Sliske's Labyrinth

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Sliske's Labyrinth is located under the Heart of Gielinor and is accessed only during Sliske's Endgame. Inside the labyrinth, the gods and other divine beings have had their divinity removed, putting them on an equal playing field with the World Guardian. The labyrinth is split into two parts, in which the player has to travel from the most south-west room to the most north-east. The first to the end of the first labyrinth gets to remove the entourage of one of the participants; the first two to reach the end of the second labyrinth (one of which is always the World Guardian, the other being Armadyl, Saradomin, or Zamorak) engage in a footrace for the Stone of Jas.

In the labyrinth, puzzles must be completed to rotate key rooms in order to progress. Puzzles include mask shadow puzzles (like encountered in Missing, Presumed Death), spotlight-following puzzles (similar to Children of Mah), and a simple divination puzzle. There are also a number of interaction rooms in the maze, where the player witnesses a cutscene involving one or two other participants, and can sometimes provide their opinion or other interactions.

Each part of the labyrinth is split into four quadrants, which are moved between by entering purple doors at the edge. Surrounding the quadrant are 'impostor squares' - areas that look like more of the maze, but are actually self-contained areas that can't be entered at all, which are used to make the maze look larger and more imposing.


The solution for the labyrinth is pictured below - blue lines are required diversions to complete puzzles, and orange lines are optional diversions for additional cutscenes. The second maze has two solutions; only one is shown.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • hotfix 7 February 2017 (Update):
    • An issue that was causing players to get stuck in a pit room in the labyrinth during Sliske's Endgame has been fixed.
  • patch 16 January 2017 (Update):
    • The colour of the surrounding map squares for Sliske's labyrinth has been adjusted to make it clear which is the accessible parts of the labyrinth.
  • patch 9 January 2017 (Update):
    • Imposter mapsquares in Sliske's labyrinth have been disabled to avoid visual clutter on the game screen and minimap.
    • Two adjacent rooms in Sliske's labyrinth have been swapped to prevent players crossing into a room they haven't rotated and becoming stuck.
  • hotfix 19 December 2016 (Update):
    • A second Icthlarin has been prevented from appearing in the Endgame labyrinth when crossing between areas.
    • Constant 100% run energy during the Endgame labyrinth has been enabled.