Drygore mace (Third Age)

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For this item's off-hand variant, see off-hand drygore mace (third age).
For this item's augmented variant, see augmented drygore mace (third age).
For this item's (un)dyed variants, see blood, shadow, barrows, undyed.
Drygore mace (Third Age) detail.png

The Third Age-dyed drygore mace is made by dyeing a drygore mace with Third Age dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular drygore mace: it will degrade after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat).

It can be repaired using 10,000 chitin scraps. Currently, the cost of a full repair using chitin scraps if purchased from the Grand Exchange would be 760,000 coins.

Alternative methods of repair are listed below.

Making a Third Age-dyed drygore mace costs 2,182,899,634 coins.

Combat stats[edit | edit source]

Repair cost[edit | edit source]

The Drygore mace (Third Age) at most, costs 3,000,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 750,000 coins). It may be repaired through a variety of methods.

With an NPC[edit source]

These less preferred methods cost more as they do not consider one's Smithing level for a repair discount.

Alternate methods[edit source]

These preferred methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 3 April 2017 (Update):
    • Players can no longer disassemble dyed weapons in combat.