amulet (not required to wear).
Features[edit | edit source]
The dungeon has six important locations (see map):
- Initial cavern with shadow spiders and rats.
The spiders drain prayer if attacked but are not aggressive.
- Eastern cavern with skeleton mages, skeletons and rats.
This area also contains crates, one of which has a key needed in the Waterfall Quest.
- Central throne room with fire giants and rats.
This cavern need not be entered in the Waterfall Quest but is a popular place to train on fire giants.
The entrance to the Baxtorian Falls resource dungeon is located in the northern part of this room.
You need 35 Dungeoneering to enter, and will receive 3,000 Dungeoneering experience points the first time you enter.
- Western cavern with fire giants, giant bats and rats.
This cavern must be crossed during the Waterfall Quest; the fire giants are not aggressive.
- Connecting cave. This contains another key needed for the Waterfall Quest.
- Northern cavern with six pillars, statues of Baxtorian and Glarial and the Chalice of Eternity.
The climax of the Waterfall Quest occurs here. This also where Arianwyn revives Baxtorian during The Light Within. After which Baxtorian reveals that his wife's statue is actually containing the Seren shard of integrity.
Monsters[edit | edit source]
Fire giant, level 85
Shadow spider, level 66
Skeleton, level 84
Giant bat, level 64
Skeleton mage, level 28
Rat, level 2
Quests[edit | edit source]
Update history[edit | edit source]
Trivia[edit | edit source]
- If you die in this dungeon, your gravestone will not appear outside the dungeon. Therefore, it is recommended having at least two Glarial's amulet. This will give you at least a chance to get to your gravestone without the need of being repaired or blessed.
- The entrance to the dungeon is called "Door" despite the fact that there is no door, just a hole in the mountain.
- When you first enter the dungeon, you can see a cave to the south with many Goblins. This means that if the RuneScape dungeons weren't on separate planes from the surface, the waterfall dungeon would have to have a path downwards or else the southern dungeon would be floating in the air.
|Related to the Elf quest series|
|Part 5 of the Elf quest series|
|Part 7 of the God quest series • Part 3 of the Enchanted key quest series • Related to the Elf quest series|