Stronghold of Security

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
Dance emote icon.png
This article needs an animation of Passing through as door per the trivia.
Please insert an existing animation, or upload a new one if necessary.

The Stronghold of Security is a dungeon for low-level combat training with rewards requiring answers to some security-related questions. It is located in the middle of the Barbarian Village and was the first major update open to free-to-play players since the upgrade to RuneScape 2.

Dungeon info[edit | edit source]

Doors[edit | edit source]

Entrance to the Stronghold of Security

The Doors are styled to match each level, as are their names:

The doors come in pairs similar to an airlock between areas. The door leading out of an area is passed through automatically, though it is possible to be hit while apparently having already passed through, which could lead to dying inside the "safe" zone between the doors. Each "airlock" is a two by two square, so to be safe, a player should walk to the next square after entering an airlock.

Entering the door into the airlock grants immediate passage. The passage leads to a series of chambers which contain monsters. The chamber should not be attempted by low level players unless appropriately equipped. At the end of each chamber lies a reward in a closed case.

At the start of each level is a portal granting quick access to players who have already negotiated the level or who have sufficient combat level to be allowed immediate passage. The last chamber includes the reward, an escape to the start of the level, and the entrance to the next level. The rewards are obtained after answering a security-related question and include coins, a choice of fighting boots or fancy boots, and one of the stronghold emotesFlap, Stomp, Slap Head, and Idea.

Levels[edit | edit source]

There are four levels. Each level contains an entrance/exit point at the beginning and a portal to access the next level if re-entering after completing a level. The portal leads directly to the treasure room of the current level.

There are some general monsters plus others specific to the level. At the end of the level, there is a reward, typically coins and an emote, and exits to deeper levels or back toward the surface.

It used to be dangerous for low level player to claim rewards on high level floors. However, because all of the monster in the Stronghold are no longer aggressive, it is possible for players to claim all the rewards by running through the stronghold.

Vault of War (1st level)[edit | edit source]

Audio options icon.png
Claiming the Gift of Peace.

Catacomb of Famine (2nd level)[edit | edit source]

Audio options icon.png
Claiming the Grain of Plenty.
  • It is sometimes possible to trap a monster on corners and fight them safely with Ranged or Magic.
  • The flesh crawlers may drop the bottom of sceptre piece for the skull sceptre but often drop more valuable items such as uncut gems. Many high level free players tend to stay at the extreme south-east room training on flesh crawlers. For members, flesh crawlers regularly drop grimy herbs (Ranarrs and Lantadymes are the most valuable at 4448 and 4288 coins each, respectively). It is possible to walk away after training here with at least 100,000 coins worth of items.
  • The reward at the end of the level is gained from a sack called the Grain of Plenty containing 3,000 coins and the "Slap Head" emote.

Pit of Pestilence (3rd level)[edit | edit source]

Audio options icon.png
Claiming the Box of Health.
  • The catablepon that roam this floor may drop a sceptre piece. They also appear to have a high magic defence. It is difficult to find an ideal strategy as they use magic to weaken but also have a melee attack.
  • The level 57 Giant spiders are a good place to train for mid to higher-levelled players. They do not die so fast that it is ineffective to train on them, and they are relatively weak enough that they can be killed easily.
  • Catablepon will eventually drop the top of sceptre which is a piece of the skull sceptre
  • The reward at the end of the level is gained from a chest called the Box of Health containing 5000 coins and the "Idea" emote. This chest will also provide full healing and stat restore, useful for restoring Strength against the catablepon. However, this only works once.

Sepulchre of Death (4th level)[edit | edit source]

Audio options icon.png
Claiming the Cradle of Life.
  • All of the monsters in this level are undead, and so are highly susceptible to the salve amulet and its enchanted version.
  • There are some safe spots, which as in the pestilence level, are usable only when the monsters have given up attacking. There is one safespot in the south-western room where ankous and skeletons are, although it is difficult trying to kill ankous there because they can still get around it.
  • The ankous may drop a left skull half, which is one of the four items needed to make a skull sceptre.
  • The reward at the end of the level is gained from a chest called the Cradle of Life containing boots in a choice of two styles and the "Stomp" emote.

Rewards[edit | edit source]

A total of 10,000 coins are earned from all four levels, as well as the four emotesIdea, Stomp, Flap, and Slap Head.

Skull sceptre[edit | edit source]

Skull sceptre detail.png

The skull sceptre can be obtained in four pieces from monster drops. It has the same combat stats as a magic staff but also has unlimited charges to teleport back to Barbarian Village or Gunnarsgrunn. Also when wearing Varrock armour 2 or higher, the drop rate of skull sceptre pieces is highly increased.

Only one piece can be found on each level. They are a fairly rare drop and can be obtained from minotaurs (right skull half) on the first level, flesh crawlers (bottom of sceptre) on the second, catablepon (top of sceptre) on the third, and ankous (left skull half) on the fourth. Some monsters that drop the pieces come in various levels. To make it, add the two skull pieces together, the two handle pieces together, and then the handle and the skull together.

Boots[edit | edit source]

Fancy boots detail.png

The two styles, fancy boots or fighting boots, may be obtained, exchanged, or replaced if lost from the Cradle of Life at the end of the fourth level reachable by the portals and ladders once all levels are completed. They have small defensive bonuses and the difference between them is purely cosmetic. These boots are untradeable, and have a destroy option. Players may obtain both boots by selecting the option "I'll take both!" after searching the Cradle of Life.

Shade robes[edit | edit source]

Shade robes equipped (female).png

Shade robes can be obtained by killing shades in the Sepulchre of Death. Shade robes are not transparent like ghostly robes and are untradeable. This was to replace the shade random event, where a shade would attack players who have

buried bones and would occasionally drop one of the two pieces of shade gear. Shade robes can be stored in the POH costume room in the costume box.

Map[edit | edit source]

Achievements[edit | edit source]

Using the Orb of oculus[edit | edit source]

If the player uses the Orb of oculus in certain areas of the Stronghold, they can see several members' locations. These include the Dragon Forge, TzHaar City, and Dream World.

Music unlocked[edit | edit source]

Gallery[edit | edit source]

Transcript[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 16 September 2019 (Update):
    • Fixed some shadows flickering on the 2nd floor[UK]3rd floor[US] of the Stronghold of Security.
  • patch 19 August 2019 (Update):
    • The Stronghold of Security Guard no longer references setting security questions.
  • ninja 28 August 2018 (Update):
    • Removed references to FunOrb in quick chat options and Stronghold of Security questions.
  • ninja 17 October 2016 (Update):
    • Life point values for Stronghold of Security creatures have been scaled down, bringing them back to more competitive non-member training levels.
  • patch 10 October 2016 (Update):
    • Count Check has taken up a new residence in the Stronghold of Security. Thank you for getting involved with Customer Support week!
  • patch 29 February 2016 (Update):
    • Updated the combat stats of all creatures in the Stronghold of Security.
  • patch 2 March 2015 (Update):
    • A height issue in the Stronghold of Security has been fixed so that items will not appear in the ground in certain places.
  • patch 5 January 2015 (Update):
    • Changed the Stronghold of Security to reward players for having an authenticator enabled as JAG can no longer be activated.
  • patch 22 July 2014 (Update):
    • Players can no longer see the ocean near Braindeath Island when inside the Stronghold of Security.
  • patch 16 January 2012 (Update):
    • The entrance to the Stronghold of Player Security now blends in better with the surrounding grass.
  • patch 12 April 2011 (Update):
    • A certain lever no longer changes graphics when used.
  • patch 7 September 2010 (Update):
    • War section of Stronghold of Security had a floor that could overlap your feet.
  • patch 13 May 2010 (Update):
    • Swapped some doors that were the wrong way around in the Stronghold of Security.
  • patch 17 September 2009 (Update):
    • Corrected the message for reclaiming Stronghold of Security boots.
  • patch 21 July 2009 (Update):
    • Added a Summoning obelisk icon to the Stronghold of Security minimap.
  • update 9 June 2009 (Update):
    • Other small changes concern the Strongholds of Security and of Player Safety, where only those in need of information will be quizzed, and the magic spell icons, which have had a graphical update.
  • patch 19 May 2009 (Update):
    • Updated the Stronghold of Security music tracks to fit into the theme system and are now classed as dungeon tracks.
  • patch 6 May 2009 (Update):
    • Shades in the Stronghold of Security have had their robes adjusted to better match the dropped version.
  • hidden 25 February 2009 (Update):
    • Shades have been added to the 4th level of the Stronghold of Security.

Trivia[edit | edit source]

  • The four levels of the Stronghold of Security and the music are based on the Four Horsemen of the Apocalypse: War, Pestilence, Famine, and Death.
  • Originally, players needed to answer security-related questions when traversing through the many doors in the dungeon until the Cradle of Life was searched. They did not have to be answered on a PvP World. At some point the questions were removed, and on 3 October 2016, new questions were placed on the reward objects.
  • When passing through one of the doors, the character moves their head as if they are startled. This may be because graphically, the character seems to phase through the doors or teleport to the other side.
  • There are various different examine texts for the dead skeletons scattered around each floor of the dungeon, some of which relate to account security such as "He should have run a virus checker more often" and "I don't think she read the security tips on the website".
  • From 00:00 UTC 12 November 2011 to 23:59 UTC 14 November 2011, there was an event where members could gain double loot from several dungeons, including the Stronghold of Security. This was part of Jagex's bot-busting celebration.
  • When passing through doors in the Stronghold of Security with sound effects on, a faint telephone noise can be heard in the background.